Mayhem Berserker Lost Ark Build
A Berserker setup that utilizes this class's Mayhem Engraving for simply massive DPS boost Mayhem Berserker
PvE Raiding Build
for Lost Ark
Last Update: 25th May 2022
Introduction
Berserker utilizes a deadly combination of Heavy Armor and an even heavier gigantic 2-Handed Sword. Despite being weighed down by his equipment, He is actually the most mobile of the heavily armored advanced classes. In combat, He focuses on the offense and sacrifices a portion of his resilience to do so. His AoE attacks are among the easiest to use, thanks to their wide arcs, and He has a tremendous burst damage potential that comes from His Awakening Skills. Berserker has two Raid-worthy builds, both centered around his Class Engravings:
Berserker's Technique and
Mayhem. The following build makes use of the former.
Mayhem Berserker can enter and exit his Burst Mode whenever He wants. This makes Him much more flexible than a Berserker's Technique Berserker. The downside is, His HP can't exceed 25% of its total, He receives lowered Healing, and Shields have a massively reduced effect when the Burst Mode is active (but he receives 65% reduced Damage). Because of this HP lock, Mayhem Berserker is quite tricky to play as the new HP total requires a lot of getting used to. The build's Damage output is worth it, though.
You can also check our other Lost Ark Builds
Pros |
Cons |
High DPS |
Rather long Skill animations |
Bursty Rotation |
Less durable than the other Berserker Build |
100% Burst Mode uptime |
Always being at 25% total HP can make some players anxious |
Solid Stagger Damage |
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Stat Priority
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Mayhem Berserker benefits from two Stats: Swiftness and Crit. The exact spread is up to one's preference, but most of the players go for one of the following:
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Skills
![]() FINISH STRIKE |
Berserker thrusts his greatsword down, dealing high amounts of damage. This amazing offensive skill offers two very important things: high Damage and high Stagger. Because of this, it's very flexible and helpful during both stagger checks and burst phases. Also, thanks to the
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Level 12
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![]() HELL BLADE |
Berserker thrusts his greatsword into the ground, dealing moderate amounts of damage. Hold the skill for 1.5s to make him attack another 6 times and inflict even more damage. If you hit the Perfect Zone, Berserker will deliver a finishing blow that deals very high amounts of damage and launches enemies in the air. This skill is just perfect for a Mayhem Berserker as it has access to the
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Level 12
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![]() TEMPEST SLASH |
Berserker charges 4 meters toward the target location and slashes at enemies, dealing moderate amounts of damage and launching them into the air. Use as a combo to make him deliver a spinning attack, dealing 2 powerful hits instead of one before landing a downward blow that deals high amounts of damage. This versatile skill deals solid damage and works extremely well during stagger checks. It also offers a solid selection of Tripods that make it hit harder and recharge quicker.
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Level 12
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![]() STRIKE WAVE |
Berserker concentrates energy on his greatsword and releases it forward, cleaving the ground. This skill can be charged for 0.8s to deal moderate amounts of damage before being fully charged, and very high amounts of damage when overcharged. This offensive skill deals its damage in 4 separate hits that go out in a wave pattern. Depending on the boss's hitbox, you might not be able to land all 4 hits, sadly. With enough practice, you should be able to land at least 3 on any boss.
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Level 12
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![]() RED DUST |
Berserker swings his greatsword upward, summoning red energy and dealing moderate amounts of damage. On a successful hit, Berserker's attack power is increased by 24% for 6 seconds. This is your team synergy skill that makes your target take increased damage from everyone. It also increases your own Attack Power massively for 6 seconds. With high Swiftness and a solid Cooldown Gem, you can increase this skill's uptime to ~80%.
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Level 12
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![]() SWORD STORM |
Berserker jumps while spinning counter-clockwise and smashes the ground to create a storm of swords, dealing high amounts of damage and knocking enemies down. This skill synergizes very well with
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Level 12
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![]() CHAIN SWORD |
Berserker performs a diagonal upper slash, dealing moderate amounts of damage and launching enemies into the air. This is your Counter Skill that also gives you rather potent self-buffs that increase your Crit Rate and Attack Speed for 3 seconds. Thanks to the 3rd row Tripod,
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Level 10
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![]() SHOULDER CHARGE |
Berserker charges 7 meters toward the target location and deals low amounts of damage to enemies in the path. This is your main mobility skill/gap closer - use it accordingly. With the
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Level 4
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| AWAKENING | |
![]() BERSERK FURY |
Berserker infuses his greatsword with power to create Berserk Fury and deliver a powerful strike. He has to charge up this skill to complete Berserk Fury, and the Damage will become more devastating at higher Charge levels. Attack range also increases according to the charge level. This is a truly devastating Awakening that can obliterate pretty much anything that finds itself standing in your way. Just keep in mind that it works the best when fully charged and that fully charging it requires some time. You'll have Push Immunity when charging, so don't worry too much about being interrupted.
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Rotations/ Skill Usage
Your Basic Skill Rotations look as follows:
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Recommended Engravings
This is the build-defining Engraving. You have to have it. Level 1 is enough at the start as the only scaling bonus it provides is Damage, but you should work on getting it to Level 3 eventually. |
This is a natural fit for the build as you'll be at below 50% HP at all times. For a Mayhem Berserker, this Engraving is just free Damage (and you should always capitalize on free damage). |
This Engraving is extremely powerful, but it will punish you if you make a mistake. It is especially dangerous for a Mayhem Berserker as His effective HP is always relatively low (on the other hand, |
This Engraving is great if you've chosen to go for the balanced stat (50% Swiftness/50% Crit) approach. If you reach 140% Movement Speed, this will give you a whopping 18% increased Damage. |
The more Crit Rate you have, the more powerful this Engraving becomes. Depending on your chosen stat build, this will have varying effects. Pick it up as your 4th or 5th Engraving if your Crit Rate is high enough to warrant it. |
Most of the attacks you will be using have the Back Attack modifier. Because of this, |
This Engraving can increase your overall DPS rather significantly, but the tradeoff is painful. Only pick it if you are able to avoid most of the incoming damage; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
This is a solid choice for the build, but it does not work too well with the |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Mayhem Berserker Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons


Tenacity, it gives you the ability to simply ignore some push-based boss mechanics.
Weak Point Detection - Increases Damage dealt to Push-Immune enemies by up to +70% (at Rank 5). With this,
Lights Out - Changes the Skill to Combo Mode but increases its cooldown by 6 seconds. The second attack deals up to 205% Damage (at Rank 5). With this, you trade skill recharge time for more concentrated damage - worth it.
Galewind - Increases the skill's casting speed. With this, the Skill's animation becomes much faster. This works very well with 
Deadly Blow Tripod that increases its damage massively if the user is at below 50% HP. It's one of your most powerful offensive tools (thanks to the
Leap Tripod)that can also be used as a gap closer/mobility tool if the situation demands it.
Earth Flip - Element is now [Earth]. After the finishing blow, thrust your sword deeper into the ground, inflicting +120.0% basic skill Damage (at Rank 5). 
Quick Preparation - Reduces the skill's Cooldown by up to -8 Seconds (at Rank 5). This can potentially cut 1/3 of the
Driving Hit - Removes the 1st attack and makes the aerial spinning attack pain 3 times. Increases outgoing Damage by up to +95% (at Rank 5).
Overwhelm - A rune that makes the Skill deal +30% Stagger Damage (with a Legendary Rune). This will help you help your team with stagger checks. 
Wave - Increases the skill's Outgoing Damage by up to +18% (at Rank 5) per Charge Level. This will incentivize you, even more than you already are, to always overcharge this Skill.
Limit Break - Increases the max Charge Level by 1 and reduces the time required to reach Charge Level 2 by 0.1s. The Overcharge Damage is also increased by up to +70% (at Rank 5). This synergizes very well with 
Damage Amplification - On Red Energy hit, incoming damage to struck enemies from all party members is increased by 6% for 16 seconds. This is a must-have as everyone needs a team synergy skill, even a Berserker.
Vital Point Hit - On Red Energy Hit, your Crit Rate is increased by up to +33% for 6 seconds. This adds another Self-Buff to the skill, which is great.
Red Wave - Berserker now swings the greatsword upwards and fires red energy further away, dealing 175% increased Damage (at Rank 5) with 256% increased Attack Range.
Bleed - This Rune makes 
Flame Storm, increases outgoing damage massively if your HP is at 50% or below. As a result, the 
Quick Preparation,
Vital Point Hit - On hit, increases your Crit Rate by up to +27% (at Rank 5) for 3 seconds. With this,
Swift Attack Prep - On hit, increases your Attack Speed by up to +30% (at Rank 5) for 3 seconds. Same as above. 
Quick Recharge - Gives a chance to reduce all Cooldowns on skill use. This is a nice Rune to have on Shoulder Charge because of its relatively short Cooldown. 
Master's Tenacity - When at 50% or lower HP, your Outgoing Damage is increased by (Level 1: 3%, Level 2: 8%, Level 3: 16%).
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Raid Captain - Increases Damage Dealt by a percentage (Level 1: +10%, Level 2: +22%, Level 3: +45%) of basic Move Speed Bonus.
Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage.
Ambush Master - Increases the damage you deal with Back Attacks (Level 1 - +5%, Level 2 - +12%, Level 3 - + 25%). You should get this at Level 3 (which could amount to 25% increased DPS if you're perfect at performing back attacks).
Cursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).
Increase Mass - Increases your Attack Power by (Level 1: +4%, Level 2: +10%, Level 3: +18%) at the cost of 10% reduced Attack Speed. 