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Warpath Void Knight Build for Last Epoch

Warpath Void Knight Build for Last Epoch

Complete Build Guide for Warpath Void Knight, a Sentinel build that deals a lot of Vod Damage with Spells and Attacks

Warpath
Void Knight/Sentinel Build

Updated for Patch 0.8.3e
 

Build notes:
October 28, 2020
-Build created

 

Build Overview

Void Knight is a staple Class for dealing Melee Void Damage, with the right gear and passives it can extract the maximum potential out of Warpath Skill, which has gone through a drastic change recently. The build deals a lot of Void Damage on hit and Damage over Time, his playstyle is enabled by allocating an Apocalypse Whirl and Path of Fire Passives on Warpath Skill Tree. With a reduced cost of Warpath and other utility Skills, it's a very smooth and safe-to-play build, heavily recommended for Warpath players.

You can also view the full build on the Last Epoch planner here: Static Orb Sorcerer Build

For the defenses, this build utilizes:

  1. Ward, Elemental Damage Reduction, and Health Regen from Focus;
  2. Armor, less Hit damage taken, Ward, and Elemental Damage Reduction from Flame Ward;
  3. Armor, Resistances, and Stun avoidance from Teleport;
  4. Frozen Monolith, Armour, and Resistances from Snap Freeze;

You can also check our other Last Epoch builds and character guides

 

 Pros  Cons
 the build has some great tools to deal with single targets  it might lack health if you won't get it from your gear
 Warpath is an easy-to-use skill that's great for inexperienced players  without proper gear, it might be difficult to be quick with packs of enemies
 relatively inexpensive  

 

Passive Skill Trees

sentinel
Sentinel Skill Tree (20 Points)

Notable Passives:

  1. Juggernaut [8/8] - Strenght increases your Warpath damage and it additionally grants some Resistances
  2. Fearless [8/8] - Vitality and Health Regens is really important to not only stay alive but to deal more damage

void knight
Sorcerer Skill Tree (93 Points)

Notable Passives:

  1. Abyssal Endurance [10/10] - it's a lot of Health and Resistances at a great price
  2. World Eater [6/6]- the source of Health Leech from your Void Damage
  3. Doom Knight [8/8] - a huge boost to your Flat Health and Strength
  4. Singular Purpose [4/4]- since you won't wear any shield there is no drawback to the insanely big damage increase this passive provides
  5. Eternal Form [10/10] - a lot of Vitality and Health - both very important stats
  6. Dread [13/15] - Void Damage for your Damage over Time and damage with hits, plus increased Movespeed
  7. Void Flux [1/1] - a protective passive that saves you if your Health drops below 20% once every 30 seconds

Strength and Vitality, especially Flat Health are the stats you should aim for when creating your Skill Tree. Be wary of the Mana Cost of your Skills, Void Cleave is particularly costly - it cast another Spell on use that greatly increases your single-target damage. If you can't sustain your quickly-draining Man pool, invest more points into Future Mind, but if you're well-off with it, you can deduce some points from it, and from Void Well. Future Strike is a non-stacking Void DoT, so 2 points are enough to trigger it constantly. The Void Knight Skill Tree offers a lot of flexibility so don't feel pressured to follow the exact same path as pictured.

 

Skills

Note: Left-Clicking on any of the ability trees below will open the full-size version in a new window. 

Warpath

Warpath - Warpath is a Channeled Movement Attack that scales its damage with Strength. On its own, it's mechanically an easy-to-grasp Skill that makes you swirl dealing damage to nearby enemies. Take Earthscorcher and Path of Fire to deal AoE damage, later converted to Void Damage via Apocalypse Whirl. Unchained reduces your Mana cost by 10, and the passives on the top-left side of the Skill Tree increase your DPS if you're wielding a two-handed weapon, which you are.

warpath

Volatile Reversal

Volatile Reversal - This skill returns your character to the location from two seconds ago. You can use it as an escape tool, and with the passives allocated like it's shown, it will also deal some damage. Take Incipient Void Rift and Terminal Void Rift to create Void Rifts at your starting and target locations. With the passives further down these branches, you increase the effectiveness of these Rifts, making them not only deal damage by themselves but increasing the received damage from all other sources. Timelost Vitality allows you to cast it much more often.

volatile reversal

Void Cleave

Void Cleave - It's a melee attack that hits enemies in front of you. Fraying Strikes shreds Void Resistance, which will later increase your overall Void Damage. Warped Decay inflicts Time Rot upon enemies. Time Rot deals void damage over time and increases received stun duration. Ravager grants you Ravaging Aura for 3 seconds on use, but this duration can be increased up to 10 seconds depending on how many enemies have you hit. This Aura slowly drains your Health, but it deals a lot of damage around you making it really great with Warpath. The passives down this branch will enhance the effectiveness of Ravaging Aura. Resonating Cleave will trigger Abyssal Echoes after using Void Cleave.

void cleave

Abyssal Echoes

Abyssal Echoes - Since it's cast automatically with Void Cleave, you won't have to use it manually. It's a Spell that applies a Void DoT effect - Abyssal Decay. It deals a lot of damage on its own, and all the Dot of this debuff is applied as a single hit if you hit it with another Spell, making it a burst-type Skill. It's your single-target damage source, that's why you should take Screaming Rifts and Shrieking Echoes - now this Spell can be applied up to five times, and since you're constantly hitting with Warpath, there should be no issue with activating the instant DoT deliverance effect. The three passives on the left upgrades the damage of Abyssal Decay, and your Attack Speed and general Damage over Time.

abyssal echoes

Anomaly

Anomaly - It won't be used too often, it sends your enemies into the future, meaning they disappear, only to reappear five or less - if you so decide - seconds later. Go for Time Bubble, enemies affected by this Spell will receive more Void Damage. Borrowed Time will make Anomaly an instant cast Spell while increasing its cooldown. Exacerbate and Mark of Rot increases the damage enemies receive, which is really helpful when fighting with bosses. Cycle of Decay is yet another passive to boost your damage by resetting the duration of all damaging DoT effects on returning enemies.

anomaly

 

Items

Stat priority:

Vitality and Health are the main stats to look for if you need a solid and reliable defensive layer. Void Damage should be prioritized over Damage over Time and Melee Damage since all the damage you deal is Void Damage, a portion of it comes from hits with Warpath, and the other is DoT from various sources. You will need a two-handed weapon, the type of it doesn't really matter, the affixes on it are the most important. If you're using Wing Guardians, you won't be able to deal Critical Strikes, so be sure to remove one skill point from Void Corruption on Void Knight Passive Skill Tree. Critical Strike is not really important in this build anyway.

  1. Vitality
  2. Health
  3. increased Void Damage
  4. Damage over Time
  5. Melee Damage
  6. Resistances
  7. Healing Effectiveness
  8. Melee Attack Speed

Recommended Unique Items: 

 Siphon of Anguish


Siphon of Anguish - this ring has a defensive aspect - allowing you to Leech more and faster from your Void and Melee Damage, as well as offensive - your Movespeed is increased and you can apply Doom effect on hit with increased effect. Doom deals Void Damage over Time.
 

Wing Guards


Wing Guards - A heavily offensive-oriented pair of gloves that grants you Haste (+30% increased Movespeed) and 40% increased melee attack speed as well as some minor defensive stats. The Drawback is not being able to deal Critical Strikes but that's not a huge issue.

Darkstride


Darkstride - Use Darkstride for increased Void Damage, Increased Movespeed, and +1 Charge for Void Cleave. This pair of boots is a huge damage increase and it's worth considering. 

Idols:

  • Ornate Solar Idol (4x1) can give you Spell Void Mana Efficiency if you struggle with it, and increase AoE of Void Cleave so that you can hit more enemies with it
  • Grand Solar Idol (3x1) has two very useful affixes, one to increase your Abyssal Decay Duration, and one to increase Void Melee Damage
  • Adorned Rahyeh Idol (2x2) could magnify your damage by a lot, you can find Increased Void Damage For 4 Seconds When a Skill Echoes and Void Damage Over Time on these Idols

 

END NOTE

This is the beta version of our Ranged Cold Damage Minions Build for Last Epoch. We didn't have much time for testing, but this build already shows a lot of promise and outperforms many other End Game setups. Obviously, as the game gets new content updates, we will be updating this guide regularly, though it may be impossible to be done after each Patch. 

Pictures used in this article are the intellectual property of Eleventh Hour Games