Time to Hunt Gunslinger Lost Ark Build
Raiding DPS build for the Gunlancer class which focuses on the long-range abilities Time to Hunt Gunslinger
PvE Raiding Build
for Lost Ark
Last Update: 06th May 2022
Introduction
Gunslinger is a very dynamic and extremely versatile fighter capable of effectively engaging enemies at pretty much any distance. Her versatility comes from the three weapons, she utilizes - a pistol, a shotgun, and a rifle. There are two main Gunslinger PvE Raiding Builds, both based on one of Her Class Engravings:
Peacemaker and
Time to Hunt. The featured build is based on the latter.
Time to Hunt removes one of the Gunslinger's weapons, the Shotgun, which changes how She plays rather significantly: Firstly, She no longer has to engage enemies at point-blank range and can focus on her long-range Skills. And secondly, She has fewer skills to worry about which makes the rotation much easier. The main downside of the Time to Hunt Gunslinger is her lower Damage output when compared to the Peacemaker variant.
You can also check our other Lost Ark Builds
Pros |
Cons |
Solid Mobility |
Deals less Damage than Peacemaker Gunslinger |
Very High Range on Rifle Skills |
Rather low Defense |
Good Team Utility |
Still Hard to Master |
Simpler to play than the alternative Gunslinger Build |
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Stat Priority
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While both Specialization and Swiftness have some value, Crit Rate is, by far, the most valuable stat for a
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Skills
| HANDGUN | |
![]() METEOR STREAM |
Gunslinger fires a volley of bullets into the air, then he controls them to crash into the target location, inflicting high amounts of damage and launching enemies into the air. This is one of your main offensive Handgun skills. It deals decent damage and can help you during Stagger checks. Moreover, it's quite dynamic and can ignore a portion of the target's defense. Its main downside is a rather long Cooldown.
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Level 10
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![]() EQUILIBRIUM |
Gunslinger fires her handgun across a broad area, dealing moderate amounts of damage to all enemies who find themselves in range. Equilibrium is your most convenient source of the
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Level 10
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![]() BULLET RAIN |
Gunslinger fires her handgun forward for 2 seconds to deal high amounts of Damage. This powerful Skill synergizes very well with the
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Level 10
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SPIRAL TRACKER |
Gunslinger throws a spinning handgun at the target location within 10 meters from her, dealing moderate damage over 15 hits. This is one of your sources of the |
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Level 7
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![]() AT02 GRENADE |
Gunslinger throws a grenade at the target location within 10 meters of her, dealing minor amounts of damage. This neat AoE ability will be your way of applying Bleed to groups of trash mobs. Thanks to its low cooldown, you will be able to maintain it for as long as it is needed. |
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Level 17
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![]() DEXTEROUS SHOT |
Gunslinger moves 6 meters as she glides and fires her handgun 4 times to inflict minor amounts of Damage to nearby enemies. This Skill can be used up to two times in a row. This is one of three Debuffing Skills in your arsenal. It can be used as a mobility tool, if needed, as well. In this build, it also serves as a trigger for your
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Level 7
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![]() QUICK STEP |
Gunslinger slides 6 meters forward and fires her handgun to deal moderate amounts of damage. This will give you a nice mobility boost. Also, using this skill will give you a slight Attack and Movement Speed buff for 4 seconds.
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Level 4
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![]() PEACEKEEPER |
Gunslinger fires her handgun forward to inflict minor amounts of Damage. Then, if you press the Colbo key, She fires her handgun in a burst to inflict another portion of Damage. If you input another Combo, She will also perform a kick and then fire her handgun rapidly to inflict moderate amounts of damage. The direction of this skill can be changed upon hitting the Combo key. Moreover, the first hit of this skill allows Gunslinger to perform a Counter Attack. This has two purposes. Firstly, it serves as your Counter Attack. Secondly, it can be used as a Mobility Skill.
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Level 4
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| RIFLE | |
![]() FOCUSED SHOT |
Gunslinger fires her rifle two times to inflict moderate amounts of damage with each shot. Then, she fires a high-caliber bullet to deal high amounts of damage and knock down enemies.
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Level 12
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![]() TARGET DOWN |
Gunslinger enters a snipe stance with 3 bullets. Each of the bullets can be carefully aimed and shot to deal high amounts of damage. The duration of the snipe stance lasts up to 2.5 seconds. This potent DPS skill is one of your three main damage sources with a Rifle. It can be fired from a long range, so you can stay relatively safe while using it.
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Level 12
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![]() PERFECT SHOT |
Gunslinger fires a high-speed large-caliber projectile to inflict moderate amounts of damage. She can hit the Perfect Zone to also knock enemies back and deal an additional devastating blow. As far as Rifle Skills go, this skill deals mediocre... unless the target is below 50% Health - then it starts to shine. You will be using it as a part of your standard DPS rotation
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Level 12
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![]() CATASTROPHE |
Gunslinger throws a Claymore at the target location and detonates it, dealing high amounts of damage and launching all affected enemies into the air. The main downside of being locked from using Shotgun skills is the lack of Stagger. With this skill, we try to fix that. Use this during Stagger checks.
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Level 7
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| AWAKENING | |
![]() HIGH-CALIBER HE BULLET |
Gunslinger aims at her foe in the front while quickly moving backward and firing a single bullet. The bullet creates a large Rear Blast to inflict massive amounts of Damage to all enemies in the vicinity. This is more consistent than the
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Priority List/ Skill Usage
Your main Skill Rotation looks as follows:
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Recommended Engravings
This is the core Engraving of this build and we build pretty much everything else around it. It effectively simplifies your rotation and ensures that your attacks land Crits a lot of the time. |
This is simply too good to pass up as it not only gives you Attack Speed for Pistol Skills but also increases your Damage Delt with Rifle Skills (and it does that without any drawbacks). Having this at Level 1 is definitely enough, though, as other combat Engravings offer better boosts at higher levels. |
This Engraving is extremely powerful, but it will punish you if you make a mistake. Gunslinger is very squishy already and this will make her even more susceptible to the incoming damage. Pick it up only if you feel like you can avoid most (or all) avoidable damage during boss encounters. If you're still learning mechanics, you'll be better off skipping it (it's only worth using at Level 3 and becomes necessary for Tier 3 content, anyway). |
Thanks to the sheer number of skills you rotate through with this build, |
The more Critical Chance you have, the more beneficial this is. If you plan on using it, you should aim for (at least) ~75% Critical Rate. |
This Engraving can increase your overall DPS rather significantly, but the tradeoff is painful. Only pick it if you are able to avoid most of the incoming damage; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
Most of the Skills you will be using as a Time to Hunt Gunslinger don't have any positional requirements. Because of this, |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Time to Hunt Gunslinger Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons


Weak Point Detection - Increases the damage dealt to Push-Immune enemies by up to +45% (at Rank 5). This makes the skill hit harder against bosses, as they dent to be push-immune.
Piercing Explosion - With this,
Meteor Fall - This makes the skill fire a single shining Starlight Bullet into the air which quickly falls back down. It increases Attack Speed by 20% and outgoing Damage up to +95% (at Rank 5). 
Weakness Exposure debuff (when applied with it, the debuff lasts for 12 seconds), but it has a relatively long Cooldown.
Decimation Shot - Decreases Rapid Fire's range. Increases its attacking time. Damage boosted up to +95.2% (at Rank 5). This trades the skill's attack speed for additional damage, which is worth it.
Burn Effect - On hit, sets the target on fire, inflicting Fire Damage every second for 5 seconds. This effect can stack up to 7 times. 
Ambush - Increases Back Attack Damage dealt by the skill by up to +60% (at Rank 5).
Rapid Fire - Increases the Rapid Fire duration by 3 seconds and increases the skill's Damage by up to +95% (at Rank 5).
Conviction buff from the Rune.
Quick Pace - Increases your movement speed by 20% for 3 seconds on Skill Use. 
Magick Control - Reduces the skill's Mana cost by 50%, making it much more economical to use.
Enhanced Grenade - Increases the Grenade's outgoing Damage by up to +80% (at Rank 5). This pairs well with the skill's low Cooldown.
Bleed - This Rune makes 
Judgement Rune.
Excellent Mobility - Increases the skill's move distance, making it more useful as a mobility tool. 
Life Absorption - A successful hit with
Rage - Gives you a chance to gain an Attack Speed/Move Speed buff for 6 seconds after 
Excellent Mobility - With this Tripod, Gunslinger will charge forward 6 meters when attacking with 
Quick Aim - Decreases aiming time, making Focused Shot much more dynamic. With this, the skill's animation lock becomes more forgiving.
Double Tap - Before the last shot, fire 1 special bullet inflicting 10% of Base Damage. The special bullet will only hit 1 foe and will not pierce them. During Kill Confirmation, on hit. Damage +110.0% (at Rank 5).
Final Strike - The charge-up time for Kill Confirmation increases for the final blow. AoE Radius +280% (at Rank 5). Foes directly hit take +200.0% Damage. Foes hit on the side will receive the same Damage as the Kill Confirmation. With Weak Point and Flash, the Stun Effect only applies to direct hits.
Galewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it even better at dealing damage. 
Large Magazine - Shots fired +4. Last shot's outgoing Damage +150.0% (at Rank 5). With this Tripod,
Steady Aim - On a direct hit, outgoing Damage +80.0%. This provides a nice damage increase to the skill. 
Stable Stance - During skill use, gain Paralysis Immunity. This makes
Kill Confirmation - On Perfect Zone hit, inflicts +960.0% Damage (at Rank 5) to foes with 50.0% HP or less. This turns Perfect Shot into an Execute-type Skill.
Enhanced Shot - On Perfect Zone hit. Damage inflicted +80.0% (at Rank 5). 
Concussion - Increases the skill's Stagger Damage Level to Mid-High. This is a mush-have as
Overwhelm - A rune that makes the Skill deal up to +30% Stagger Damage (Legendary). This will help you help your team with stagger checks. 
Eye of Twilight because it lets you hit agile targets easier thanks to its faster attack animation.
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Adrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied.
Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage.
Cursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).
Hit Master - Increases the damage of attacks that do not correspond to back attack or front attack by (Level 1: 3%, Level 2: 8%, Level 3: 16%). This effect does not apply to Awakenings.
Meteor Stream, 