This is an unrolled Gatling Plasma equipped with the following weapon mods:
* Calibrated Capacitor
* Stinging Core Receptacle
* Accelerated Nozzle
Plus 4 legendary weapon mods:
Pick ONE: (1-Star)
Anti-Armor - (+50% Armor Penetration)
Aristocrat's - (Up to +50% Damage based on Caps you have)
Assassin's - (+50% Damage to Humans)
Berserker's - (Damage Increases up to +50% as Damage Resistance Decreases)
Bloodied - (Damage Increases up to 95% as Health Decreases)
Executioner's - (+50% More Damage when Your Target is Below 40% Health)
Exterminator's - (+50% Damage to Insects +50% Damage to Mirelurks)
Furious - (+5% Damage after Each Consecutive Hit on the Same Target, up to +45%)
Ghoul Slayer's - (+50% Damage to Ghouls)
Gourmand's - (Damage Increases up to 24% as you Fill Your Hunger and Thirst Meters)
Hunter's - (+50% Damage to Animals)
Instigating - (+100% Damage Against Targets with Full Health)
Juggernaut's - (Damage Increases up to 25% as Health Increases)
Junkie's - (Damage Increases per Addiction up to +50%)
Medic's - (Attacks will Heal Friendly Targets by 5% Health)
Mutant Slayer's - (+50% Damage to Super Mutants)
Mutant's - (Damage Increases up to +25% as you gain Mutations)
Nocturnal - (+50% Damage at Night)
Quad - (+300% Ammo Capacity)
Stalker's - (If Not In Combat, +100% . Accuracy at +50% Action Points cost)
Suppressor's - (Reduce Your Target's Damage Output by 25% for 5 seconds)
Troubleshooter's - (+50% Damage to Robots)
Two Shot - (+1 Projectiles +25% Damage -150% Hip-Fire Accuracy +100% Recoil)
Vampire's - (Restore 2% Health Seconds when you Hit a Target)
Zealot's - (+50% Damage to Scorched)
Pick ONE: (2-Star)
Basher's - (+50% Bash Damage)
Crippling - (+50% Limb Damage)
Explosive - (Bullets Explode for 20% Weapon Damage)
Hitman's - (+25% Damage While Aiming)
Inertial - (Replenish 15 Action Points with each kill)
Last Shot - (The last round in a magazine has a 25% chance to Deal +100% Damage)
Rapid - (+25% Weapon Speed)
. Enhanced - (+50% Chance to Hit a Target in .)
Vital - (+50% Critical Damage)
Pick ONE: (3-Star)
Agility - (+3 Agility)
Charisma - (+3 Charisma)
Durability - (+50 Durability)
Endurance - (+3 Endurance)
Ghost's - (10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target)
Intelligence - (+3 Intelligence)
Lightweight - (-90% Weight)
Luck - (+3 Luck)
Lucky - (+15 Bonus . Critical Charge)
Nimble - (+100% Faster Movement Speed While Aiming)
Perception - (+3 Perception)
Resilient - (+250 Damage Resistance While Reloading)
Steadfast - (+50 Damage Resistance While Aiming)
Strength - (+3 Strength)
Swift - (+15% Reload Speed)
. Optimized - (-25% Action Point Cost)
Pick ONE: (4-Star)
Bully's - (When Attacking Outside of ., Deal +50% Bonus Weak-Point Damage)
Conductor's - (Critical Hits Restore 5% of Health & Action Points for Player & Teammates Within a 50ft Radius)
Electrician's - (When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s)
Encircler's - (+10% Damage For Each Combat Target Around You (up to +50%))
Fracturer's - (When Crippling Limbs, They Explode and Deal up to 50 Explosion Damage to Nearby Targets)
Pin-Pointer's - (+50% Damage When Targeting Enemy Appendages (i.e. Arms, Legs))
Polished - (The Greater the Equipped Item Condition (+100%), the Greater the Weapon Damage (up to +60%))
Pyromaniac's - (When a Combat Target is Burning, Deal +50% Bonus Damage)
Stabilizer's - (Improves Weapon Recoil & Stability by +50%)
Viper's - (When a Combat Target is Poisoned, Deal +50% Bonus Damage)