Updated for Path of Exile 2 Early Access
The Best Crafty Guides by Odealo
Guide notes |
October 19, 2025 - Created for Early Access. |
Build Overview | |||
Tags: [MELEE] [PHYSICAL] [LIFE] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Armour on the character's Shield has a dormant destructive potential. There are several Attack Skills whose damage is based not on the Weapon's Damage, but the Shield's Armour instead. This build uses Shield Wall, Resonating Shield, Fortifying Cry, Shield Charge, and Even Magma Barrier to some extent. Shield Wall is the main source of DPS against bosses. This skill has the highest damage, but it has to be detonated by one of your other skills. If enemies destroy it, it won't do much. The best ability to do so is Fortifying Cry because its damage is sourced from Shield as well. We've allocated Warbringer's Warcaller's Bellow to bypass the Cooldown on it; it would bottleneck the Wall's potential heavily. A single Wall detonated this way will do between one and two million damage per hit. Resonating Shield has no restrictions and requires no preparations, so it's the most convenient skill to kill enemies that don't need all that special care. One bash is usually enough to slay normal monsters.
Warbringer has other good passives. Renly's Training, combined with Magma Barrier, caps Block Chance at 50%. Jade Heritage is another defensive pick that reduces Physical Damage taken by 10%. It should be mixed with Armour to make the character more durable. Armour can also be employed to affect Elemental Damage with item modifiers and skill tree passives. The last Ascendancy passive is Anvil's Weight to break Armour. It improves damage, but has other functions too. With Scavenged Plating, it grants more Armour for the character, and with Armour Explosion Support on Resonating Shield, it improves clear speed. All this results in a well-rounded character with a tool for every situation. Its only shortcoming is its short range. That cannot be fixed. The Life Pool is also not that good if you decide to go for Giant's Blood, so getting slayed with a single well-telegraphed blow from a high-tier pinnacle boss is to be expected.
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Most mapping consists of Shield Bashing and Shield Dashing. If the enemies are particularly tough, place a Shield Wall and break it with Fortifying Cry and repeat that "combo" until the foe dies. A single Wall should deal between one and two million damage. The passive skills are Scavenged Plating, Encase in Jade, Herald of Ash, Berserk, and Magma Barrier.
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PROS |
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CONS |
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Level it up as any other Warrior build - with Rolling Slam, Earthquake, and Boneshatter. Prime your enemies for Boneshatter linked to Impact Shockwave, and execute them with it. You can start using Shield Wall combined with a Slam Skill to detonate it if you can keep up with upgrading your shield act after act alongside the weapon, which is already troublesome enough. It's a late-game build, but you can start assembling it as this guide describes it as soon as you're able to equip a Shield with at least 900 Armour. Leave Gian't Blood for finishing touches.
Final Skill Tree:
Click on the image to open the Passive Tree preview in a new window Or import the build into PoB: |
Ascendancy points:
Preferably in this order:
[DPS] Shield Wall setup | |
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Shield Wall - It's the damaging Skill. Creates a detonatable object with a huge Area of Effect. Only two at a time can be active. Its damage scales up with Gem Level and Shield's Armour, not the Weapon. |
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Heft |
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Brutality |
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Heavy Swing |
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Rapid Attacks |
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Atalui's Bloodletting |
[DPS] Resonating Shield setup | |
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Resonating Shield - Bash that damages enemies around you. It should be enough to kill minor enemies. Its damage also scales up with Gem Level and Shield's Armour. |
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Rapid Attacks |
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Uruk's Smelting |
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Armour Explosion |
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Efficiency |
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Brutality |
[DPS] Fortifying Cry setup | |
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Fortifying Cry - A Warcry that enhances your next Shield Attack (so any Attack in this build) by releasing Shield Wave on Hit, and absorbs some of the incoming damage. |
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Heft |
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Brutality |
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Heavy Swing |
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Raging Cry |
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Physical Mastery |
[MOBILITY] Shield Charge setup | |
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Shield Charge - The movement ability that's strong enough to kill most foes you crash into. |
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Stomping Ground |
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Heft |
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Rage |
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Rapid Attacks |
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Close Combat |
[UTILITY] Herald of Ash setup | |
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Herald of Ash - Herald of Ash can be of use in certain situations with increased mob density, such as during a breach. The overkill damage of Shield Wall translated into AoE burn will undoubtedly improve your clear speed. |
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Magnified Area |
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Deadly Herald |
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Swift Affliction |
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Fire Mastery |
[UTILITY] Magma Barrier setup | |
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Magma Barrier - Grants 30% increased Block chance. It also deals some Fire Damage based on your Shield's Armour now and then, but it does so every 8 seconds on Block, thus it's not a crucial component of the build. |
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Fire Penetration |
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Elemental Armament |
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Fire Attunement |
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Fire Mastery |
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Close Combat |
[UTILITY] Scavenged Plating setup | |
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Scavenged Plating - Scavenged Plating grants you more Armour when you break opponents' Armour. With Anvil's Weight, you break Armour all the time. |
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Prolonged Duration |
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Precision |
[UTILITY] Encased in Jade setup | |
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Encase in Jade - An Ascendancy Skill. Grants permanent 10% additional Physical Damage Reduction if you don't activate it, which you really shouldn't. |
[UTILITY] Berserk | |
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Berserk - Vastly increased effect of Rage at the cost of life drain. |
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Gearing up is simple. There are no Unique gear pieces that would beat rares in any slot, not in terms of DPS at least. We won't recommend any; Defiance of Destiny is one exception, as it improves survivability quite a lot, but it's a big tradeoff. Maximum Life and Armour, with Armour applying to Resistances, are the defensive mods to seek. Block Chance is not needed since that's fixed at maximum already. Life Recovery can be a hurdle, so get some sort of Life on Kill or Life Leech; maybe Life Regeneration. With Blood Mage, you have no Mana, so you are not managing this resource. The damage comes from the Weapon and Shield both. If you want higher DPS, you may allocate Giant's Blood, and that's what we did, but that's an end-game damage-over-life keystone that won't fit all sizes. The Gem setup will need 50 extra Spirit. Dex and Int requirements are so low that you won't need to worry about them at all.
Stat priorities on items:
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Min. requirements: +130 to Maximum Life +40% total Elemental and Chaos Resistance Optional affixes: Strength Armour Accuracy Rating #% of Armour also applies to Elemental Damage |
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Min. requirements: +# to Level of all Melee Skills increased Damage against Enemies with Fully Broken Armour Gain #% of Damage as Extra Physical Damage Optional affixes: Accuracy Rating Strength Reduced Attribute Requirements Life on Kill or on Hit |
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Min. requirements: 1200 Armour +130 to Maximum Life Optional affixes: Elemental and Chaos Resistance Strength Armour additional Physical Damage Reduction #% of Armour also applies to Elemental Damage |
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Min. requirements: +130 to Maximum Life increased Attack Speed +2 to Level of all Melee Skills Optional affixes: Strength Armour Accuracy Rating Elemental and Chaos Resistance Adds Physical Damage to Attacks #% of Armour also applies to Elemental Damage |
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Min. requirements: +100 to Maximum Life +40% total Elemental and Chaos Resistance 30% increased Movement Speed Optional affixes: Strength Armour #% of Armour also applies to Elemental Damage |
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+(10–15) to Dexterity (6–10)% increased maximum Life +(10–20) to Strength (25–40)% increased Mana Regeneration Rate Recover (10–20)% of Missing Life before being Hit by an Enemy |
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Min. requirements: Spirit +100 to Maximum Life +3 to Level of all Melee Skills Optional affixes: increased maximum Life Elemental and Chaos Resistance Accuracy Rating Attributes increased Armour Anointment: Breakage Spray and Pray Unhindered |
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Min. requirements: +80% total Elemental and Chaos Resistance +100 to Maximum Life Optional affixes: Adds # Physical Damage to Attacks Gain # Life per Enemy Killed Attributes Life Leech Accuracy Rating Life Regeneration per second |
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Min. requirements: +80% total Elemental Resistance +140 to Maximum Life Strength Optional affixes: Charm slots Armour Life Regeneration per second |
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Min. requirements: +150 to Maximum Life +40% total Elemental and Chaos Resistance Optional affixes: Armour #% of Armour also applies to Elemental Damage Strength Spirit |
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Optional affixes: increased Defences from equipped Shield increased Global Physical Damage increased Damage against Enemies with Fully Broken Armour increased Armour Gain # Rage when hit by an Enemy Gain 1 Rage on Melee Hit |
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