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Arc Miner Saboteur Starter build - Odealo's Crafty Guide

Arc Miner Saboteur Starter build - Odealo's Crafty Guide

Try one of the most over-powered builds as of Patch 3.3 - the Arc Miner Saboteur which can farm Tier 15 maps on a one Exalted Orb budget

Arc Miner
Shadow/Saboteur
Starter Build

Updated for Patch 3.5

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Estimated budget: low
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Guide notes
July 26, 2018
-Build created
December 11, 2018
-Updated for Patch 3.5

Saboteur became the second most popular Ascendancy class in the Incursion League and Patch 3.3. With the major changes to Passive Skills, Mine related Skill Gems, and significant buffs to Arc Spell - Arc Mines became one of the most cost-effective combination Path of Exile. Mines, on top of being extremely powerful, provide very budget-friendly and enjoyable gameplay mechanic. Even with the nerfs introduced in Patch 3.4 that slightly lower Mines' damage and actually introduce a downside to dual-wielding Shimmeron Daggers, this still remains one of the best Starter Builds in the game.

You may also want to check our other Path of Exile builds here: Odealo's Crafty Guides - Full List

1. Gameplay

As a Miner character, you can plant mines, that once detonated, will trigger specific spells. Some Mines use a predefined spell, or as in our case, with the use of the Remote Mine Support Gem, you can use Remote Mines with any skill that can be used with Bows and Wands. In our case, this is Arc, which since the changes in Patch 3.3 deals insane amount of damage and provides amazing clear speed. For the defenses, this build uses moderately high Life and Blind mechanic (from Saboteur Ascendancy passives and Smoke Mines).


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2. Build's PROS & CONS

PROS
  • budget-friendly with no expensive gear requirements
  • smooth leveling
  • great damage both single-target and AoE
  • scales extremely well with end-game gear
  • fun to play
  • immune to reflect map mods
CONS
  • low Physical Damage mitigation
  • hard to sustain Mana

3. Leveling tips

Leveling with a Miner Saboteur is very easy. Mines deal very high damage even only with the Passives and Skill Gems, allowing you to focus on defensive rare gear and Movement Speed bonuses. Also, the main DPS setup of this build (Arc Mines) becomes available as soon as you reach level 12, which lets you level up all the required Support Gems. Out of all leveling items, we would suggest prioritizing Praxis rings and Tabula Rasa. Other than that, rest of the gear can be random rares you find during your campaign.

Suggested leveling Gem setups:

Early level Gems
Freezing Pulse Freezing Pulse - decent projectile-based Spell which is available right after you start the game
Fire Trap Fire Trap - used to deal some extra DoT damage
Arc Mines
Fire Nova Mine Arc - primary Spell in this build. With the use of Remote Mine Support, you can plant Mines that will cast Arc once detonated
Remote Mine Support Remote Mine Support - allows you to plant Mines that will cast supported skills once detonated
Minefield Support Minefield Support - greatly increases your DPS
Trap and Mine Damage Support

Trap and Mine Damage Support - increases the damage of your Mines

Utility Gems
Clarity Clarity - increases your Mana Regenerated per second
Assassin's Mark Assassin's Mark - recommended Curse for this build
Flame Golem Flame Golem - increases your damage
Herald of Ice

Herald of Ice - will add Cold Damage to your Spells and cause AoE explosions

Bandits:

We recommend helping Alira for the increased Global Critical Strike Multiplier, Mana Regen. and Elemental Resistances

Leveling Skill Trees:

32 Points Skill Tree
Priorities: 1) Trickery 2) Saboteur 3) Volatile Mines 4) Clever Construction

64 Points Skill Tree
Priorities: 1) Devastating Devices 2) Blast Cascade 3) Heart and Soul 4) Cruel Preparation

Recommended leveling items:

LifesprigLifesprig - very popular leveling Wand
(8-12)% increased Spell Damage
+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
 
PraxisPraxis - during the leveling phase, the biggest issue you can come across is sustaining your Mana. This ring (or two of those) solve it entirely
+(20-25) to maximum Mana
+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
 
Victario's FlightVictario's Flight - this pair of boots provide a new Mana recovery mechanic, and greatly increased Movement Speed
+15 to Dexterity
+15 to Intelligence
(100-150)% increased Evasion Rating
15% increased Movement Speed
(5-10)% of Damage taken gained as Mana over 4 seconds when Hit
10% increased Movement Speed for you and nearby Allies
 
Tabula RasaTabula Rasa - one of the most popular leveling items in Path of Exile. If you have solved the Mana problems, Tabula Rasa will be the best pick for your Arc Mines setup
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
 

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

114 Points Final Skill Tree
114 Points Path of Building(PoB) link
Ascendancy points:

Preferably in that order:

  1. Bomb Specialist
  2. Demolitions Specialist
  3. Pyromaniac
  4. Born in the Shadows

Pantheon:

Major God: Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%, 1% increased Movement Speed for each nearby Enemy, up to 8%

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Arc Mines
(in Body Armour)
Frostbolt Arc - the core skill in this build. It is triggered by detonating Mines
Remote Mine Support Remote Mine Support - allows you to plant Remote Mines that will cast Arc once detonated
Trap and Mine Damage Support Mine and Trap Damage support
Minefield Support Minefield
Controlled Destruction Controlled Destruction Support - greatly increases Spell Damage of supported skills
Lightning Penetration Support Lightning Penetration Support - makes supported skills ignore some of the monsters' resistance to Lightning Damage
[UTILITY] Immortal Call and Vaal Clarity
Cast when Damate Taken Support Cast when Damage Taken Support - auto-casts supported skills after a certain amount of damage is taken. Keep this Gem at level 1
Immortal Call Immortal Call - grants brief immunity to Physical Damage. Keep this Gem at level 1 again
Increased Duration Support Increased Duration Support - increased the duration of Immortal Call and Vaal Clarity spells
Vaal Clarity Vaal Clarity - used for the regular Clarity Aura, as well as the Vaal effect which completely removes Mana Cost of Spells for a short duration
[MOBILITY] Flame Dash
Flame Dash Flame Dash - the only movement skill that can be used with Wands. It also will grant Arcane Surge buff
Faster Casting Support Faster Casting Support
Arcane Surge Arcane Surge Support - grants increased Spell Damage and Mana Regen. after you spend a certain amount of Mana on supported skills. Keep it at level 7 to gain the buff after each Dash
[UTILITY] Detonate Mines
Cast when Damage Taken Support Cast when Damage Taken Support - once again keep it at level 1
Detonate Mines Detonate Mines - linked to CwDT will occasionally detonate your Mines 
[UTILITY] Phase Run
Cast when Damage Taken Support Cast when Damage Taken Support - upgrade it to level 9 and match Phase Run's level with it
Phase Run Phase Run - grants Phasing for a brief duration, which increases your Movement Speed and makes you less visible to enemies. Do not upgrade it above level 11
[UTILITY] Ice Golem
Cast when Damage Taken Support Cast when Damage Taken Support - for the Golem setup, use CwDT at maximum level
Ice Golem Ice Golem - increases your chance to Critically Strike
[UTILITY] Wrath
Wrath Wrath - the best DPS Aura for this build
[CURSE] Assassin's Mark
Assassin's Mark Assassin's Mark - recommended Curse for this build. On top of increasing your DPS, it generates Power Charges. Upgrade this Gem to level 11
CwDT Cast when Damage Taken Support - linking the Curse to CwDT Gem allows the smoothest gameplay. Keep at level 8
Increased Area of Effect Support Increased Area of Effect Support - will slightly increase the effectiveness of this Curse setup
Detonate Mines Detonate Mines


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5. Gear Setup

Now onto the most interesting part - gear selection. Below you will find all the required and recommended equipment for this Arc Miner build. Since we have decided to make a Starter build, mostly rare gear will be included, and harder to obtain unique items will be listed as optional. 

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We can guarantee that the items listed by us will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Spell/Lightning/Mine Damage
  4. Critical Strike Chance/Critical Strike Multiplier
  5. Mana/Mana Regeneration rate
Rare helmet(Helmet) rare Helmet - with the highest defensive stats possible
Min. requirements:
70 maximum Life
40 maximum Mana
29% Fire Resistance
29% Cold Resistance
29% Lightning Resistance
Helmet enchantment:
40% increased Arc Damage
Tabula Rasa(Body Armour) Tabula Rasa - should be more than enough for this build. Getting a corrupted piece which will increase the level of socketed Gems shouldn't be a problem either even with a low budget
3% reduced Movement Speed (Hidden)
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)
Corrupted implicit modifiers:
+2 to Level of Socketed Trap or Mine Gems
+1 to Level of Socketed Gems

Rare spell damage wand(Weapon) rare Crit./Spell Damage wand - should be much cheaper than Shimmeron wands and completely fine to start mapping. You can't use wand and dagger at the same time. Dual-wield either just Wands or Daggers

Min. requirements:
60% increased Lightning Spell Damage
80% increased Critical Strike Chance for Spells
20 added Lightning Damage to Spells
Optional affixes:
increased Attack Speed
Divinarius(Weapon) Divinarius - is a good budget option for early mapping and leveling phases
30% increased Global Critical Strike Chance
(50-70)% increased Spell Damage
(80-100)% increased Critical Strike Chance for Spells
+10 Life gained on Kill
+5 Mana gained on Kill
10% increased Area of Effect
Shimmeron(Weapon) Shimmeron - is the best in the slot and the end-game option. With the changes to Shimmeron, we no longer recommend dual-wielding those
(35-39)% increased Spell Damage
(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
Saffell's Frame(Weapon) Saffell's Frame -a great option when using Shimmeron in your main-hand. It will reduce the Lightning Damage taken and grant moderate bonus Spell Damage
+4% to all Elemental Resistances
3% reduced Movement Speed (Hidden)
(15-20)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+10% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attacks
Boots(Boots) rare Boots - again, aim for high Movement Speed and defensive stats
Min. requirements:
60 maximum Life
29% Fire Resistance
29% Cold Resistance
29% Lightning Resistance
25% increased Movement Speed
Boot enchantment:
Adds 1 to 160 Lightning Damage if you haven't Killed Recently
10% increased Movement Speed if you haven't been Hit Recently (clear speed)
Stygian Vise(Belt) rare Stygian Vise  - with decent ES, Life and elemental resistances
Min. requirements:
60 maximum Life
Optional affixes:
Elemental Resistances
Chaos Resistances
Reduces Flask Charges used
Rare Amulet(Amulet) rare Amulet 
Min. requirements:
60 maximum Life
40 maximum Mana
40% Mana Regeneration rate
20% increased Global Critical Strike Multiplier
Optional affixes:
All Elemental Resistances
Rare Ring(Ring) rare Ring
Min. requirements:
65 maximum Life
10% increased Lightning Damage
29% Fire Resistance
29% Cold Resistance
Optional affixes:
maximum Mana
increased Mana Regeneration Rate
Attributes
Diamond Ring(Ring) rare Ring
Min. requirements:
50 maximum Life
40 maximum Mana
24% Fire Resistance
25% Cold Resistance
34% Lightning Resistance
ES Gloves(Gloves) rare Life/Res. gloves - will be the optimal choice if you are missing some Elemental Resistances and maximum Life
Min. requirements:
70 maximum Life
Optional affixes:
Elemental Resistances
maximum Mana
Spell Damage
Maligaro's Virtuosity(Gloves) Maligaro's Virtuosity - provide good DPS bonus and are rather cheap. You could also try getting a corrupted pair which increases Critical Hit Chance of Spells
+(20-30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(60-80)% increased Evasion Rating
Corrupted implicit modifier:
Spells have +(0.5–0.8)% to Critical Strike Chance
Hypnotik Eye Jewel(Jewels) Abyss jewel - one Abyss Jewel with a chance to Hinder on Spell Hit is recommended
Recommended affixes:
maximum Life
added Lightning Damage to Spells
chance to Hinder on Spell Hit
Optional affixes:
increased Critical Strike Multiplier with Lightning Skills
Hypnotik Eye Jewel(Jewels) Abyss jewel - other jewels can focus on additional DPS affixes
Recommended affixes:
maximum Life
added Lightning Damage to Spells
increased Critical Strike Multiplier with Lightning Skills
Optional affixes:
increased Critical Strike Multiplier if you have killed recently
Cobalt Jewel(Jewels) Rare jewels - increased Life
Recommended affixes:
increased maximum Life
increased Elemental/Spell/Lightning Damage
increased Global Critical Strike Multiplier
Optional affixes:
Attributes
Atziri's Promise(Flask) Atziri's Promise - grants some extra DPS and Life Leech
+35% to Chaos Resistance
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (bleeding immunity)
  2. Bubbling Divine Life Flask of Heat (freeze and chill immunity)
  3. Experimenter's Quicksilver Flask of Adrenaline (increased Movement Speed)
  4. Experimenter's Diamond Flask of Grounding (increased Critical Hit Chance and Shock immunity)
Atziri's PromiseDivine Life FlaskDivine Life FlaskQuicksilver FlaskDiamond Flask


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We hope that you have enjoyed this kind of guide, and we are looking forward to your feedback. We would love to hear your suggestions about which build should we work on next. Let us know in the comments below. 

Pictures used in this article are the intellectual property of Grinding Gear Games.