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Stamina Sorcerer PvE DPS ESO build

Stamina Sorcerer PvE DPS ESO build

Imbue your Melee weapons with Magick and try out one of the most unique DPS classes

Stamina Sorcerer
PvE DPS ESO build
[Wrathstone/Update 21]

You can find all our Pocket ESO Builds right here: Best ESO builds


Sorcerer Icon ESO

Sorcerer Class

Build Overview

In the Elder Scrolls Online, Sorcerers are known to have power over the weather phenomena. They can wield lightning as their weapon, and summon devastating tornados upon their unsuspecting enemies. However, some of the Sorcerers prefer a more direct approach, swap their Staves and magickal spells for melee weapons and bows, and exchange their Magicka for Stamina. This makes them formidable close range, and distance fighters. Stamina Sorcerers excel in both Single-Target and AoE DPS and are focused around Light Attacks boosted by the Bound Armaments. Important note: The best races for running Stamina Sorcerer Build are currently Orc and Redguard.

We have decided to feature only one item set based on the best items for general usage. There are better setups for certain encounters and tweaks for either Boss fights or AoE clearing. If you would like alternative gear options included please let us know in the comments section below.

 Pros  Cons
 Very High Burst Damage  Follows the well-known Stamina Build pattern which makes gameplay repetitive
 Very Strong AoE DPS  Can Experience some Sustain problems in prolonged engagements
 Good Single Target DPS  Suffers a bit from limited bar space, because of some mandatory toggle skills
 Can Sustain itself in a long engagement  


Odealo is a player-driven marketplace for ESO Gold.

Attributes Priority

  1. Magicka - Makes your spells more effective, and lets you cast more of them, by increasing your total Magicka pool. Stamina Sorcerer is not a caster, and this is a primary Caster statistic, so you should avoid it completely.
  1. Health - Boosts your maximum health pool, and increases the effectiveness of Healing spells targeted at you. Do not allocate your points here, unless you want to make some sort of PVP/PVE hybrid build. Health is mainly for tank builds, DPS builds do not really need it. Allocating points here is a flat out DPS loss.
  1. Stamina -  Increases your mobility and avoidance in combat. It also boosts the power of all abilities and skills based on Stamina. Damage of your Bow and Daggers is also positively affected by your total Stamina. You should allocate all of your points here.


Primary Skillset
[Dual Wield -  DPS Bar]

Steel Tornado Steel Tornado (Weapon: Dual Wield, morphed from Whirlwind) - your go-to AoE skill which deals Physical Damage. It boasts great DPS potential and Range. Use this when fighting multiple Targets.
Rending Slashes Rending Slashes (Weapon: Dual Wield, morphed from Twin Slashes) - an instant ability that deals single target Physical Damage and applies a 9-second Bleed effect, while also reducing enemy's movement speed by 40% for the DoT duration. This boosts Single Target DPS and gives some more Crowd Control potential.
Crushing Weapon Crushing Weapon (Guild: Psjic Order, morphed from Imbue Weapon) - infuses your Weapon, causing it to deal additional Physical Damage with next Light Attack performed within 2 seconds. It also heals you for 25% of the damage done with the said attack. This is a very potent Damage and Heal buff, that boosts both your DPS and Survivability.
Hurricane Hurricane (Sorcerer: Storm Calling, morphed from Lightning Form) - you zap nearby enemies for 650 Physical Damage every second for 15 seconds. This effect increases in power over time, reaching 150% more damage, and the range of 9 meters. During uptime, your Physical and Spell Resistances are increased by 5280, and your movement speed is boosted by 10%. This is a very flexible, and insanely powerful spell. It provides you with strong AoE damage, extra Survivability, and a bit of additional Mobility.
Bound Armaments Bound Armaments (Sorcerer: Daedric Summoning, morphed from Bound Armor) - protects you with the power of Oblivion, increasing your block mitigation by 36% for 3s. This also increases your Maximum Stamina by 5% and Light Attack Damage by 11% when slotted. This is the centerpiece of our Stamina Sorcerer Build and is slotted in both bars, for maximum passive bonuses.
Flawless Dawnbreaker Ultimate: Flawless Dawnbreaker (Guild: Fighters Guild, morphed from Dawnbreaker) - a potent AoE Ultimate, which deals high Physical Damage up front and Over Time to all enemies in front of you. It also passively boosts your Weapon Damage. Great and flexible choice overall, because it provides AoE and a Permanent Damage buff in one ability.


Secondary Skillset
[Bow - Buff/AoE/DoT Bar]

Poison Injection Poison Injection (Weapon: Bow, morphed from Poison Arrow) - very strong Damage over Time ability, especially great for Execute phases, because it deals up to 200% more damage to Enemies under 50% of total Health. As a ranged skill, this can be used in order to avoid Downtime when relocating.
Endless Hail Endless Hail (Weapon: Bow, morphed from Volley) - deals Physical Damage to every enemy in the Targeted Area for 10 seconds; its synergy with the Maelstrom Bow makes it one of the best AoE abilities in the game for a Sorcerer. Great both for Single Target, and AoE encounters.
Razor Caltrops Razor Caltrops (Alliance War: Assault, morphed from Caltrops) - great AoE Damage over Time ability which deals Physical Damage to the primary Target, and all other Targets around it. Every Target damaged is also slowed for a short amount of time. Because of its high cost, this ability requires proper resource management in order to be used to its full potential.
Rearming Trap Rearming Trap (Guild: Fighters Guild, morphed from Trap Beast) - one of the most flexible abilities in the game, and a staple of all Stamina builds. It serves as Crowd Control, Buff, and a DoT in one ability. When used, it places a Trap under your feet, which when triggered, deals Physical Damage, applies a DoT, immobilizes the Enemy for 6 seconds, and grants you 10% increased Critical Damage. It also rearms itself after being triggered, so it can activate multiple times during its 1-minute uptime. This ability's flexibility just cannot be overlooked.
Bound Armaments Bound Armaments (Sorcerer: Daedric Summoning, morphed from Bound Armor) - protects you with the power of Oblivion, increasing your block mitigation by 36% for 3s. This also increases your Maximum Stamina by 5% and Light Attack Damage by 11% when slotted.
Ballista Ultimate: Ballista (Weapon: Bow, morphed from Rapid Fire) - very strong Single Target Ultimate ability. It summons a turret which shoots arrows at your Target for 5.2 Seconds. This effect will continue even if you switch weapons; you should take advantage of this fact, and switch your Weapons immediately after casting this in order to maximize your Damage output.


Notable Passive Skills

Below you will find the notable Passive Skills for this build. Please note that there are dozens of good passive skills for Stamina Builds available in the game, which provides a lot of space for tweaking customization. You should treat the below-described passive abilities as guidelines which should be followed in order to optimize your character.
Expert Mage Expert Mage (Sorcerer: Storm Calling) - Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. See a Damage booster, pick a Damage booster
Unholy Knowledge Unholy Knowledge (Sorcerer: Dark Magic) - reduces Stamina and Magicka cost of all abilities by 5%. This passive helps with Sustain
Power Stone Power Stone (Sorcerer: Daedric Summoning) - your Ultimate abilities cost 15% less. This allows you to use Ultimates more often, at increased efficiency
Daedric Protection Daedric Protection (Sorcerer: Daedric Summoning) - your Stamina and Health recovery are increased by 20% if you have a Daedric Summoning ability slotted. Very nice Sustain booster
Amplitude Amplitude (Sorcerer: Storm Calling) - Increases your damage against enemies by 1% for every 10% health they currently have. This provides you with a 10% Damage buff, that decreases over the course of an encounter
Energized Energized (Sorcerer: Storm Calling) - Increases your Shock and Physical Damage by 5%. Damage boosters are always welcome
Undaunted Mettle Undaunted Mettle (Guild: Undaunted) - increases your Magicka, Stamina and Maximum Health by 2% per type of Armor equipped. This has good synergy with your Leeching Strikes  Stamina injection effect because it lets you avoid overcapping Stamina when the effect triggers, and straight up Stamina increase is great in and of itself
Accuracy Accuracy (Weapon: Bow) - increases your Weapon Critical rating by 1095. More Crits equals more Damage
Hawk Eye Hawk Eye (Weapon: Bow) - successful Heavy and Light attacks increase the damage of your Bow skills by 5%; this effect lasts for 5 seconds and stacks up to 5 times. Pretty self-explanatory provides you with a nice Damage boost
Dexterity  Dexterity (Armor: Medium Armor) - increases your Weapon Critical rating by 328 for every piece of Medium Armor equipped. You want to wear pretty much only Medium Armor, so this is just a must-have passive
Agility Agility (Armor: Medium Armor) - increases your Weapon Damage by 15% if you wear at least 5 pieces of Medium Armor. Another great Medium Armor passive 
Wind Walker Wind Walker (Armor: Medium Armor) - increases your Stamina Recovery rate by 4% and reduces the Stamina cost of your abilities by 2% for every piece of Medium Armor equipped. More Stamina equals more Damage, which makes it another must-have
Slaughter Slaughter (Weapon: Dual Wield) - you deal 20% more damage to Targets below 25% Health. This increases your Burst Damage potential in execute phases 



Recommended Items and Sets:
Chest: Hunding's Rage Set
Type: Medium Trait: Divine Glyph: Stamina
Legs: Hunding's Rage Set
Gloves: Medium Trait: Divine Glyph: Stamina
Gloves: Hunding's Rage Set
Type: Medium Trait: Divine Glyph: Stamina
Boots: Hunding's Rage Set
Type: Medium Trait: Divine Glyph: Stamina
Belt: Hunding's Rage Set
Type: Medium Trait: Divine Glyph: Stamina
Head: Stormfist Set
Type: Heavy Trait: Divine Glyph: Stamina
Shoulder: Stormfist Set
Type: Medium Trait: Divine Glyph: Stamina
Necklace: Briarheart Set
Type: Jewelry Trait: Bloodthirsty Glyph: Weapon Damage
Ring 1: Briarheart Set
Type: Jewelry Trait: Bloodthirsty Glyph: Weapon Damage
Ring 2: Briarheart Set
Type: Jewelry Trait: Bloodthirsty Glyph: Weapon Damage
DW Weapon 1: Briarheart Set
Type: Dagger Trait: Nirnhoned Glyph: Poison Damage Enchant
DW Weapon 2: Briarheart Set
Type: Dagger Trait: Sharpened Glyph: Absorb Stamina Enchant
Ranged Weapon: Maelstrom's Bow
Type: Bow Trait: Infused Glyph: Weapon Damage Enchant
Sets used in this build:

Hunding's Rage: Craftable Armor, Jewelry and Weapons Set available in all armor types (Light, Medium, and Heavy). Very good for Stamina-based DPS builds, thanks to the 299 Weapon Damage increase set bonus. This set is a part of the base game, and its Crafting Stations are located in The Rift (Trollslayer Gully), Bangkorai (Wether's Cleft), and Reaper's March (Broken Arch). This can be bought from Players, or crafted (each part requires 6 Traits to make). This set grants the following bonuses:

  1. (2 items) Adds 833 Weapon Critical
  2. (3 items) Adds 1096 Maximum Stamina
  3. (4 items) Adds 833 Weapon Critical
  4. (5 items) Adds 299 Weapon Damage


Stormfist Set: a Heavy, Medium or Light armor set which can be acquired in Tempest Island (located in Malbal Tor), and Glirion (the Redbeard's Chest). Set's armor class and the trait is RNG-based, so it is possible, that you will get Light or Heavy armor variant. The set grants the following bonuses:

  1. (1 item) Adds 129 Stamina Recovery
  2. (2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes; it has an 8-second internal cooldown.

Briarheart Set: this is a very solid set choice for any Stamina DPS build. It is a world drop from the Orsinium DLC content and drops in Wrothgar; it can also be purchased from Guild Traders. It can also be bought from Guild Traders. This set grants:

  1. (2 items) Adds 833 Weapon Critical
  2. (3 items) Adds 1096 Maximum Stamina
  3. (4 items) Adds 833 Weapon Critical
  4. (5 items) Dealing Critical Damage has a 10% chance to increase your Weapon Damage by 449 for 10s. Your Critical Strikes heal you for 609 HP during the uptime; it has a 10-second internal cooldown.

Maelstrom Set - this set is made up by a single piece and can be obtained from veteran Maelstrom Arena. All Maelstrom weapons have a special proc which depends on a weapon type, and is related to a specific ability; a Maelstrom Bow will grant you:

  1. (1 item; Bow) Volley now deals 161 more Damage with each tick, and an additional 56 every time it ticks.


Champion Points

High priority
The Lover: Mooncalf
The Steed: Ironclad
The Ritual: Thaumaturge, Piercing, Mighty, Precise Strikes
Medium priority
The Shadow: Tumbling, Shadow Ward
The Lover: Tenacity
The Lady: Elemental Defender, Hardy, Thick Skinned
The Steed: Spellshield
Low priority
The Atronach: Master-at-Arms
The Tower: Warlord

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This is the premiere version of our Stamina Sorcerer Pocket Build for Elder Scrolls Online. The Gear Setup presented here is mid-tier, and it should let you get a proper feel of the Class, and provide you with enough power to start your Trial runs. We plan to add customization options for certain encounters and alternative gear options in the foreseeable future. If you have any suggestions, please write them down in the comments section.

Pictures used in this article are the intellectual property of Bethesda Softworks