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Burning Arrow Berserker Ignite Build - Odealo's Crafty Guide

Burning Arrow Berserker Ignite Build - Odealo's Crafty Guide

Ignite is back with the Patch 3.3! Try out this powerful ranged Berserker build and turn your enemies to ashes

Burning Arrow
Ignite Berserker
Patch 3.3 Build

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Estimated budget: moderate
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Guide notes
June 1, 2018
-Build created
-Updated Skill Trees to Patch 3.3
-Changed Heavy Draw -> Deadly Draw for more Attack Speed
-Added optional Support Gem options
June 4, 2018
-Added gameplay video

Ignite is back with the Patch 3.3! It has received tremendous buffs in every possible aspect. Right now it is easier to Ignite enemies, Ignite deals more damage, and various Fire-based skills have been improved as well. Also, Fire/Ignite Passives have been improved to better support Ignite builds. All this makes Ignite shine again, and various interesting builds will surely appear during the course of the Incursion League. We are presenting a ranger Berserker build that revolves around the Burning Arrow attack, and Xoph's unique items - Xoph's Nurture and Xoph's Blood.

Berserker, as an Ascendancy class, provides very high damage bonuses and Life Leech. And while playing a ranged character, to some extent you can nullify the increased damage taken and self-damage caused by the accumulated Rage. 

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1. Gameplay

This is, in general, a typical bow/ranged build. Berserker class provides very high DPS, Life, and Life Leech. This build provides high "on Hit" Fire Damage with Burning Arrow, and also very high Ignite Damage, which deals 40% of the damage caused by the Hit that inflicted the Ignite. With the recommended items listed, you will be able to apply three Ignites on the same enemy simultaneously. Playing a DoT Ignite character will allow you to progress faster, and gain Rage at a faster pace. Rage is Berserker's exclusive mechanics, which increases Attack Speed, Damage dealt and deals damage to self for every point of Rage accumulated. 

0:06 Tier 8 Overgrown Ruins
0:25 Tier 11 Spider Forest
0:43 Tier 12 Castle Ruins
1:11 Tier 14 Dig

This video was recorded on a level 86 Berserker with Xoph's Nurture, Kaom's Heart and The Nomad belt


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2. Build's PROS & CONS

PROS
  • very high AoE damage
  • good  defenses based on very high Life and Life Leech
  • DoT can kill enemies even after you die
  • scales well with end-game gear
  • decent clear speed
CONS
  • vulnerable to reflect mods maps
  • requires numerous unique items
  • moderate single-target DPS
  • high Intelligence requirements
  • expensive sockets
  • lacks mobility

3. Leveling tips

This build is little tricky with the leveling part. Unless you don't want to respec 75% of your leveling Passives, it's recommended to level up with Searing Bond and Flame Totem combination. You should go straight for the Ancestral Bond node to get an additional Totem, and after getting the Fire/Ignite nodes on the Witch's side of the Tree you can slowly make your way towards the Ranger's bow nodes.

Suggested leveling Gem setups:

Flame Totem setup
Flame Totem Flame Totem - summons a Totem that casts Fire projectile-based spells
Faster Casting Support Faster Casting Support - increases Cast Speed of the Flame Totem's spells
Greater Multiple Projectiles Support Greater Multiple Projectiles Support - increases the number of projectiles shot by your Flame Totem
Combustion Support Combustion Support - greatly increases Flame Totems DPS
Searing Bond setup
Searing Bond Searing Bond - summons a Totem that fires a beam of fire towards you and your other Totems dealing burning damage over time
Burning Damage Support Burning Damage Support - greatly increases the damage of Searing Bond Totem
Elemental Focus Support Elemental Focus Support - greatly increases Elemental Damage of your Searing Bond Totems, and since Searing Bond does not "hit" it's unable to inflict Ignite anyway
Swift Affliction Support Swift Affliction Support - increases over time Damage
Utility Gems
Flame Golem Flame Golem - increases your Damage. With so many Life nodes you should focus on increasing your DPS mainly
Assassin's Mark Flammability - recommended Curse for this build
Herald of Ash Herald of Ash - adds very high bonuses to Fire and Burning Damage

Bandits:

We recommend killing all bandits for the additional Passive Points

Leveling skill trees:

34 Points Skill Tree
Priorities: 1) Ancestral Bond 2) Holy Fire 3) Heart of the Warrior

60 Points Skill Tree
Priorities: 1) Devotion 2) Heart of Flame 3) Breath of Flames 4) Coordination

Recommended leveling items:

Pyre Pyre - provides a terrific bonus to Burning Damage
+(20-30)% to Cold Resistance
+(25-35)% to Fire Resistance
(60-80)% increased Burning Damage
40% of Cold Damage Converted to Fire Damage
10% increased Light Radius
Ignited Enemies you hit are destroyed on Kill
 
Atziri's FoibleAtziri's Foible - this amulet helps with Mana management when playing a Strength class
+(25-35) to Strength
Adds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
 
AshcallerAshcaller - it is the best leveling wand for this build. You can easily get to level 60 dual-wielding those
(18-22)% increased Spell Damage
Adds (10-14) to (18-22) Fire Damage
Adds (4-6) to (7-9) Fire Damage to Spells
(40-50)% increased Burning Damage
(16-22)% chance to Ignite
10% chance to Trigger Level 8 Summon Raging Spirit on Kill
 
GoldrimGoldrim - the best leveling helmet in Path of Exile
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
 

4. Final Skill tree, Ascendancy Points, and Pantheon

Final skill tree:

115 Points Final Skill Tree
115 Points Path of Building link

Ascendancy points:

Preferably in that order:

  1. Crave the Slaughter
  2. Pain Reaver
  3. Cloaked in Savagery - May be replaced with Aspect of Carnage for smoother low-tier map farming
  4. Rite of Ruin

Pantheon:

Major God: Soul of Lunaris - 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul - 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Burning Arrow
Tornado Shot Burning Arrow - your primary attack. Burning Arrow deals high "on Hit" damage and also has 100% to Ignite, which deals additional Damage over Time
Greater Multiple Projectiles Support Greater Multiple Projectiles Support - increases the number of Burning Arrow projectiles
Fire Penetration Fire Penetration Support - supported skills penetrate up to 37% of monster's Fire Resistance
Elemental Damage with Attacks Support Elemental Damage with Attacks Support - increases Elemental Damage with Attack skills. This is a 100% Fire conversion build, so this Gem is a natural choice here
Burning Damage Support Burning Damage Support - greatly increases the Burning Damage of your Ignite
Immolate Support Immolate Support - increases Fire Damage against Burning enemies
Optional Support Gems
Faster Attacks Support Faster Attacks Support - can replace GMP for more DPS. Clearing maps with 1-2 arrows may grant more than enough AoE
Added Fire Damage Support Added Fire Damage Support - if you prefer to deal more damage with Hits instead of the Damager over Time effect, put it in the place of Burning Damage Support
[AURAS] Herald of Ash, Anger
Herald of Ash Herald of Ash - the core spell for this build. Increases Fire Damage, and Burning Damage
Anger Anger - adds additional Fire Damage to your Spells and Attacks
[CURSE] Flammability CoH setup
Flammability Flammability - recommended curse for this build. It reduces monster's resistance to Fire
Orb of Storms Orb of Storms - area spell that will apply your supported Curse
Curse on Hit Support Curse on Hit Support - this Gem linked with HoI will make it apply the supported curse
Blind Support Blind Support - will grant Orb of Storms a chance to Blind on Hit, and with Maloney's quiver equipped, also increases the damage with both Hits and Ignite against Blinded enemies
[DEFENSE] Immortal Call
Cast when Damage Taken Support Cast when Damage Taken Support - automatically casts supported spells after you suffer a certain amount of damage. Keep this Gem at level 1
Immortal Call Immortal Call - grants brief immunity to Physical Damage. Do not upgrade it above level 3
[MOBILITY/UTILITY] Stone Golem / Blink Arrow
Flame Golem Flame Golem - grants increased Damage
Blink Arrow Blink Arrow - your main mobility skill
[DPS] Scorching Ray Spell Totem
Scorching Ray Scorching Ray - Scorching Ray is used to even further reduces monster's Resistance to Fire Damage
Spell Totem Support Spell Totem Support - will spawn a Totem that will use the supported spell (Scorching Ray)


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5. Gear Setup

Below you will find all the recommended items for our Burning Arrow triple-Ignite Berserker build. Sadly, this build is not a suitable build for a League Starter, because of a high number of specific uniques required (even if they are not the most expensive ones out there). As usual, specific stats for each of the item will be listed.

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The recommended items from our list will:

  1. Help you cap your resistances 
  2. Give you enough DPS and Life to start mapping successfully
  3. You will save at least a couple of hours since all the item requirements are listed

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Fire Damage
  4. Attack Speed
Rare Helmet(Helmet) Rare Life/Res. helmet - the best in slot helmet. You should aim to get 2 Abyss Jewels with flat added Physical/Elemental damage to Attacks. Greatly increases clear speed
Min. requirements:
80 maximum Life
30% Fire Resistance
30% Cold Resistance
30% Lightning Resistance
Optional affixes:
Strength
Hrimnor's Resolve(Helmet) Hrimnor's Resolve - a solid and inexpensive pick for this build
(30-40)% increased Fire Damage
(100-120)% increased Armour
+(50-70) to maximum Life
+30% to Cold Resistance
Cannot be Chilled or Frozen if you have used a Fire Skill Recently
Helmet enchantment:
40% increased Burning Arrow Damage
Xoph's Nurture(Weapon) Xoph's Nurture  - the best in the slot bow for this build. Grants 50% damage conversion and makes Ignite spread to nearby enemies
(250-300)% increased Physical Damage
50% of Physical Damage Converted to Fire Damage
10% chance to Ignite
Ignites your Skills cause spread to other Enemies within a Radius of 12
Recover (40-60) Life when you Ignite an Enemy
Lioneye's Glare(Weapon) Lioneye's Glare - is also a decent pick, however, requires Signal Fire to be equipped to reach the 100% Elemental Damage conversion
(20-24)% increased Elemental Damage with Attack Skills
(150-175)% increased Physical Damage
Adds (6-12) to (20-32) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
Maloney's Nightfall(Quiver) Maloney's Nightfall - the best quiver to pair up with Xoph's Nurture. Greatly increases the Damage with Hits and ailments against Blinded enemies
(25-35)% increased Stun Duration on Enemies
10% increased Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Damage to Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies
The Signal Fire(Quiver) The Signal Fire - another good option which is required when using different bows for this build
Adds 4 to 8 Fire Damage to Bow Attacks
10% increased Attack Speed
+(80-100) to Evasion Rating
+(10-30) to maximum Mana
Gain (25-35)% of Physical Damage as Extra Fire Damage
50% of Physical Damage Converted to Fire Damage
Adds 5 to 10 Fire Damage to Bow Attacks
Kaom's Heart(Body Armour) Kaom's Heart - the best in the slot. Grants amazing Life bonuses and increases Fire Damage
Has no Sockets
+500 to maximum Life
(20-40)% increased Fire Damage
Zodiac Leather(Body Armour) Rare Life Armour - can be used when farming currency for the Kaom's Heart
Min. requirements:
100 maximum Life
Optional affixes:
Elemental Resistances
Strength
Belly of the Beast(Body Armour) Belly of the Beast - it's always a valid pick for any Life build
3% reduced Movement Speed (Hidden)
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Abberath's Hooves(Boots) Abberath's Hooves - the best in the slot. Make Ignite spread after you kill an Ignited enemy. Also greatly increases Fire Damage based on your maximum Strength attribute
+(20-30) to Strength
15% increased Movement Speed
(6-10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Triggers Level 7 Abberath's Fury when Equipped
1% increased Fire Damage per 20 Strength
Burning Hoofprints
Rare Boots(Boots) Rare Life/Res. boots - the rare pair can be used until you are able to afford Abberath's Hooves
Min. requirements:
70 maximum Life
20% Fire Resistance
20% Cold Resistance
20% Lightning Resistance
25% increased Movement Speed
Optional affixes:
Strength
Boot enchantment:
Adds 45 to 68 Fire Damage if you've Killed Recently
0.6% of Damage Leeched as Life and Mana if you've Killed Recently
Rustic Sash(Belt) Rare Life/Res. belt - with Rustic Sash the best possible base item
Min. requirements:
80 maximum Life
30% Fire Resistance
30% Lightning Resistance
30% Cold Resistance
30% increased Elemental Damage with Attack Skills
Optional affixes:
increased Physical Damage
Meginord's Girdle(Belt) Meginord's Girdle - very solid belt for this build. Grants high DPS, Life, and Strength attribute bonuses
+(25-35) to Strength
Adds 5 to 15 Physical Damage to Attacks
+25 to Strength
10% increased maximum Life
+(10-20)% to Cold Resistance
25% increased Flask Life Recovery rate
Dyadian Dawn(Belt) Dyadian Dawn - another interesting choice. This belt makes enemies burn 35% faster, which basically increases the Burning damage per second by 35%. With three simultaneous Ignites, 100% chance to Ignite, and Ignite spreading to nearby enemies (thanks to Xoph's Nurture and Abberath's Hooves) this provides insane overall DPS boost
+(25-35) to Strength
+(70-85) to maximum Life
+(20-40)% to Fire Resistance
+(20-40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Enemies Ignited by an Attack Burn 35% faster
Deal no Physical Damage
Rare Amulet(Amulet) Rare Life/Res. amulet 
Min. requirements:
70 maximum Life
15% All Elemental Resistances
Adds min. 9 Physical Damage to Attacks
Optional affixes:
increased Elemental Damage with Attack Skills
added Fire Damage to Attack Skills
increased Fire Damage
Strength
Xoph's Blood(Amulet) Xoph's Blood - the best in the slot
+(20-30) to Strength
10% increased maximum Life
+(20-40)% to Fire Resistance
10% increased Strength
Damage Penetrates 10% Fire Resistance
Cover Enemies in Ash when they Hit you
Avatar of Fire
Opal Ring(Ring) Rare Life/Res. ring
Min. requirements:
60 maximum Life
15% All Elemental Resistances
Intelligence
Optional affixes:
added Physical or Fire Damage to Attacks
increased Elemental Damage with Attack Skills
Strength
Emberwake(Ring) Emberwake - mandatory ring for this build. It allows you to apply additional Ignite on enemies, and at the same time it is very cheap
+(20-30)% to Fire Resistance
(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
You can inflict an additional Ignite on an Enemy
Ignited Enemies Burn 65% slower
Gloves(Gloves) Rare Life/Res. gloves - depending on the number of uniques you have picked up for your build, you may need to cover up high needs for Elemental Resistances in the gloves slot
Min. requirements:
60 maximum Life
30% Fire resistance
30% Lightning resistance
30% Cold resistance
Optional affixes:
increased Projectile Attack Damage
Glove enchantment:
Commandment of Flames
Commandment of Fury
Cobalt Jewel(Jewels) Rare jewels - these should provide extra Life and damage bonuses
Recommended affixes:
% increased maximum Life
% increased Generic/Physical/Fire/Projectile/Damage over Time
Optional affixes:
Strength & Intelligence
Abyss Jewels(Jewels) Abyss jewels - these should provide extra Life and damage bonuses, and a chance to Blind on Hit
Recommended affixes:
maximum Life
added Fire Damage with Attacks/Bow Attacks
added Physical Damage with Attacks/Bow Attacks
chance to Blind on Hit
The Wise Oak(Flask) The Wise Oak - grants Fire Damage Penetration if your uncapped Fire resistance is the highest
+35% to all Elemental Resistances
During Flask Effect, 10% reduced Damage taken of each Element for which your Uncapped Elemental Resistance is lowest
During Flask Effect, Damage Penetrates (10-15)% Resistance of each Element for which your Uncapped Elemental Resistance is highest
Suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (immunity to bleeding)
  2. Bubbling Divine Life Flask of Curing (immunity to poison)
  3. Bubbling Divine Life Flask of Grounding (immunity to shock)
  4. Experimenter's Quicksilver Flask of Heat (immunity to freeze and chill)
The Wise OakDivine Life FlaskDivine Life FlaskDivine Life FlaskQuicksilver Flask


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