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Templar Class
Build Overview
Templars are the holy warriors of the Elder Scrolls Universe. They are able to call upon the power of the Sun itself in order to burn and smite their enemies and heal their allies. Templars are also able to strengthen their friends by restoring Magicka, Stamina, and Health. Stamina Templars prefer a direct approach to combat and value raw Physical Damage output over Magicka spells. Despite this offensive focus, they still retain strong utility and defensive capabilities which greatly increase their group's survivability. Important note: The best races for running Stamina Templar Build are currently Redguard and Khajiit.
We have decided to feature only one item set based on the best items for general usage. There are better setups for certain encounters and tweaks for either Boss fights or AoE clearing. If you would like alternative gear options included please let us know in the comments section below.
Pros | Cons |
Very High AoE Damage | Some abilities encourage a static playstyle |
Very Strong Single-Target DPS | Follows rather trod down Stamina Build template |
Good Stamina pool | |
Can Sustain itself in a long engagement | |
Great Utility toolkit |
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Attributes Priority
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Primary Skillset
[Dual Wield - DPS Bar]
Rending Slashes (Weapon: Dual Wield, morphed from Twin Slashes) - an instant ability that deals single target Physical Damage and applies a 9-second Bleed effect, while also reducing enemy's movement speed by 40% for the DoT duration. This increases the Single Target DPS and gives some additional Crowd Control potential. | |
Deadly Cloak (Weapon: Dual Wield, morphed from Blade Cloak) - when activated, it deals AoE damage to all Targets around you for 15 seconds, and reduces all your AoE Damage taken by 25%. This highly boosts your survivability and lets you shrug off surprisingly high amounts of Punishment. | |
Biting Jabs (Templar: Aedric Spear, morphed from Puncturing Strikes) - Strikes your Primary Target(the closest enemy) and all other Targets around it 4 times. Primary Target receives 299 Physical Damage, and other Targets receive 121 Physical Damage. This also reduces Primary Target's movement speed by 70% for 2s and increases your Weapon Critical by 2191 for 8s. Great Cleave ability with strong Primary-Target Damage, and a solid offensive buff. | |
Power of the Light (Templar: Dawn's Wrath, morphed from Backlash) - you summon a sunlight beam on your Target, inflicting Physical Damage, and reducing Target's Spell and Physical Resistances by 1320 for 6s. This ability also accumulates all Target's Damage received for 6 seconds and then Deals 20% of that Damage to them; this effect is capped at 4774 Damage. Very solid enemy debuff combined with a strong Damaging effect. You should try to maintain this 100% of the time. | |
Restoring Focus (Templar: Restoring Light, morphed from Rune Focus) - you place a defensive rune on the ground. If you stay on it, you will regenerate 240 Stamina every second and gain 5280 Physical and Spell Resistance. Physical and Spell Resistance buffs are 50% more effective while you remain inside the Rune. | |
Ultimate: Flawless Dawnbreaker (Guild: Fighters Guild, morphed from Dawnbreaker) - a potent AoE Ultimate, which deals high Physical Damage up front and Over Time to all Targets in front of you. It also passively increases your Weapon Damage. Great and flexible Ultimate choice, as it provides AoE and a Permanent Damage buff in one ability. |
Secondary Skillset
[Bow - Buff/AoE/DoT Bar]
Endless Hail (Weapon: Bow, morphed from Volley) - deals Physical Damage to every Target in the Marked Area for 10 seconds; its synergy with the Maelstrom Bow makes it one of the strongest AoE abilities in the game for a Templar. Great both for Single Target, and AoE encounter phases. | |
Poison Injection (Weapon: Bow, morphed from Poison Arrow) - very solid Damage over Time ability, especially great for Execute phases, as it deals up to 200% more damage to Enemies under 50% of total Health. As a ranged skill, this can be used in order to avoid Downtime when moving around. | |
Razor Caltrops (Alliance War: Assault, morphed from Caltrops) - great AoE Damage over Time ability which deals Physical Damage to the primary Target, and all other enemies around it. Every Target damaged is also slowed for a short amount of time. Because of its high cost, this ability requires proper resource management in order to be used to its full power. | |
Rearming Trap (Guild: Fighters Guild, morphed from Trap Beast) - one of the most flexible abilities in the game, and a staple of all Stamina builds. It serves as Buff, Crowd Control, and a DoT in one ability. When used, it places a Trap under your feet, which when triggered, applies a DoT, deals Physical Damage, immobilizes the Enemy for 6 seconds, and grants you 10% increased Critical Damage. It also rearms itself after being triggered, so it can activate multiple times during its 1-minute uptime. This ability's flexibility is unmatched by any other skill. | |
Resolving Vigor (Alliance War: Assault, morphed from Vigor) - heals you for 1428 Health and nearby friendlies for 1104 HP over 5s. Very strong group heal spell. This will let you keep your friends alive during high incoming Damage phases, and boost your survivability greatly. | |
Ultimate: Crescent Sweep (Templar: Aedric Spear, morphed from Radial Sweep) - A sweeping blow that deals High Damage to all Targets around you, and an additional Damage every 2 seconds for 6s to all enemies hit. This deals 60% more Damage to enemies in front of you. Very strong Ultimate Ability, especially good when AoE Burst Damage is needed. Thanks to the 60% boosted frontal damage effect, this also increases your Primary Target damage significantly. This becomes especially great if you get your hands on the War Machine set. This can be swapped for Ballista if a boost to Single-Target Damage is preferred. |
Notable Passive Skills
Below you will find the notable Passive Skills for this build. Please note that there are dozens of good passive skills for Stamina Builds available in the game, which provides a lot of space for tweaking customization. You should treat the below-described passive abilities as guidelines which should be followed in order to optimize your character. | |
Accuracy (Weapon: Bow) - increases your Weapon Critical rating by 1095. More Crits equals more Damage | |
Prism (Templar: Dawn's Wrath) - your Dawn's Wrath abilities grant you an additional 3 Ultimate; this effect has a 6-second internal cooldown. More Ultimate is always good, and with this passive, you will gain 3 pretty much every 6 seconds. This aligns itself very well with the Power of the Light | |
Restoring Spirit (Templar: Dawn's Wrath) - Reduces the resource (Ultimate, Magicka, and Stamina) cost of all your abilities by 4%. Great for extra Sustain | |
Burning Light (Templar: Aedric Spear) - dealing Damage with an Aedric Spear ability causes you to deal an additional 477 Magic Damage 25% of the time. This effect has a 0.5s internal Cooldown. This greatly increases your Damage potential | |
Piercing Spear (Templar: Aedric Spear) - increases your Critical Damage by 10%, and damage done by blocking targets by 10% if you have an Aedric Spear ability slotted. This boosts your Damage by a noticeable margin | |
Balanced Warrior (Templar: Aedric Spear) - Increases your Spell Resistance by 2640 and your Weapon Damage by 6%. Great, and versatile passive which providers you with both offensive and defensive buffs | |
Slaughter (Weapon: Dual Wield) - you deal 20% more damage to Targets below 25% Health. This increases your Burst Damage potential in execute phases | |
Undaunted Mettle (Guild: Undaunted) - increases your Magicka, Stamina and Maximum Health by 2% per type of Armor equipped. This has good synergy with your Leeching Strikes Stamina injection effect because it lets you avoid overcapping Stamina when the effect triggers, and straight up Stamina increase is great in and of itself | |
Wind Walker (Armor: Medium Armor) - increases your Stamina Recovery rate by 4% and reduces the Stamina cost of your abilities by 2% for every piece of Medium Armor equipped. More Stamina equals more Damage, which makes it another must-have | |
Dexterity (Armor: Medium Armor) - increases your Weapon Critical rating by 328 for every piece of Medium Armor equipped. You want to wear pretty much only Medium Armor, so this is just a must-have passive | |
Agility (Armor: Medium Armor) - increases your Weapon Damage by 15% if you wear at least 5 pieces of Medium Armor. Another great Medium Armor passive | |
Hawk Eye (Weapon: Bow) - successful Heavy and Light attacks increase the damage of your Bow skills by 5%; this effect lasts for 5 seconds and stacks up to 5 times. Pretty self-explanatory provides you with a nice Damage boost |
Gear
Recommended Items and Sets: | ||
Chest: Hunding's Rage Set | ||
Type: Medium | Trait: Divine | Glyph: Stamina |
Legs: Hunding's Rage Set | ||
Gloves: Medium | Trait: Divine | Glyph: Stamina |
Gloves: Hunding's Rage Set | ||
Type: Medium | Trait: Divine | Glyph: Stamina |
Boots: Hunding's Rage Set | ||
Type: Medium | Trait: Divine | Glyph: Stamina |
Belt: Hunding's Rage Set | ||
Type: Medium | Trait: Divine | Glyph: Stamina |
Head: Stormfist Set | ||
Type: Heavy | Trait: Divine | Glyph: Stamina |
Shoulder: Stormfist Set | ||
Type: Medium | Trait: Divine | Glyph: Stamina |
Necklace: Briarheart Set | ||
Type: Jewelry | Trait: Bloodthirsty | Glyph: Weapon Damage |
Ring 1: Briarheart Set | ||
Type: Jewelry | Trait: Bloodthirsty | Glyph: Weapon Damage |
Ring 2: Briarheart Set | ||
Type: Jewelry | Trait: Bloodthirsty | Glyph: Weapon Damage |
DW Weapon 1: Briarheart Set | ||
Type: Dagger | Trait: Nirnhoned | Glyph: Poison Damage Enchant |
DW Weapon 2: Briarheart Set | ||
Type: Dagger | Trait: Sharpened | Glyph: Absorb Stamina Enchant |
Ranged Weapon: Maelstrom's Bow | ||
Type: Bow | Trait: Infused | Glyph: Weapon Damage Enchant |
Sets used in this build: | ||
Hunding's Rage: Craftable Armor, Jewelry and Weapons Set available in all armor types (Light, Medium, and Heavy). Very good for Stamina-based DPS builds, thanks to the 299 Weapon Damage increase set bonus. This set is a part of the base game, and its Crafting Stations are located in The Rift (Trollslayer Gully), Bangkorai (Wether's Cleft), and Reaper's March (Broken Arch). This can be bought from Players, or crafted (each part requires 6 Traits to make). This set grants the following bonuses:
Stormfist Set: a Heavy, Medium or Light armor set which can be acquired in Tempest Island (located in Malbal Tor), and Glirion (the Redbeard's Chest). Set's armor class and the trait is RNG-based, so it is possible, that you will get Light or Heavy armor variant. The set grants the following bonuses:
Briarheart Set: this is a very solid set choice for any Stamina DPS build. It is a world drop from the Orsinium DLC content and drops in Wrothgar; it can also be purchased from Guild Traders. It can also be bought from Guild Traders. This set grants:
Maelstrom Set - this set is made up by a single piece and can be obtained from veteran Maelstrom Arena. All Maelstrom weapons have a special proc which depends on a weapon type, and is related to a specific ability; a Maelstrom Bow will grant you:
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Champion Points
High priority |
The Lover: Mooncalf The Steed: Ironclad The Ritual: Thaumaturge, Piercing, Mighty, Precise Strikes |
Medium priority |
The Shadow: Tumbling, Shadow Ward The Lover: Tenacity The Lady: Elemental Defender, Hardy, Thick Skinned |
Low priority |
The Steed: Spellshield The Atronach: Master-at-Arms The Tower: Warlord |
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END NOTE This is the premiere version of our Stamina Templar Pocket Build for Elder Scrolls Online. The Gear Setup presented here is mid-tier, and it should let you get a proper feel of the Class, and provide you with enough power to start your Trial runs. We plan to add customization options for certain encounters and alternative gear options in the foreseeable future. If you have any suggestions, please write them down in the comments section. |
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