Last Update: 22/04/2025
The Tame Beast Skill Gem lets you tame any Rare Beast. Just cast it on the enemy and kill it before the status effect expires. It's plenty of time, but if you're unsure of it, cast it again. After the beast's death, the Skill Gem gets transformed into a Companion Skill, and this exact beast is captured. If the beast dies whilst serving you, it respawns after a few seconds. The Gem is account-bound, meaning untradable. What's special about it is that the beast retains its modifiers, with the exception of the "-touched" mods (from Wisps or Essences). You can see the list of modifiers by hovering over the Gem. If you are not satisfied with the Beast you tamed, you can Disenchant it at the NPC to get the empty Gem back.
Normally, you want to hold onto one empty Tame Beast Gem just in case you find a better one as you play. There's almost always room for improvement, as finding a Rare Beast even with one or two good mods is challenging; Rare Enemies can have up to 4 mods, but they often have only 2 or 3. Most of them make the monster stronger, which is not exactly what we want; we want the monster to make our character stronger. Companions can be powerful, but making a Build around them is very restricted. If you want to create an army of Beasts, the Bind Spectre Skill will probably be a much better choice. The biggest reason for that is that they reserve a large percentage of your maximum Spirit, which is terrible for Minion builds.
You can have only 1 Companion, but Yriel's Fostering Body Armour and Trusted Kinship Keystone extend this limit to two. The Companion passives on the skill tree are rarely worth allocating, maybe with the exception of Easy Going notable, which reduces their Reservation. Some of the Companion skills need no prior taming - these are Rhoa Mount or some of the Minion Skills from the ascendancy passives.
|
Best Beasts
The most important thing is the Reservation cost of the beast. It's good to have one that costs as little Spirit as possible. Usually, smaller beasts cost less Spirit, but they also die more often, leaving you without their Buffs for a few seconds. The second thing is the beast's mobility. It needs to be fast in order to stay close; Auras have a limited range. The Companion will teleport to you after some time, of course, but it's better if it moves by itself. The worst beast must be the Burrower - it cannot move at all, and it costs a lot of Spirit.
Truthfully, the type of Beast rarely matters; their modifiers are much more important after all. Finding a good set of Auras and other modifiers is a rather daunting task, so most players settle on the first Beast they can find and tinker their Builds around them.
Best Modifiers
The most important aspect is the Aura Modifiers. Some of those modifiers are very powerful, and the Tamed Beast is the only source you can get them from.
Ailment Modifiers: Ailments are generally good additions, especially Shock. Link such beasts with Fire/Lightning Exposure Support to inflict Exposure. Ignite modifiers are good detonators for Skills that create Gas Clouds and such, or they may support your Stormfire-linked abilities. Some of the more powerful Elemental effects will pretty much always inflict Ailments, but if you need them on bosses, Trail effects are the best, as Ground Effects cannot be easily bypassed. Remember that you can link your Companions with regular Support Gems, like Blind, but it usually doesn't increase modifiers' damage, just their basic attacks.
Although currently your Companions are not the best choice for your main source of Damage, this situation can be changed in the future. If you want to experiment with this concept, make sure to look out for the following modifiers on randomly encountered Beasts:
Support Gems
All your Beasts can be enhanced with Support Gems. It can improve the utility of your Beasts even more, or make them more tanky, so they can serve you for longer periods of time. The best Support Gems to use are:
|
If you have any other Guide requests, please leave them in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.