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Raise Zombie Summoner Lich POE2 Build

Raise Zombie Summoner Lich POE2 Build

Command an undead army in PoE 2 with the Raise Zombie Lich Summoner. Powerful minions, easy mapping, and strong bossing

Raise Zombies
Lich Build

Updated for Path of Exile 2 Early Access Patch 0.5

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Guide notes
May 31, 2026
- Created for Patch 0.5 of Early Access.
Build Overview
Tags: [MINION] [PHYSICAL] [ENERGY SHIELD]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Zombies are temporary Minions that Reserve no Spirit, but instead require a Corpse to spawn. This ephemerality and dependence on Corpses make them less popular than other, more reliable Minions, but they are equally, if not more, powerful. You can spawn Empowered Zombies that take less damage, deal much more of it, and are faster. To do so, spend one Power Charge per three Zombies, with a limit of 12 Zombies (after allocating Expendable Army). The plan is to have a reliable source of Power Charges and have these Empowered Zombies ready for every boss fight. Corpses are guaranteed to always be near you with the Sacrifice Skill and some type of Skeletal Minion. It unlocks the ability to Consume your Minion-Corpses with Devour or Profane Ritual once you unlock it. You can even add other sources of Power Charges into the build, such as Breath of the Mountains, but it will not be needed. Since Zombies are bad at clearing maps, and we have spare Spirit to summon Spectres, we will add them to the army. We've settled on Vaal Guards, which throw Grenades. It is just the exact thing the build is missing.

Lich is one of the best options for this build due to the defensive and utility passives they have. Soulless Form and Eternal Life reshape your Life-Mana-ES structure to be more suited for a build with high ES and only some Maximum Life. Your Mana Regeneration is tied to Maximum Life, so you cannot ignore it. Necromantic Conduit grants Unholy Might for the Minions, which improves their damage by adding an extra 30% Chaos Damage. The type of damage here is all over the place, but it's primarily Physical and Chaos. There is no point in specializing in one damage type only, as it is an unreachable goal. The last passive can be spent on the powerful Jewel Socket. You can try other ascendancies, but this build is quite unique as it is not reliant on Spirit as much as other Minion builds, so Infernalist or Shaman are not exactly the best picks. You are welcome to experiment with more utility or defence-oriented classes that start in the upper part of the Skill Tree, like Oracle of Chonk.

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1. Gameplay

Your Spectres will deal with the fragile enemies due to their range and swiftness, but the bulk of the damage is stored in Zombies. Summon them only if you have Power Charges, and to generate them, use Profane Ritual. When mapping, there are many corpses scattered about, so there is nothing to worry about. Enclosed bosses require a Sacrifice Skill and Skeletal Minions (preferably three to five). After 2 seconds, you get a Charge for every Minion-Corpse. To improve damage further, place Pain Offering (which also generates a Power Charge every 4 seconds). That's it for the active buttons. The build also uses a Blasphemous Curse that you can adjust to your liking and Convalescence.

 


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2. Build's PROS & CONS

PROS
  • excellent league starter with one of the highest single-target damage past Act One
  • lots of Energy Shield mixed with Life for durability
  • Minion playstyle
CONS
  • the damage grows stale in the endgame

 

3. Leveling tips

Start with a Talisman and Wyvern's Devour to generate power Charges to empower your Zombies. For most of Act One, you will be forced to use some other Minion skill as this combo is inaccessible this early. You can then gradually adjust to the playstyle while supplementing damage with Raging Spirits or Skeletal Minions. Maximum Life is the most important defensive layer during the campaign. As you begin mapping, switch to Energy Shield.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window

Or import the build into PoB:
Path of Building 2 code

Ascendancy points:

Preferably in this order:

  1. Necromantic Conduit
  2. Soulless Form
  3. Eternal Life
  4. Crystalline Phylactery

5. Final Gems links

[DPS] Raise Zombie setup
Raise Zombie Raise Zombie - You could raise a Corpse to summon a Zombie, but it's much better to spend a Power Charge to summon three more powerful Zombies. These are powerful Melee Physical Minions. It can be improved with a very expensive Uul-Netol's Embrace.
Heft Heft
Heavy Swing Heavy Swing
Feeding Frenzy Feeding Frenzy
Armour Break Armour Break
Uruk's Smelting Uruk's Smelting
[UTILITY] Pain Offering setup
Pain Offering Pain Offering - Sacrifice a Minion to improve your other Minions with increased Cast Speed, Attack Speed, and Damage. In this setup, it will grant a Power Charge every 4 seconds, so try to keep it alive.
Guatelitzi's Ablation Guatelitzi's Ablation
Brutus' Brain Brutus' Brain
Sacrificial Offering Sacrificial Offering
Danse Macabre Danse Macabre
Prolonged Duration Prolonged Duration
[UTILITY] Skeletal Cleric setup
Skeletal Cleric Skeletal Cleric - Cleric heals Minions and revives other Skeletons. One or two should be enough.
Last Gasp Last Gasp
Deathmarch Deathmarch
Meat Shield Meat Shield
Rapid Casting Rapid Casting
[DPS] Spectre setup
Spectre Spectre: Vaal Guard - These Minions shoot Oil Grenades. It is a main source of ranged damage that improves mapping drastically. You can find them in Act 3, Vaal Ruins
Feeding Frenzy Feeding Frenzy
Muster Muster
Multishot Multishot
Magnified Area Magnified Area
Minion Mastery Minion Mastery
[UTILITY] Curse setup
Blasphemy Blasphemy - Turns Curse into Aura so they affect nearby enemies continuously, but it reserves Spirit.
Enfeeble Enfeeble - Enfeeble is the Curse of our choice. It reduces damage dealt by enemies. It can be replaced with Despair once you allocate Necromantic Conduit and have Uul-Netol's Embrace.
Ritualistic Curse Ritualistic Curse
Magnified Area Magnified Area
Heightened Curse Heightened Curse
[UTILITY] Profane Ritual setup
Profane Ritual Profane Ritual - It generates Power Charges to spend on Zombies, but requires a Corpse. You can also use Devour or Wing Blast to gain these Charges.
Charge Profusion Charge Profusion
Unleash Unleash
Rapid Casting Rapid Casting
[UTILITY] Skeletal Warrior setup
Skeletal Warrior Skeletal Warrior - You can use Skeletal Warriors that come with your Sceptre to boost your other Minions. Their damage is rather insignificant, but can still break armour or be sacrificed for Offering.
Minion Instability Minion Instability
Infernal Legion Infernal Legion
Amanamu's Tithe Amanamu's Tithe
Sacrificial Lamb Sacrificial Lamb
[UTILITY] Sacrifice setup
Sacrifice Sacrifice - Your Minions revive slower, but now they can be treated as Corpses for the purpose of generating power Charges. You cannot sacrifice Zombies, only Skeletons.
Minion Mastery Minion Mastery
[UTILITY] Convalescence setup
Convalescence Convalescence - Use to instantly start Recharging Energy Shield, and prevent it from stopping doing so by taking damage for some time.
Cooldown Recovery Cooldown Recovery
Upwelling Upwelling
Second Wind Second Wind
Prolonged Duration Prolonged Duration


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6. Gear Setup

The build requires Spirit on a Sceptre, Body Armour, and Amulet, but the damage is not as reliant on it as in other Minion builds. Your Minions will benefit mostly from additional and increased Physical Damage, Attack Speed, and Critical Hit modifiers. They can deal very high Chaos Damage if you have Uul-Netol's Embrace and two Evergrasping Rings (that would justify switching to Despair Curse and implementing Withered skills), but your primary concern is their Physical Damage, which is the source of Chaos Damage in any case. Increase the Skill Level of Minion Skills. On your other items, seek Maximum Energy Shield, all Resistance types, and Maximum Life. Mana Regeneration does nothing, but you can get Mana on Kill or from Flasks. Some Attributes must be sourced from Rare Items. No Uniques are required, but we have some great candidates that will fit it even in the late game.

Stat priorities on items:

  1. Maximum Energy Shield
  2. Maxmum Life
  3. Resistances
  4. Spirit
  5. Level of Minion Skills
  6. Maximum Mana
  7. Attack/Physical Damage for Minions
  8. Minion Attack Speed
Helmet(Helmet) Rare Helmet - The Helmet needs +2 to the level of all Minion Skills, Maximum Life, maximum ES, and Resistances. Socket Idol of Ralakesh in it.
Min. requirements:
300 Energy Shield
+2 to Level of all Minion Skills
Optional affixes:
Resistance
increased Energy Shield Recharge Rate
Maximum Life
Sceptre(Weapon) Rare Sceptre - Get a Sceptre with two Prefixes for Increased Spirit and a Suffix for Levels for Minion Skills. Other mods shall increase Minions' Attack Speed, Damage, add Physical Damage, and maybe have some Crit mods. Primate Idols are the best socketables. Get a base with Skeletal Warriors.
Min. requirements:
+3 to Level of all Minion Skills
50% increased Spirit
Allies in your Presence deal increased Damage
Optional affixes:
Allies in your Presence have increased Attack Speed
Allies in your Presence deal Added Physical Damage
Minions have increased Maximum Life
Focus(Off-hand) Rare Focus - Focus can get you a lot of Energy Shield, which we deem better than Block Chance. Add Resistances or ES Recharge Rate.
Min. requirements:
400 Energy Shield
70% total Resistance
Optional affixes:
increased Energy Shield Recharge Rate
Maximum Mana
Gloves(Gloves) Rare Gloves - Maximum ES with Resistances are the most important. You can add Mana on Kill or ES Recharge Rate.
Min. requirements:
200 Energy Shield
+70% total Resistance
Optional affixes:
increased Energy Shield Recharge Rate
Gain # Mana per enemy killed
Maximum Life
Boots(Boots) Rare Boots - Boots must have a Prefix with increased Movement Speed, which leaves less room for proper ES mods, so just focus on Maximum Life there, and add some Resistances.
Min. requirements:
+80 to Maximum Life
+40% total Resistance
30% increased Movement Speed
Optional affixes:
Maximum Energy Shield
Resistances
Amulet(Amulet) Rare Amulet - Amulet needs Level of all Minion Skills and Spirit. Having two of these mods in high quantities will be costly, so leave the burden of Resistances and Attributes for other items.
Min. requirements:
+50 Spirit
+3 to Level of all Minion Skills
Optional affixes:
increased Maximum Energy Shield
Maximum Life
Attributes
Resistance

Anointment:
Warlord Leader
Ring(Ring) Rare Ring - On Rare Rings, you will need to get lots of Resistances and Maximum Life. There is barely anything else to look for.
Min. requirements:
+90% total Elemental Resistance
Maximum Life
Optional affixes:
Gain # Mana per enemy killed
Ventor's Gamble(Ring) Ventor's Gamble - Ventor's Gamble can roll Spirit, Maximum Life, and Resistance, which makes them much better than Rare Rings, but only if you manage to get a good one.
(6-15)% increased Rarity of Items found
+(0-80) to maximum Life
+(0-20) to Spirit
(-25-25)% increased Rarity of Items found
+(-40-40)% to Fire Resistance
+(-40-40)% to Cold Resistance
+(-40-40)% to Lightning Resistance
Evergrasping Ring(Ring) Evergrasping Ring - Evergrasping Rings are some of the best options damage-wise as they add even more Chaos Damage if rolled well. You have to have high Chaos Resistance or stand away from enemies to negate the downside.
(7-10)% increased Cast Speed
+(60-100) to maximum Mana
Allies in your Presence Gain (15-25)% of Damage as Extra Chaos Damage
Enemies in your Presence Gain (6-12)% of Damage as Extra Chaos Damage
Belt(Belt) Rare Belt - On a Belt, look for Maximum Life, Strength, and Resistances. Armour or Charm mods are almost irrelevant in comparison.
Min. requirements:
+70% total Elemental Resistance
Strength
+80 to Maximum Life
Optional affixes:
Armour
Shavronne's Satchel(Belt) Shavronne's Satchel - Your Life level cannot move up or down if you have any Energy Shield, but this Belt allows your Life Flask to apply to Energy Shield, which can save your life if Convalescence is on Cooldown.
Has (1-3) Charm Slots
Flasks gain 0.17 charges per Second
(30-20)% reduced Flask Life Recovery rate
+(20-30) to Intelligence
(20-30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Silks of Veneration(Body Armour) Silks of Veneration - This Body Armour is surprisingly good, although not as good as a good Rare Armour, which will offer more Spirit, more Maximum ES, and maybe even Resistances.
(40-50)% increased Mana Regeneration Rate
(150-200)% increased Energy Shield
+(30-50) to Spirit
+(20-30) to Intelligence
(30-50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Body Armour(Body Armour) Rare Body Armour - On a Body Armour, look for Maximum Energy Shield, Spirit, Maximum Life, and either Resistance or some modifier to regain ES faster.
Min. requirements:
700 Energy Shield
+50 Spirit
Maximum Life
Optional affixes:
Resistance
increased Energy Shield Recharge Rate
faster start of Energy Shield Resistance
Prism of Belief (Jewel) Prism of Belief - This Jewel can increase the Skill Gem Level of your Raise Zombies by up to three, which is powerful.
+(1-3) to Level of all <Random skill> Skills
Jewels(Jewel) Rare Jewels - Sapphires can roll mods for increased Maximum ES, which is the most important defensive mod, plus Minion enhancements from the list.
Optional affixes:
Minions deal increased Damage
Minions have increased Attack and Cast Speed
increased Maximum Energy Shield
increased Presence Area of Effect


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