OSRS Smithing Guide: 1-99 Training - Old School RuneScape
Find the best OSRS Smithing methods from 1-99, including fast Blast Furnace XP, Giants' Foundry, cannonballs, and profitable bars.OSRS Smithing Guide: 1-99 Training - Old School RuneScape
Last Update: October 15, 2026
Introduction
Smithing turns ores and metal bars into equipment, ammunition, and other useful items. It pairs naturally with Mining, but buying materials from the Grand Exchange is much faster when your goal is pure experience. The Skill also offers several profitable routes, especially through the Blast Furnace and Giants' Foundry.
There are three main ways to train efficiently. Gold Bars at the Blast Furnace provide the fastest widely accessible XP, Giants' Foundry stretches your bars much further and can return some of their value, while conventional anvil Smithing gives you simpler and lower-attention sessions. Profitable Blast Furnace bars, cannonballs, and dart tips remain useful alternatives when you want levels without committing to the fastest route.
Before You Start
Useful Quests
Quest rewards can remove a large part of the early Smithing grind and unlock several of the best training methods. The following quests are especially useful:
- The Knight's Sword - awards 12,725 Smithing XP, enough to take a Level 1 account straight to Level 29. The only Skill requirement is 10 Cooking.
- Sleeping Giants - requires 15 Smithing, awards 6,000 Smithing XP, and unlocks Giants' Foundry.
- Elemental Workshop I - requires 20 Smithing, Mining, and Crafting and grants 5,000 Smithing XP.
- Elemental Workshop II - requires 30 Smithing and grants 7,500 Smithing XP.
- The Giant Dwarf - awards 2,500 Smithing XP and opens access to Keldagrim, making it relevant for Blast Furnace progression.
- Recipe for Disaster - Freeing Pirate Pete - gives 1,000 Smithing XP alongside several other Skill rewards.
- Heroes' Quest - awards 2,257 Smithing XP together with experience in several other Skills.
- Between a Rock... - requires 50 Smithing and gives 5,000 Smithing XP.
- Cabin Fever - requires 50 Smithing and awards 7,000 Smithing XP.
- Devious Minds - requires 65 Smithing and grants 6,500 Smithing XP.
- Defender of Varrock - requires 55 Smithing and rewards 15,000 Smithing XP.
- Song of the Elves - requires 70 Smithing and awards 40,000 Smithing XP.
- Dragon Slayer II - requires 70 Smithing and provides a large 80,000 Smithing XP reward.
The Knight's Sword is the key early quest because it reaches Level 29 almost immediately. Sleeping Giants is the next important unlock if you want Giants' Foundry to be part of your training route.
Items and Equipment
- Hammer - required for standard anvil Smithing. The Imcando Hammer can be equipped, freeing one inventory slot.
- Goldsmith Gauntlets - increase Gold Bar experience from 22.5 to 56.2 XP per bar. They are essential for fast Blast Furnace training.
- Ice Gloves - let you collect hot bars from the Blast Furnace without using a Bucket of Water.
- Smiths Gloves (i) - created by combining Smiths Gloves with Ice Gloves. They keep the Ice Glove effect while counting as part of the Smiths' Uniform.
- Coal Bag - holds extra Coal and greatly improves Steel, Mithril, Adamantite, and Runite bar production at the Blast Furnace.
- Smiths' Uniform - purchased with Foundry Reputation. The full set speeds standard anvil Smithing and improves progress during Giants' Foundry commissions.
- Graceful / weight-reducing gear - useful at the Blast Furnace, where constant running makes low weight valuable.
- Stamina Potions - help maintain run energy during long Blast Furnace sessions.
Blast Furnace Costs
The Blast Furnace is located in Keldagrim and is best used on the official Blast Furnace worlds. These worlds charge 72,000 GP per hour through the coffer. Players below Level 60 Smithing also pay the Foreman fee, so the method becomes slightly cheaper once you reach 60.
The furnace uses only half the normal amount of Coal for Steel, Mithril, Adamantite, and Runite Bars. That efficiency is what makes high-level bar smelting such a strong money-making option.
Levels 1-37 - Questing and Early Smithing
The Smithing Quest Route
Start with The Knight's Sword whenever possible. Its 12,725 XP reward moves a new account directly to Level 29 and avoids most low-level Bronze and Iron Smithing.
From there, Sleeping Giants, Elemental Workshop I and II, The Giant Dwarf, and other convenient quest rewards can carry you well into the 30s. You do not need to complete every Smithing quest at once; use them when their other requirements fit naturally into your account progression.
Alternative Levels 1-30 - Bronze Items
If you want to train directly, smelt Bronze Bars from Copper and Tin Ore and smith the highest-level Bronze item available. The method is inexpensive and easy to understand, although questing reaches the useful mid-level unlocks much faster.
Bronze Dart Tips, Bolts, Javelin Heads, and other small items can sometimes recover part of the material cost, but the exact margins depend on current Grand Exchange prices.
Levels 29-40 - Iron and Steel Items
After The Knight's Sword, standard anvil Smithing can bridge the short gap to Level 40. Iron Platebodies become available at Level 33 and use five bars per action, which makes them more convenient for experience than one-bar items.
Steel items become available from Level 30 and give better experience per bar. For players planning to use Giants' Foundry, saving some Steel Bars for the minigame can be more efficient than turning everything into conventional equipment.
Levels 15-99 - Giants' Foundry

The Best Value Route for Most Accounts
Giants' Foundry becomes available after completing Sleeping Giants at Level 15 Smithing. Kovac gives you sword commissions, and you pour metal into the Foundry's crucible before shaping, grinding, and polishing the preform to match the requested design.
The activity is valuable because it extracts far more experience from your metal than ordinary anvil Smithing. You can use metal bars or eligible smithed items, and mixing two adjacent metal tiers into an alloy generally performs better than using only one metal.
Experience scales strongly with the alloy. Bronze/Iron commissions sit around 100k XP per hour, Steel/Mithril can reach roughly 160k+, Mithril/Adamantite approaches 200k, and high-level Adamantite/Runite alloys can exceed 250k XP per hour with good moulds and execution.
Recommended Alloys
- Bronze + Iron - useful at the beginning of Foundry progression.
- Iron + Steel - a strong low-level blend once Steel becomes available.
- Steel + Mithril - excellent value for mid-level accounts and Ironmen.
- Mithril + Adamantite - one of the best compromises between XP, cost, and Foundry Reputation.
- Adamantite + Runite - the fastest Foundry option at high levels, but far more expensive.
Smiths' Uniform
The full Smiths' Uniform costs 15,000 Foundry Reputation. Each piece gives a 20% chance to speed an anvil action by one tick, reaching a guaranteed one-tick reduction with the full set. Inside the Foundry, the outfit also improves preform progress and raises average experience per hour.
If you expect to spend significant time at anvils or Giants' Foundry, the Uniform is one of the best long-term rewards to buy. The gloves can also be combined with Ice Gloves to create Smiths Gloves (i), which are useful at the Blast Furnace.
Levels 40-99 - Gold Bars at the Blast Furnace
The Fastest Standard Smithing Method
Gold Bars at the Blast Furnace remain the main fast route from Level 40 to 99. With Goldsmith Gauntlets, each bar gives 56.2 Smithing XP instead of the normal 22.5 XP.
Experienced players can reach around 350k-380k XP per hour, with highly optimized banking pushing slightly higher. A full 40-99 grind requires roughly 231,000 Gold Ore, so even small price changes have a large effect on the final cost.
Wear the Goldsmith Gauntlets while the ore is processed, then swap to Ice Gloves or Smiths Gloves (i) before collecting the bars. Stamina Potions and weight-reducing gear keep the route moving smoothly.
Profitable Blast Furnace Bars
Smelting regular metal bars at the Blast Furnace gives much less XP than Gold, but the reduced Coal requirement often turns the method into a strong money maker. Exact profit changes with ore and bar prices, so treat GP/hour as a live market value rather than a fixed number.
Level 30+ - Steel Bars
Steel uses only one Coal per Iron Ore at the Blast Furnace. With a Coal Bag, Ice Gloves, and efficient banking, you can smelt roughly 4,500-5,500 Steel Bars per hour for around 80k-95k Smithing XP.
Steel is accessible early, requires modest starting capital, and often produces a healthy profit. It also supplies the bars needed for cannonballs or Steel/Mithril Giants' Foundry alloys.
Level 50+ - Mithril Bars
Mithril Bars require one Mithril Ore and two Coal at the Blast Furnace. A strong setup can produce roughly 3,000-3,700 bars per hour, giving around 95k-110k Smithing XP alongside profit when market margins are favourable.
Level 70+ - Adamantite Bars
Adamantite requires three Coal per ore at the Blast Furnace. Rates sit around 90k-105k XP per hour with an efficient setup, and the bars often provide excellent GP/hour because of their strong market demand.
Level 85+ - Runite Bars
Runite Bars use four Coal per Runite Ore at the Blast Furnace. Efficient players can smelt roughly 1,900-2,200 bars per hour, producing around 95k-110k Smithing XP.
This method needs a large amount of working capital, but Runite frequently offers the strongest absolute Blast Furnace profit among the standard metals.
Levels 35-99 - Cannonballs
Very Low-Attention Smithing
After completing Dwarf Cannon, Steel Bars can be turned into Cannonballs from Level 35 Smithing. The standard Ammo Mould makes four Cannonballs from one bar and gives very slow experience, but the long processing time makes this one of the most relaxed Smithing methods.
The Double Ammo Mould is a major upgrade from Giants' Foundry. It costs 2,000 Foundry Reputation and processes two Steel Bars into eight Cannonballs in one action, effectively doubling production speed. With it, rates of roughly 30k Smithing XP per hour are achievable while producing thousands of Cannonballs.
Levels 34-99 - Smithing Dart Tips
Simple Anvil Training
Dart Tips remain useful because they are consumed heavily by Fletching and Ranged training. They require less attention than Blast Furnace methods and become noticeably better once you own the Smiths' Uniform.
- Steel Dart Tips - Level 34 Smithing
- Mithril Dart Tips - Level 54 Smithing
- Adamant Dart Tips - Level 74 Smithing
- Rune Dart Tips - Level 89 Smithing
Without the Smiths' Uniform, higher-tier Dart Tips typically sit in the 50k-80k XP per hour range. The full outfit speeds anvil actions and can raise Rune Dart Tip training toward roughly 100k XP per hour with efficient banking.
Profit varies heavily by metal tier and Grand Exchange prices. Check the value of Bars and finished Dart Tips before buying supplies for a long grind.
Platebodies and Other Anvil Training
Faster Anvil Experience
Platebodies use five bars per action, which makes them much faster than one-bar items while keeping the relaxed rhythm of conventional anvil Smithing. Iron Platebodies unlock at Level 33, Steel at 48, Mithril at 68, and Adamant at 88.
The Smiths' Uniform is especially valuable here because the full set reduces anvil actions from five ticks to four. High-level platebody Smithing can provide strong experience with far fewer clicks than Gold Bars, although the material cost depends heavily on the current price of bars and finished equipment.
The Prifddinas anvil is one of the closest anvils to a bank for accounts with Song of the Elves completed. Varrock remains the simple option for everyone else.
Recommended 1-99 Smithing Routes
Final Thoughts
Smithing gives you a clear choice between speed, efficiency, and profit. Gold Bars at the Blast Furnace remain the fastest mainstream route, while Giants' Foundry makes much better use of your metal and provides several permanent upgrades for the Skill.
Steel, Mithril, Adamantite, and Runite Bars turn Blast Furnace training into a money-making activity, while Dart Tips, Platebodies, and Cannonballs give you simpler options for longer sessions. The Smiths' Uniform and Double Ammo Mould also make Giants' Foundry worth visiting even if it is not your main route to 99.
Use the fastest methods when you want to push levels, then switch to Foundry, profitable bars, or low-attention anvil work when your budget or playstyle changes. Smithing is flexible enough that you can combine all of them on the way to Level 99.
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