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Magicka Necromancer PvE DPS ESO build

Magicka Necromancer PvE DPS ESO build

Full build guide on Magicka Necromancer adjusted for strong PvE DPS

Magicka Necromancer
PvE DPS build
[Elsweyr/Update 22]

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Necromancer Class

Necromancer Class

Build Overview

Necromancer is the newest playable class in Elder Scrolls Online which is part of the Elsweyr major expansion. They are fearsome fighters and the true masters of death and life. Necromancer utilizes dark magic and resurrects the dead to fight for his cause. This class offers a new and unique playstyle which is highly dependant on nearby corpses, which requires you to add some extra thought to your rotation and playstyle, on top of the regular Resource Management. The class offers very good sustain and terrific DPS. With the increased survivability and extra Health Passive, Necromancer is one of the most durable spell-caster classes in the game. 

Below you will find our recommended Skills and Sets for our Magicka Necromancer PvE DPS build. Keep in mind this guide is still in Beta stage which will be updated after the actual content is on the live server

 Pros  Cons
 New and unique playstyle  Requires corpses for various abilities which induce extra tweaks in your rotation
 Very high single-target damage  Mediocre mobility
 Very good self-sustain and self-healing  
 Solid defenses  
 One of the best AoE   
 Versatility  

 


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Attributes Priority

  1. Magicka - Primary attribute required for this build. Spend the majority of Points here; between 80 and 100%
  1. Health - a few points spent in Health is good for extra survivability. It's recommended to have at least 18k Health for Trails and Dungeons as a Necromancer
  1. Stamina - do not spend any points on Stamina

 

Primary Skillset
[Fire Staff -  primary DPS]

Ricochet Skull Ricochet Skull (Necromancer: Grave Lord, morphed from Flame Skull) - the core spammable skill which also has nice AoE thanks to the additional bounces. It deals high Flame Damage which is increased on every third cast
Skeletal Arcanist Skeletal Arcanist (Necromancer: Grave Lord, morphed from Skeletal Mage) - Minion that deals additional Shock Damage and creates a corpse on death
Stalking Blastbones Stalking Blastbones (Necromancer: Grave Lord, morphed from Blastbones) - summons a Minion which chases your target and explodes on contact dealing high AoE damage. It creates an extra corpse and deals increased damage the longer it has to chase the enemy; up to 70% more
Mystic Siphon Mystic Siphon (Necromancer: Grave Lord, morphed from Shocking Siphon) - deals Shock damage to all enemies between you and targeted Corpse. It restores Magicka while you are Siphoning and the ability passively increases all your damage done by 3%
Inner Light Inner Light (Guild: Mages Guild, morphed from Magelight) - used mainly for the passive increase to maximum Magicka and Spell Critical. No need to use it unless you need to reveal stealthed enemies
Shooting Star Ultimate: Shooting Star (Guild: Mages Guild, morphed from Meteor) - your primary Ultimate. It deals very high initial damage in a wide radius, followed by a powerful DoT

 

Secondary Skillset
[Lightning Staff - Damage over Time and buffs/debuffs]

Elemental Blockade Elemental Blockade (Weapon: Destruction Staff, morphed from Wall of Elements) - one of the best damaging abilities from the Destruction Staff school. It deals very high Damage over Time and grants a solid team utility
Avid Boneyard Avid Boneyard (Necromancer: Grave Lord, morphed from Boneyard) - very high DoT spell which allows using synergy for additional damage and self-healing 
Elemental Drain Elemental Drain (Weapon: Destruction Staff, morphed from Weakness of Elements) - very strong debuff which reduces your target's Spell Resistance and applies Minor Magickasteal for amazing sustain
Channeled Acceleration Channeled Acceleration (Guild: Psijic Order, morphed from Accelerate) - strong buff which increases your Movement Speed and Spell Critical Rating
Inner Light Inner Light (Guild: Mages Guild, morphed from Magelight) - slotted once again for the passive bonuses
Glacial Colossus Ultimate: Glacial Colossus (Necromancer: Grave Lord, morphed from Frozen Colossus) - summons a powerful Colossus who smashes enemies dealing high Frost Damage and causing them to take 30% increased damage from all sources

 

Notable Passive Skills

Below you will find a list of the most important Passive Skills for our Magicka Necromancer build. You should fill up the remaining skill depending on your personal preferences and how you end up playing your character. With such a flexible character composition in Elder Scrolls Online, we encourage you to experiment with your character and will appreciate your feedback if you do so :)
Corpse Consumption Corpse Consumption (Necromancer: Living Death) - generates Ultimate whenever you use an ability on a corpse
Undead Confederate Undead Confederate (Necromancer: Living Death) - increases your Magicka Recovery while you have a summon active
Reusable Parts Reusable Parts (Necromancer: Grave Lord) - when an enemy damaged by one of your Necromancer abilities dies, your next Blastbones or Skeletal Mage becomes a free cast
Death Knell Death Knell (Necromancer: Grave Lord) - grants increased damage against low Health enemies for each Grave Lord ability socketed. Great "Execute" passive
Dismember Dismember (Necromancer: Grave Lord) - increases your Spell and Physical Penetration
Last Gasp Last Gasp (Necromancer: Bone Tyrant) - increases your maximum Health by 2,000
Evocation Evocation (Armor: Light Armor) - increases your Magicka recovery by 2% for every piece of Light Armor equipped, and reduces the cost of your Magicka-based abilities by 4%
Prodigy  Prodigy (Armor: Light Armor) - increases your Spell Critical rating when you have at least 5 pieces of Light Armor equipped
Concentration Concentration (Armor: Light Armor) - increases your Spell Penetration
Spell Warding Spell Warding (Armor: Light Armor) - grants increased Spell Resistance
Penetrating Magic Penetrating Magic (Weapon: Destruction Staff) - grants Spell Penetration with Destruction Staff Spells
Ancient Knowledge Ancient Knowledge (Weapon: Destruction Staff) - increases your single-target DPS
Elemental Force Elemental Force (Weapon: Destruction Staff) - increases your chance to inflict elemental ailments
Undaunted Command Undaunted Command (Guild: Undaunted) - restores 4% of your maximum Health and Magicka whenever you activate a synergy
Undaunted Mettle Undaunted Mettle (Guild: Undaunted) - increases your maximum Magicka for each type of Armor you have equipped 

 

Gear

Recommended Items and Sets:
Chest: False God's Devotion
Type: Light Trait: Divine Glyph: Magicka
Legs: False God's Devotion
Gloves: Light Trait: Divine Glyph: Magicka
Gloves: False God's Devotion
Type: Light Trait: Divine Glyph: Magicka
Boots: False God's Devotion
Type: Light Trait: Divine Glyph: Magicka
Belt: False God's Devotion
Type: Light Trait: Divine Glyph: Magicka
Head: Ilambris Monster Set
Type: Medium Trait: Divine Glyph: Magicka
Shoulder: Ilambris Monster Set
Type: Heavy Trait: Divine Glyph: Magicka
Necklace: Spell Strategist
Type: Jewelry Trait: Arcane Glyph: Spell Damage
Ring 1: Spell Strategist
Type: Jewelry Trait: Bloodthirsty Glyph: Spell Damage
Ring 2: Spell Strategist
Type: Jewelry Trait: Bloodthirsty Glyph: Spell Damage
Weapon 1: Spell Strategist
Type: Fire Staff Trait: Precise Glyph: Fire
Weapon 2: Spell Strategist
Type: Lightning Staff Trait: Infused Glyph: Absorb Magic
Sets used in this build:

False God's Devotion: new set introduced in Elsweyr chapter, which will be possibly the BiS set for Magicka spellcaster classes. This is yet to be verified, but since it offers 8% Magicka cost reduction for Spell, it will surely help out with Resource Mangement. It provides much smoother gameplay. This set can be obtained from Sunspire and it's bound on pick up.

  1. (2 items) Adds 833 Spell Critical
  2. (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial and Arena monsters by 5%
  3. (4 items) Adds 833 Spell Critical
  4. (5 items) Adds 129 Spell Damage & Reduces the cost of your Magicka Abilities by 8%. When you kill an enemy, you restore 2025 Magicka and gain Major Expedition for 8 seconds, increasing your movement speed by 30%

Ilambris: Monster Set which increases your Maximum Magicka and has a 10% chance to create a powerful Meteor whenever you deal Shock or Flame Damage. It can be found in Veteran mode Crypt of Hearts. It is bound on pick-up.

  1. (1 items) Adds 1096 Max Magicka
  2. (2 items) When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of the damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds

Spell Strategist: another extremely powerful Set. It grants increased Magicka and Spell Damage, and the five-set bonus allows you to Mark your target which increases the Spell Damage it takes by 500. The bonus applies to all sources of damage including your allies, giving an immense team bonus. It can be obtained from Cyrodiil and it's bound on equip which makes it possible to be obtained from other players via trading.

  1. (2 items) Adds 1096 Maximum Magicka
  2. (3 items) Adds 129 Spell Damage
  3. (4 items) Adds 129 Spell Damage
  4. (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 500 Spell Damage against your marked target. This effect can occur every 5 seconds
Optional sets that can be used in this build:

Mantle of Siroria: currently the BiS set for spellcasters which grants the highest possible DPS. It will supposedly still be better than False God's in term of raw power after the update goes live, but it grants less Magicka-related bonuses. It can be obtained from Cloudrest mini-trial in Summerset and it's bound on pick-up.

  1. (2 items) 129 Spell Damage
  2. (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
  3. (4 items) 1096 Maximum Magicka
  4. (5 items) Direct damage with single target abilities creates a ring of fire beneath you for 10 seconds. Standing in the ring grants 30 Spell Damage, this effect can stack up to 20 times for a total of 600 Spell Damage

Mother's Sorrow: very solid spellcaster set which is also easier to obtain than the previously mentioned ones. It is the recommended option for beginners and players that are just starting higher tier content. It can be obtained from Deshaan or other players via trade since it's bound on equip.

  1. (2 items) Adds 1096 Max Magicka
  2. (3 items) Adds 833 Spell Critical
  3. (4 items) Adds 833 Spell Critical
  4. (5 items) Adds 1924 Spell Critical

Champion Points

High priority
The Lady: Hardy, Elemental Defender
The Lover: Arcanist, Tenacity
The Ritual: Thaumaturge
Medium priority
The Apprentice: Elemental Expert, Elfborn
The Atronach: Staff Expert, Master-at-Arms
The Lady: Thick Skinned
The Lover: Mooncalf
Low priority
The Tower: Warlord, Sprinter
The Lover: Healthy
The Shadow: Shadow Ward, Tumbling, Befoul
The Apprentice: Spell Erosion
The Steed: Ironclad, Spellshield
The Lord: Quick Recovery


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END NOTE

This is the beta version of our Magicka Necromancer build. It will be updated as soon as we have more details about the upcoming update. We would also love to hear your feedback about this build and we would love to hear suggestions on how to improve it (or any other builds we have). If you feel like, please leave your thoughts in the comments below.

Pictures used in this article are the intellectual property of Bethesda Softworks