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Warpath Void Knight Build for Last Epoch

Warpath Void Knight Build for Last Epoch

Complete Build Guide for Warpath Void Knight - the pinnacle of spin-to-win in Last Epoch

Void Knight/Sentinel Build

Updated for Patch 1.0

Build notes:
February 25, 2024
-Updated for Patch 1.0


Build Overview

Void Knight is a staple Class for Melee Void Damage dealers. With the right gear and passives, it can extract the maximum potential out of Warpath Skill, which has gone through a drastic change recently. The build deals a lot of Void Damage on hit and applies various debuffs to enemies associated with the Time Rot Ailment. It allows you to nearly endless channel Warpath thanks to the reduced Mana cost and low Mana Cost of supporting abilities (or well, at least you don't need to recast them too often).

The following setup is a result of thorough testing of various Warpath setups, and it by far outperformed the other ones' (which included standard Physical/Fire/Crit Warpath Forge Guard, Ignite Warpath Forge Guard, and Bleed Warpath Paladin) offering the best DPS without having to run into nearly impossible to resolve Mana-management issues. 

You can also view the full build on the Last Epoch planner here: Warpath Void Knight Build


You can also check our other Last Epoch builds and character guides


 The build has a very smooth and enjoyable playstyle requiring as little as a one-button to play.
 Warpath is an easy-to-use skill with amazing self-sustain that's great for inexperienced players.
  You're able to achieve insane mobility from stacking added Void Damage.
   Warpath certainly is in "development" as there are many aspects that make it hard to play (this might be a good thing though as you can only expect it to get better from this point)


Passive Skill Trees

Sentinel Skill Tree (30 Points)
In our recommended setup we have decided to go for the Retribution branch which adds some extra damage as you are going to be hit constantly. Optionally you can also pick Valiant Charge and Relentless (or the Fearless for more durability). Valiant Charge is heavily recommended if you are more reliant on Volatile Reversal to recover Mana. Strength increases your Warpath damage so it is recommended to pick JuggernautArmour Clad is the single most important passive due to the Damage Reduction offered.
Paladin Tree (15 Points)
You need 15 Points in the Paladin Tree Tree to unlock Sigils of Hope. If for any reason you decide not to use that ability, you could as well skip this Tree entirely, but we've decided to go for the Defiance and Phoenix Strike. These are the only useful passives. Keep in mind that Ignite Chance will be later transformed into the chance to inflict Time Rot via other Passives.
Void Knight
Void Knight Tree (68 Points)
This Void Knight Tree consists mainly of DPS-oriented Passives, which are abundant here. We have selected ones with the most impact on your damage, but if for any reason you would prefer to for example skip the Paladin Tree, you could allocate extra Points in Passives like Woe, Dread, or Finality. You can also get extra Leech from World Eater depending on how much you already got on your gear. Remember that the character will deal Void and Physical Damage via a two-handed weapon. Time Rot is an ailment associated with Void Damage, it is gained here by Rot Grip and Time Legion.



Note: Left-Clicking on any of the ability trees below will open the full-size version in a new window. 


Warpath - Warpath is a Channeled Movement Attack that scales its damage with Strength. On its own, it's mechanically an easy-to-grasp Skill that makes you swirl dealing damage to nearby enemies.

Our recommended setup relies on limiting the channeling cost via Passives like Unchained and Reckless Spin while increasing damage via effects on the Time Rot Branch. Apocalypse Whirl will convert the chance to Ignite to apply to Time Rot instead, allowing you to nearly instantly apply all 12 Stacks. With the Maw of the Deep, this results in basically permanent 180% increased Warpath Damage, making it the most efficient setup for this skill.


Volatile Reversal

Volatile Reversal - This skill returns your character to the location from several seconds ago. It is mainly used to apply powerful debuffs to enemies via Harbinger of Dust, and also increases your Global Attack Speed and Movement Speed based on the "distance" traveled. For Warped Time and Catching Up Passives to have maximum effect, it's best to increase the Reversal Time to a maximum via Ancient Reversal.

Volatile Reversal for the most part will help you recover your Mana. It's common practice to summon your maximum number of Sigils of Hope, and then revert back time to get your Mana back and proceed to the Boss (or any other enemy waiting to get obliterated). It's best to be used basically out of cooldown unless you are looking to clear regular Maps faster, and don't want to get constantly pushed back.

Volatile Reversal


Lunge - a simple dash skill that allows you to instantly teleport to an enemy and have some more or less relevant effects on it.

For the most part, you are going to use it to get in Melee Range faster, kill enemies below 15% Health instantly via Cull the Weak Passive, get extra healing from Dawn Charge while Lunging, and become invulnerable when you do so via Unstoppable Passive. The last part can be very useful during some end-game Boss fights, for example, you can use Lunge to avoid Julra's Puddles and jump to her instantly when she casts it.


Sigils of Hope

Sigils of Hope - A duration Spell that allows you to summon several Sigils that will orbit your character, offering extra healing and additional Fire Damage. Here it will only add Armour and increase Void Damage.

It adds Void Damage via Decree of Flame and Sigils of Despair Passives instead of Fire Damage. While completing Monoliths, you should easily summon them automatically via Last Wish Passive, but against Bosses, it gets a bit tricky. It's best to summon them all before you start the fight, use Volatile Reversal to get the Mana back, and proceed to fight the Boss. During the fight whether you can resummon them or not will heavily depend on your Mana and Mana-management experience.

Sigils of Hope


Anomaly - Yet another ability that fits perfectly into every time traveler's arsenal - it sends enemies five seconds into the future.

We have decided to simplify things a little bit and decided to have all its effects applied instantly via Immediacy. It will also apply a powerful debuff to affected enemies with Mark of Rot, increasing Void Damage taken by 100%. It's also used to create a Time Bubble that increases your Attack Speed and Critical Strike Chance. With Passives like Temporal Mastery and Lingering Memory, those effects will have a significantly longer duration




Stat priority:

This build is heavily DPS-oriented so after you cap your Resistances and reach around 2500 Health, you should focus only on increasing your Melee Void DPS. Either try getting added flat Void Damage which will also boost your Movement Speed, or Attack Speed and Melee/Void Damage Multipliers. Critical Strike Chance can also be used, but in most cases, this will require a lot of investment in gear to work efficiently. It's also crucial to get reduced Channel Cost on Helmet, and possibly All Resistances While Channelling mod on your Relic. 

On your Rare Items, you should also look for increases to the Level of Warpath as the Chest slot prefix, and possibly Critical Strike Chance on both Gloves, Amulet, and the Helmet slot. On the rest of your gear, you can simply seek the basic damage and defensive modifiers from the list.

  1. Melee Void Damage
  2. Reduced Channel Cost (Helmet)
  3. All Resistances while Channelling (Relic)
  4. Increased Echo Damage when a skill is Echoed (Helmet)
  5. Attack Speed
  6. Health
  7. Resistances
  8. Critical Strike Chance
  9. Armor
  10. Chance to Ignite on Hit

Recommended Unique Items: 

Siphon of Anguish
  • +(5-18)% Elemental Resistance
  • (1-3)% of Melee Damage Leeched as Health
  • (1-3)% of Void Damage Leeched as Health
  • (10-30)% Increased Leech Rate
  • (3-8)% increased Movement Speed
  • +(10-30)% Chance to apply Doom on Hit
  • (10-30)% Increased Doom Effect

Siphon of Anguish - This ring has a very important defensive aspect - allowing you to Leech more and faster from your Void and Melee Damage, as well as offensive - your Movespeed is increased and you can apply Doom effect on hit with increased effect. Doom deals Void Damage over Time. It is also a very common drop, making it quite easy to find one with extra Legendary Potential.

Wing Guards
  • +(135 to 200) Dodge Rating
  • (18% to 28%) chance to gain haste for 1 second on hit
  • (30% to 40%) increased melee attack speed
  • You cannot deal critical strikes

Wing Guards - A heavily offensive-oriented pair of gloves that grants you Haste (+30% increased Movespeed) and 40% increased melee attack speed as well as some minor defensive stats. The Drawback is not being able to deal Critical Strikes which kind of limits your end-game potential, but makes it one of the best pairs for the leveling/gearing phases of the game.

  • +(8% to 10%) increased Movement Speed
  • +1 Charge for Void Cleave
  • +10 Melee Void Damage
  • 0.2% Increased Movement Speed per Added Melee Void Damage
  • +(18% to 42%) increased Void Damage

Darkstride - Use Darkstride for increased Void Damage, Increased Movespeed, and +1 Charge for Void Cleave. This pair of boots is a huge damage increase and with all the Passives/Gear, it offers simply insane bonus mobility.

Titan Heart
  • +(50-100) Armor
  • 15% Less Damage Taken while wielding a Two Handed Melee Weapon
  • (30-40)% increased Melee Damage
  • (30-40)% increased Health
  • You do not regenerate health

Titan Heart - this piece offers simply insane Health and Melee Damage bonuses. Also, the 15% Damage Reduction is amazing. However, it disables your Health Regeneration, so you will be left with Leech "only".

Apathy's Maw
  • Added Melee Void Damage (90-120)
  • % Chance to apply Doom on Hit (100)
  • % Void Penetration with Doom (20-50)
  • % Increased Doom Duration (20-50)
  • % Increased Melee Damage (50-100)
  • % Increased Leech Rate (50-100)

Apathy's Maw - the best in slot weapon. Adds tons of Melee Void Damage, and up to 100% increased Leech Rate. It also grants you the chance to apply Doom on Hit and increases its' effectiveness.

Shattered Chains
  • % increased Armor (50-70)
  • Added Melee Void Damage (5-10)
  • % Increased Melee Damage (50-70)
  • 5% more Melee Damage per stack of Doom
  • Using a Potion Cleanses Stun and Freeze
  • Stun Immunity for 4 seconds when you use a Potion

Shattered Chains - this rare Orobyss drop is the best-in-slot item as well. It offers very high Void Damage bonuses. It also grants Stun immunity after you use a Potion which can be a deadly status effect otherwise.

Throne of Ambition
  • You gain a stack of Ambition when you hit a boss or rare enemy (1 second cooldown)
  • 2% more Fire Damage per stack of Ambition
  • 2% more Cold Damage per stack of Ambition
  • 2% more Armour per stack of Ambition
  • 20 Maximum Stacks of Ambition
  • You lose all stacks of Ambition if you go 4 seconds without gaining a stack

Throne of Ambition - it is one of the best Idols in the entire game. You should be easily able to reach the 20 Stacks while playing a Warpath character, so the bonus Armor alone makes it incredibly powerful against Bosses.


Besides the already-mentioned Throne of Ambition, your other idols can get you more damage or defenses. You can use one or two Adorned Idols (2x2) for increased Melee Damage after echoing, and Grand Solar Idols (3x1) for increased Melee Void Damage and Warpath area. On the smaller pebbles, you can get more Health or Critical Strike Chance.

Recommended mods:

  • Increased Melee Damage if Echoed Recently
  • increased Melee Void Damage
  • increased Warpath area
  • increased Critical Strike Chance
  • Increased Health/ % Health
  • Resistances

Recommended Blessings:

  • The Black Sun Timeline offers Depths of Infinity with a Chance to Shred Void Resistance on Hit, Whisper of Orobyss for increased Void Damage, Echo of Solarum for Void Resistance, Winds of Oblivion for increased Critical Strike Chance, Emptiness of Ash for an improved Critical Strike Multiplier, Flames of the Black Sun for a Chance to Ignite on Hit, and Memory of Light for extra Health
  • From The Age of Winter, you can obtain Bulwark of the Tundra for increased Armour, Protection of Heorot for Cold Resistance, and Resolve of Grael for Physical Resistance, 
  • Spirits of Fire Timeline is also abundant with defensive Blessings: Body of Obsidian for extra Armour, Embers of Immortality for increased Endurance, Heart of the Caldera for Fire Resistance, and Patience of Herkir for extra Armor While Channelling
  • From the Reign of Dragons, you can get Dream of Eterra for Necrotic Resistance, Persistence of Will for Poison Resistance, Resolve of Humanity that improves all resistances, and Survival of Might for Critical Strike Avoidance
  • In Ending the Storm you're able to obtain Bastion of Divinity for Lightning Resistance and Rhythm of the Tide for increased Health Regeneration



This is the beta version of our Warpath Void Knight Build for Last Epoch. We didn't have much time for testing, but this build already shows a lot of promise and outperforms many other End Game setups. Obviously, as the game gets new content updates, we will be updating this guide regularly, though it may be impossible to be done after each Patch. 

Pictures used in this article are the intellectual property of Eleventh Hour Games