Pistoleer Deadeye Raiding Build for Lost Ark
Beginner-friendly build that utilizes Pistols to deal high sustained damage Pistoleer Deadeye
PvE Raiding Build
for Lost Ark
Last Update: 08th April 2022
Introduction
Deadeye, just like Gunslinger - his female counterpart, is a versatile and very mobile ranged DPS Class that utilizes a total of three ranged weapons: a pistol, a shotgun, and a rifle. Unlike Gunslinger, however, Deadeye prefers his Shotgun offer the Rifle. There are two main Deadeye PvE Raiding Builds, both based on one of His Class Engravings:
Pistoleer and
Enhanced Weapon. The featured build is based on the former.
Pistoleer Deadeye offers a much simpler, pistol-based, gameplay compared to the stance-dancing Enhanced Weapon build. He makes use of the low-cooldown Pistol skills to deal consistent damage from a distance without the need to attack his targets from the back. Because of this, the featured build is easy-to-learn and easy to do well with, however, its damage ceiling is relatively low in the two initial Tiers and he doesn't deal much Stagger Damage. Only at Tier 3, there's enough Specialization to go around in gear to make Pistoleer Deadeye truly competitive.
You can also check our other Lost Ark Builds
Pros |
Cons |
Good Ststained DPS, especially at Tier 3 |
Mediocre DPS at Tiers 1 and 2 |
Easy-to-play: only uses Pistols |
Low Stagger Damage |
Few positional requirements on skills |
Rather Squishy |
Good Mobility |
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Stat Priority
| Pistoleer Deadeye should prioritize Specialization and Crit, but the exact ratios will depend on the Tier you're currently progressing through. In the late game, Swiftness also becomes viable. |
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Skills
SPIRAL TRACKER |
Deadeye throws a spinning handgun at the target location within 10 meters from her, dealing moderate damage over 15 hits. This is a relatively powerful low-cooldown skill that can be spammed whenever it's ready, to fill the gaps in your rotation. |
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Level 12
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![]() AT02 GRENADE |
Deadeye throws a grenade at the target location within 10 meters of him, dealing moderate amounts of damage. This neat AoE ability is your team synergy skill; Thanks to the |
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Level 12
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![]() METEOR STREAM |
Deadeye fires a volley of bullets into the air, then he controls them to crash into the target location, inflicting high amounts of damage and launching enemies into the air. This is one of your main offensive skills. It deals decent damage and can help you during Stagger checks. Moreover, it's quite dynamic and can ignore a portion of the target's defense. It has a rather long Cooldown, however.
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Level 12
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![]() EQUILIBRIUM |
Deadeye fires her handgun across a broad area, dealing moderate amounts of damage to all enemies who find themselves in range. This is a powerful offensive skill, but it has a Back Attack requirement so you'll have to position yourself correctly if you want to fully utilize its potential. It also applies a nice DoT.
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Level 12
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![]() QUICK SHOT |
Deadeye fires 2 times, dealing moderate amounts of damage. This skill can be used up to two times in a row. This is a handy ability that deals very solid damage and can be used to exploit the enemy's Weak Spots when you take the
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Level 12
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CRUEL TRACKER |
Deadeye fires his handgun 6 times, inflicting moderate amounts of damage, followed by one final shot that deals high amounts of damage. This fun-to-use multi-hit skill is one of your most powerful offensive abilities. With the
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Level 12
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![]() DEXTEROUS SHOT |
Deadeye moves 6 meters as she glides and fires her handgun 4 times to inflict moderate amounts of Damage to nearby enemies. This Skill can be used up to two times in a row. This is primarily a mobility skill that can be used to dodge telegraphed attacks and to reposition. Thanks to the fact that you can use it two times in a row, it can be utilized to cover a lot of ground in a short time.
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Level 8
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![]() ENFORCE EXECUTION |
Deadeye dashes 5 meters forward, delivers an upper kick, and performs a head attack to deal moderate amounts of damage. Then, he rapid fires his handgun 8 times, ridding the enemy with holes. The handgun barrage keeps the pushed enemies airborne. This is your second mobility tool with utility similar to the
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Level 7
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| AWAKENING | |
![]() CLAY BOMBARDMENT |
Deadeye throws multiple explosives around and then burst-fires his handgun at them to inflict high amounts of damage in addition to the devastating explosion Damage. The explosion also launches enemies into the air. We pick this one over the
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Priority List/ Skill Usage
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Pistoleer Deadeye uses many low-cooldown abilities and you will sometimes have multiple of them ready to use at any given time. Because of this, to maximize DPS, you will be using a Priority List instead of a standard Rotation.
Your Priority List looks more or less as follows:
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Recommended Engravings
This is the core and build-defining Engraving of this build. You want to get it to Level 3 as soon as possible, as it provides the highest DPS boost you can get without any drawbacks (except locking you to Pistols, but the build is created around this fact so it's not a real drawback at this point). |
Thanks to the number of spammable Pistol Skills you have access to (that are worth using) with this build, |
This amazing Engraving makes your Critical Strikes much more consistent. Moreover, it kind of makes up for the lack of Crit stat from accessories (you should stack Specialization in the late game) and it's well worth the drawback. With it, you will be able to increase your Crit Rate to decent levels. |
This Engraving is extremely powerful, but it will punish you if you make a mistake. If you can live with the downside, it will serve you as an unconditional damage increase. Pick it up only if you feel like you can avoid most (or all) avoidable damage during boss encounters. If you're still learning mechanics, you'll be better off skipping it for the first two Tiers (it's only worth using at Level 3 and only becomes necessary for Tier 3 content, anyway). |
This Engraving can boost your offensive power rather significantly, but the tradeoff is painful. Only pick it if you know encounter mechanics very well; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
The more Critical Chance you have, the more beneficial this is. It's a safe alternative to some of the more risky Engravings ( |
Note: This is a budget option that should only be considered for alts. If you're looking to optimize your damage via Engravings, these two are definitely not worth going for. |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Pistoleer Deadeye Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons

Swift Fingers - Increases the skill's Attack Speed by up to +35% (at Rank 5). This helps to reduce the skill's animation time by a lot, which is extremely helpful considering its low cooldown and spammy nature.
Focus Shot - Increases the damage dealt to the enemy at the center of the skill's attack circle by up to +70% (at Rank 5). This makes
Heavy Duty - With this, the skill can be stacked up to 2 times, and having 2 uses is better than having just one.
Conviction - This rune gives you a 30% chance to imbue yourself with a "Convitvion" effect for 3 seconds. When in a "conviction" state. you can activate "Judgement" for an additional effect. 
Weakness Exposure Tripod, it can apply a Crit Resistance debuff, to an enemy, that can be exploited by the whole party. Thanks to the low Cooldown, you can maintain this debuff for the whole duration of a fight.
Internal Ignition - With this, the Grenade will also ignite the enemies for 3 seconds and make them receive an additional 100% of the skill's Damage after that period. This also pairs well with the skill's low Cooldown.
Bleed - This Rune makes 
Weak Point Detection - Increases the damage dealt to Push-Immune enemies by up to +45% (at Rank 5). This makes the skill hit harder against bosses, as they dent to be push-immune.
Piercing Explosion - With this,
Meteor Fall - This makes the skill fire a single shining Starlight Bullet into the air which quickly falls back down. It increases Attack Speed by 20% and outgoing Damage up to +95% (at Rank 5).
Galewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it less awkward to use. 
High-Speed Shot - Increases the skill's Attack Speed by up to +27% (at Rank 5). This is taken to minimize the downside of the
Decimation Shot from the next row.
Burn Effect - On hit, sets the target on fire, inflicting Fire Damage every second for 5 seconds. This effect can stack up to 7 times.
Judgement - Has a 30% chance to remove "Conviction" from you and increase your Combat Resource recovery and reduce Skill Cooldown for 6 seconds. 
Final Light Tripod. To utilize its full potential, you'll have to position yourself behind the enemy, however.
Rapid Fire Enhancement Tripod,
Quick Draw - Charges skill to Combo Mode. The last attack has increased speed and can be used twice. Outgoing Damage is increased by up to +78% (at Rank 5). 
Excellent Mobility - Increases the skill's move distance, making it more useful as a mobility tool.
Rage - Gives you a chance to gain an Attack Speed/Move Speed buff for 6 seconds when 
Light Footwork - With this Tripod, Upper Kick will no longer knock enemies into the air, but will instead Paralyze them. The speed of the Upper Kick is increased by 20%.
Tenacity - Gives you Push Immunity while using the skill.
Protection - When the skill is used, gain a Shield with HP equal to a percentage of your Max HP. 
Bursting Fire because it's easier to use effectively (
Equilibrium if ready
Adrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied.
Precise Dagger - Increases critical hit rate by (Level 1: 4%, Level 2: 10%, Level 3: 20%), but reduces critical damage by 12%.
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Cursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).
Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage.
Raid Captain +
Spirit Absorption:
Quick Pace Tripod for
AT02 Grenade, 