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Guide notes |
December 6, 2024 -Created for Early Access |
The Sunder is a powerful Slam Skill that releases a travelling wave that triggers smaller Shockwaves upon hitting Enemies. It has slow execution but very high Area coverage and Damage output. Furthermore, there are two major importance for this Skill. Firstly, it can be used while Dual-Wielding, causing each Weapon to Hit with 30% Less Damage. This is very important for the Giant's Blood Keystone which allows you to wield Two-handed Weapons in one hand. Secondly, the Sunder can consume a Fully Broken Armour status on an Enemy to guarantee a Critical Strike for the massive amount of Damage.
To achieve that you will have to combine it with the Armour Breaker that allows you to lower the Armour of your opponent, causing them to take more Physical Damage from your Hits. You may also use the Ancestral Warrior Totem to Break the Armours of your Enemies quicker. If you happen to Stun an Enemy, try to use the Seismic Cry first, as it will cause your next Hit against Stunnem Enemy to release an additional Aftershock for extra Damage. You can also include the Hammer of the Gods, which deals an insane amount of Damage, but has a very long Cooldown and delay.
As a Titan, you will have the natural affinity for Stuns, and deal 40% More Damage against Stunned Enemies. It is also a very defensive bonus, as Stunned Enemies can't harm you. Your every other Slam will be Ancestrally Boosted, which will improve your Damage further, and build up Stuns quicker.
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Sunder deals damage in the long frontal lane, try to group up your Enemies for the best result. Against Bosses and other tougher Enemies, you should Break their Armour first with the Armour Breaker. Stunning an Enemy causes you to deal 40% More Damage against that target. Try to include Seismic Cry and Hammer of the Gods in that short window for maximum Damage.
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Main Skills |
Sunder - Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Consumes Fully Broken Armour on enemies to guarantee a Critical Hit. |
Armour Breaker - Attack with a forceful blow, knocking enemies back and weakening their Armour. |
Utility Skills |
Seismic Cry - Performs a warcry, Taunting and Knocking back nearby Enemies. If a Heavy Stunned enemy is hit, your next slam does an additional Aftershock. |
Hammer of the Gods - entreats the Ancestors to crush your Enemies, manifesting a massive hammer that falls from the sky onto your target. |
Ancestral Warrior Totem - raises a Totem that uses socketed Mace skills. |
With the Giant's Blood Keystone, you will be able to use Tw-handed Maces in both of your Weapon slots, but you will need to get enough Attributes for that. Fortunately, Strength is quite a lucrative Attribute as it also grants you plenty of Maximum Life, so it is quite worthwhile to get anyway. The Sunder can guarantee a Critical Strike, so you should look for Critical Strike Bonuses on your Gear. Defensively you will need maximum Life, Resistance, and Armour.
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