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Ahn's Might Cleave Juggernaut Starter Build - Odealo's Crafty Guide

Ahn's Might Cleave Juggernaut Starter Build - Odealo's Crafty Guide

Very powerful Starter build with no expensive item requirements. Juggernaut is one of the most powerful PoE classes

Ahn's Might Cleave
Juggernaut Starter Build

Updated for Patch 3.6

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Guide notes
April 4, 2019
-Updated for Patch 3.6
-Added Gameplay video

Juggernaut is one of the best and most popular classes since the Ascendancy classes changes in Patch 3.2. Juggernaut provides insane defenses, with high Life, Endurance Charge generation, and Stun and Slow immunity. On top of that, Juggernaut provides amazing DPS, making it extremely solid and well-balanced class. This build, based on the Ahn's Might swords, is perfect for a League starter build. It provides good defenses and offenses, with no expensive items requirements. Ahn's Might swords which are the only required Unique Items in this build, shouldn't cost more than few Chaos Orbs and can be easily replaced by any high Physical DPS unique or rare weapons during the leveling phase. 

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1. Gameplay

This is a classic melee build, which allows to facetank any Boss with proper gear investments. You will be running on full Endurance Charges, and with the Fortify buff at all times, making you able to strictly focus on dealing DPS with your Cleave attack skill. Cleave has high base damage while dual-wielding, grants the Fortify buff, thanks to the Threshold jewel, and provides decent AoE. 

0:06 Tier 14 Palace
0:34 Tier 14 Plaza
0:58 Tier 15 Desert Spring
1:19 Tier 15 Sunken City
1:51 Tier 16 Lair of the Hydra

This video was recorded on a level 85 Juggernaut wearing Loreweave and Rat's Nest


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2. Build's PROS & CONS

PROS
  • high damage both single-target and AoE
  • good mobility with the Whirling Blades skill
  • terrific defenses from Juggernaut Ascendancy Passives and Endurance Charges
  • decent League starter build with no expensive gear requirements
CONS
  • mediocre clear speed because
  • vulnerable to Physical Reflect mods maps
  • Cleavy animation may give an awkward feeling

3. Leveling tips

Leveling as Marauder smooth and easy. You do not need to alter your Skill Tree in any way, so you can save up some currency on Passives refunds. Just upgrade your weapons when you are feeling the current content is challenging, and try to equip the highest Life/Res. gear you find yourself. There should be no need to spend of your gathered currency during leveling, except for maybe buying weapons every 15 levels or so.

Suggested leveling Gem setups:

Cleave setup
Cleave Cleave - available as soon as you complete the Enemy at the Gate quest. Provides decent AoE and since it's your end-game attack gem, we suggest leveling it up as early as possible
Added Fire Damage Support Added Fire Damage Support - great buff to your DPS, scaling well with Physical Damage bonuses
Ruthless Support Ruthless Support - will cause every third hit to deal increased damage. This support gem is found in the first area of the game
Melee Physical Damage Support Melee Physical Damage Support - increases Cleave's Physical DPS
Whirling Blades setup
Whirling Blades Whirling Blades - your main mobility skill. Can only be used with Swords and Daggers
Faster Attacks Support Faster Attacks Support
Utility Gems
Ancestral Warchief Ancestral Warchief - spawns a Totem, which while active will increases your damage. It also deals a moderate amount of damage itself
Punishment Vulnerability - recommended Curse for this build (has to be cast manually)
Herald of Ash Herald of Ash - provides better AoE 
Flame Golem Flame Golem - for the leveling phase, while you are not reliant on Crit. Chance, we suggest using Flame or Stone Golem

Bandits:

You can either help Oak for increased Physical Damage mitigation or kill all the Bandits for two additional Passive Points

Leveling Skill Trees:

31 Points Skill Tree
Priorities: 1) Warrior's Blood 2) Born to Fight 3) Blade Master 4) Razor's Edge

56 Points Skill Tree
Priorities: 1) Master of the Arena 2) Art of the Gladiator 3) Dervish 4) Twin Terrors 5) Thick Skin

Recommended leveling items:

BlackheartBlackheart - a great Phys. DPS leveling ring. Available as soon as level one
Adds 1 to 4 Physical Damage to Attacks
5% increased Physical Damage
Adds 1 to 3 Chaos Damage to Attacks
+(20-30) to maximum Life
(2-4) Life Regenerated per second
10% chance to Cause Monsters to Flee
 
Belt of the DeceiverBelt of the Deceiver - powerful belt, which also happens to be the recommended item for your end-game setup
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
 

RedbeakRedbeak - very good low-level unique sword

40% increased Accuracy Rating
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
 

Lakishu's BladeLakishu's Blade - another great leveling weapon. It also provides a level 1 of Multistrike Support Gem, which can work well in your Cleave setup

+1 to Level of SocketedStrength Gems
(80-100)% increased Physical Damage
Adds 5 to 10 Physical Damage
Adds (30-40) to (70-80) Physical Damage
+(15-30) to Strength
Gain 70% of Physical Damage as Extra Fire Damage
Culling Strike
 

Innsbury EdgeInnsbury Edge - wielding this sword should easily get you to the mapping phase

+330 to Accuracy Rating
(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
 

4. Final Skill tree, Ascendancy Points, and Pantheon

Final Skill Tree:

115 Points Final Skill Tree
115 Points Path of Building(PoB) link

Ascendancy points:

Preferably in that order:

  1. Undeniable
  2. Unstoppable
  3. Unflinching
  4. Unyielding

Pantheon:

Major God - there are two viable choices, whether you are clearing Maps or want to challenge end-game Bosses

For clearing maps:

Soul of Lunaris 1% additional Physical Damage Reduction for each nearby Enemy, up to 8%; 1% increased Movement Speed for each nearby Enemy, up to 8%

For single target bosses:

Soul of Solaris 6% Physical Damage Reduction if there is only one nearby Enemy; 20% chance to take 50%  less Area Damage from Hits

Minor God: Soul of Gruthkul 1% additional Physical Damage Reduction for each Hit you've taken Recently up to a maximum of 5%

5. Final Gems links

[DPS] Cleave setup
Sunder Cleave - your primary DPS skill. It grants high base damage when dual-wielding and decent AoE
Melee Physical Damage Support Melee Physical Damage Support - one of the most important support Gems for any Melee setup
Multistrike Support Multistrike Support - makes supported attack repeat two additional times with greatly increased Attack Speed
Maim Support Ruthless Support - your every third hit will deal significantly increased damage
Concentrated Effect Support Concentrated Effect Support - increases the DPS of Cleave at the cost of reduced radius
Maim Support Maim Support - increases your Physical Damage and Maim enemies on Hit
[UTILITY] Hatred & Herald of Ash
Hatred Hatred - grants a very high DPS boost based on your Physical DPS
Herald of Ash Herald of Ash - grants decent DPS bonus and provides better AoE
[UTILITY] Golem
Summon Ice Golem Summon Ice Golem - increases your Accuracy Rating and Critical Hit Chance
[UTILITY] Vengeance setup
Vengeance Vengeance - this counter-attack skill really shines in this build, while at the same time, it generates Power Charges
Increased Critical Strikes Support Increased Critical Strikes Support - increases Critical Strike Chance for better Power Charge generation (and increased damage)
Power Charge on Critical Support Power Charge on Critical Support - allows Vengeance to generate Power Charges
Culling Strike Support Culling Strike Support - increase the damage of Vengeance and culls enemies at low life
[UTILITY] Ancestral Warchief setup
Ancestral Warchief Ancestral Warchief - summons a Totem which increases your Melee Damage, and deals damage on its' own
Melee Physical Damage Support Melee Physical Damage Support
Concentrated Effect Support Concentrated Effect Support
Maim Support Maim Support - makes supported attacks maim enemies, increasing Physical Damage they take, and slowing them
[CURSE] Vulnerability, Enduring Cry
Vulnerability Vulnerability - recommended Curse for this build
Enduring Warcry Enduring Warcry - grants increased Life Regeneration per second, and generates Endurance Charges
Increased Duration Support Increased Duration Support - increases the duration of supported skills
Blood Magic Support Blood Magic Support
[MOBILITY] Whirling Blades setup
Whirling Blades Whirling Blades - your mobility skill
Faster Attacks Support Faster Attacks Support
Fortify Support Blood Magic Support


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5. Gear Setup

Ahn's Might Juggernaut is a budget-friendly build with no expensive gear requirements. All of the items can be random rares, with Ahn's Might being the end-game weapons for this build. Since you can run all the time at maximum Frenzy Charges when dual-wielding them, and using the Pacifism unique corrupted jewel.

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Our recommended items will:

  1. Cap your resistances 
  2. Give you enough DPS/Life to start mapping successfully
  3. Save you at least a couple of hours since it's already planned out for you

Stat priorities on items:

  1. Life
  2. Elemental Resistances
  3. Physical/Melee Damage
  4. Critical Strike Chance/Critical Strike Multiplier
  5. Attack Speed & Accuracy Rating
Starkonja's Head(Helmet) Starkonja’s Head - one of the best choices for this build (excluding extremely expensive gear). Provides very high defensive utility, and increased Attack Speed and Critical Strike Chance
50% reduced Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% increased Global Critical Strike Chance
(100-130)% increased Evasion Rating
+(80-100) to maximum Life
150% increased Global Evasion Rating when on Low Life
Helmet(Helmet) Rare Helmet - another solid option which should provide high bonus Armour for extra defenses
Min. requirements:
90 maximum Life
26% Fire Resistance
24% Lightning Resistance
24% Cold Resistance
Helmet enchantments:
40% increased Cleave Damage
15% increased Cleave Attack Speed
Armour(Body Armour) Rare Body Armour - with high Armour for increased defenses
Min. requirements:
90 maximum Life
30% Fire Resistance
30% Lightning Resistance
30% Cold Resistance
Optional affixes:
high Armour
Belly of the Beast(Body Armour) Belly of the Beast - always a solid pick for any Life build. It's usually rather expensive
Armour: (685 to 812)
(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore
Loreweave(Body Armour) Loreweave - another great choice for Body Armour slot. It grants all the required stats and increases your maximum Elemental Resistances
5% reduced Movement Speed (Hidden)
Has 6 Sockets
Adds (4-10) to (14-36) Physical Damage to Attacks
+(8-24) to all Attributes
(20-60)% increased Global Critical Strike Chance
+(15-50) to maximum Energy Shield
+(20-60) to maximum Life
+(20-50) to maximum Mana
(6-30)% increased Rarity of Items found
(15-50)% increased Elemental Damage
Your Maximum Resistances are (76-80)%
Ahn's Might(Weapon) Ahn's Might - this build's core weapons. Can be replaced with any high DPS swords while leveling or farming currency to buy those
40% increased Accuracy Rating
Adds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
Boots(Boots) Rare Boots - recommended pick for this build,a get pair with the highest maximum Life bonus you can afford
Min. requirements:
80 maximum Life
20% increased Movement Speed
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
Kaom's Roots(Boots) Kaom’s Roots - a great alternative. They may be cheaper, however, you will have to resign from your Curse/Enduring Warcry setup
Has no Sockets
Cannot be Knocked Back
+(150-200) to maximum Life
You cannot be slowed to below base speed
Unwavering Stance
Boots enchantment:
16% increased Attack and Cast Speed if you've Killed Recently
Leather Belt(Belt) Rare Belt - rare belt can provide high defensive utility, but will surely be more expensive. Also, getting one with additional Endurance Charge will be nearly impossible while on a tight budget
Min. requirements:
70 maximum Life
35% Fire Resistance
35% Lightning Resistance
35% Cold Resistance
Optional affixes:
increased Physical Damage
Belt of the Deceiver(Belt) Belt of the Deceiver - the best pick for this build. It shouldn't also cost much to get one with +1 to maximum Endurance Charges
(25-35) to Strength
(15-25)% increased Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are Intimidated
Optional:
+1 to maximum Endurance Charges
Rare Amulet(Amulet) Rare Amulet 
Min. requirements:
60 maximum Life
15% All Elemental Resistances
Adds min. 7 Physical Damage to Attacks
Optional affixes:
Critical Strike Chance & Multiplier
Accuracy Rating
Attributes
Steel RingSteel Ring(Ring) Rare Rings - with Steel Rings being the best in slot
Min. requirements:
60 maximum Life
15% All Elemental Resistances
Adds min. 12 Physical Damage to Attacks
Optional affixes:
Attack Speed
Critical Strike Chance & Multiplier
Accuracy Rating
Spiked Gloves(Gloves) Rare Gloves - increased Attack Speed is a nice addition here
Min. requirements:
70 maximum Life
25% Fire resistance
25% Lightning resistance
25% Cold resistance
Optional affixes:
increased Attack Speed
Maligaro's Virtuosity(Gloves) Maligaro's Virtuosity - another decent option, if you get to cap your resistances with your other gear
+(20-30) to Dexterity
5% increased Attack Speed
50% increased Global Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
(60-80)% increased Evasion Rating
Gloves enchantment:
Commandment of Blades
Commandment of Light
Pacifism(Jewels) Pacifism - required to run at "maximum" Frenzy Charges at all times
-1 to Maximum Frenzy Charges
Corrupted
Overwhelming Odds(Jewels) Overwhelming Odds - Cleave's Threshold jewel. Grants Fortify buff on Hit and increases your AoE. Just one Overwhelming Odds is required
(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has 3% increased Area of
Effect per Nearby Enemy
Cobalt Jewel(Jewels) Rare Jewels - this should provide bonus Life and damage
Recommended affixes:
increased maximum Life
increased Melee/Physical/Area Damage
Optional affixes:
increased Attack Speed
increased Critical Strike Chance & Multiplier
Atziri's Promise(Flask) Atziri's Promise - very solid and inexpensive Flask. Provides increased DPS and Life Leech
2% of Chaos Damage Leeched as Life during Flask effect
Gain (15-20)% of Physical Damage as Extra Chaos Damage during effect
Gain (10-15)% of Elemental Damage as Extra Chaos Damage during effect
Lion's Roar(Flask) Lion's Roar - grants increased Melee Damage and Armour
+3000 to Armour
Adds Knockback to Melee Attacks during Flask effect
75% chance to cause Enemies to Flee on use
(20-25)% more Melee Physical Damage during effect
Knocks Back Enemies in an Area when you use a Flask
Other suggested Flasks:
  1. Bubbling Divine Life Flask of Staunching (Bleeding immunity)
  2. Experimenter's Diamond Flask of Warding (Curse immunity)
  3. Ample Silver Flask of Heat (Freeze immunity)
Atziri's PromiseLion's RoarDivine Life FlaskDiamond FlaskSilver Flask


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