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Whirling Assault Titan POE2 Build

Whirling Assault Titan POE2 Build

A Whirling Assault build for the Titan with huge AoE. A good candidate for the best melee mapping buid in the game.

Whirling Assault
Titan Build

Updated for Path of Exile 2 Early Access

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Guide notes
January 21, 2026
- Created for Early Access.
Build Overview
Tags: [MELEE] [PHYSICAL] [HYBRID]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Whirling Assault is one of the simplest abilities in the game. It's a Quarterstaff Attack with a huge range that's performed around the character several times, moving them forward. It's a Strike, letting you generate Combo to be spent on Tempest Bell, which improves single-target damage. It being a Quarterstaff Skill, it can also be improved with the Charged Staff Skill every now and then. From here, building around it is very simple. We will stick with the original Physical Damage, but extra damage from sources like Mantra of Destruction, Uul-Netol's Embrace, Charged Staff, and items will play a sizeable role. To further improve DPS, search for Critical Hit modifiers: this more expensive version of a build is significantly more capable, but also costs a lot more.

Whirling Assault doesn't have this large AoE on its own, but as a Titan, you will be capable of increasing the Area to screen-wide proportions. Your starting location on the Skill Tree is plentiful in modifiers that improve the Area of Effect for Attacks, and Titan's Hulking Form will enhance their effectiveness. Stone Skin grants 50% more Armour from Body Armour, which is also crucial, as the chest piece will be a major source of this defensive stat. It's great when combined with modifiers that increase Body Armour's Armour and The Brass Dome. The last point should be spent on Crushing Impacts for a damage bonus against Stunned enemies. The build doesn't have any special requirements, but it's very accordant with the Constricting Command Helmet, Life Leech, and Energy Shield, which we plan to integrate. ES can be increased with stats that increase Global Defences - a trait it shares with Armour. ES is also good, as our high-level Whirling Assault linked to Atalui's Bloodletting will cost lots of Life.

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1. Gameplay

It uses mainly the titular Whirling Assault. It will cost a lot of Life to use this Attack, so be sure you're always using it on an enemy to Leech this Life back. Charged Staff has a long duration, so you may as well keep it on permanently. To generate charges for it, use Mantra of Destruction and try to kill 10 enemies with the empowered Attack. Tempest Bell is for bosses. Your passive skills are Herald of Ash, Berserk, Scavenged Plating, and Charge Regulation.


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2. Build's PROS & CONS

PROS
  • very enjoyable gameplay-wise; cyclone-like
  • very good at mapping
CONS
  • reaching high boss damage requires expensive items

 

3. Leveling tips

Whirling Assault can be procured at level 1, and it requires a Quarterstaff to use, which you'll have to upgrade constantly. On the passive skill tree, immediately allocate the passives for Area of Effect that will affect this Attack. Get some Rage on Hit shortly after. By sticking to the Physical Damage, you should take advantage of Leech. Your first ascendancy point is spent on the backpack, so if you plan to re-roll it, go for the Crushing Impact first, and after the second ascension, allocate Hulking Form by backtracking. We can also recommend leveling with Pillar of the Caged God if you have items for all three Attributes. Nazir's Judgement is also somewhat good for leveling if you've invested in Stuns. For the Helmet, try Thrillsteel. Start with two Blackheart Rings if you can.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window

Or import the build into PoB:
Path of Building 2 code

Ascendancy points:

Preferably in this order:

  1. Colossal Capacity
  2. Hulking Form
  3. Stone Skin
  4. Crushing Impact

5. Final Gems links

[DPS] Whirling Assault setup
Whirling Assault Whirling Assault - Deals Physical Damage around the character several times and moves them forward. If you play a more damage-oriented Crit version, be sure to include Garukhan's Resolve and Overextend.
Heavy Swing Heavy Swing
Ancestral Call Ancestral Call
Defy Defy - only if using Constricting Command; can be replaced with Atalui's Bloodletting.
Heft Heft
Uul-Netol's Embrace Uul-Netol's Embrace
[UTILITY] Tempest Bell setup
Tempest Bell Tempest Bell - The Bell can be Hit with your Attacks to create powerful Shockwaves. Place it in need of more damage. In this setup, it requires Combo and Glory to use.
Heavy Swing Heavy Swing
Ancestral Call Ancestral Call
Overabundance Overabundance
Defy Defy - can be replaced with Execute or Overextend.
Zerphi's Infamy Zerphi's Infamy - only if using Atalui's Bloodletting on Whirling Assault.
[UTILITY] Charged Staff setup
Charged Staff Charged Staff - Adds Lightning Damage to Attacks for a duration. It also releases a Shockwave on Hit. You can spend Power Charges on it to add more damage and prolong the duration. Power charges are generated with Mantra of Destruction.
Prolonged Duration Prolonged Duration
Culling Strike Culling Strike
Shock Shock
Elemental Armament Elemental Armament
Heightened Charges Heightened Charges
[UTILITY] Mantra of Destruction setup
Mantra of Destruction Mantra of Destruction - It empowers your Next Attack so that it deals over 70% of Damage as extra Chaos, and it grants Purple Flame of Chayula for the character on kill with this empowered Attack, which can add roughly the same amount of damage for the next 8 seconds if you manage to kill 10 enemies at once.
Ailith's Chimes Ailith's Chimes
Charge Profusion Charge Profusion
Prolonged Duration Prolonged Duration
Delayed Gratification Delayed Gratification - Can be replaced with Empowered Sparks.
Chaos Mastery Chaos Mastery
[UTILITY] Herald of Ash setup
Herald of Ash Herald of Ash - Burns enemies you kill, so that they deal AoE damage around them.
Magnified Area Magnified Area
Fire Mastery Fire Mastery
Precision Precision
[UTILITY] Berserk setup
Berserk Berserk - Improves the effect of Rage, but causes more Life loss over time, the more Rage you have.
Cannibalism Cannibalism
[UTILITY] Scavenged Plating setup
Scavenged Plating Scavenged Plating - Upon breaking Armour, which you can do with Uul-Netol's Embrace, gain a stacking buff that improves your own Armour.
Physical Mastery Physical Mastery
[UTILITY] Charge Regulation
Charge Regulation Charge Regulation - Grants you buffs if you have Charges, but consumes one of each every 10 seconds. Power Charges grant more Critical Hit Chance.


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6. Gear Setup

The budget version of this build is not concerned with Critical Hit Chance because specializing in it requires expensive items, like Garukhan's Resolve, From Nothing (Resonance), and a very good Staff. Besides that, your offensive capabilities are tied to the Weapon, ability to generate Rage, and Level of Melee Skills. Strive for Added Damage given a chance. You're a Physical damage dealer; other types of damage are gained as extra. Defensively, the build is extremely reliant on Armour. The majority of it comes from the chest piece, so for a Helmet and Boots, we recommend pieces with Energy Shield. Most players will put Maximum Life before Maximum Energy Shield since there is no way to get ES from the Skill Tree, but Iron Slippers notable encourages you to get at least some ES. In addition, you will spend a lot of Life on Skills and Berserk, so you can be caught off guard if relying solely on Life. You have to have some Leech on Gloves on a Ring because of Atalui's Bloodletting.

Stat priorities on items:

  1. Maximum Energy Shield
  2. Resistances
  3. Maximum Life
  4. Level of Attack/Melee Skills
  5. Armour
  6. Armour applies to Elemental Damage
  7. Added Physical Damage
  8. Accuracy Rating
  9. Critical Hit modifiers
Helmet(Helmet) Rare Helmet - Helmet should be high in Energy Shield, but if you can't afford it, Maximum Life with Armour should suffice. Additionally, look for Accuracy, Critical Strike Chance, and Armour also applies to Elemental Damage if you use the Strength base.
Min. requirements:
400 Energy Shield
+40% total Elemental Resistance
Optional affixes:
increased Critical Hit Chance
Maximum Life
Accuracy Rating
Armour
+#% of Armour also applies to Elemental Damage
Constricting Command(Helmet) Constricting Command - It's a popular option, because you can very easily allocate the powerful "Surround" nodes. Try to get the one with a "4" roll, so that the character is surrounded when only one enemy is nearby.
+(80-120) to maximum Life
+(10-15) to all Attributes
(8-12) Life Regeneration per second
Require (4-2) fewer enemies to be Surrounded
Quarterstaff(Weapon) Rare Quarterstaff - Staff needs three things: Level of all Attack Skills, high DPS, and, if you're assembling a Crit version, high Critical Hit Chance with Crit Multiplier. Extra Damage as Physical, or any other type, will be a great addition.
Min. requirements:
+5 to Level of all Melee Skills
high Physical DPS
Optional affixes:
+5 to Level of all Attack Skills (Essence Suffix)
Gain #% of Damage as Extra Physical Damage (Essence Prefix)
#% chance to gain Onslaught on Killing Hits with this Weapon (Essence Suffix)
+#% to Critical Hit Chance
+#% to Critical Damage Bonus
Gloves(Gloves) Rare Gloves - Gloves must increase the Level of Melee Skills, add Physical Damage, and grant some Resistances. If you don't have Life Leech on your Ring, get it here. Critical Damage Bonus can be rolled as a Suffix.
Min. requirements:
+2 to Level of all Melee Skills
+40% total Elemental Resistance
Adds # Physical Damage to Attacks
Optional affixes:
Accuracy Rating
Leech #% of Physical Attack Damage as Life
increased Critical Damage Bonus
Maximum Life
Boots(Boots) Rare Boots - If you have Iron Slippers notable, get Boots high in ES. If not, just Armour, Maximum Life, and Armour also applies to Elemental Damage.
Min. requirements:
200 Energy Shield or high Armour
30% increased Movement Speed
Optional affixes:
Armour
+#% of Armour also applies to Elemental Damage
Elemental Resistance
Amulet(Amulet) Rare Amulet - The Amulet must have Levels to all Melee Skills, Maximum Life, and Armour or Global Defences. If you pursue the Critical Hit gimmick, get the Critical Hit Chance and Damage Bonus.
Min. requirements:
+80 to Maximum Life
increased Armour
+3 to Level of all Melee Skills
Optional affixes:
increased Global Defences (Desecrated/Essence Prefix)
Accuracy Rating
Spirit
increased Critical Hit Chance
increased Critical Damage Bonus

Anointment:
Dangerous Blossom
Patient Barrier
Martial Artistry
Ring(Ring) Rare Ring - Rings need Maximum Life, Resistances, Added Physical Damage to Attacks, and Mana or Life Leech if you don't have them already.
Min. requirements:
+70% total Elemental Resistance
+100 to Maximum Life
Adds # Physical Damage to Attacks
Optional affixes:
Accuracy Rating
Life or Mana Leech
Belt(Belt) Rare Belt - A Rare Belt can only provide you with Maximum Life, Resistances, Armour, and Charm slots. Once that becomes low priority, aim for a Unique Belt such as Soul Tether or Headhunter.
Min. requirements:
+100% total Elemental Resistance
+100 to Maximum Life
Optional affixes:
Charm slots
Armour
Soul Tether(Belt) Soul Tether - With Life Leech and a thick layer of Energy Shield, Soul Tether becomes an exceedingly viable option to keep that ES at a high level, instead of relying on Recharge.
Has (1-3) Charm Slots
(15-20)% increased Charm Effect Duration
+(40-60) to maximum Energy Shield
+(20-30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Brass Dome(Body Armour) The Brass Dome - Brass Dome has a lot of Armour, improved with Titan's Stone Skin and Sturdy Metal notable. You can replace it if you have a good Rare with a lot of Armour.
(700-800)% increased Armour
-(5-1)% to all Maximum Elemental Resistances
+(200-300) to Stun Threshold
Take no Extra Damage from Critical Hits
Jewel(Jewel) Rare Jewels - Look for Ruby Jewels with Rage on Hit, Melee Damage, Physical Damage, and Armour.
Optional affixes:
increased Melee Damage
Gain 1 Rage on Melee Hit
increased Armour
increased Global Physical Damage
From Nothing(Jewel) From Nothing - The From Nothing with Resonance allows you to allocate all the Critical nodes near the Monk's starting location, plus Stylebender and Spaghettification notables.
Passives in Radius of <Keystone> can be Allocated without being connected to your tree
Heart of the Well(Jewel) Heart of the Well - This Jewel offers a unique "#% increased Armour from Equipped Body Armour" mod to extract more defensives from The Brass Dome. There's also increased Skill Speed, Critical Hit Bonus, Rage on Hit, and Life on Kill.
<Custom Desecrated prefix>
<Custom Desecrated prefix>
<Custom Desecrated suffix>
<Custom Desecrated suffix>


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