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Path of Exile Best Wickerman Viscera Guide and Full Viscera List

Path of Exile Best Wickerman Viscera Guide and Full Viscera List

A detailed Guide for the best Wickerman Visceras you can use to empower your character in Path of Exile Covens of Umbra League!

Path of Exile
Best Wickerman Viscera Guide and Full Viscera List

Last Update: 14/11/2026

Introduction

The Covens of Umbra League introduces a temporary Borrowed Power system in the form of Wickerman. Slaying bosses affected by Grim Fates has a chance to drop Visceras, which you can adorn on the Wickerman in town or the hideout. The Wickerman has 4 slots: Head, Torso, Upper Limb, and Lower Limb. There are lots of Visceras, and they can also have up to 3 different tiers. Fortunately, the Visceras are tradable, so if you have a specific combo planned, you can visit the marketplace and buy what you need right from the start. 

You can equip only one type of each body part. Most Visceras have 3 variants:

  • Lesser (Low) - obtained during the Campaign. 
  • Regular (Medium) - comes from normal Maps.
  • Greater (High, sometimes referred to as Queen) - to get this variant, you will need to get lucky with Grim Fates bonuses to empower your Map Boss with a special boon. 
  • Regular (Fixed) - some Visceras have no Low or High variant. 

The Regular (Medium) version offers higher rolls of the same modifiers as the Lesser (Low) variant. However, in many cases, the Greater (High) variant is not a direct upgrade. It offers a similar-themed modifier, which may or may not be better for your Build. 

Currently, you can't search the Trade site for Visceras by their modifiers directly. To find the High variant, you have to add "Greater" affix manually to its search name (e.g. "Greater Goatman's Horn"). Doing so will filter out Lesser and Regular versions. To find Medium variants instead of Lessers, you have to sort by its modifier value and limit the maximum price you are willing to pay for it. 

Best Wickerman Visceras

The amount of Viscera combinations can be overwhelming, making it easy to miss some powerful bonuses. Here are our recommendations for the best and most notable Wickerman Visceras that provide generally good bonuses that can be used by most builds out there.

Keep in mind it is impossible to suit all the builds at the same time, so if nothing seems interesting for your character, check out our full list of Visceras further below. 

List of best universal Visceras by slot type
Head
  • Greater Blazing Skull 
    When you Kill a Rare Monster, (20-30)% chance to gain one of its Modifiers for 10 seconds
  • Terrifying Maw 
    (35-50)% reduced Effect of Curses on you
  • Greater Engorged Eye
    Corrupted Blood cannot be inflicted on you
  • Hag's Head
    Enemies Cursed by you cannot deal Critical Strikes
  • Eater of Worlds' Head
    (10-15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
  • Elder's Head
    Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
    (Nearby Enemies will be afflicted with Malignant Madness, slowing them by 10% and reducing their Damage by 10%)
  • Greater Shaper's Head
    Utility Flasks gain (1-2) Charges every 3 seconds
  • Sirus' Head
    Enemies you Kill have a (5-10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
  • Greater Incarnation of Dread's Head
    Gain a random Shrine Buff for (1-4) seconds when you Kill a Rare or Unique Enemy
  • Coven Queen's Crown
    <2 other random Viscera modifiers>
Torso
  • Greater Golemic Stone
    You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
  • Greater Corrupted Carapace
    Skills that Cost Life have (6-8)% chance to deal Double Damage
    (enabled by Life Mastery - 15% of Skill Cost is paid in Life)
  • Gladiator's Heart
    Gain 2 Rage on Melee Hit
  • Bat's Wings
    (20-30)% chance to Avoid Elemental Ailments
  • Maven's Orrery
    Enemies within 3 metres are Scorched
  • Nightmarish Core of the Unbreakable
    Enemies take (2-3)% increased Damage for each type of Ailment you have inflicted on them
  • Nightmarish Wings of Catarina
    +1 to maximum number of Spectres
Upper Limbs
  • Nightmarish Book of Depravity
    (2-3)% chance to gain an Endurance/Power/Frenzy Charge on Hit
  • Smuggler's Hand
    (8-12)% increased Quantity of Gold Dropped by Slain Enemies
    or: 2% chance for a Coin Shower on Kill
  • Ghostly Claw
    (8-12)% chance to gain Elusive on Kill
  • Greater Overseer's Whip
    Minions are Aggressive if you've used a Minion Skill Recently
  • Ancestor's Club
    Strike Skills which target additional Enemies can do so from (20-30)% further away
    or: Non-Vaal Strike Skills target 1 additional nearby Enemy
  • Greater Devourer's Antenna
    Debilitate Enemies you Hit that are on Full Life for 4 seconds
  • Greater Inquisitor's Claw
    (15-20)% increased Effect of Withered
  • Venarius' Scripture
    Consecrated Ground you create applies (8-10)% increased Damage taken to Enemies
Lower Limbs
  • Greater Skeletal Tail
    Projectiles Pierce, Fork or Chain an additional time at random
  • Blackguard's Leg
    (35-50)% reduced Effect of Chill on you
  • Greater Lithic Haunches
    (10-15)% chance to Avoid Physical Damage from Hits
  • Smouldering Leg
    (8-12)% increased bonuses gained from Equipped Boots
  • Greater Sea Witch's Tentacle
    Minions have (8-12)% chance to deal Double Damage
  • Greater Skeletal Warrior's Leg
    You and Allies within 5 metres deal 50 to 75 additional Cold Damage
  • Greater Skeletal Beast Leg
    Moving while Bleeding doesn't cause you to take extra Damage
  • Skeleton Wheel
    (10-12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
  • Greater Armoured Leg
    Chance to Block Projectile Attack Damage is Lucky

Pinnacle Bosses Visceras

Most Visceras can be obtained relatively easily through regular Mapping, but Pinnacle Bosses are much harder to farm reliably. The chance to obtain Viscera is quite low, so the demand for those fragments (and their price!) will be quite high. Below you can find a table of Visceras obtained from Pinnacle Bosses only. 

Source Name Effect
Coven Queen Coven Queen's Crown
(Head)
<2 other random Viscera modifiers>
Maven Maven's Orrery
(Torso)
Normal:
Enemies within 3 metres are Scorched
Uber:
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
Shaper Shaper's Head
(Head)
Normal:
Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Uber:
Utility Flasks gain (1-2) Charges every 3 seconds
Elder Elder's Head
(Head)
Normal:
Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Uber:
Enemies Chilled by your Hits can be Shattered as though Frozen
Cortex Venarius' Scripture
(Upper Limb)
Normal:
Consecrated Ground you create applies (8-10)% increased Damage taken to Enemies
Uber:
Effects of Consecrated Ground you create Linger for 4 seconds
Sirus Sirus' Head
(Head)
Normal:
Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Uber:
Enemies you Kill have a (5-10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Searing Exarch Searing Exarch's Descry
(Torso)
Normal:
4-6)% of Cold Damage taken as Fire Damage
(4-6)% of Lightning Damage taken as Fire Damage
(4-6)% of Physical Damage taken as Fire Damage
Uber:
+(3-5) to maximum Fortification
Eater of Worlds Eater of Worlds' Head
(Head)
Normal:
(10-15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Uber:
+(5-10)% to Quality of all Skill Gems
Incarnation of Neglect Incarnation of Neglect's Cube
(Upper Limb)
Normal:
(10-20)% chance to inflict an additional Poison on the same Target when you inflict Poison
Uber:
Damaging Retaliation Skills become Usable every 4 seconds
Incarnation of Fear Incarnation of Fear's Head
(Head)
Normal:
Trigger Level 20 Summon Void Spawn every 4 seconds
Uber:
Your Chaos Damage can Freeze
Incarnation of Dread Incarnation of Dread's Head
(Head)
Normal:
Minions gain added Resistances equal to (20-30)% of your Resistances
Uber:
Gain a random Shrine Buff for (1-4) seconds when you Kill a Rare or Unique Enemy
Lycia
(Sanctuary)
Nightmarish Wings of Lycia
(Torso)
Variants:
Pact Skills have (25-40)% increased Cooldown Recovery Rate
Pact Skills have (30-50)% increased Cast Speed
Catarina
(Ziggurat)
Nightmarish Wings of Catarina
(Torso)
+1 to maximum number of Spectres
Unbreakable
(Fortress)
Nightmarish Core of the Unbreakable
(Torso)
Enemies take (2-3)% increased Damage for each type of Ailment you have inflicted on them
Depraved Trinity
(Abomination)
Nightmarish Book of Depravity
(Upper Limb)
Variants:
(2-3)% chance to gain an Endurance Charge on Hit
(2-3)% chance to gain a Frenzy Charge on Hit
(2-3)% chance to gain a Power Charge on Hit
Uhtred
(Citadel)
Nightmarish Head of Uhtred (Head) Iron Flasks applied to you have (20-25)% increased Effect

Full Viscera list sorted by Body Part type

Here you can search for all possible Visceras for each Body slot. Remember that you can duplicate those bonuses via Coven Queen's Crown, so the combinations are endless!

List of Viscera Heads
Name Effect
Goatman's Horn Low: (8-12)% increased Area of Effect
Med: (15-20)% increased Area of Effect
High: Area Skills have (6-8)% chance to deal Double Damage
Mariner's Tricorne Low: (8-12)% chance to gain Phasing for 4 seconds on Kill
Med: (15-20)% chance to gain Phasing for 4 seconds on Kill
High: (4-6)% chance to gain Phasing on Hit
Severed Rhoa Head Low: (10-15)% increased Chaos Damage
Med: (20-30)% increased Chaos Damage
High: Every second, inflict Withered on Enemies within 6 metres for 5 seconds
Totemic Visage Low: (10-15)% chance to Shock
Med: (20-30)% chance to Shock
High: (10-12)% more Maximum Lightning Damage
Arachnid Fangs Low: (10-15)% chance to Poison on Hit
Med: (20-30)% chance to Poison on Hit
High: Poisons you inflict deal Damage (10-15)% Faster
Bandit Rogue's Head Low: (4-6)% increased Attack and Cast Speed
Med: (8-10)% increased Attack and Cast Speed
High: (3-4)% increased Action Speed
Bandit Warrior's Head Low: Regenerate (0.8-1)% of Life per second
Med: Regenerate (1.6-2)% of Life per second
High: Regenerate (3-4)% of Life per second if you have been Hit Recently
Bandit Witch's Head Low: Regenerate (4-6) Mana per second
Med: Regenerate (8-10) Mana per second
High: (15-20)% of Damage taken Recouped as Mana
Cutthroat's Head Low: (10-15)% increased Global Physical Damage
Med: (20-30)% increased Global Physical Damage
High: Hits have (30-50)% chance to ignore Enemy Physical Damage Reduction
Hollowed Skull Low: -(15-10) Physical Damage taken from Attack Hits
Med: -(30-20) Physical Damage taken from Attack Hits
High: -1 Physical Damage taken from Hits per Level
Templar Skull Low: (8-12)% increased Light Radius
Med: (15-20)% increased Light Radius
High: Increases and Reductions to Light Radius also apply to Life Regeneration Rate at (8-12)% value
Defaced Bust Low: (10-15)% increased Stun and Block Recovery
Med: (20-30)% increased Stun and Block Recovery
High: Gain an Endurance Charge when you Stun an Enemy with a Melee Hit
General's Head Low: (8-12)% increased maximum Energy Shield
Med: (15-20)% increased maximum Energy Shield
High: Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Soldier's Head Low: (10-15)% increased Armour
Med: (20-30)% increased Armour
High: (80-120)% increased Armour from Equipped Helmet
Spectral Hood Low: +(7-13)% to Chaos Resistance
Med: +(17-19)% to Chaos Resistance
High: +(2-3)% to maximum Chaos Resistance
Thaumaturge's Head Low: Gain (4-5)% of Physical Damage as Extra Damage of a random Element
Med: Gain (8-10)% of Physical Damage as Extra Damage of a random Element
High:
Gain (4-6)% of Physical Damage as Extra Fire Damage 
Gain (4-6)% of Physical Damage as Extra Lightning Damage 
Gain (4-6)% of Physical Damage as Extra Cold Damage
Voltaic Apparatus Low: (8-12)% chance to gain a Power Charge on Kill
Med: (15-20)% chance to gain a Power Charge on Kill
High: (8-12)% chance that if you would gain Power Charges, you instead gain up to your maximum number of Power Charges
Blazing Skull Low: (20-30)% increased Damage with Hits against Rare monsters
Med: (35-50)% increased Damage with Hits against Rare monsters
High: When you Kill a Rare Monster, (20-30)% chance to gain one of its Modifiers for 10 seconds
Engorged Eye Low: (30-50)% chance to avoid Corrupted Blood
Med: (60-80)% chance to avoid Corrupted Blood
High: Corrupted Blood cannot be inflicted on you
Adherent's Crown Low: (10-15)% of Physical Damage Converted to Fire Damage
Med: (20-30)% of Physical Damage Converted to Fire Damage
High: Gain (10-15)% of Physical Damage as Extra Fire Damage
Justicar's Helm Low: (18-24)% increased Stun Threshold
Med: (30-40)% increased Stun Threshold
High: (10-15)% of Damage taken from Stunning Hits is Recovered as Life
Ravenous Skull Low: Every 3 seconds, Consume a Corpse within 5 metres to Recover (2-3)% of Life and Mana
Med: Every 3 seconds, Consume a Corpse within 5 metres to Recover (4-5)% of Life and Mana
High: (16-24)% increased Damage, Regenerate (1.6-2)% of Life per second, and Regenerate (0.8-1)% of Mana per second if you have Consumed a corpse Recently
Bear Head +4 to Minimum Rage
Boar Head (8-10)% chance to deal Double Damage if you have Stunned an Enemy Recently
Conjoined Hound Head Low: Skills Supported by Unleash have (8-12)% increased Seal gain frequency
Med: Skills Supported by Unleash have (15-20)% increased Seal gain frequency
High: Skills supported by Unleash have +1 to maximum number of Seals
Flayed Visage Low: (8-12)% of Chaos Damage taken does not bypass Energy Shield
Med: (15-20)% of Chaos Damage taken does not bypass Energy Shield
High: (10-15)% of Damage taken Recouped as Energy Shield
Noble's Head Kill Undead Enemies that have 15% or lower Life when Hit by your Skills
Low: (6-8)% more Damage against Undead Monsters
Med: (12-15)% more Damage against Undead Monsters
High: (12-15)% more Damage against Undead Monsters
Stag Head +(8-12)% chance to Suppress Spell Damage
Construct's Head Low: (8-12)% increased Projectile Speed
Med: (15-20)% increased Projectile Speed
High: Skills deal (4-5)% increased Projectile damage per Projectile created
Necromancer's Mask Low: Offering Skills have (10-15)% increased Duration
Med: Offering Skills have (20-30)% increased Duration
High: Offerings you create also grant (15-20)% increased Damage
Spider Queen's Head Low: 2% increased Damage per Minion, up to a maximum of 40%
Med: 3% increased Damage per Minion, up to a maximum of 40%
High: Trigger Level 1 Lesser Raise Spiders on Kill
Dessicated Head Low: Raised Zombies deal (20-30)% increased Damage
Med: Raised Zombies deal (35-50)% increased Damage
High: +(1-2) to maximum number of Raised Zombies
Terrifying Maw Low: (20-30)% reduced Effect of Curses on you
Med: (35-50)% reduced Effect of Curses on you
High: (8-12)% increased Damage per Curse on you
Chimeral Eye Low: Petrification on you expires (80-120)% faster
Med: Petrification on you expires (150-200)% faster
High: Grants Level 20 Petrification Statue Skill 
Desert Queen's Crown Low: (20-30)% increased Damage while Blind
Med: (35-50)% increased Damage while Blind
High: Enemies you Blind while in Sand Stance take (6-8)% increased Damage
Gelid Fangs Low: Damage Penetrates (3-4)% Cold Resistance
Med: Damage Penetrates (6-8)% Cold Resistance
High: Hits have (10-15)% chance to treat Enemy Monster Cold Resistance values as inverted
Hag's Head Enemies Cursed by you cannot deal Critical Strikes
Inquisitor's Head Variants:
Causes Bleeding on Melee Critical Strike
Melee Critical Strikes Poison the Enemy
Voltaic Skull Low: (10-15)% of Physical Damage Converted to Lightning Damage
Med: (20-30)% of Physical Damage Converted to Lightning Damage
High: Gain (10-15)% of Physical Damage as Extra Lightning Damage
Witch's Head Increases and Reductions to Mana Regeneration Rate also apply to Energy Shield Recharge Rate at (10-15)% of their value
Broken Bust (2-3)% chance for Slain monsters to drop an additional Scroll of Wisdom
Pit Fighter's Helm Variants:
(10-20)% chance to gain a Frenzy Charge when you Block
(10-20)% chance to gain an Endurance Charge when you Block
Al-Hezmin's Head  Curse Enemies with Despair on Hit if 5 Hunter Items are Equipped
Baran's Head  Curse Enemies with Conductivity on Hit if 5 Crusader Items are Equipped
Drox's Head  Curse Enemies with Flammability on Hit if 5 Warlord Items are Equipped
Veritania's Head Curse Enemies with Frostbite on Hit if 5 Redeemer Items are Equipped
Chimera's Head   Minions deal (35-50)% increased Damage if you've Hit Recently
Minotaur's Head +1% to all maximum Elemental Resistances
Phoenix's Head (1-2)% of Fire Damage Leeched as Life while Ignited
Hydra's Head Arrows Pierce all Targets after Forking
Constrictor's Head  Variants:
Skills fire an additional Projectile if you've been Hit Recently
Skills fire an additional Projectile if you've used a Movement Skill Recently
Enslaver's Head 1% increased Armour per 100 Reserved Mana
Purifier's Head Shared Suffering
Eradicator's Head Projectiles that have Chained gain (8-12)% of Non-Chaos Damage as extra Chaos Damage
Coven Queen's Crown 2 other random Viscera modifiers
Shaper's Head Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
Uber:
Utility Flasks gain (1-2) Charges every 3 seconds
Elder's Head Gain Maddening Presence for 10 seconds when you Kill a Rare or Unique Enemy
Uber: Enemies Chilled by your Hits can be Shattered as though Frozen
Sirus' Head Transfiguration of Soul
Transfiguration of Body
Transfiguration of Mind
Uber:
Enemies you Kill have a (5-10)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element
Eater of Worlds (10-15)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Uber: +(5-10)% to Quality of all Skill Gems
Incarnation of Fear's Head Trigger Level 20 Summon Void Spawn every 4 seconds
Uber: Your Chaos Damage can Freeze
Incarnation of Dread's Head Minions gain added Resistances equal to (20-30)% of your Resistances
Uber: Gain a random Shrine Buff for (1-4) seconds when you Kill a Rare or Unique Enemy
Nightmarish Head of Uhtred Iron Flasks applied to you have (20-25)% increased Effect
List of Viscera Torso
Name Effect
Elemental Essence Low: +(14-18)% to Cold Resistance
Med: +(22-28)% to Cold Resistance
High: +(2-3)% to maximum Cold Resistance
Bonestalker's Ribcage Low: (4-5)% reduced Physical Damage taken over time
Med: (6-7)% reduced Physical Damage taken over time
High: (4-6)% additional Physical Damage Reduction
Golemic Stone Low: (10-15)% chance to Avoid being StunHead (62 Viscera)ned
Med: (20-30)% chance to Avoid being Stunned
High: You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Severed Stinger Low: Damage Penetrates (3-4)% Lightning Resistance
Med: Damage Penetrates (6-8)% Lightning Resistance
High: Hits have (10-15)% chance to treat Enemy Monster Lightning Resistance values as inverted
Ursine Flesh Low: (10-15)% reduced Enemy Stun Threshold
Med: (20-30)% reduced Enemy Stun Threshold
High: (75-100)% increased Stun Duration against Enemies that are on Full Life
Aristocrat's Torso Low: (8-10)% increased Life Regeneration rate
Med: (15-20)% increased Life Regeneration rate
High: 2% increased Life Recovery rate per 5% missing Unreserved Life
Molten Core Low: +(14-18)% to Fire Resistance
Med: +(22-28)% to Fire Resistance
High: +(2-3)% to maximum Fire Resistance
Spiked Carapace Low: Reflects (200-250) Cold Damage to Melee Attackers
Med: Reflects (400-500) Cold Damage to Melee Attackers
High: (300-400)% of Melee Cold Damage taken reflected to Attacker
Corrupted Carapace Low: (18-24)% increased Damage with Skills that Cost Life
Med: (30-40)% increased Damage with Skills that Cost Life
High: Skills that Cost Life have (6-8)% chance to deal Double Damage
Gladiator's Heart Low: Gain 1 Rage on Melee Hit
Med: Gain 2 Rage on Melee Hit
High: +(5-7) to Maximum Rage
Templar Banner Low: 3% increased Spell Damage per Power Charge
Med: 4% increased Spell Damage per Power Charge
High: Gain 1% of Lightning Damage as Extra Chaos Damage per Power Charge
Vulture's Gut Low: Killing Blows Consume corpses to Recover (40-60) Life and (20-30) Mana
Med: Killing Blows Consume corpses to Recover (80-120) Life and (40-60) Mana
High: Killing Blows Consume corpses to Recover (3-4)% of Life and Mana
Flaming Furnace Low: (8-12)% chance to inflict Fire Exposure on Hit
Med: (15-20)% chance to inflict Fire Exposure on Hit
High: Fire Exposure you inflict applies an extra -(6-4)% to Fire Resistance
Hallowed Descry Low: (10-15)% increased Effect of Consecrated Ground you create
Med: (20-30)% increased Effect of Consecrated Ground you create
High: Consecrated Ground you create grants (4-6)% reduced damage taken to you and Allies
Arachnid Egg Sac Low: Minions created Recently have (5-7)% increased Attack and Cast Speed
Med: Minions created Recently have (8-12)% increased Attack and Cast Speed
High: Minions created Recently have Onslaught
Infested Torso Low: Minions Regenerate (0.8-1)% of Life per second
Med: Minions Regenerate (1.6-2)% of Life per second
High: Minions Recover (3-5)% of Life on Killing a Poisoned Enemy
Blackened Lungs Low: (10-15)% increased Warcry Speed
Med: (20-30)% increased Warcry Speed
High: Enemies Taunted by your Warcries have 4% reduced Action Speed
Ornate Torso Low: Minions have (10-15)% increased maximum Life
Med: Minions have (20-30)% increased maximum Life
High: (3-5)% of Damage from Hits is taken from your Damagable Minions' Life before you
Champion's Banner Low: Enemies near your Banner take (4-5)% increased Cold Damage
Med: Enemies near your Banner take (6-8)% increased Cold Damage
High: Banners also grant 1% of Physical Damage gained as Extra Cold Damage to you and Allies
Gemling Torso Low: Items and Gems have (4-6)% reduced Attribute Requirements
Med: Items and Gems have (7-10)% reduced Attribute Requirements
Variants:
High:
(60-70)% increased Armour from Equipped Body Armour
High: (30-35)% increased Energy Shield from Equipped Body Armour
High: (60-70)% increased Evasion Rating from Equipped Body Armour
Hag's Stomach Low: (5-7)% increased Effect of your Curses
Med: (8-12)% increased Effect of your Curses
High: (8-12)% increased Damage with Hits and Ailments per Curse on Enemy
Sun-bleached Breastplate Low: Enemies near your Banner take (4-5)% increased Fire Damage
Med: Enemies near your Banner take (6-8)% increased Fire Damage
High: Banners also grant 1% of Physical Damage gained as Extra Fire Damage to you and Allies
Chaos Golem's Core Low: (4-5)% reduced Chaos Damage taken over time
Med: (6-7)% reduced Chaos Damage taken over time
High: (8-10)% of Physical Damage over Time taken as Chaos Damage
Scorpion Stinger Low: Poisons you inflict on non-Poisoned Enemies deal (40-60)% increased Damage
Med: Poisons you inflict on non-Poisoned Enemies deal (75-100)% increased Damage
High: When you Poison a non-Poisoned target, also inflict (4-6) Withered debuffs, lasting 2 seconds
Diseased Wing Low: +(6-8)% to Chaos Damage over Time Multiplier
Med: +(10-14)% to Chaos Damage over Time Multiplier
High: +(20-30)% to Chaos Damage over Time Multiplier while Poisoned
Distended Stomach Low: (10-15)% increased Damage if you have Consumed a corpse Recently
Med: (20-30)% increased Damage if you have Consumed a corpse Recently
High: Eat a Soul when you Consume the corpse of a Rare Monster
Bat's Wings (10-30)% chance to Avoid Elemental Ailments
Maven's Orrery Enemies within 3 metres are Scorched
Uber: +1 to maximum number of Sacred Wisps +1 to number of Sacred Wisps Summoned
Nightmarish Core of the Unbreakable  Enemies take (2-3)% increased Damage for each type of Ailment you have inflicted on them
Nightmarish Wings of Catarina  +1 to maximum number of Spectres
Nightmarish Wings of Lycia Variants:
Pact Skills have (25-40)% increased Cooldown Recovery Rate
Pact Skills have (30-50)% increased Cast Speed
Searing Exarch's Descry (4-6)% of Cold Damage taken as Fire Damage
(4-6)% of Lightning Damage taken as Fire Damage
(4-6)% of Physical Damage taken as Fire Damage
Uber: +(3-5) to maximum Fortification
List of Viscera Upper Limbs
Name Effect
Crustacean's Claw Low: Adds (2-4) to (5-7) Physical Damage to Attacks
Med: Adds (8-12) to (15-18) Physical Damage to Attacks
High: (10-12)% more Maximum Physical Attack Damage
Scorched Arm Low: (10-15)% chance to Ignite
Med: (20-30)% chance to Ignite
High: Ignites you inflict deal Damage (10-15)% Faster
Skeletal Archer's Arm Low: Projectiles deal (8-12)% increased Damage with Hits and Ailments for each Enemy Pierced
Med: Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced
High: Projectiles Pierce (2-3) additional Targets
Warden's Arm Low: +(30-50) to maximum Life
Med: +(60-80) to maximum Life
High: (5-7)% more Maximum Life
Artificial Appendage (20-30)% increased Effect of Chill
Artificial Appendage (15-20)% increased Area of Effect for Attacks
Artificial Appendage Minions have (25-40)% increased Critical Strike Chance
Gargantuan Claws Low: (4-6)% increased Attack Speed with Claws
Med: (8-10)% increased Attack Speed with Claws
High: (10-12)% increased Attack Speed while Dual Wielding
Severed Scythe-hand Low: Recover (2-3)% of Life on Kill
Med: Recover (4-5)% of Life on Kill
High: (5-7)% chance to Recover all Life when you Kill an Enemy
Vaal Appendage Low: +(2-3) metres to Melee Strike Range
Med: +(4-5) metres to Melee Strike Range
High: (30-50)% increased Damage with Vaal Skills
Brute's Arm Low: +(10-15) to Strength
Med: +(20-30) to Strength
High: (4-6)% increased Strength
Despot's Fist Low: Adds (1-3) to (40-60) Lightning Damage to Unarmed Melee Hits
Med: Adds (1-5) to (80-120) Lightning Damage to Unarmed Melee Hits
High: (20-30)% increased Area of Effect while Unarmed
Flaming Ribbon Low: (4-5)% reduced Burning Damage taken
Med: (6-7)% reduced Burning Damage taken
High: (5-6)% reduced Fire Damage taken
Scholar's Arm Low: +(10-15) to Intelligence
Med: +(20-30) to Intelligence
High: (4-6)% increased Intelligence
Spined Claws Low: Attacks have (10-15)% chance to cause Bleeding
Med: Attacks have (20-30)% chance to cause Bleeding
High: Bleeding you inflict deals Damage (10-15)% Faster
Flesh-fused Lantern Low: +(6-8)% to Fire Damage over Time Multiplier
Med: +(10-14)% to Fire Damage over Time Multiplier
High: +(20-30)% to Fire Damage over Time Multiplier while Ignited
Pocked Arm Low: (20-30)% increased Evasion Rating from Equipped Helmet and Boots
Med: (35-50)% increased Evasion Rating from Equipped Helmet and Boots
High: (35-50)% increased Evasion Rating from Equipped Helmet, Body Armour Gloves and Boots
Swordmaster's Blade Low: (4-6)% increased Attack Speed with Swords
Med: (8-10)% increased Attack Speed with Swords
High: 100% reduced Enemy Chance to Block Sword Attacks
Vendigo Claws Low: Adds (10-15) to (25-35) Cold Damage to Unarmed Attacks
Med: Adds (25-35) to (50-75) Cold Damage to Unarmed Attacks
High: (25-40)% increased Damage with Hits against Chilled Enemies
Heretical Tome Low: +(6-8)% to Physical Damage over Time Multiplier
Med: +(10-14)% to Physical Damage over Time Multiplier
High: +(20-30)% to Physical Damage over Time Multiplier while Bleeding
Overseer's Whip Low: Minions have (18-24)% increased Movement Speed if you've used a Minion Skill Recently
Med: Minions have (30-40)% increased Movement Speed if you've used a Minion Skill Recently
High: Minions are Aggressive if you've used a Minion Skill Recently
Ancestor's Club Low: Strike Skills which target additional Enemies can do so from (10-15)% further away
Med: Strike Skills which target additional Enemies can do so from (20-30)% further away
High: Non-Vaal Strike Skills target 1 additional nearby Enemy
King Crab's Claw Low: Gain (3-4)% of Physical Damage as Extra Lightning Damage
Gain (3-4)% of Physical Damage as Extra Cold Damage
Med: Gain (4-5)% of Physical Damage as Extra Lightning Damage
Gain (4-5)% of Physical Damage as Extra Cold Damage
High: (10-15)% chance to gain a Brine Charge instead of an Endurance Charge
Osseous Talon Low: +(10-15) to Dexterity
Med: +(20-30) to Dexterity
High: (4-6)% increased Dexterity
Scout's Bow Low: Damage Penetrates (3-4)% Fire Resistance
Med: Damage Penetrates (6-8)% Fire Resistance
High: Hits have (10-15)% chance to treat Enemy Monster Fire Resistance values as inverted
Devourer's Antenna Low: (40-60)% increased Damage with Hits and Ailments against Enemies that are on Full Life
Med: (75-100)% increased Damage with Hits and Ailments against Enemies that are on Full Life
High: Debilitate Enemies you Hit that are on Full Life for 4 seconds
Inquisitor's Claw Low: Withered you Inflict expires (10-15)% slower
Med: Withered you Inflict expires (15-20)% slower
High: (15-20)% increased Effect of Withered
Wraith Claws Low: (5-7)% chance to Impale on Spell Hit
Med: (8-12)% chance to Impale on Spell Hit
High: (20-25)% increased Effect of Impales inflicted with Spells
Crescent Blade Low: (3-4)% of Physical Damage from Hits taken as Cold Damage
Med: (5-6)% of Physical Damage from Hits taken as Cold Damage
High: (10-15)% of Fire Damage from Hits taken as Cold Damage
(10-15)% of Lightning Damage from Hits taken as Cold Damage
Ghostly Claw Low: (5-7)% chance to gain Elusive on Kill
Med: (8-12)% chance to gain Elusive on Kill
High: (20-25)% increased Elusive Effect
Golden Ankh Low: Raised Zombies have (18-24)% increased maximum Life
Med: Raised Zombies have (30-40)% increased maximum Life
High: Regenerate (0.5-0.8)% of Life per second for each Raised Zombie
Lunar Bow Low: (10-15)% of Physical Damage Converted to Cold Damage
Med: (20-30)% of Physical Damage Converted to Cold Damage
High: Gain (10-15)% of Physical Damage as Extra Cold Damage
Resplendent Sceptre Low: +(7-10)% to Fire Damage over Time Multiplier with Attack Skills
Med: +(12-16)% to Fire Damage over Time Multiplier with Attack Skills
High: Attacks have (20-30)% increased Ignite Duration
Scarecrow's Pitchfork Low: (10-15)% chance to Cause Monsters to Flee
Med: (20-30)% chance to Cause Monsters to Flee
High: Your chance to cause monsters to Flee on Hit is also chance to Terrify Monsters on Hit
Smuggler's Hand Low: (5-7)% increased Quantity of Gold Dropped by Slain Enemies
Med: (8-12)% increased Quantity of Gold Dropped by Slain Enemies
High: 2% chance for a Coin Shower on Kill
Solar Shield Low: (3-4)% of Physical Damage from Hits taken as Fire Damage
Med: (5-6)% of Physical Damage from Hits taken as Fire Damage
High: (10-15)% of Cold Damage from Hits taken as Fire Damage
(10-15)% of Lightning Damage from Hits taken as Fire Damage
Desert Sword Low: 15% Global chance to Blind Enemies on hit
Med: 30% Global chance to Blind Enemies on hit
High: 40% increased Damage with Hits and Ailments against Blinded Enemies
Flayed Arm Low: (5-7)% of Damage taken Recouped as Life
Med: (8-12)% of Damage taken Recouped as Life
High: (10-15)% increased Life Recovery rate while Recouping Life
Bloodied Arm Low: (5-7)% chance to Aggravate Bleeding on targets you Hit with Attacks
Med: (8-12)% chance to Aggravate Bleeding on targets you Hit with Attacks
High: Bleeding Enemies you Kill Explode, dealing (2-3)% of their Maximum Life as Physical Damage
Osseous Scythe Low: (8-12)% chance to Impale Enemies on Hit with Attacks
Med: (15-20)% chance to Impale Enemies on Hit with Attacks
High: (15-20)% increased Impale Effect
Incarnation of Neglect's Cube (10-20)% chance to inflict an additional Poison on the same Target when you inflict Poison
Uber: Damaging Retaliation Skills become Usable every 4 seconds
Lion's Claws Variant:
1-2)% of Attack Damage Leeched as Life
(10-15)% increased Maximum Recovery per Life Leech
Nightmarish Book of Depravity  Variant:
(2-3)% chance to gain an Endurance Charge on Hit
(2-3)% chance to gain a Frenzy Charge on Hit
(2-3)% chance to gain a Power Charge on Hit
Venarius' Scripture Consecrated Ground you create applies (8-10)% increased Damage taken to Enemies
Uber: Effects of Consecrated Ground you create Linger for 4 seconds
List of Viscera Lower Limbs
Name Effect
Galvanic Tentacle Low: +(14-18)% to Lightning Resistance
Med: +(22-28)% to Lightning Resistance
High: +(2-3)% to maximum Lightning Resistance
Sea Witch's Tentacle Low: Minions deal (10-15)% increased Damage
Med: Minions deal (20-30)% increased Damage
High: Minions have (8-12)% chance to deal Double Damage
Siren's Tentacle Low: (10-15)% increased Effect of Cold Ailments
Med: (20-30)% increased Effect of Cold Ailments
High: +5% to Maximum Effect of Chill
Skeletal Warrior's Leg Low: You and Allies within 5 metres deal 8 to 12 additional Cold Damage
Med: You and Allies within 5 metres deal 25 to 40 additional Cold Damage
High: You and Allies within 5 metres deal 50 to 75 additional Cold Damage
Arachnid Leg Low: (8-12)% chance to Hinder Enemies on Hit with Spells
Med: (15-20)% chance to Hinder Enemies on Hit with Spells
High: Immune to Hinder
Cobra Tail Low: (8-12)% increased Cooldown Recovery Rate of Travel Skills
Med: (15-20)% increased Cooldown Recovery Rate of Travel Skills
High: Travel Skills have (15-20)% chance to not consume a Cooldown on use
Poacher's Leg Low: -(30-20) Physical Damage taken from Hits by Animals
Med: -(50-40) Physical Damage taken from Hits by Animals
High: (40-60)% increased Damage against Beasts
(Hidden): Can see Beasts type
Primate Foot Low: (4-6)% increased Movement Speed while Ignited
Med: (8-10)% increased Movement Speed while Ignited
High: (5-6)% increased Action Speed while Ignited
Captain's Leg Low: (3-4)% increased Movement Speed
Med: (5-6)% increased Movement Speed
High: Ignore all Movement Penalties from Armour
Skeletal Beast Leg Low: (18-24)% chance to Avoid Bleeding
Med: (30-40)% chance to Avoid Bleeding
High: Moving while Bleeding doesn't cause you to take extra Damage
Statue Leg Low: (10-15)% chance to Knock Enemies Back on hit
Med: (20-30)% chance to Knock Enemies Back on hit
High: Cannot be Knocked Back
Voidbearer's Leg Low: (8-10)% increased Movement Speed while on Burning Ground
Med: (12-15)% increased Movement Speed while on Burning Ground
High: (40-60)% increased Damage on Burning Ground
Carved Haunches Low: (10-15)% increased Totem Placement speed
Med: (20-30)% increased Totem Placement speed
High: Skills that Summon a Totem have (16-24)% chance to Summon two Totems instead of one
Chitinous Leg Low: Corpses you Spawn have (4-6)% increased Maximum Life
Med: Corpses you Spawn have (8-10)% increased Maximum Life
High: Enemies within 6 metres of corpses you spawned Recently have 100% reduced Life Regeneration Rate
Pocked Leg Low: (20-30)% increased Armour from Equipped Helmet and Gloves
Med: (35-50)% increased Armour from Equipped Helmet and Gloves
High: (35-50)% increased Armour from Equipped Helmet, Body Armour, Gloves, and Boots
Scholar's Leg Low: (5-6)% increased bonuses gained from Equipped Gloves
Med: (8-10)% increased bonuses gained from Equipped Gloves
High:(40-50)% reduced bonuses gained from Equipped Boots
(20-30)% increased bonuses gained from Equipped Gloves
Skeletal Tail Low: (10-15)% increased Projectile Damage
Med: (20-30)% increased Projectile Damage
High: Projectiles Pierce, Fork or Chain an additional time at random
Flaming Goat Hoof Low: (10-15)% increased Fire Damage
Med: (20-30)% increased Fire Damage
High: 1% increased Fire Damage per 20 Strength
Skeleton Wheel Low: (5-7)% increased Attack and Cast Speed if you've used a Movement Skill Recently
Med: (10-12)% increased Attack and Cast Speed if you've used a Movement Skill Recently
High: +1 to Level of all Movement Skill Gems
Calcified Leg Low: Skeletons deal (20-30)% increased Damage
Med: Skeletons deal (35-50)% increased Damage
High: +(1-2) to maximum number of Skeletons
Infected Leg Low: Minions have +(6-8)% to Damage over Time Multiplier
Med: Minions have +(10-14)% to Damage over Time Multiplier
High: Damaging Ailments inflicted by Minions deal damage (15-20)% Faster
Armoured Leg Low: +(8-12)% chance to Block Projectile Attack Damage
Med: +(15-20)% chance to Block Projectile Attack Damage
High: Chance to Block Projectile Attack Damage is Lucky
Blackguard's Leg Low: (20-30)% reduced Effect of Chill on you
Med: (35-50)% reduced Effect of Chill on you
High: Unaffected by Chilled Ground
Charred Leg Low: (20-30)% reduced Ignite Duration on you
Med: (35-50)% reduced Ignite Duration on you
High: Unaffected by Burning Ground
Coagulated Essence Low: (20-30)% increased Damage while Bleeding
Med: (35-50)% increased Damage while Bleeding
High: (30-40)% increased Damage while in Blood Stance
Lithic Haunches Low: (7-10)% chance to Defend with 200% of Armour
Med: (12-16)% chance to Defend with 200% of Armour
High: (10-15)% chance to Avoid Physical Damage from Hits
Prosthetic Leg Low: (8-12)% increased Ignite Duration on Enemies
Med: (15-20)% increased Ignite Duration on Enemies
High: Ignites you inflict spread to other Enemies within a Radius of 1.5 metres
Smouldering Leg Low: Skills socketed in Equipped Boots have (6-8)% increased Mana Cost Efficiency
Med: Skills socketed in Equipped Boots have (10-14)% increased Mana Cost Efficiency
High: (8-12)% increased bonuses gained from Equipped Boots

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