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Arc Elementalist Witch Build

Arc Elementalist Witch Build

Arc Elementalist build that utilizes Golems and Archmage Support Skill Gem in order to move smoothly through the maps

Elementalist Build

Updated for Patch 3.17

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Guide notes
May 14, 2021
-Build created
February 04, 2022
-Build updated for Patch 3.17
-It's redesigned to be simpler and more affordable
Build overview



Boss DPS:



Patch 3.17 reinvigorated self-casters, Spell Hits deals now more damage and there are new Cast Speed modifiers. This build explores the Elementalis version of a self-cast Arc - more specifically a Golemancer. With four or five Golems and the increased effect of Buffs they grant it's safe to assume this is one of the most viable builds based on that ascendancy in the current version of the game. Arc is great for clearing, but due to the nature of the build, it can be swapped for any Lightning Spell, for example, a Ball Lightning. It's a Life build that uses Life and some Energy Shield that inevitably is gathered from Items and Intelligence. With a Staff, you also have some Block Chance that you can later expand on.

Golem's Buffs increases your offense and defense. Each of the summoned Golems will grant you Increased Damage, Cast Speed, Physical Damage Reduction, Critical Strike Chance, and Life Regeneration. You can Summon all the Golems thanks to your Ascendancy, Golem Commander Notable, and The Anima Stone (which is expensive and optional). The best part of it is that you won't need to resummon them after they die, they'll do it automatically after 4 seconds, so it's comparable to how Auras works - you just don't need to reserve Mana. Your Golem's Skill Gems should be of Anomalous Quality as you need them only for their powerful buffs.

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1. Gameplay

The Skill of your choice is Arc - it's excellent for clearing maps, you just need to aim in the general direction of an enemy and it clears the whole screen. Arc linked with generic Spell Support Gems will be used to kill bosses as well as small games. Using a Staff brings you the advantage of another 6-link. It's where you can put your Orb of Storms granting you miscellaneous buffs. For passive skills use Auras like Wrath, Zealotry, Herald of Thunder, and various Golems. Flame Dash or Lightning Warp can be used as a mobility tool, and for Guard Spell use Molten Shell.


This video was recorded on a level 94 Elementalist with a level 24 Vaal Arc in total, and approximately 4kk fully buffed DPS against Shaper (this doesn't not include the multiplier for remaining chains that should work against single-target)

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2. Build's PROS & CONS

  • easy to play
  • excellent clear speed
  • solid defense - our defense will consist of Life, ES, Block Chance, and Golem's buffs
  • relatively cheap
  • Arc is not a great single-target damage spell but it gets things done, you might want to occasionally swap to Ball Lightning


3. Leveling tips

You can start using Arc right from the start, in act 3 you'll be able to link it with Archmage Support. We recommend you to craft a weapon with added Lightning Damage to Spells using Vendor Recipe: Magic Wand or Sceptre, Topaz Ring, and Orb of Alteration. Start with stats such as Life and Lighting Damage, then specialize in Block Chance, Critical Strike Chance, and Multiplier. Lightning, Ice, and Fire Golems give you more DPS, Chaos, and Stone Golems are defensive-oriented ones that one of which you'll summon after you can afford The Anime Stone. There is not much more to say, the leveling process is pretty simple and does not differ too much from the mapping.

Suggested leveling Gem setups:

Arc setup
Arc Arc - a fine Spell if you value clear speed and user-friendliness
Inspiration Support Inspiration Support - immensely beneficial Gem, it grants you Crit. Chance, Elemental Damage, and lowers Mana Cost of the Arc
Lightning Penetration Support Lightning Penetration Support - makes Arc penetrate some Lightning Resistance
Added Lightning Damage Support Added Lightning Damage Support - another huge bonus to DPS
Golems setup
Ice Golem Summon Ice Golem - increases your Critical Strike Chance and Accuracy Rating (the latter being irrelevant)
Flame Golem Summon Flame Golem - increases your Damage directly
Lightning Golem Summon Lightning Golem - this Golem increases your Attack and Cast Speed, effectively boosting your DPS
Chaos Golem Summon Chaos Golem - for more Physical Damage Reduction
various Gems
Molten Shell Molten Shell - a Guard Spell that presents a portion of the damage
Conductivity Conductivity - lowers the Lightning Resistance of cursed enemies
Flame Dash Flame Dash - Travel Spell that increases your mobility


KIlling all Bandits for two additional Passive Points is the best option

Leveling Skill Trees:

33 Points Skill Tree
Go get the Maximum Life, Lightning, and Spell Damage nodes

70 Points Skill Tree
Take Golem Commander, find more Maximum Life, Sovereignty, and Critical Strike nodes nearby


Recommended leveling items:

Dream FragmentsDream Fragments - for more Mana and Cold Resistance and Cold Ailments immunity
+(20-30)% to Cold Resistance
20% increased maximum Mana
50% increased Mana Regeneration Rate
+(30-40)% to Cold Resistance
Cannot be Chilled
Cannot be Frozen
PraxisPraxis - for more Mana and lower Mana cost of Skills
+(20-30) to maximum Mana
+(30-60) to maximum Mana
Regenerate (3-6) Mana per second
-(8-4) to Total Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
GoldrimGoldrim - A helmet that's good for leveling most of the builds, this build is no exception
+(30-50) to Evasion Rating
10% increased Rarity of Items found
+(30-40)% to all Elemental Resistances
Reflects 4 Physical Damage to Melee Attackers
Level Requirement reduced by 100 (Hidden)
Tabula RasaTabula Rasa - allows you to link any six Gems from the start
Item has no level requirement and Energy Shield (Hidden)
Item has 6 White Sockets and is fully linked (Hidden)

4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

119 Points Final Skill Tree (doesn't include Unique or Cluster Jewels)
119 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Liege of the Primordial
  2. Elemenacer
  3. Shaper of Storms
  4. Bastion of Elements


Major God: Soul of Solaris: 6% additional Physical Damage Reduction while there is only one nearby Enemy; 20% chance to take 50% less Area Damage from Hits

Minor God: Soul of Garukhan: 60% reduced Effect of Shock on you, Cannot be Blinded, You cannot be Maimed


5. Final Gems links

[DPS] Arc setup
Arc Arc - a Chaining Lightning Spell that automatically Hits multiple enemies and doesn't require aiming.
Inspiration Support Inspiration Support - lowered Mana Cost, increased Critical Strike Chance, and Elemental Damage are all very important
Increased Critical Strikes Increased Critical Strikes Support - it would be hard to reach 100% Crit Chance without this Gem
Spell Echo Spell Echo Support - Spell is repeated with increased Cast Speed, and to faster Cast a Spell is to deal more Damage
Lightning Penetration Support Lightning Penetration Support - use to penetrate the Lightning Resistance of your opponents
Added Lightning Damage Support Added Lightning Damage Support - for additional Lightning Damage
[UTILITY] Orb of Storms Brand
Orb of Storms Orb of Storms - It's a static Orb that repeatedly and rapidly Hits enemies in its radius
Arcane Surge Support Arcane Surge Support - don't level up this gem too much, a single Cast of Orb of Storms should activate it
Power Charge on Critical Support Power Charge on Critical Support - generates Power Charges which increases your Critical Strike Chance
Innervate Support Innervate Support - if you kill a Shocked enemy with Orb of Storms you gain a Buff granting additional lightning damage
Culling Strike Support Culling Strike Support - makes it actually possible to kill enemies with Orb of Storms, it's extra useful against bosses with less than 10% of Maximum Life because it kills them
Onslaught Support Onslaught Support - when you kill an enemy or Hit a Unique one you have a chance to gain Onslaught
[UTILITY] various gems
Flame Dash Flame Dash - Flame Dash is a great movement skill, it holds up to three charges allowing to you dash three times in a rapid succession
Molten Shell Molten Shell -  One of the best Guard Spells given that you have at least 10k of Armour
Vaal Righteous Fire Vaal Righteous Fire - The Vaal variant grants more Spell Damage
Wave of Conviction Wave of Conviction - applies Exposure on Hit which reduces Elemental Resistance
[UTILITY] Auras setup
Wrath Wrath - it's an additional and increased Lighting Damage for your Spells
Herald of Thunder Herald of Thunder - increases and adds Lightning Damage, creates Storms which Hit enemies nearby
Zealotry Zealotry - increased Spell Damage and Critical Strike Chance for Spells, allows you to create a Consecrated Ground during Boss Fights
Enlighten Support Enlighten Support -lowers the Reservation Cost of linked Spells
[UTILITY] Golems
Note: Golems do not require any links
Summon Ice Golem Summon Ice Golem - summons Ice Golem that increases your Accuracy Rating and Critical Strike Chance (the first one is irrelevant for this build)
Summon Flame Golem Summon Flame Golem - summons Flame Golem that increases your Global Damage
Summon Chaos Golem Summon Chaos Golem - summons Chaos Golem that grants a very high Physical Damage mitigation bonus
Summon Lightning Golem Summon Lightning Golem - summons Lightning Golem that increases your Attack and Cast Speed
Summon Stone Golem Summon Stone Golem - Stone Golem grants high Life Regeneration

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6. Gear Setup

It can be played as a Starter build so it doesn't require any Unique Items. Inpulsa's Broken Heart is definitely one of the Body Armour that's great to have later on. Look for Critical Strike modifiers, increased and added Lightning Damage with Spells, increased Gem Level of Arc, and Cast Speed to increase your Damage. For defenses firstly cap your Elemental Resistances, get Maximum Life, and then seek Armour and Block Chance. You should also find a source of Life and ES Leech (on a Passive Skill tree you can pick Elemental Mastery or Light Eater for ES Leech).

Our recommended items will:

  1. Cap your resistances at 75%
  2. Provide you with enough DPS and Life to start mapping

Stat priorities on items:

  1. Elemental Resistances
  2. Maximum Life
  3. Critical Strike Chance
  4. Critical Strike Multiplier
  5. Mana Regeneration Rate
  6. Added and increased Lightning Damage for Spells
  7. Armour
  8. Chaos Resistance
Rare Helmet(Helmet) Rare Helmet - get more Life, Resistances, and later as you can afford more sophisticated gear, "Nearby Enemies have -9% to Lightning Resistance"
Min. requirements:
+60 to Maximum Life
+60% to Elemental Resistances
Optional affixes:
Nearby Enemies have -9% to Lightning Resistance
Chaos Resistance
Helmet enchantments:
40% increased Arc Damage
Arc deals 12% increased Damage for each time it has Chained
Arc Chains an additional time
Rare Staff(Weapon) Rare Staff - It's a currency sink for the build and its most important part, the abundance of useful mods is overwhelming, and there always will be a better Staff you can either buy or craft. Focus on increased or added Spell Lightning Damage and Critical Strike Chance.
Min. requirements:
25% increased Critical Strike Chance for Spells
100% increased Spell Damage
Adds (3–9) to (109–115) Lightning Damage to Spells
Optional affixes:
increased Lightning Damage
increased Cast Speed
Adds Lightning Damage to Spells
+% to Global Critical Strike Multiplier
+3 to Level of all Lightning Spell Skill Gems
Inpulsa's Broken Heart(Body Armour) Inpulsa's Broken Heart - a Unique Item that makes clearing maps noticeably faster, but it lacks Elemental Resistances
+(60-80) to maximum Life
(20-50)% increased Damage if you have Shocked an Enemy Recently
(15-25)% increased Effect of Shock
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
Unaffected by Shock
Rare Body Armour(Body Armour) Rare Body Armour - Besides Life and Resistances try to get a mod with more Spell Crit. Chance for Spells - it's "more", not "increased", which is much better
Min. requirements:
+70 to maximum Life
+50% to Elemental Resistances
+1% to Spell Critical Strike Chance
Optional affixes:
Energy Shield
You can apply an additional Curse
increased maximum Life
boots(Boots) Rare Boots - Life, Resistances, and Movement Speed are the mods to look for here
Min. requirements:
+60 to maximum Life
25% increased Movement Speed
+50% to Elemental Resistances
Optional affixes:
Chaos Resistance
You have Tailwind if you have dealt a Critical Strike Recently
Cannot be Frozen (crafted)
Rare Gloves(Gloves) Rare Gloves - after you have enough defensive mods start looking for an increased Global Critical Strike Chance affix
Min. requirements:
+50 to maximum Life
+60% to Elemental Resistances
Optional affixes:
increased Global Critical Strike Chance
Spell Damage/Damage while Leeching
Stygian Vise(Belt) Rare Belt - Life and Resistances are the only affordable mods worth looking for on a Belt
Min. requirements:
+60 to Maximum Life
+50% to Elemental Resistances
Optional affixes:
increased Elemental Damage
Maximum Energy Shield
increased Damage
increased Maximum Life
amulet(Amulet) Rare Amulet - Amulets offer a huge variety of mods, but you should be the most interested in Life, Resistances, increased Crit. Chance and Multiplier, Lightning Spell Damage, and increased Gem Level for your Arc.
Min. requirements:
+60 to maximum Life
+40% to Elemental Resistances
30% increased Global Critical Strike Chance
Optional affixes:
Global Critical Strike Multiplier
+1 to Level of all Intelligence Skill Gems
+1 to Level of all Lightning Skill Gems
Non-Channelling Skills have -7 to Total Mana Cost (crafted)
Recommended Anointments:
Storm Weaver
Breath of Lightning
Ring(Ring) Rare Ring - one of your Rings should Curse enemies in Hit with an Assassin's Mark or a Conductivity Curse, also try to get the defensive stats and some of the offensive ones as was the case with Amulet
Min. requirements:
+60 to maximum Life
+60% to Elemental Resistances
Trigger Level 12 Assassin's Mark or Sniper's Mark when you Hit a Rare or Unique Enemy and have no Mark
Optional affixes:
increased Global Critical Strike Chance
Non-channeling Skills have -7 to Total Mana Cost (crafted)
Added Lightning Damage to Spells
Cobalt Jewel(Jewel) Rare Jewels - they should provide extra Life and some other various stats

Recommended affixes:
Maximum Life
Elemental Resistances
Increases Lightning Damage
Increases Critical Strike Multiplier

Primordial Eminence(Jewel) Primordial Eminence - Golems grant you increased Buff Effect which is the main reason you use them
Golems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems
Golems have +(800-1000) to Armour
Primordial Might(Jewel) Primordial Might - if one of your Golems dies and is then re-summoned, you deal increased Damage for the next 8 seconds
(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage
Golems have (18-22)% increased Maximum Life
Summoned Golems are Aggressive
Thread of Hope(Jewel) Thread of Hope - you can later get a copy of this Jewel with a Medium-sized ring and put it next to Instability, this way you can allocate Heart of Thunder, Breath of Lightning, and Golem Commander
Only affects Passives in Medium Ring
Passives in Radius can be Allocated without being connected to your tree
-(20-10)% to all Elemental Resistances
Watcher's Eye(Jewel) Watcher's Eye - one of the best Jewels in the game which can grant powerful Wrath Aura modifiers to boost your damage. It also grants extra Life, Mana, and Energy Shield
(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>

Recommended Aura modifiers:
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
(70-100)% increased Critical Strike Chance while affected by Wrath
Large Cluster Jewel(Jewel) Large Cluster Jewels - One Large Cluster Jewel is more than enough. Look for the mods listed below, Doryani's Lesson is a great source of Life Leech
Recommended affixes:
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Disorienting Display
1 Added Passive Skill is Overshock
Bottled Faith(Flask) Bottled Faith - the Critical Stike Chance and Consecrated Ground effect are extremely good in almost every build
Creates Consecrated Ground on Use
(30-50)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
+(1-2)% to Critical Strike Chance against Enemies on Consecrated Ground during Effect
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
 Rumi's Concoction(Flask) Rumi's Concoction - one of the best defensive flasks, keeps your Armour and Block Chance high
+1500 to Armour
+(8-12)% Chance to Block Attack Damage during Flask effect
+(4-6)% Chance to Block Spell Damage during Flask effect

Other suggested Flasks:

  1. Life Flask of Staunching for Bleed removal
  2. Diamond Flask with Immunity to Poison during Flask Effect
  3. Mana Flask with random ailment removal
Life flaskBottled FaithDiamond FlaskMana FlaskRumi's Concoction

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If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.