Path of Exile Best Wickerman Viscera Guide and Full Viscera List
A detailed Guide for the best Wickerman Visceras you can use to empower your character in Path of Exile Covens of Umbra League!Path of Exile
Best Wickerman Viscera Guide and Full Viscera List
Last Update: 14/11/2026
Introduction
The Covens of Umbra League introduces a temporary Borrowed Power system in the form of Wickerman. Slaying bosses affected by Grim Fates has a chance to drop Visceras, which you can adorn on the Wickerman in town or the hideout. The Wickerman has 4 slots: Head, Torso, Upper Limb, and Lower Limb. There are lots of Visceras, and they can also have up to 3 different tiers. Fortunately, the Visceras are tradable, so if you have a specific combo planned, you can visit the marketplace and buy what you need right from the start.
You can equip only one type of each body part. Most Visceras have 3 variants:
- Lesser (Low) - obtained during the Campaign.
- Regular (Medium) - comes from normal Maps.
- Greater (High, sometimes referred to as Queen) - to get this variant, you will need to get lucky with Grim Fates bonuses to empower your Map Boss with a special boon.
- Regular (Fixed) - some Visceras have no Low or High variant.
The Regular (Medium) version offers higher rolls of the same modifiers as the Lesser (Low) variant. However, in many cases, the Greater (High) variant is not a direct upgrade. It offers a similar-themed modifier, which may or may not be better for your Build.
Best Wickerman Visceras
The amount of Viscera combinations can be overwhelming, making it easy to miss some powerful bonuses. Here are our recommendations for the best and most notable Wickerman Visceras that provide generally good bonuses that can be used by most builds out there.
Keep in mind it is impossible to suit all the builds at the same time, so if nothing seems interesting for your character, check out our full list of Visceras further below.
| List of best universal Visceras by slot type |
| Head |
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| Torso |
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| Upper Limbs |
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| Lower Limbs |
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Pinnacle Bosses Visceras
Most Visceras can be obtained relatively easily through regular Mapping, but Pinnacle Bosses are much harder to farm reliably. The chance to obtain Viscera is quite low, so the demand for those fragments (and their price!) will be quite high. Below you can find a table of Visceras obtained from Pinnacle Bosses only.
| Source | Name | Effect |
| Coven Queen | Coven Queen's Crown (Head) |
<2 other random Viscera modifiers> |
| Maven | Maven's Orrery (Torso) |
Normal: Enemies within 3 metres are Scorched Uber: +1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps Summoned |
| Shaper | Shaper's Head (Head) |
Normal: Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy Uber: Utility Flasks gain (1-2) Charges every 3 seconds |
| Elder | Elder's Head (Head) |
Normal: Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy Uber: Enemies Chilled by your Hits can be Shattered as though Frozen |
| Cortex | Venarius' Scripture (Upper Limb) |
Normal: Consecrated Ground you create applies (8-10)% increased Damage taken to Enemies Uber: Effects of Consecrated Ground you create Linger for 4 seconds |
| Sirus | Sirus' Head (Head) |
Normal: Transfiguration of Soul Transfiguration of Body Transfiguration of Mind Uber: Enemies you Kill have a (5-10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
| Searing Exarch | Searing Exarch's Descry (Torso) |
Normal: 4-6)% of Cold Damage taken as Fire Damage (4-6)% of Lightning Damage taken as Fire Damage (4-6)% of Physical Damage taken as Fire Damage Uber: +(3-5) to maximum Fortification |
| Eater of Worlds | Eater of Worlds' Head (Head) |
Normal: (10-15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike Uber: +(5-10)% to Quality of all Skill Gems |
| Incarnation of Neglect | Incarnation of Neglect's Cube (Upper Limb) |
Normal: (10-20)% chance to inflict an additional Poison on the same Target when you inflict Poison Uber: Damaging Retaliation Skills become Usable every 4 seconds |
| Incarnation of Fear | Incarnation of Fear's Head (Head) |
Normal: Trigger Level 20 Summon Void Spawn every 4 seconds Uber: Your Chaos Damage can Freeze |
| Incarnation of Dread | Incarnation of Dread's Head (Head) |
Normal: Minions gain added Resistances equal to (20-30)% of your Resistances Uber: Gain a random Shrine Buff for (1-4) seconds when you Kill a Rare or Unique Enemy |
| Lycia (Sanctuary) |
Nightmarish Wings of Lycia (Torso) |
Variants: Pact Skills have (25-40)% increased Cooldown Recovery Rate Pact Skills have (30-50)% increased Cast Speed |
| Catarina (Ziggurat) |
Nightmarish Wings of Catarina (Torso) |
+1 to maximum number of Spectres |
| Unbreakable (Fortress) |
Nightmarish Core of the Unbreakable (Torso) |
Enemies take (2-3)% increased Damage for each type of Ailment you have inflicted on them |
| Depraved Trinity (Abomination) |
Nightmarish Book of Depravity (Upper Limb) |
Variants: (2-3)% chance to gain an Endurance Charge on Hit (2-3)% chance to gain a Frenzy Charge on Hit (2-3)% chance to gain a Power Charge on Hit |
| Uhtred (Citadel) |
Nightmarish Head of Uhtred (Head) | Iron Flasks applied to you have (20-25)% increased Effect |
Full Viscera list sorted by Body Part type
Here you can search for all possible Visceras for each Body slot. Remember that you can duplicate those bonuses via Coven Queen's Crown, so the combinations are endless!
| List of Viscera Heads | |
| Name | Effect |
| Goatman's Horn | Low: (8-12)% increased Area of Effect Med: (15-20)% increased Area of Effect High: Area Skills have (6-8)% chance to deal Double Damage |
| Mariner's Tricorne | Low: (8-12)% chance to gain Phasing for 4 seconds on Kill Med: (15-20)% chance to gain Phasing for 4 seconds on Kill High: (4-6)% chance to gain Phasing on Hit |
| Severed Rhoa Head | Low: (10-15)% increased Chaos Damage Med: (20-30)% increased Chaos Damage High: Every second, inflict Withered on Enemies within 6 metres for 5 seconds |
| Totemic Visage | Low: (10-15)% chance to Shock Med: (20-30)% chance to Shock High: (10-12)% more Maximum Lightning Damage |
| Arachnid Fangs | Low: (10-15)% chance to Poison on Hit Med: (20-30)% chance to Poison on Hit High: Poisons you inflict deal Damage (10-15)% Faster |
| Bandit Rogue's Head | Low: (4-6)% increased Attack and Cast Speed Med: (8-10)% increased Attack and Cast Speed High: (3-4)% increased Action Speed |
| Bandit Warrior's Head | Low: Regenerate (0.8-1)% of Life per second Med: Regenerate (1.6-2)% of Life per second High: Regenerate (3-4)% of Life per second if you have been Hit Recently |
| Bandit Witch's Head | Low: Regenerate (4-6) Mana per second Med: Regenerate (8-10) Mana per second High: (15-20)% of Damage taken Recouped as Mana |
| Cutthroat's Head | Low: (10-15)% increased Global Physical Damage Med: (20-30)% increased Global Physical Damage High: Hits have (30-50)% chance to ignore Enemy Physical Damage Reduction |
| Hollowed Skull | Low: -(15-10) Physical Damage taken from Attack Hits Med: -(30-20) Physical Damage taken from Attack Hits High: -1 Physical Damage taken from Hits per Level |
| Templar Skull | Low: (8-12)% increased Light Radius Med: (15-20)% increased Light Radius High: Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8-12)% value |
| Defaced Bust | Low: (10-15)% increased Stun and Block Recovery Med: (20-30)% increased Stun and Block Recovery High: Gain an Endurance Charge when you Stun an Enemy with a Melee Hit |
| General's Head | Low: (8-12)% increased maximum Energy Shield Med: (15-20)% increased maximum Energy Shield High: Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield |
| Soldier's Head | Low: (10-15)% increased Armour Med: (20-30)% increased Armour High: (80-120)% increased Armour from Equipped Helmet |
| Spectral Hood | Low: +(7-13)% to Chaos Resistance Med: +(17-19)% to Chaos Resistance High: +(2-3)% to maximum Chaos Resistance |
| Thaumaturge's Head | Low: Gain (4-5)% of Physical Damage as Extra Damage of a random Element Med: Gain (8-10)% of Physical Damage as Extra Damage of a random Element High: Gain (4-6)% of Physical Damage as Extra Fire Damage Gain (4-6)% of Physical Damage as Extra Lightning Damage Gain (4-6)% of Physical Damage as Extra Cold Damage |
| Voltaic Apparatus | Low: (8-12)% chance to gain a Power Charge on Kill Med: (15-20)% chance to gain a Power Charge on Kill High: (8-12)% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges |
| Blazing Skull | Low: (20-30)% increased Damage with Hits against Rare monsters Med: (35-50)% increased Damage with Hits against Rare monsters High: When you Kill a Rare Monster, (20-30)% chance to gain one of its Modifiers for 10 seconds |
| Engorged Eye | Low: (30-50)% chance to avoid Corrupted Blood Med: (60-80)% chance to avoid Corrupted Blood High: Corrupted Blood cannot be inflicted on you |
| Adherent's Crown | Low: (10-15)% of Physical Damage Converted to Fire Damage Med: (20-30)% of Physical Damage Converted to Fire Damage High: Gain (10-15)% of Physical Damage as Extra Fire Damage |
| Justicar's Helm | Low: (18-24)% increased Stun Threshold Med: (30-40)% increased Stun Threshold High: (10-15)% of Damage taken from Stunning Hits is Recovered as Life |
| Ravenous Skull | Low: Every 3 seconds, Consume a Corpse within 5 metres to Recover (2-3)% of Life and Mana Med: Every 3 seconds, Consume a Corpse within 5 metres to Recover (4-5)% of Life and Mana High: (16-24)% increased Damage, Regenerate (1.6-2)% of Life per second, and Regenerate (0.8-1)% of Mana per second if you have Consumed a corpse Recently |
| Bear Head | +4 to Minimum Rage |
| Boar Head | (8-10)% chance to deal Double Damage if you have Stunned an Enemy Recently |
| Conjoined Hound Head | Low: Skills Supported by Unleash have (8-12)% increased Seal gain frequency Med: Skills Supported by Unleash have (15-20)% increased Seal gain frequency High: Skills supported by Unleash have +1 to maximum number of Seals |
| Flayed Visage | Low: (8-12)% of Chaos Damage taken does not bypass Energy Shield Med: (15-20)% of Chaos Damage taken does not bypass Energy Shield High: (10-15)% of Damage taken Recouped as Energy Shield |
| Noble's Head | Kill Undead Enemies that have 15% or lower Life when Hit by your Skills Low: (6-8)% more Damage against Undead Monsters Med: (12-15)% more Damage against Undead Monsters High: (12-15)% more Damage against Undead Monsters |
| Stag Head | +(8-12)% chance to Suppress Spell Damage |
| Construct's Head | Low: (8-12)% increased Projectile Speed Med: (15-20)% increased Projectile Speed High: Skills deal (4-5)% increased Projectile damage per Projectile created |
| Necromancer's Mask | Low: Offering Skills have (10-15)% increased Duration Med: Offering Skills have (20-30)% increased Duration High: Offerings you create also grant (15-20)% increased Damage |
| Spider Queen's Head | Low: 2% increased Damage per Minion, up to a maximum of 40% Med: 3% increased Damage per Minion, up to a maximum of 40% High: Trigger Level 1 Lesser Raise Spiders on Kill |
| Dessicated Head | Low: Raised Zombies deal (20-30)% increased Damage Med: Raised Zombies deal (35-50)% increased Damage High: +(1-2) to maximum number of Raised Zombies |
| Terrifying Maw | Low: (20-30)% reduced Effect of Curses on you Med: (35-50)% reduced Effect of Curses on you High: (8-12)% increased Damage per Curse on you |
| Chimeral Eye | Low: Petrification on you expires (80-120)% faster Med: Petrification on you expires (150-200)% faster High: Grants Level 20 Petrification Statue Skill |
| Desert Queen's Crown | Low: (20-30)% increased Damage while Blind Med: (35-50)% increased Damage while Blind High: Enemies you Blind while in Sand Stance take (6-8)% increased Damage |
| Gelid Fangs | Low: Damage Penetrates (3-4)% Cold Resistance Med: Damage Penetrates (6-8)% Cold Resistance High: Hits have (10-15)% chance to treat Enemy Monster Cold Resistance values as inverted |
| Hag's Head | Enemies Cursed by you cannot deal Critical Strikes |
| Inquisitor's Head | Variants: Causes Bleeding on Melee Critical Strike Melee Critical Strikes Poison the Enemy |
| Voltaic Skull | Low: (10-15)% of Physical Damage Converted to Lightning Damage Med: (20-30)% of Physical Damage Converted to Lightning Damage High: Gain (10-15)% of Physical Damage as Extra Lightning Damage |
| Witch's Head | Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate at (10-15)% of their value |
| Broken Bust | (2-3)% chance for Slain monsters to drop an additional Scroll of Wisdom |
| Pit Fighter's Helm | Variants: (10-20)% chance to gain a Frenzy Charge when you Block (10-20)% chance to gain an Endurance Charge when you Block |
| Al-Hezmin's Head | Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped |
| Baran's Head | Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped |
| Drox's Head | Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped |
| Veritania's Head | Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped |
| Chimera's Head | Minions deal (35-50)% increased Damage if you've Hit Recently |
| Minotaur's Head | +1% to all maximum Elemental Resistances |
| Phoenix's Head | (1-2)% of Fire Damage Leeched as Life while Ignited |
| Hydra's Head | Arrows Pierce all Targets after Forking |
| Constrictor's Head | Variants: Skills fire an additional Projectile if you've been Hit Recently Skills fire an additional Projectile if you've used a Movement Skill Recently |
| Enslaver's Head | 1% increased Armour per 100 Reserved Mana |
| Purifier's Head | Shared Suffering |
| Eradicator's Head | Projectiles that have Chained gain (8-12)% of Non-Chaos Damage as extra Chaos Damage |
| Coven Queen's Crown | 2 other random Viscera modifiers |
| Shaper's Head | Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy Uber: Utility Flasks gain (1-2) Charges every 3 seconds |
| Elder's Head | Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy Uber: Enemies Chilled by your Hits can be Shattered as though Frozen |
| Sirus' Head | Transfiguration of Soul Transfiguration of Body Transfiguration of Mind Uber: Enemies you Kill have a (5-10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element |
| Eater of Worlds | (10-15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike Uber: +(5-10)% to Quality of all Skill Gems |
| Incarnation of Fear's Head | Trigger Level 20 Summon Void Spawn every 4 seconds Uber: Your Chaos Damage can Freeze |
| Incarnation of Dread's Head | Minions gain added Resistances equal to (20-30)% of your Resistances Uber: Gain a random Shrine Buff for (1-4) seconds when you Kill a Rare or Unique Enemy |
| Nightmarish Head of Uhtred | Iron Flasks applied to you have (20-25)% increased Effect |
| List of Viscera Torso | |
| Name | Effect |
| Elemental Essence | Low: +(14-18)% to Cold Resistance Med: +(22-28)% to Cold Resistance High: +(2-3)% to maximum Cold Resistance |
| Bonestalker's Ribcage | Low: (4-5)% reduced Physical Damage taken over time Med: (6-7)% reduced Physical Damage taken over time High: (4-6)% additional Physical Damage Reduction |
| Golemic Stone | Low: (10-15)% chance to Avoid being StunHead (62 Viscera)ned Med: (20-30)% chance to Avoid being Stunned High: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds |
| Severed Stinger | Low: Damage Penetrates (3-4)% Lightning Resistance Med: Damage Penetrates (6-8)% Lightning Resistance High: Hits have (10-15)% chance to treat Enemy Monster Lightning Resistance values as inverted |
| Ursine Flesh | Low: (10-15)% reduced Enemy Stun Threshold Med: (20-30)% reduced Enemy Stun Threshold High: (75-100)% increased Stun Duration against Enemies that are on Full Life |
| Aristocrat's Torso | Low: (8-10)% increased Life Regeneration rate Med: (15-20)% increased Life Regeneration rate High: 2% increased Life Recovery rate per 5% missing Unreserved Life |
| Molten Core | Low: +(14-18)% to Fire Resistance Med: +(22-28)% to Fire Resistance High: +(2-3)% to maximum Fire Resistance |
| Spiked Carapace | Low: Reflects (200-250) Cold Damage to Melee Attackers Med: Reflects (400-500) Cold Damage to Melee Attackers High: (300-400)% of Melee Cold Damage taken reflected to Attacker |
| Corrupted Carapace | Low: (18-24)% increased Damage with Skills that Cost Life Med: (30-40)% increased Damage with Skills that Cost Life High: Skills that Cost Life have (6-8)% chance to deal Double Damage |
| Gladiator's Heart | Low: Gain 1 Rage on Melee Hit Med: Gain 2 Rage on Melee Hit High: +(5-7) to Maximum Rage |
| Templar Banner | Low: 3% increased Spell Damage per Power Charge Med: 4% increased Spell Damage per Power Charge High: Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge |
| Vulture's Gut | Low: Killing Blows Consume corpses to Recover (40-60) Life and (20-30) Mana Med: Killing Blows Consume corpses to Recover (80-120) Life and (40-60) Mana High: Killing Blows Consume corpses to Recover (3-4)% of Life and Mana |
| Flaming Furnace | Low: (8-12)% chance to inflict Fire Exposure on Hit Med: (15-20)% chance to inflict Fire Exposure on Hit High: Fire Exposure you inflict applies an extra -(6-4)% to Fire Resistance |
| Hallowed Descry | Low: (10-15)% increased Effect of Consecrated Ground you create Med: (20-30)% increased Effect of Consecrated Ground you create High: Consecrated Ground you create grants (4-6)% reduced damage taken to you and Allies |
| Arachnid Egg Sac | Low: Minions created Recently have (5-7)% increased Attack and Cast Speed Med: Minions created Recently have (8-12)% increased Attack and Cast Speed High: Minions created Recently have Onslaught |
| Infested Torso | Low: Minions Regenerate (0.8-1)% of Life per second Med: Minions Regenerate (1.6-2)% of Life per second High: Minions Recover (3-5)% of Life on Killing a Poisoned Enemy |
| Blackened Lungs | Low: (10-15)% increased Warcry Speed Med: (20-30)% increased Warcry Speed High: Enemies Taunted by your Warcries have 4% reduced Action Speed |
| Ornate Torso | Low: Minions have (10-15)% increased maximum Life Med: Minions have (20-30)% increased maximum Life High: (3-5)% of Damage from Hits is taken from your Damagable Minions' Life before you |
| Champion's Banner | Low: Enemies near your Banner take (4-5)% increased Cold Damage Med: Enemies near your Banner take (6-8)% increased Cold Damage High: Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies |
| Gemling Torso | Low: Items and Gems have (4-6)% reduced Attribute Requirements Med: Items and Gems have (7-10)% reduced Attribute Requirements Variants: High: (60-70)% increased Armour from Equipped Body Armour High: (30-35)% increased Energy Shield from Equipped Body Armour High: (60-70)% increased Evasion Rating from Equipped Body Armour |
| Hag's Stomach | Low: (5-7)% increased Effect of your Curses Med: (8-12)% increased Effect of your Curses High: (8-12)% increased Damage with Hits and Ailments per Curse on Enemy |
| Sun-bleached Breastplate | Low: Enemies near your Banner take (4-5)% increased Fire Damage Med: Enemies near your Banner take (6-8)% increased Fire Damage High: Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies |
| Chaos Golem's Core | Low: (4-5)% reduced Chaos Damage taken over time Med: (6-7)% reduced Chaos Damage taken over time High: (8-10)% of Physical Damage over Time taken as Chaos Damage |
| Scorpion Stinger | Low: Poisons you inflict on non-Poisoned Enemies deal (40-60)% increased Damage Med: Poisons you inflict on non-Poisoned Enemies deal (75-100)% increased Damage High: When you Poison a non-Poisoned target, also inflict (4-6) Withered debuffs, lasting 2 seconds |
| Diseased Wing | Low: +(6-8)% to Chaos Damage over Time Multiplier Med: +(10-14)% to Chaos Damage over Time Multiplier High: +(20-30)% to Chaos Damage over Time Multiplier while Poisoned |
| Distended Stomach | Low: (10-15)% increased Damage if you have Consumed a corpse Recently Med: (20-30)% increased Damage if you have Consumed a corpse Recently High: Eat a Soul when you Consume the corpse of a Rare Monster |
| Bat's Wings | (10-30)% chance to Avoid Elemental Ailments |
| Maven's Orrery | Enemies within 3 metres are Scorched Uber: +1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps Summoned |
| Nightmarish Core of the Unbreakable | Enemies take (2-3)% increased Damage for each type of Ailment you have inflicted on them |
| Nightmarish Wings of Catarina | +1 to maximum number of Spectres |
| Nightmarish Wings of Lycia | Variants: Pact Skills have (25-40)% increased Cooldown Recovery Rate Pact Skills have (30-50)% increased Cast Speed |
| Searing Exarch's Descry | (4-6)% of Cold Damage taken as Fire Damage (4-6)% of Lightning Damage taken as Fire Damage (4-6)% of Physical Damage taken as Fire Damage Uber: +(3-5) to maximum Fortification |
| List of Viscera Upper Limbs | |
| Name | Effect |
| Crustacean's Claw | Low: Adds (2-4) to (5-7) Physical Damage to Attacks Med: Adds (8-12) to (15-18) Physical Damage to Attacks High: (10-12)% more Maximum Physical Attack Damage |
| Scorched Arm | Low: (10-15)% chance to Ignite Med: (20-30)% chance to Ignite High: Ignites you inflict deal Damage (10-15)% Faster |
| Skeletal Archer's Arm | Low: Projectiles deal (8-12)% increased Damage with Hits and Ailments for each Enemy Pierced Med: Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced High: Projectiles Pierce (2-3) additional Targets |
| Warden's Arm | Low: +(30-50) to maximum Life Med: +(60-80) to maximum Life High: (5-7)% more Maximum Life |
| Artificial Appendage | (20-30)% increased Effect of Chill |
| Artificial Appendage | (15-20)% increased Area of Effect for Attacks |
| Artificial Appendage | Minions have (25-40)% increased Critical Strike Chance |
| Gargantuan Claws | Low: (4-6)% increased Attack Speed with Claws Med: (8-10)% increased Attack Speed with Claws High: (10-12)% increased Attack Speed while Dual Wielding |
| Severed Scythe-hand | Low: Recover (2-3)% of Life on Kill Med: Recover (4-5)% of Life on Kill High: (5-7)% chance to Recover all Life when you Kill an Enemy |
| Vaal Appendage | Low: +(2-3) metres to Melee Strike Range Med: +(4-5) metres to Melee Strike Range High: (30-50)% increased Damage with Vaal Skills |
| Brute's Arm | Low: +(10-15) to Strength Med: +(20-30) to Strength High: (4-6)% increased Strength |
| Despot's Fist | Low: Adds (1-3) to (40-60) Lightning Damage to Unarmed Melee Hits Med: Adds (1-5) to (80-120) Lightning Damage to Unarmed Melee Hits High: (20-30)% increased Area of Effect while Unarmed |
| Flaming Ribbon | Low: (4-5)% reduced Burning Damage taken Med: (6-7)% reduced Burning Damage taken High: (5-6)% reduced Fire Damage taken |
| Scholar's Arm | Low: +(10-15) to Intelligence Med: +(20-30) to Intelligence High: (4-6)% increased Intelligence |
| Spined Claws | Low: Attacks have (10-15)% chance to cause Bleeding Med: Attacks have (20-30)% chance to cause Bleeding High: Bleeding you inflict deals Damage (10-15)% Faster |
| Flesh-fused Lantern | Low: +(6-8)% to Fire Damage over Time Multiplier Med: +(10-14)% to Fire Damage over Time Multiplier High: +(20-30)% to Fire Damage over Time Multiplier while Ignited |
| Pocked Arm | Low: (20-30)% increased Evasion Rating from Equipped Helmet and Boots Med: (35-50)% increased Evasion Rating from Equipped Helmet and Boots High: (35-50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots |
| Swordmaster's Blade | Low: (4-6)% increased Attack Speed with Swords Med: (8-10)% increased Attack Speed with Swords High: 100% reduced Enemy Chance to Block Sword Attacks |
| Vendigo Claws | Low: Adds (10-15) to (25-35) Cold Damage to Unarmed Attacks Med: Adds (25-35) to (50-75) Cold Damage to Unarmed Attacks High: (25-40)% increased Damage with Hits against Chilled Enemies |
| Heretical Tome | Low: +(6-8)% to Physical Damage over Time Multiplier Med: +(10-14)% to Physical Damage over Time Multiplier High: +(20-30)% to Physical Damage over Time Multiplier while Bleeding |
| Overseer's Whip | Low: Minions have (18-24)% increased Movement Speed if you've used a Minion Skill Recently Med: Minions have (30-40)% increased Movement Speed if you've used a Minion Skill Recently High: Minions are Aggressive if you've used a Minion Skill Recently |
| Ancestor's Club | Low: Strike Skills which target additional Enemies can do so from (10-15)% further away Med: Strike Skills which target additional Enemies can do so from (20-30)% further away High: Non-Vaal Strike Skills target 1 additional nearby Enemy |
| King Crab's Claw | Low: Gain (3-4)% of Physical Damage as Extra Lightning Damage Gain (3-4)% of Physical Damage as Extra Cold Damage Med: Gain (4-5)% of Physical Damage as Extra Lightning Damage Gain (4-5)% of Physical Damage as Extra Cold Damage High: (10-15)% chance to gain a Brine Charge instead of an Endurance Charge |
| Osseous Talon | Low: +(10-15) to Dexterity Med: +(20-30) to Dexterity High: (4-6)% increased Dexterity |
| Scout's Bow | Low: Damage Penetrates (3-4)% Fire Resistance Med: Damage Penetrates (6-8)% Fire Resistance High: Hits have (10-15)% chance to treat Enemy Monster Fire Resistance values as inverted |
| Devourer's Antenna | Low: (40-60)% increased Damage with Hits and Ailments against Enemies that are on Full Life Med: (75-100)% increased Damage with Hits and Ailments against Enemies that are on Full Life High: Debilitate Enemies you Hit that are on Full Life for 4 seconds |
| Inquisitor's Claw | Low: Withered you Inflict expires (10-15)% slower Med: Withered you Inflict expires (15-20)% slower High: (15-20)% increased Effect of Withered |
| Wraith Claws | Low: (5-7)% chance to Impale on Spell Hit Med: (8-12)% chance to Impale on Spell Hit High: (20-25)% increased Effect of Impales inflicted with Spells |
| Crescent Blade | Low: (3-4)% of Physical Damage from Hits taken as Cold Damage Med: (5-6)% of Physical Damage from Hits taken as Cold Damage High: (10-15)% of Fire Damage from Hits taken as Cold Damage (10-15)% of Lightning Damage from Hits taken as Cold Damage |
| Ghostly Claw | Low: (5-7)% chance to gain Elusive on Kill Med: (8-12)% chance to gain Elusive on Kill High: (20-25)% increased Elusive Effect |
| Golden Ankh | Low: Raised Zombies have (18-24)% increased maximum Life Med: Raised Zombies have (30-40)% increased maximum Life High: Regenerate (0.5-0.8)% of Life per second for each Raised Zombie |
| Lunar Bow | Low: (10-15)% of Physical Damage Converted to Cold Damage Med: (20-30)% of Physical Damage Converted to Cold Damage High: Gain (10-15)% of Physical Damage as Extra Cold Damage |
| Resplendent Sceptre | Low: +(7-10)% to Fire Damage over Time Multiplier with Attack Skills Med: +(12-16)% to Fire Damage over Time Multiplier with Attack Skills High: Attacks have (20-30)% increased Ignite Duration |
| Scarecrow's Pitchfork | Low: (10-15)% chance to Cause Monsters to Flee Med: (20-30)% chance to Cause Monsters to Flee High: Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit |
| Smuggler's Hand | Low: (5-7)% increased Quantity of Gold Dropped by Slain Enemies Med: (8-12)% increased Quantity of Gold Dropped by Slain Enemies High: 2% chance for a Coin Shower on Kill |
| Solar Shield | Low: (3-4)% of Physical Damage from Hits taken as Fire Damage Med: (5-6)% of Physical Damage from Hits taken as Fire Damage High: (10-15)% of Cold Damage from Hits taken as Fire Damage (10-15)% of Lightning Damage from Hits taken as Fire Damage |
| Desert Sword | Low: 15% Global chance to Blind Enemies on hit Med: 30% Global chance to Blind Enemies on hit High: 40% increased Damage with Hits and Ailments against Blinded Enemies |
| Flayed Arm | Low: (5-7)% of Damage taken Recouped as Life Med: (8-12)% of Damage taken Recouped as Life High: (10-15)% increased Life Recovery rate while Recouping Life |
| Bloodied Arm | Low: (5-7)% chance to Aggravate Bleeding on targets you Hit with Attacks Med: (8-12)% chance to Aggravate Bleeding on targets you Hit with Attacks High: Bleeding Enemies you Kill Explode, dealing (2-3)% of their Maximum Life as Physical Damage |
| Osseous Scythe | Low: (8-12)% chance to Impale Enemies on Hit with Attacks Med: (15-20)% chance to Impale Enemies on Hit with Attacks High: (15-20)% increased Impale Effect |
| Incarnation of Neglect's Cube | (10-20)% chance to inflict an additional Poison on the same Target when you inflict Poison Uber: Damaging Retaliation Skills become Usable every 4 seconds |
| Lion's Claws | Variant: 1-2)% of Attack Damage Leeched as Life (10-15)% increased Maximum Recovery per Life Leech |
| Nightmarish Book of Depravity | Variant: (2-3)% chance to gain an Endurance Charge on Hit (2-3)% chance to gain a Frenzy Charge on Hit (2-3)% chance to gain a Power Charge on Hit |
| Venarius' Scripture | Consecrated Ground you create applies (8-10)% increased Damage taken to Enemies Uber: Effects of Consecrated Ground you create Linger for 4 seconds |
| List of Viscera Lower Limbs | |
| Name | Effect |
| Galvanic Tentacle | Low: +(14-18)% to Lightning Resistance Med: +(22-28)% to Lightning Resistance High: +(2-3)% to maximum Lightning Resistance |
| Sea Witch's Tentacle | Low: Minions deal (10-15)% increased Damage Med: Minions deal (20-30)% increased Damage High: Minions have (8-12)% chance to deal Double Damage |
| Siren's Tentacle | Low: (10-15)% increased Effect of Cold Ailments Med: (20-30)% increased Effect of Cold Ailments High: +5% to Maximum Effect of Chill |
| Skeletal Warrior's Leg | Low: You and Allies within 5 metres deal 8 to 12 additional Cold Damage Med: You and Allies within 5 metres deal 25 to 40 additional Cold Damage High: You and Allies within 5 metres deal 50 to 75 additional Cold Damage |
| Arachnid Leg | Low: (8-12)% chance to Hinder Enemies on Hit with Spells Med: (15-20)% chance to Hinder Enemies on Hit with Spells High: Immune to Hinder |
| Cobra Tail | Low: (8-12)% increased Cooldown Recovery Rate of Travel Skills Med: (15-20)% increased Cooldown Recovery Rate of Travel Skills High: Travel Skills have (15-20)% chance to not consume a Cooldown on use |
| Poacher's Leg | Low: -(30-20) Physical Damage taken from Hits by Animals Med: -(50-40) Physical Damage taken from Hits by Animals High: (40-60)% increased Damage against Beasts (Hidden): Can see Beasts type |
| Primate Foot | Low: (4-6)% increased Movement Speed while Ignited Med: (8-10)% increased Movement Speed while Ignited High: (5-6)% increased Action Speed while Ignited |
| Captain's Leg | Low: (3-4)% increased Movement Speed Med: (5-6)% increased Movement Speed High: Ignore all Movement Penalties from Armour |
| Skeletal Beast Leg | Low: (18-24)% chance to Avoid Bleeding Med: (30-40)% chance to Avoid Bleeding High: Moving while Bleeding doesn't cause you to take extra Damage |
| Statue Leg | Low: (10-15)% chance to Knock Enemies Back on hit Med: (20-30)% chance to Knock Enemies Back on hit High: Cannot be Knocked Back |
| Voidbearer's Leg | Low: (8-10)% increased Movement Speed while on Burning Ground Med: (12-15)% increased Movement Speed while on Burning Ground High: (40-60)% increased Damage on Burning Ground |
| Carved Haunches | Low: (10-15)% increased Totem Placement speed Med: (20-30)% increased Totem Placement speed High: Skills that Summon a Totem have (16-24)% chance to Summon two Totems instead of one |
| Chitinous Leg | Low: Corpses you Spawn have (4-6)% increased Maximum Life Med: Corpses you Spawn have (8-10)% increased Maximum Life High: Enemies within 6 metres of corpses you spawned Recently have 100% reduced Life Regeneration Rate |
| Pocked Leg | Low: (20-30)% increased Armour from Equipped Helmet and Gloves Med: (35-50)% increased Armour from Equipped Helmet and Gloves High: (35-50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots |
| Scholar's Leg | Low: (5-6)% increased bonuses gained from Equipped Gloves Med: (8-10)% increased bonuses gained from Equipped Gloves High:(40-50)% reduced bonuses gained from Equipped Boots (20-30)% increased bonuses gained from Equipped Gloves |
| Skeletal Tail | Low: (10-15)% increased Projectile Damage Med: (20-30)% increased Projectile Damage High: Projectiles Pierce, Fork or Chain an additional time at random |
| Flaming Goat Hoof | Low: (10-15)% increased Fire Damage Med: (20-30)% increased Fire Damage High: 1% increased Fire Damage per 20 Strength |
| Skeleton Wheel | Low: (5-7)% increased Attack and Cast Speed if you've used a Movement Skill Recently Med: (10-12)% increased Attack and Cast Speed if you've used a Movement Skill Recently High: +1 to Level of all Movement Skill Gems |
| Calcified Leg | Low: Skeletons deal (20-30)% increased Damage Med: Skeletons deal (35-50)% increased Damage High: +(1-2) to maximum number of Skeletons |
| Infected Leg | Low: Minions have +(6-8)% to Damage over Time Multiplier Med: Minions have +(10-14)% to Damage over Time Multiplier High: Damaging Ailments inflicted by Minions deal damage (15-20)% Faster |
| Armoured Leg | Low: +(8-12)% chance to Block Projectile Attack Damage Med: +(15-20)% chance to Block Projectile Attack Damage High: Chance to Block Projectile Attack Damage is Lucky |
| Blackguard's Leg | Low: (20-30)% reduced Effect of Chill on you Med: (35-50)% reduced Effect of Chill on you High: Unaffected by Chilled Ground |
| Charred Leg | Low: (20-30)% reduced Ignite Duration on you Med: (35-50)% reduced Ignite Duration on you High: Unaffected by Burning Ground |
| Coagulated Essence | Low: (20-30)% increased Damage while Bleeding Med: (35-50)% increased Damage while Bleeding High: (30-40)% increased Damage while in Blood Stance |
| Lithic Haunches | Low: (7-10)% chance to Defend with 200% of Armour Med: (12-16)% chance to Defend with 200% of Armour High: (10-15)% chance to Avoid Physical Damage from Hits |
| Prosthetic Leg | Low: (8-12)% increased Ignite Duration on Enemies Med: (15-20)% increased Ignite Duration on Enemies High: Ignites you inflict spread to other Enemies within a Radius of 1.5 metres |
| Smouldering Leg | Low: Skills socketed in Equipped Boots have (6-8)% increased Mana Cost Efficiency Med: Skills socketed in Equipped Boots have (10-14)% increased Mana Cost Efficiency High: (8-12)% increased bonuses gained from Equipped Boots |
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