Overview
The newest League brings a highly anticipated rework to the Melee archetype, as well as many new Unique Items, balance changes, Quality of Life updates including an Auction House for Currency Items, and many more! The League mechanic is probably the most complex and elaborate we have ever received, mixing the elements of ARPG and Town Simulator. The list of changes is massive and can be overwhelming, but you don't need to read it all to enjoy the game. The notable changes are that the Quality of Items is now much more effective, which will greatly improve the Damage of Physical Weapons and Defense from all Armour pieces; there are some new and reworked Scarabs, with the addition of a 6th slot in your Map Device to use them; Gladiator Ascendency got a complete overhaul, and the Raider Ascendency was replaced by the Warden, which focuses on Elemental Attacks and Tinctures.
New 3.25 Unique Items
As usual, in the Settlers of Kalguur League you will be able to find new Unique Items. It follows the traditional vision: not every Unique should be Best in Slot or usable in every situation. Some of them fill their specific niche or gap between bad and good Rare Items. Obviously, some of them can enable completely new Builds or create new tricks you can use in your arsenal. We present you the full list of new Unique Items in the Settlers of Kalguur below.
Unique Art | Name and modifiers | Note |
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Ynda's Stand Studded Belt 30% increased Stun duration on Enemies Requires level 52 Regenerate 40 Life per Second +30% to Fire Resistance +20% to Cold Resistance Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour. |
It might be a decent addition to Evasion or Block-based Builds that lack Damage Reduction. You can expect 500-1000 Ward from this Item, which now only takes 2 seconds to recover. |
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The Light of Meaning Prismatic Jewel Passive Skills in Radius also grant <random stat> Possible modifiers: Passive Skills in Radius also grant +5 to maximum Life Passive Skills in Radius also grant +5 to maximum Mana Passive Skills in Radius also grant 5% increased Global Critical Strike Chance Passive Skills in Radius also grant +2 to all Attributes Passive Skills in Radius also grant 6% increased Physical Damage Passive Skills in Radius also grant +4% to Chaos Resistance Passive Skills in Radius also grant 6% increased Fire Damage Passive Skills in Radius also grant 6% increased Cold Damage Passive Skills in Radius also grant 6% increased Lightning Damage Passive Skills in Radius also grant 6% increased Chaos Damage Passive Skills in Radius also grant 7% increased Armour Passive Skills in Radius also grant 7% increased Evasion Rating Passive Skills in Radius also grant 3% increased Energy Shield |
You might recognize this Jewel from the Necropolis League, it used to be called Perandus Pact. It now drops from the King in the Mist, which can be accessed via a special Fragment rarely obtainable from Ritual Mechanic. |
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The Queller of Minds Nameless Ring 50% increased Elemental Ailment Duration on you 50% Reduced Effect of Curses on you Requires level 50 Grants level 20 Pacify (5-10)% increased Cast Speed +30 to maximum Mana +10% to Chaos Resistance |
Pacify is a Curse that has no initial effect but causes the target to deal no Damage once 60% of the Curse's Duration has expired. It shares a limit with other Curse Skills. It can be very powerful but requires very good timing. |
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The Hateful Accuser Nameless Ring 50% increased Elemental Ailment Duration on you 50% Reduced Effect of Curses on you Requires level 50 Grants level 20 Penance Mark (5-10)% increased Cast Speed +30 to maximum Life +10% to Chaos Resistance |
The Penance Mark causes the Marked Enemy to spawn 3 Phantasms when Hit. The Phantasms are your Enemies, you can utilize them to regain Flask Charges or trigger on-kill effects. They spawn far away from the Enemy, making it very hard to overlap AoE or proliferate Poisons. |
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The Selfish Shepherd Nameless Ring 50% increased Elemental Ailment Duration on you 50% Reduced Effect of Curses on you Requires level 50 Grants level 20 Affliction (5-10)% increased Cast Speed +30 to maximum Energy Shield +10% to Chaos Resistance |
The Affliction causes your Damageable Minions to take accelerating Physical Damage over Time until they reach a fifth of maximum Life, causing them to Explode. You Regenerate 20% of total Affliction Damage per second as Life. As Rings cannot be Supported by Gems, it is unusable as the main Skill. |
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Serles Masterwork One Handed Mace 10% reduced Enemy Stun Threshold Requires Level 53 +(30-40) to Strength +(30-40) to Dexterity (150-250)% increased Physical Damage +(400-500) to Accuracy Rating Can have 2 additional Runesmithing Enchantments Can be Enchanted by a Kalguuran Runesmith |
A potentially Build-enabling Unique Item, depending on the available Runesmithing Enchantments. The second Enchantment would have to overcome the fact that this Weapon is rather weak on its own. We will keep an eye on this Item for potential Build ideas. |
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Admiral's Arrogance Requires Level 39 (6–12)% increased Attack Speed (100–140)% increased Armour (10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage +(1–3) to Level of all Melee Skill Gems |
Those could be used for Builds that rapidly use Rage, such as Rage Vortex of Berserking. For regular Builds rage generation is quick enough to use any other pair of Gloves. |
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Svalinn Girded Tower Shield +(10–20) to maximum Life 13% Chance to Block Spell Damage +134 to Ward -10% to maximum Chance to Block Attack Damage -10% to maximum Chance to Block Spell Damage Chance to Block is Lucky Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown |
A great way to get the Lucky Chance to Block without speccing into Gladiator Ascendency. Additionally, you can use the Trigger on Block modifier to automatically cast utility Spells such as Elemental Curse, Vortex to apply Chill to nearby Enemies, or Molten Shell. |
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Tawhoa's Felling Two-Handed Mace 20% reduced Enemy Stun Threshold Requires Level 61 Trigger Level 20 Tawhoa's Chosen when you Attack with a Non-Vaal Slam or Strike Skill near an Enemy +(30–40) to Strength (250–300)% increased Physical Damage (20–30)% increased Stun Duration on Enemies (20–30)% reduced Enemy Stun Threshold with this Weapon |
The Tawhoa's Chosen summons a Mirrage that mimics your one Attack with a Cooldown of 1 second. It has a quite high physical DPS but lacks Attack Speed or Critical Strike Chance. Very good Weapon for many Melee Builds during early progression. |
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The Living Blade Two-Handed Sword +25% to Global Critical Strike Multiplier Requires Level 61 (100–140)% increased Physical Damage (25–35)% increased Attack Speed Cannot be Poisoned You can have an additional Tincture active 10% chance to remove 1 Mana Burn on Kill |
A decent Sword that allows you to use 2 Tinctures on any Ascendency, or 3 as a Warden. It can be used during early progression, but it is not very good later on. Mana Burn removal is not useful as it only triggers on kill. |
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Kaom's Command +(60–80) to maximum Life (25–35)% increased Warcry Speed Nearby corpses Explode when you Warcry, dealing (5–10)% of their Life as Physical Damage Warcry Skills have (25–35)% increased Area of Effect |
An interesting Build-enabling Helmet. Requires a very specific setup to be good, otherwise, it won't be any useful. |
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Grasping Nightshade 25% chance to Blind Enemies on Hit with Melee Weapons (25-35)% increased Effect of Blind from Melee Weapons Requires Level 52 Melee Weapon Hits Inflict (2-3) Withered Debuffs for 2 seconds (20-30)% chance to inflict a Grasping Vine on Melee Weapon Hit |
An interesting way to inflict Withered Debuff on Enemies, but it is not worth the Flask Slot. Slowing and Blinding Enemies is a decent Defensive layer, but doesn't provide any actual Damage Mitigation. |
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Wildfire Phloem 25% chance to Ignite with Melee Weapons (60–90)% increased Damage with Ignite from Melee Weapons Requires Level 32 -1 Fire Damage taken from Hits per Mana Burn (15-25)% chance to refresh Ignite Duration on Melee Weapon Hit Cover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon Hit |
It can be very helpful for Ignite Melee Skills with big Damage variance, as only the highest Ignite application deals the Damage at a given time, however, a Magic Tincture with DoT Multiplier will be probably better. |
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The Battle Within Gain 3 Rage on Melee Weapon Hit Requires Level 60 Does not inflict Mana Burn over time Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon (1-5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100% Melee Weapon Attacks have Culling Strike |
It can be a decent choice if you don't have any other source of Culling Strike. The additional Rarity is not very useful, and any fast-attacking Build will quickly Burn all their Mana. |
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Sap of the Seasons (70–100)% increased Elemental Damage with Melee Weapons Requires Level 18 Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn (20-40)% increased Cooldown Recovery Rate (-35-35)% reduced/increased Mana Burn rate |
A good starting Tincture for many Elemental Builds. With good rolls, it will last for a quite long time and can be used much faster again. Due to the ramp-up time of the Elemental Penetration, a proper Magic Tincture will be better. |
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Mightblood Ire 40% reduced Enemy Stun Threshold with Melee Weapons (15–25)% increased Stun Duration with Melee Weapons Requires Level 18 Melee Strike Skills deal Splash Damage to surrounding targets (15-25)% reduced Mana Burn rate |
A simply bad Item. You want the Splash effect to be active all the time, which cannot be achieved with Tinctures. The Implicit is also not useful. |
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New 3.25 Prismatic Oil Anointments
The Blight also received a new update. You will now occasionally drop the Prismatic Oil, which can only drop in the Blighted and Blight-Ravaged Maps. This Oil is required for new powerful Passive Notables available only through Anointments. It also sometimes replaces the Golden Oil in already existing Notables. You can find the full list of new Anointments below.
Oil | Oil Name | Notable |
New Anointments | ||
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Prismatic Prismatic Prismatic |
Worship the Blightheart Create Fungal Ground instead of Consecrated Ground (Allies on your Fungal Ground have +25% to Chaos Resistance. Enemies on your Fungal Ground have -10% to all Resistances.) |
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Prismatic Golden Crimson |
Selective Precision First and Final shots of Barrage sequences fire Projectiles that Return to you |
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Prismatic Indigo Silver |
Wood, Stone, and Spell 10% increased effect of Arcane Surge on you per Summoned Totem |
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Prismatic Azure Silver |
Always Angry +8 to Minimum Rage |
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Prismatic Violet Crimson |
Beacon of Hope 80% increased Area of Effect of Aura Skills |
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Prismatic Crimson Crimson |
Bastion of Faith Consecrated Ground you create also grants 50% reduced duration of Damaging Ailments on you |
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Prismatic Black Black |
Adaptive Steel 5% chance to Defend with double your Armour for each time you've been Hit by an Enemy Recently, up to 30% |
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Prismatic Azure Black |
Sione's Ambition Strike Skills which target additional Enemies can do so from 40% further away |
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Prismatic Opalescent Opalescent |
Force of Darkness Damage Penetrates 15% Chaos Resistance |
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Prismatic Black Golden |
King of the Hill 20% chance for used Retaliation Skills to remain Usable and not consume a Cooldown Use |
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Prismatic Crimson Silver |
Hollow Effigy
Your Offering Skills do not require a Corpse |
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Prismatic Indigo Golden |
Jagged Wounds 20% increased Maximum total Life Recovery per second from Leech if you've dealt a Critical Strike recently |
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Prismatic Violet Silver |
Deliberate Brutality Impales you inflict gain 50% increased Effect once 1 second of Duration has expired |
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Prismatic Violet Opalescent |
Lasting Tempest 50% increased Duration of Elemental Ailments on Enemies |
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Prismatic Black Silver |
Vinespike Cordial Inflict a Grasping Vine on Hit against Enemies with fewer than 8 Grasping Vines during Effect of any Life Flask |
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Prismatic Silver Silver |
Incorporeal Elusive on you reduces in effect 50% slower Elusive is removed from you at 20% effect |
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Prismatic Opalescent Silver |
Knowledge Barrier 6% increased Energy Shield Recharge Rate for each different type of Mastery you have Allocated |
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Prismatic Crimson Black |
Legacy of the Wilds Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn |
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Prismatic Crimson Opalescent |
Mixed Munitions 5% increased Cooldown Recovery Rate for throwing Traps per Mine Detonated Recently |
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Prismatic Azure Golden |
Cleansed Thoughts Chaos Resistance is doubled |
Changed Recipe | ||
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Prismatic Opalescent Golden |
Crusader 8% increased maximum Mana Transfiguration of Mind (Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value) |
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Prismatic Indigo Opalescent |
Vengeant Cascade Returning Projectiles have 150% increased Speed |
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Prismatic Golden Golden |
Tenacity 5% increased maximum Life Transfiguration of Body (Increases and Reductions to Maximum Life also apply to Attack Damage at 30% of their value) |
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Prismatic Indigo Crimson |
Persistence -10 Physical Damage taken from Hits -1 Physical Damage taken from Hits per Level |
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Prismatic Black Opalescent |
Way of the Warrior 16% increased Melee Damage 16% increased Armour +16 to maximum Life +30 to Strength |
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Prismatic Violet Violet |
Heart of Darkness 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance |
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Prismatic Silver Golden |
Tranquility 5% increased maximum Energy Shield Transfiguration of Soul (Increases and Reductions to Maximum Energy Shield also apply to Spell Damage at 30% of their value) |
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Prismatic Azure Opalescent |
Mystic Talents 16% increased Spell Damage +14 to maximum Energy Shield 25% increased Mana Regeneration Rate +30 to Intelligence |
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Prismatic Azure Crimson |
Hardened Scars 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask |
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Prismatic Crimson Black |
Legacy of the Wilds Tinctures have 40% increased effect while at or above 10 stacks of Mana Burn |
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Prismatic Indigo Black |
Deadly Inclinations 18% increased Evasion Rating +12 to maximum Life 16% increased Projectile Damage +30 to Dexterity |
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Prismatic Violet Golden |
Aspect of Stone 20% chance to Avoid Physical Damage from Hits |
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Settlers of Kalguur Overview
The League Mechanic focused on building up your own town. You will upgrade specific Buildings and Crafting stations, develop NPC to do work for you, send trade missions, gather resources, and many more. It will require you to collect Gold and new Materials in the traditional way - by killing monsters on your Maps. There are tons of new mechanics awaiting discovery on the League Launch. Be sure to come back to check out our Guide planned to be released after the League goes live!
Quality of Life changes
The most impactful change will be the addition of the Currency Trade Market where you will be able to instantly trade your goods with other players without their interaction. Doing so will require Gold, which you will acquire by slaying monsters. It will be also used in many other activities featuring new League Mechanics, so Trading large amounts of Currency at the beginning might still require the old-fashioned style.
The other changes are less noticeable on a daily basis, but for sure are welcome to have. From now on:
If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.
Pictures used in this article are the intellectual property of Grinding Gear Games.