Introduction
Bard is one of the two most-wanted classes in any Raid (the other one being Paladin) because she can provide her team with much-needed buffs and heals. Just like the Paladin, She excels at supporting her teammates. However, while the Paladin focuses on long-lasting but not immediately impactful helpful spells, She excels at burst healing and keeping her teammates alive. She can reduce the group's damage taken and increase everyone's attack speed. While She's much less durable than the Paladin, She offers a solid ranged damage potential and nice mobility in return. Bard's Gauge, called Serenade Meter, allows her to play one of two serenades - one is an Attack Power Buff (Serenade of Courage) and the other is an AoE Healing Ability (Serenade of Salvation). Thanks to this, Her Identity Skills are more flexible than Paladin's Holy Aura, however, managing Serenade Meter can be deceptively tricky.
Unlike other Classes that heavily rely on their Class Engravings, Bards have a very flexible toolkit that can be mixed and matched based on the player's needs. Because of this, they are very versatile and can adapt to any Raid encounter. If you value adaptability and flexibility, you should pick Bard over Paladin.
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Pros | Cons |
Relatively easy to play and very versatile | Managing the Identity Gauge can be tricky |
Welcome to every Raid group | Lacks mobility |
Strong Heals and good self-protection | Good situational awareness is required to play Bard on a high level |
Good DPS for a support class | The build isn't suited for solo play |
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Stat Priority
As a Support Class, Bard focuses on Specialization and Swiftness. The exact ratio of these two is up to one's preference and should mostly depend on the playstyle. The two most popular Stat builds for a Bard are as follows: |
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Skills
SOUND SHOCK |
Bard uses Her harp to fire an orb of light that explodes on impact, dealing moderate AoE damage. When upgraded with the Sacred Shock Tripod, Sound Shock becomes Bard's main debuff skill that increases damage taken by afflicted monsters by 10%. If you're starved for Skill Points (total Skill Point count ab below 300), this skill is not enough to keep the debuff up, thus you'll have to rotate it with Stigma (in such a case you should use Stigma instead Rhapsody of Light). |
Level 10
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WIND OF MUSIC |
Allows the Bard to call forth a fierce gale that deals moderate amounts of damage and pushes struck foes back. After the initial push, it spreads into a wide cone to inflict another hit to foes in an increased radius (by 1 meter). Thanks to Wind of Protection, this becomes Bard's main Shielding ability that creates a protective shield with 25% of Her Max HP for 4 seconds (which is very powerful).
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Level 10
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GUARDIAN TUNE |
Allows the Bard to protect all party members within a 24 meters radius with a shield that reduces damage taken by 30% for 8 seconds. Thanks to the Endless Protection tripod, Guardian Tune also grants a shield with health equal to 15% of the Bard's Max HP for 8 seconds. The Shield activates once the damage resistance buff disappears which means that this skill offers 16 seconds of increased protection. This is a very powerful and very consistent defensive utility skill that allows the Bard to keep her allies from harm in a way unachievable to Paladin. |
Level 10
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HEAVENLY TUNE |
At its base, this is an AoE skill that deals moderate damage and applies an attack speed and mana recovery buff to all party members within 24 meters radius for 8 seconds. However, its tripods turn it into one of the most iconic buffs in the entire game. When fully upgraded, Heavenly Tune gives +16% Attack Speed, +40% Mana Recovery, and +15% of the Bard's Attack Power to all party members. You should cast this as often as possible. Also, make sure that every party member is in range before using it.
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Level 10
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SONIC VIBRATION |
Bard lifts foes at the target location, inflicting minor Damage, and then slamming them back onto the ground, inflicting moderate damage. This skill's melody lingers for 3 seconds, inflicting extra Damage over Time. When upgraded with the Brilliant Wave Tripod, this skill becomes Bard's second offensive buff that increases the Attack Power of all affected party members by 15% of Bard's total Attack Power for 2 seconds after entering the Sonic Vibration area. This is a ground-based AoE - you should cast it in a way that will allow as many of your Teammates to stay inside of it for as long as possible.
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Level 10
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SOUNDHOLIC |
Bard fires a blinding beam of light for 3 seconds, attacking all affected enemies 10 times to inflict damage every 0.3 seconds. The direction of the light beam can be changed, but the channeling will stop if Bard moves. This Skill serves as your main Offensive Skill and its main purpose in this build is to help your teammates with difficult Stagger checks during some encounters. For encounters that don't have these, you can take out points from this skill and invest them into Prelude of Storm and Sonic Vibration to max them out. Moreover, you can then replace Soundholic with Rythm Buckshot, which is a Counter skill that has more utility (it can shut down certain boss moves) and does not require too many skill points to be effective.
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Level 10
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PRELUDE OF STORM |
Bard plays a powerful tune to call forth a thunderstorm that deals moderate damage and stuns all affected foes for 3 seconds. This is a nice AoE skill that allows you to help your teammates with trash mob packs. Moreover, it helps you to generate your Serenade Meter much more rapidly, thanks to the Melody Increase Tripod. You should try to use this on Cooldown - remember to get close to the boss before doing so.
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Level 10
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RHAPSODY OF LIGHT |
A channeling skill that allows the Bard to send forth beautiful sound waves that deal moderate Holy damage every 1.5 seconds for 4.5 seconds. Channeling cancels if the Bard moves. Thanks to the Shining Protection Tripod, this is actually the most powerful of Bard's protective skills - it can shield your allies with a barrier that reduces their damage taken by 75% for 3 seconds and engulf them with a shield that absorbs 10% of Bards Max HP.
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Level 10
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AWAKENING | |
SYMPHONIA |
Bard rises into the air and plays in an ensemble with angels, granting a shield for every ally within 12 meters, which absorbs Damage equal to 100% of Her Max HP for 10s. Inflicts high amounts of damage to foes. Foes' Attack Power is lowered by 30%, foes' Attack Speed is lowered 20%, and foes' Move Speed -is lowered by 40% for 10s. Bard gains 1 Serenade Bar instantly. When played at a right time, this skill can easily save a boss attempt from a wipe. Because of this, you should learn the mechanics and always use the Serenade when it's needed the most. Moreover, you can use it to pump up your Serenades as it gives 1 Serenade Bar instantly.
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Priority List/ Skill Usage
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Recommended Engravings
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Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Lost Ark Raid Support Bard Build, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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