Introduction
Paladin is, alongside the Bard, one of two support Classes in Lost Ark. Of the two, Paladin is, by far, the more resilient and forgiving, but His raw healing capabilities are lower and his mana regeneration buff is less effective than Bard's. Instead, Paladin focuses on damage prevention with damage-reducing skills which he uses on allies. He has access to two kinds of skills: Holy Aura and Sacred Executioner. In a support build, you'll mainly be using the former to bolster teammates with a damage buff and Heal over Time effects. Thanks to the high uptime of his buffs, Paladin works especially well with classes focused on sustained DPS. Mana-hungry Classes, like Gunlancer and Wardancer, however, lose out when teamed up with a Paladin instead of a Bard.
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Pros | Cons |
High Uptime on offensive Buffs | His mana regen buff uptime is lower than Bard's |
Great Survivability and good enough mobility | Paladin's Shields are weaker than Bard's |
Solid Heal over Time effects | Does not have the burst-healing capabilities of the Bard |
Provides good damage-reduction effects with high uptime | Aura effects require proper positioning to remain effective |
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Stat Priority
As a Support Class, Paladin focuses on Specialization and Swiftness. The exact ratio of these two is up to one's preference and should mostly depend on the playstyle. The two most popular Stat builds for a Paladin are as follows: |
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Skills
GODSENT LAW |
Summons a magic circle of light that deals high amounts of damage, over 2 seconds, to every enemy caught in it. When upgraded with the recommended Tripods, this skill will also serve as a powerful, high AoE, defensive tool that will protect your teammates very reliably over the course of combat. Moreover, its third Tripod turns it into a life-saver with an extremely powerful -70% incoming Damage effect.
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Level 10
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HEAVENLY BLESSINGS |
Summon the Solar Guardian that inflicts high amounts of damage to all nearby enemies. The Solar Guardian also blesses all party members within its 24 meters range. Lowers Damage Received by 20% for 8 seconds. After Tripod upgrades, this skill serves as a Damage and Mana recovery buff that also provides a substantial boost to your Gauge's uptime. |
Level 12
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WRATH OF GOD |
A powerful AoE Skill that calls forth the energy of sacred thunder into Paladin's Weapon and inflicts high amounts of AoE damage in a large area. With the recommended Tripods, Wrath of God will not only boost your Piety Meter by a lot, but it will also provide a Damage buff similar to the one given by Heavenly Blessings (these two don't stack!). |
Level 12
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LIGHT SHOCK |
Paladin grips his sword in both hands and unleashes a shockwave of light that inflicts medium amounts of Damage in a straight line. While this Skill can feel rather underwhelming by itself, one of its Tripods makes it debuff its targets with a devastating +10% Damage Taken effect. The effect lasts for 6 seconds and the ability has an 8-second baseline cooldown, which means that you should be able to re-apply this constantly for a 100% uptime.
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Level 11
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HOLY PROTECTION |
Paladin uses the power of divine light to create a protective barrier around every party member within 24 meters for 6 seconds. The barrier's Health is equal to 11% (on Rank 1) of the affected party member Max HP. This is a solid AoE protection skill that, with proper Tripods, also improves the party's mobility, cleanses all party members from harmful effects, and heals them for a minor amount. |
Level 10
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HOLY SWORD |
Paladin gathers Light Energy into his sword and thrusts it at his foes to inflict medium amounts of damage. Light will also stream out of the sword, inflicting further harm. Thanks to the Outburst of Light Tripod, this skill is a great tool for Counter Attacking bosses from a distance - use it for just that.
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Level 12
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EXECUTOR'S SWORD |
A Combo skill that allows the Paladin to rapidly swing upward, inflicting medium amounts of damage and launching foes in the air. The second part of the Combo makes the Paladin gather all his strength and lead out a devastating follow-up blow. When augmented with recommended Tripods, this powerful offensive skill deals a lot of extra damage, exploits the enemy's weak points, and offers some extra mobility.
Note: This Skill can be replaced with Holy Area for encounters that don't feature too much Destruction and Stagger mechanics. If replaced, use the following Tripods: Quick Preparation, Grace, and Endless Grace. |
Level 12
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CHARGE |
Makes the Paladin charge forward and inflict solid damage with a stabbing attack. For the build's purposes, this is mainly used as a mobility skill. The recommended Tripods turn the Charge into a reliable defensive tool that makes you advance 10 meters and protects you with a shield in the process.
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Level 7
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AWAKENING | |
ALITHANES'S JUDGMENT |
Paladin jumps up and unleashes a holy light that shines towards his target location for an attack that can penetrate through even guardian monsters. This skill inflicts extremely high damage to all enemies who surround the Paladin and creates a powerful defensive barrier (80% of Max HP) for all party members for 10 seconds. You can effectively double your whole party's Health with this skill, which is simply insane as it allows them to simply ignore some raid mechanics. Note: As an Awakening skill, Alithanes's Judgment has a very long Cooldown (300 seconds base) and its usage should be discussed with teammates to avoid disagreements. Wasting this can easily lead to a wipe.
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Priority List/ Skill Usage
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Recommended Engravings
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Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Lost Ark Raid Support Paladin Build, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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