Updated for Path of Exile 2 Early Access
The Best Crafty Guides by Odealo
Guide notes |
October 07 2025 - Created for Early Access Patch 0.3.0 |
Build Overview | |||
Tags: [ATTACK] [BLEED] [LIFE] [CROSSBOW] | |||
Budget: Defenses: |
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Boss DPS: AoE: |
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The Plasma Blast is a Crossbow Skill that fires a piercing laser in a long line. It deals an insane amount of base Damage, but comes with a problem of very long Attack Time. It is an ideal Skill for the Bleed Archetype, which focuses on single, yet powerful Hits to inflict a long-lasting DoT. The Bleed Damage is directly correlated to your Hit Damage. By default, an Aggravated Bleed inflicts 150% of the initial Physical Damage before Mitigation over 5 seconds, and you can greatly improve that amount with the Magnitude Effect found on the Passives and Gear. The Bleed bypasses Energy Shield, Armour, or Resistances of your target, but still can benefit from Shock.
All Damage dealt by Bleed is called Blood Loss, which is important for other Skills. One of them is the Blood Hunt, a Melee Spear Attack. It is an excellent finisher Skill that consumes all Blood Loss accumulated on the target, and causes an explosion that deals 25% of it as unscalable Damage, allowing you to swiftly execute dangerous Bosses.
The Blood Loss can also be used with the Bloodhound's Mark to Stun Enemies. However, we recommend using the Voltaic Mark instead to massively improve your Shock. Paired with the inherent Plasma Blast bonus to Shock effectiveness, you can nearly double the Damage taken by Bosses.
The Plasma Blast is great against single opponents, but using it against hordes of Enemies is nearly impossible. To supplement it, we recommend another Lightning-themed Crossbow Skill, the Galvanic Shards. The reason is simple, it offers the best AoE coverage and deals a decent amount of Damage. You can also use Spear Skills such as Lightning Spear, since you will be using a Spear in your Second Weapon Set for the Blood Hunt anyway. You will also want to use the Herald of Blood, which causes enemies to explode on death.
The Blood Mage Ascendency solves two very important nuances: it automatically Aggravates Bleed on Cursed Enemies, and allows you to inflict Bleed with Elemental Damage. Other features of this Ascendency allow you to get much more Life, delay 25% of the incoming Damage, and force Enemies to Reserve 15% of their maximum Life with a Curse.
You can also check our other Path of Exile 2 builds right over here Odealo's Crafty Guides - Full List
Use Galvanic Shards to slay hordes of Enemies. Against Bosses, switch to Plasma Blast and use Emergency Reload to Empower your next Bolt. Ideally, you should charge up your Bolt before the Boss can attack you, and release it as soon as the Blasphemy Curse takes effect. The Voltaic Mark will improve the effect of existing Shock as well, so it can be used last. Finish with Blood Hunt once the Bleeding ends, or less than 25% of the Boss' Life remains.
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PROS |
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CONS |
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The Plasma Blast requires a high level to unlock, while Bleed and Critical Strikes need a lot of Passive Points to be worth it. You should start with a typical Hit-based approach. Remember to upgrade your Weapons, Rings, and Gloves very often so they always provide the highest amount of Added Damage possible for your level. You can also level up using the Essence Drain and Contagion Setup, and respec the entire Passive Tree once you reach Maps.
Final Skill Tree:
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Click on the image to open the Passive Tree preview in a new window, or use the Path of Building (PoB) tool. |
Ascendancy points:
Preferably in this order:
[DPS] Plasma Blast setup Weapon Set 2 |
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Plasma Blast - charge up to Crossbow to fire a devastating, piercing beam that deals an immense amount of Damage. |
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Pinpoint Critical |
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Bleed III |
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Deep Cuts II |
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Ambrosia |
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Concoct II |
[DPS] Galvanic Shards setup | |
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Galvanic Shards - fires multiple Bolts in a cone that create Chaining Beams upon hitting a Shocked Enemy. It is your main Skill against multiple Enemies. |
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Rapid Attacks II |
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Pinpoint Critical |
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Bleed III |
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Deep Cuts II |
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Fork |
[UTILITY] Blood Hunt setup Weapon Set 1 |
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Blood Hunt - consumes accumulated Blood Loss to deal 25% of it as additional, unscalable Damage once again. Use it to execute Bosses. |
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Rapid Attacks III |
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Rage III |
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Rigwald's Ferocity |
[UTILITY] Herald of Blood setup | |
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Herald of Blood - Bleeding Enemies explode on death, dealing Damage based on the Blood Loss. |
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Poison III |
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Bursting Plague |
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Bleed III |
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Overreach |
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Life Leech III |
[UTILITY] Voltaic Mark setup Weapon Set 1 |
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Voltaic Mark - improves the Shock on Marked Enemies and causes an explosion when the Marked Enemy dies. You can also use Bloodhound's Mark to Stun them instead. |
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Prolonged Duration II |
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Pinpoint Critical |
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Bleed III |
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Deep Cuts II |
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Overreach |
[UTILITY] Temporal Chains setup | |
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Temporal Chains - your Bleeds are automatically Aggravated against Cursed Enemies. Use this Curse to greatly slow down affected Enemies. |
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Blasphemy - inflict Socketed Curse to all Enemies around you. The Curse will be weaker, but always active. |
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Ritualistic Curse |
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Slow Potency |
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Magnified Area II |
[UTILITY] Emergency Reload setup | |
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Emergency Reload - reloads your ammunition and Empowers your next shot to deal significantly More Damage. |
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Prolonged Duration II |
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Cooldown Recovery II |
[UTILITY] Life Remnants setup | |
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Life Remnants - restores and Overflows your Life when you pick up the Remnants. This Skill is granted by your Ascendency. |
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Remnant Potency I |
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Harmonic Remnants II |
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Precision I |
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There are no mandatory Unique Items. The Maligaro's Virtuosity Gloves allows you to focus on Critical Strike Chance and pick penalties to Critical Damage Bonuses without a real downside. The rest of the gear is very typical for an Attack Build, you will need high amounts of Added Damage, Skill Gems, and Critical Strike Chance. For defense, you will mix maximum Life and Energy Shield, although adding Evasion Rating can be easily done too. You will need plenty of Attributes on your Gear, especially Intelligence for Gem and Armour Requirements.
Stat priorities on items:
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Min. requirements: +10% Critical Hit Chance +400 DPS Optional affixes: Gain #% of Damage as Extra Damage of Lightning/Cold/Fire +# to Level of all Projectile/Attack Skills % increased Elemental Damage with Attacks |
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Optional affixes: +#% increased Attack Speed +# to Dexterity |
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Min. requirements: +80 to maximum Life +3 to Level of all Projectile Skills Optional affixes: % increased maximum Energy Shield % total Elemental and Chaos Resistance % increased Critical Hit Chance % increased Rarity of Items found +# to Attributes |
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Min. requirements: Adds 30 Elemental Damage to Attacks Optional affixes: % total Elemental and Chaos Resistance +# to maximum Life % increased Rarity of Items found +# to Attributes |
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Min. requirements: +100 to maximum Life +80% total Elemental Resistance Optional affixes: +# Charm slots +# to Strength |
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Has (1–3) Charm Slot 20% of Flask Recovery applied Instantly (-20–20)% reduced Charm Charges gained (-10–10)% reduced Charm Charges used (20–30)% increased bonuses gained from left Equipped Ring (20–30)% increased bonuses gained from right Equipped Ring |
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Min. requirements: +200 to Energy Shield +100 to maximum Life +30% increased Critical Hit Chance +40% total Elemental and Chaos Resistance Optional affixes: % increased Rarity of Items found % increased Energy Shield Recharge Rate +# to Attributes |
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Min. requirements: +400 to Energy Shield +150 to maximum Life +40% total Elemental and Chaos Resistance Optional affixes: % increased Energy Shield Recharge Rate % faster start of Energy Shield Recharge +# to Attributes |
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(60–80)% increased Evasion Rating (20–30)% increased Critical Hit Chance 5% increased Attack Speed +(10–20) to Dexterity Your Critical Damage Bonus is 250% |
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Min. requirements: +100 to Energy Shield +100 to maximum Life +30% increased Movement Speed +40% total Elemental and Chaos Resistance Optional affixes: % increased Rarity of Items found % increased Energy Shield Recharge Rate +# to Attributes % reduced Freeze Duration on you |
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Min. requirements: 10% increased Magnitude of Ailments you inflict 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits Optional affixes: % increased Critical Hit Chance Damaging Ailments deal damage #% faster Recover #% of maximum Life on Kill Recover #% of maximum Mana on Kill % increased chance to Shock |
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