Robust Spirit Soulfist Raiding Build Lost Ark
Presumably the best Raiding setup for the Soulfist class with devastating burst DPS potential Robust Spirit Soulfist
PvE Raiding Build
for Lost Ark
Last Update: 29th March 2022
Introduction
Soulfist is a Martial Artist Class that combines powerful melee skills with a solid selection of ranged abilities and a devastating burst damage potential. As a result, She is a very versatile fighter that can dish out multiple fast-paced melee attacks, then disengage to continue the fight with a barrage of ranged abilities, and finish off with apocalyptic levels of burst damage. Because of these features, She is quite hard to learn and has one of the highest skill ceilings in the game.
Robust Spirit Soulfist is a Specialization-centered build that focuses on maximizing the Class's burst damage potential. Thanks to the
Robust Spirit Engraving, the featured Build can skip directly to Level 3
Hype Identity Skill and it receives additional Energy Recovery and Damage bonuses from triggering it. As a result, Robust Spirit Soulfist enters a destructive burst damage phase when her
Hype comes online. This burst window can be utilized to unleash
World Decimation, which is the highest single target damage skill in the game, even without the bonuses provided by
Hype. Hitting
World Decimation is crucial for the combat success of Robust Spirit Soulfist, as it amounts to a large portion of the build's overall DPS.
You can also check our other Lost Ark Builds
Pros |
Cons |
Good Mobility and short Skill Animations |
Long Down Time between Burst windows |
Very High Burst Damage |
Heavily Relies on the Specialization stat |
Devastating Awakening Skill |
Missing with the Awakening Skill is a major DPS pitfall |
Versatile and fun to play |
Rather Expensive to gear up (Gold-wise) |
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Stat Priority
There's only one way you can build a Robust Spirit Soulfist (if you want to make her as powerful as possible, that is) and it's the full Specialization approach. By stacking Spec, you improve your Hype Mode by boosting its buffing potential. Moreover, you directly increase the damage done by your World Decimation. In other words, if you want to see the really big damage numbers go even bigger, stack Specialization: Every single one of your accessories should have the Specialization stat on it and you should also have some Crit on the necklace. |
Skills
![]() HEAVENLY SQUASH |
Soulfist drops a massive palm at the target location, dealing high amounts of damage. This Skill deals 30% increased Damage to enemies who are in the air or down on the ground. This is one of your most powerful regular offensive skills that works especially well when comboed with skills that knock enemies down or throw them up in the air (this matters mainly against trash mobs, however).
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Level 12
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![]() SHADOWBREAKER |
Soulfist quickly strikes the ground where she stands with her palm 2 times, dealing moderate amounts of damage. Then she strikes again with the other palm to inflict another (stronger) hit. The first strike instantly slams airborne enemies onto the ground, dealing 50% increased Damage to them. This is a very dynamic skill (it deals its damage very quickly) that deals considerable Stagger Damage. Moreover, it offers solid Weak Point damage as well.
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Level 12
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![]() MERCILESS PUMMEL |
Soulfist moves 2 meters forward and delivers a powerful punch that deals moderate amounts of damage, followed by a right kick and another straight punch, for two additional powerful damaging hits. She can change the attack direction in between the blows. This multi-hit skill is one of the strongest offensive moves in your arsenal, make sure all of its hits land on their targets. It also deals some Stagger Damage, which can be helpful.
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Level 12
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![]() LIGHTNING PALM |
Soulfist pushes her palms, dealing high amounts of damage to enemies. Airborn enemies are also knocked back when hit. You can do it two ways with this skill. We recommend the extra damage path (taking
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Level 11
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![]() FORCE ORB |
Soulfist quickly shoots a powerful energy ball from her palm. This ball slowly disperses, damaging all enemies in range and knocking them down. This is a rather powerful skill with a very low (for this build) Cooldown. |
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Level 11
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![]() ENERGY RELEASE |
Soulfist rotates her arms, then she stomps the ground in a controlled manner, sending forth a shockwave. All party members within 24 meters radius receive 12% less damage for 6 seconds. This is your party-wide utility/buffing skill that makes all your teammates more durable and stronger for its duration. Moreover, it also highly increases your own Attack Power, so you will want to use it as a pre-buff before unleashing Note: The self-buff you receive from this skill does not stack with your other self-buffs. |
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Level 10
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![]() PULVERIZING PALM |
Soulfist quickly dashes 4 meters forward, dealing moderate amounts of damage. Then she strikes her enemies with energy-charged palms to inflict 2 additional damaging hits and deliver a final powerful blow. The final blow deals +100% Damage to airborne enemies. This is a very universal skill that can be used for mobility as well as for boosting your attack power. Ideally, you'd want to use it to close the gap between you and your target and then follow it up with your strongest offensive skills. Note: The self-buff you receive from this skill does not stack with your other self-buffs. |
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Level 8
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![]() FLASH STEP |
Soulfist rapidly dashes towards the target location, dealing moderate amounts of damage to enemies at the destination. Airborne enemies are launched back into the air when hit. This Skill can be used again for additional 2 dashes. Each additional dash performed increases the skill's Cooldown and Energy consumption. This is your main mobility skill that also gives you a stacking Attack Power self-buff.
Note: The self-buff you receive from this skill does not stack with your other self-buffs. |
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Level 7
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| AWAKENING | |
![]() WORLD DECIMATION |
Soulfist performs an attack at the target location. She raises her hands above her head and concentrates energy for 3 seconds. Then, she drops the accumulated energy on the selected area, dealing apocalyptic amounts of damage to all enemies in range. This is the most powerful offensive skill in the entire game and the whole reason you want to play the Robust Spirit Soulfist. Aim it carefully as missing with it bares catastrophic consequences (DPS-wise).
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Priority List/ Skill Usage
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Soulfist's rotation revolves around maximizing Damage output by activating her self damage buffs at the right times (these don't stack, so proper timing is crucial).
Soulfist's Burst Damage rotation consists of three Skills:
Her Standard Skill Rotation looks as follows:
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Recommended Engravings
This is the build-defining Engraving. It lets you skip two first stages of Hype and jump directly to Hype Level 3. Moreover, it greatly increases your Damage when you're in Hype mode. Ideally, you'll want to have this one at Level 3. |
This amazing Engraving makes your Critical Strikes much more consistent. Moreover, it kind of makes up for the lack of Crit stat from accessories (we stack Specialization) and it's well worth the drawback. With it, your |
This Engraving is extremely powerful, but it will punish you if you make a mistake. If you can live with the downside, it will serve you as an unconditional damage increase. Pick it up if you feel like you can avoid most (or all) avoidable damage during boss encounters. If you're still learning mechanics, you'll be better off skipping it. It's only worth using at Level 3, so never use it at level 2 and especially 1 (unless you want to take 5% more damage for every 1% increase in your own DPS). Also, your |
This Engraving can boost your offensive power rather significantly, but the tradeoff is painful. Only pick it if you know encounter mechanics very well; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
Let's face it. If you've picked Robust Spirit Soulfist because of her insane Awakening Skill Damage, you'd pick this one even if it wasn't recommended. With this Engraving, you'll be able to cast |
The more Critical Chance you have, the more beneficial this is. If you want to see the insane damage numbers of |
This engraving has the potential to be very effective for this build, but it becomes viable only at later stages of the game (Tier 2 and especially Tier 3). If you're at Tier 1, you'll have problems with maintaining it. |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Robust Spirit Soulfist Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons


Hard Hitter - Increases the skill's Energy cost by 20% and its outgoing damage by 60% (at Rank 5). This makes
Burning Hands - Switches the skill's Damage type to Fire. From now on, enemies hit with
Exquisite Attack - This powerful tripod makes
Judgement - Has a 30% chance to remove "Conviction" from you and increase your Combat Resource recovery and reduce Skill Cooldown for 6 seconds. 
Predator - This is an Execute-type Tripod that increases the skill's Damage dealt to enemies below 50% HP by 45% (at Rank 5).
Weak Point Detection - Increases Damage dealt to Push-Immune enemies by up to +70% (at Level 5). This Engraving will make
6th Sense - Increases the skill's Attack Speed by 20.0%. Before you strike the ground, energy concentrates onto one point, pulling foes toward it. The last attack's Damage is increased by 160% (at Rank 5).
Overwhelm - A rune that makes the Skill deal +30% Stagger Damage. This will help you help your team with stagger checks. 
Coldhearted - After the last attack, attack 2 more times with palms, inflicting 80% (at Rank 5) basic skill Damage. This is a considerable Damage increase for the skill.
Double Up - Creates afterimages of you that attack your foes. Damage +144% (at Rank 5). Cooldown +5 seconds. The damage increase from this is definitely worth those additional 5 seconds.
Galewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it less awkward to use. 
Prepared Attack). Alternatively, you can take
Weak Point Enhancement to get Weak Point Level 1. It is also your Counter Attack Skill.
Burning Hands - Switches the skill's Damage type to Fire. From now on, enemies hit with
Merciless Hands - Increases the skill's Outgoing Damage by up to +205% (at Rank 5) at the cost of increased charge-up time. 
Quick Preparation - Reduces the skill's Cooldown by up to -6 seconds (at Rank 5). This amounts to -1/3 of the skills base Cooldown, which is a lot.
Powerful Wave - Strengthens the wave, increasing the skill's damage by up to +60% (at Rank 5).
Scattering Wave - Increases the wave speed by +50% and makes it Paralyze all affected enemies. Enemies are no longer knocked away. You can now use the skill again to shoot a powerful gust along the ground, dealing up to 145% (at Rank 5) basic skill Damage to enemies in a straight line.
Conviction - This rune gives you a 30% chance to imbue yourself with a "Convitvion" effect for 3 seconds. when in a "conviction" state. you can activate "Judgement" for an additional effect. 
Fighting Spirit - With this,
Energy Release Enhancement - This greatly improves the damage reduction buff your party receives from
Ready Attack - Increases your Attack Power by up to +55.6% for 6 seconds when you use 
Excellent Mobility - Increases the skill's dash distance by up to +4 meters (at Rank 5).
Ready Attack - On palm strike hit, your Attack Power is increased by up to +38.8% (at Rank 5) for 4 seconds.
Bleed - This Rune makes Pulverizing Palm inflict all enemies hit with a Bleeding effect for 6 seconds. Thanks to Pulverizing Palm's low cooldown, Bleed provides a nice boost to DPS, especially against trash mobs. 
Quick Recharge - Gives a chance to reduce all Cooldowns on skill use.
Precise Dagger - Increases critical hit rate by (Level 1: 4%, Level 2: 10%, Level 3: 20%), but reduces critical damage by 12%.
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Cursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).
Awakening - Reduces the Cooldown of your Awakening Skill by (level 1: 10%, Level 2: 25%, Level 3: 50%) and increases the maximum number of uses by (Level 1: +1, Level 2: +3, Level 3: +3).
Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage.
Adrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied. 