Perfect Suppression Shadowhunter Build for Lost Ark
Complete DPS setup for the Shadowhunter that utilizes the Perfect Suppression Engraving Perfect Suppression Shadowhunter
PvE Raiding Build
for Lost Ark
Last Update: 13th May 2022
Introduction
Shadowhunter is a relatively mobile and very bursty melee fighter capable of engaging enemies from a surprisingly long range. During a fight, she utilizes her demonic powers to enhance her combat capabilities. She can do that in two ways: Embrace her inner demon by using the
Demonic Impulse Engraving or focus on her human form skills by activating
Perfect Suppression and channeling the demonic energy into them. The following build revolves around the latter option.
Perfect Suppression Shadowhunter takes advantage of vastly improved "regular" skills at the cost of a completely disabled Demon Form. She utilizes a builder-spender rotation that revolves around building up her Shadowburst Meter to then spend it on powerful Skills, like
Cruel Cutter and
Demolition. While relatively simple, this playstyle has some downsides: There is some Skill Downtime without sufficient Swiftness and the mobility is nothing to boast about.
You can also check our other Lost Ark Builds
Pros |
Cons |
Good Burst Damage |
Mediocre Mobility |
Solid Stagger |
Long Cooldowns |
Easy to Gear Up |
Without enough Swiftness, you'll have to use Auto Attacks to avoid downtime |
Solid Team Synergy |
Relies on Skill Points |
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Stat Priority
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Perfect Suppression Shadowhunters benefit from high Swiftness and Crit, as these two stats increase their offensive capabilities the most. Specialization is of little value to them as their Demonic Form is completely disabled. The exact Stat Build you'll want to go for will change depending on the Tier you're currently at:
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Skills
![]() CRUEL CUTTER |
Shadowhunter tosses her weapon and wipes out enemies in front of her, dealing high amounts of Damage as she moves forward. Airborne enemies are launched back in the air when hit. This is one of your Spender Skills. It consumes the Shadowburst meter (thanks to the
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Level 12
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![]() THRUST IMPACT |
Shadowhunter uses a burst of her weapons' powers to pull enemies close, dealing moderate amounts of damage before quickly retreating to evade any counterattack and inflict another hit on the enemies. This Skill can be set up in two very different ways: You can use it as a Shadowburst Meter Generator by picking up the
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Level 12
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![]() DEMOLITION |
Shadowhunter darts forward with crossed weapons to deal moderate amounts of Damage. Using the skill again will make her quickly perform 2 slashes that inflict two additional hits. Using the skill for the third time will result in a powerful weapon swing that pushes enemies away. This is one of your most powerful Skills that, however, requires Shadowburst Meter to work properly. It deals a lot of Stagger Damage.
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Level 12
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![]() DECIMATE |
Shadowhunter gathers her demonic powers to summon a pair of giant demon arms and perform a rapid forward swing with them, dealing high amounts of damage. This is a high damage, high Cooldown Skill that generates a lot of Shadowburst Meter and greatly increases your Burst Damage potential.
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Level 12
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![]() SHARPENED CUT |
Shadowhunter moves 9 meters forward while quickly spinning, dealing high amounts of damage. Collision with normal monsters is ignored during the skill motion. This is a solid offensive skill that really starts to shine when you have a high Crit Rate (it has increased Crit Damage from Tripods and offers a +30% Crit Rate by itself).
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Level 11
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![]() RISING CLAW |
Shadowhunter dashes forward and deals minor amounts of damage. Then, she hits her enemies with an uppercut, launching them into the air and dealing moderate amounts of damage. This is your only Counter Skill as you don't have access to the Demonic Form.
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Level 10
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![]() HOWL |
Shadowhunter gathers Her demonic powers and lets out a cry that deals AoE damage to all nearby enemies, inflicting them with Fear for 2 seconds. With appropriate Tripods, this Skill becomes a very potent Shadowburst Meter generator that also applies a debuff that causes affected targets to receive 12% increased Damage for a short duration.
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Level 10
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![]() DEMONIC SLASH |
Shadowhunter dashes forward to deal moderate amounts of damage three times before swinging her demonic weapon for an additional powerful hit. You will use this skill mainly for mobility as it not only moves you forward but also provides a movement speed buff. Sadly, you won't have enough Skill Points to pick up the
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Level 7
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| AWAKENING | |
![]() GATE OF ERUPTION |
Shadowhunter unleashes her demonic powers to open up the gates of hell, spilling hellish energy across the area, dealing very high amounts of AoE Damage, and inflicting Fear to all affected enemies for 4 seconds. The skill's dark energy pulsates, dealing additional damage over time and eventually exploding to deal a massive hit and knock enemies away. This is the only Awakening Skill you have access to with this build. It generates a lot of Shadowburst Meter, but its damage is spread across multiple hits which can result in some of the damage missing and thus lowering the overall Shadowburst Meter gains (it can miss if the enemy moves away).
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Priority List/ Skill Usage
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Perfect Suppression follows a rather simple builder-spender rotation that revolves around generating the Shadowburst Meter with builder skills to then spend it
Your Standard DPS Rotation looks as follows:
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Recommended Engravings
This is the core Engraving of the build, but you want it at Level 1 (at least initially) as the Damage difference between its levels is not that high and the Shadowburst Meter bonus, it provides, is flat. That bonus is also the reason why you don't want any Specialization from gear. |
Most of the attacks you will be using have the Back Attack modifier. Because of this, |
Grudge is one of the most powerful offensive Engravings, but it comes with a severe drawback that may get you killed. With Grudge, all incoming attacks become 20% more lethal. Perfect Suppression Shadowhunter is rather squishy and doesn't really have the mobility to compensate, so pick it up if you know the encounters very well. Also, remember that it's only worth using at Level 3, so never use it at level 2 and especially 1 (unless you want to take 5% more damage for every 1% increase in your own DPS). |
This Engraving can increase your overall DPS rather significantly, but the tradeoff is painful. Only pick it if you are able to avoid most of the incoming damage; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
The more Critical Chance you have, the more beneficial this is. If you go for the Crit Build at Tier 3, you should definitely use this one. If you went for Swiftness, consider something else. |
This Engraving's effectiveness is heavily reliant on your ability to spam Skills. It works exceptionally well with the high Swiftness stat build, but won't be as effective if you stack Crit instead. |
This Engraving is great because you will have a high movement Speed with Tier 3 Gear no matter which Stat Build you go for (you'll have some Swiftness anyway). Of course, if you go for high Swiftness Build, it will get even better. |
This is a solid choice for the high Swiftness version of the build. Just keep in mind that it does not work too well with the |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Perfect Suppression Shadowhunter Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons

Encroachment Release Engraving) in exchange for highly increased Damage. It deals very decent Stagger Damage, especially with the appropriate Rune.
Magick Control - Reduces the skill's Mana Cost by up to -67% (at Rank 5).
Earth Attack - Changes the skill's Element to Earth. Reduces Weapon Move Speed by 20% and Max Range by 8 Meters, but Increases Damage to Push-Immune Enemies by up to + 94.8% (at Rank 5). This will make the Skill hit much harder against Bosses.
Overwhelm - A rune that makes the Skill deal +30% Stagger Damage (Legendary). This will help you help your team with stagger checks. 
Spectral Explosion Engraving but without any Shadowburst Meter generation.
Swift Thrust - Does a stabbing attack along with an explosion attack. This makes
Deep Thrust - Stabs the Shadowblades in front for a moment and explodes to inflict up to +95.2% (at Rank 5) Damage. This Tripod offers the highest DPS increase out of the three available Tier 2 upgrades.
Weak Point Detection - Increases the Damage Dealt to Push-Immune Enemies by up to +60% (at Rank 5). With this, the skill will effectively deal more Damage to Bosses.
Wave Attack - Increases the number of Slashes from Slashing Attacks by 3 and makes the Skill inflict 83% Increased Damage (at Rank 5).
Galewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster. 
Quick Preparation - Reduces the Skill's Cooldown by up to -5 seconds (at Rank 5). This helps a lot as the build suffers from long Cooldowns.
Weak Point Detection - Skill deals +94.8% (at Rank 5) more damage to enemies immune to Stun and Knockback effects. With this Tripod, Decimate will deal much more damage to Bosses as they are the main type of Stun and Knockback-immune enemies you'll be facing against.
Cruel Hand - After slamming down with the claws, a surge of dark energy bursts forth dealing 120.0% (at Rank 5) Skill Damage. This adds an additional powerful hit to the skill, which also results in a higher Shadowburst Meter generation.
Wealth - With this Rune, your Identity Meter gained from using the ability will be increased by another 30% (with Epic Rune). 
Enhanced Slash - No longer pierces while spinning. Damage up to +45% (at Rank 5).
Vertical Slash - The Skill now does a vertical Spin Attack with AoE Radius reduced by 60% but Damage increased by up to +95% (at Rank 5).
Critical Cut - Increases the Skill's Crit Rate by 30% and its Crit Damage by up to +160% (at Rank 5). 
Naively Honest - Grants you Paralysis Immunity while using the skill.
Concussion - Increases the Skill's Stagger Level to Mid.
Grasp of Death - Launch the Target airborne and grasp them to inflict +120% Damage (at Rank 5). 
Scream of Fury uptime.
Encroaching Power - Increases Shadowburst Meter gain from the skill by up to +150% (at Rank 5). 
Chain Charge which would vastly improve the skill's overall usefulness.
Excellent Mobility - Increases the move distance of the skill by up to +3 meters (at Rank 5). With this, dodging the boss's mechanics with Demonic Slash becomes considerably easier.
Nimble Movement - After using the Skill, you'll gain a 20% movement speed buff for 6 seconds (at Rank 5). This solidifies Demonic Slash's utilitarian/mobility nature.
Quick Recharge - Gives a chance to reduce all Cooldowns on skill use. 
Master of Ambush - Increases the damage you deal with Back Attacks (Level 1 - +5%, Level 2 - +12%, Level 3 - + 25%). You should get this at Level 3 (which could amount to 25% increased DPS if you're perfect at performing back attacks).
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Cursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).
Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage.
Adrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied.
Raid Captain - Increases Damage Dealt by a percentage (Level 1: +10%, Level 2: +22%, Level 3: +45%) of basic Move Speed Bonus.
Increase Mass - Increases your Attack Power by (Level 1: +4%, Level 2: +10%, Level 3: +18%) at the cost of 10% reduced Attack Speed. 