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Necromancer Class
Build Overview
Necromancer is the newest playable class in Elder Scrolls Online. Necromancers are the masters of life and death who draw strength from the undead. They offer a very versatile toolkit, good self-sustain, and completely new unique playstyle, which allows you to consume corpses to increase your damage and grant various bonuses. Magicka Necromancer is a very solid healing class for Trials and Dungeons which offers very powerful AoE healing and Mass Resurrection, making it one of the most sought-after characters in any end-game group. As a Magicka Necromancer Healer, you will mainly focus on the Living Death Skill tree.
When it comes to choosing your race, Breton would be our recommended pick. Out of all available races, it offers the best self-sustain
Below you will find our recommended Skills and Sets for our Magicka Necromancer Healer build. This build is still in Beta stage and will be updated as soon as we have the actual expansion on the live server.
Pros | Cons |
New and unique playstyle | Mediocre single-target and burst healing |
Very good self-sustain | Mediocre mobility |
Amazing AoE healing | |
Mass Resurrection | |
Solid defenses with high Life pool |
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Attributes Priority
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Primary Skillset
[Restoration Staff - Healing spells and general usage]
Healing Ward (Weapon: Restoration Staff, morphed from Steadfast Ward) - a single-target protective barrier that prevents some of the damage dealt to you or your nearby ally. When the ward expires it also heals for its remaining strength | |
Combat Prayer (Weapon: Restoration Staff, morphed from Blessing of Protection) - potent AoE heal which also grants Minor Resolve, Minor Berserk, and Minor Ward to you and your allies | |
Mystic Siphon (Necromancer: Grave Lord, morphed from Shocking Siphon) - you siphon energy from a nearby corpse restoring Magicka. It's a great skill that boosts Necromancer's self-sustain | |
Summoner's Armor (Necromancer: Bone Tyrant, morphed from Bone Armor) - grants a very high bonus to Spell and Physical Resistances for 18 seconds. While it's active it also reduces the cost of your Spirit Guardian. It creates a corpse when it expires | |
Spirit Guardian (Necromancer: Living Death, morphed from Skeletal Mender) - summons a Spirit Guardian who heals you and the lowest health ally nearby every second. While active, it will also redirect some of the damage dealt to you | |
Ultimate: Renewing Animation (Necromancer: Living Death, morphed from Reanimate) - powerful Ultimate which resurrects up to three of your fallen allies. You also recover a vast amount of Magicka and Stamina for each ally resurrected that way |
Secondary Skillset
[Lightning Staff - Buffs/Debuffs and moderate DoT]
Energy Orb (Guild: Undaunted, morphed from Necrotic Orb) - very strong Healing over Time Spell which floats forward healing everyone on its path every 0.5 seconds. When activated by one of your allies it grants strong burst healing | |
Elemental Drain (Weapon: Destruction Staff, morphed from Weakness of Elements) - applies Major Breach and Minor Magickasteal to your target which makes it one of the best supportive skills and granting very high bonus DPS for your teammates | |
Braided Tether (Necromancer: Living Death, morphed from Restoring Tether) - a very strong AoE heal which heals you and all allies between you and a targeted corpse | |
Elemental Blockade (Weapon: Destruction Staff, morphed from Wall of Elements) - very strong DoT which also puts concussed enemies off balance making it a terrific team utility skill | |
Unnerving Boneyard (Necromancer: Grave Lord, morphed from Boneyard) - extremely important spell used in this build. It applies powerful debuffs to affected enemies reducing their Spell and Physical Resistance also deals a moderate amount of Damage over Time. An ally can also activate the Grave Robber synergy for extra damage and healing | |
Ultimate: Aggressive Horn (Alliance War: Assault, morphed from War Horn) - grants potent team buffs, increasing Maximum Magicka and Stamina by 10%, and grants Major Force, increasing Critical Strike by 15% for you and your allies |
Notable Passive Skills
Below you will find a list of the most important Passive Skills for our Magicka Necromancer Healer build. The list does not cover up all the Passives that can be used, rather just the most important ones. Depending on how you want to play your own character, pick up all the other useful ones for your skills and playstyle. | |
Corpse Consumption (Necromancer: Living Death) - generates Ultimate whenever you use an ability on a corpse | |
Undead Confederate (Necromancer: Living Death) - increases your Magicka Recovery while you have a summon active | |
Curative Curse (Necromancer: Living Death) - increasing your healing by 8% while you have a negative effect on yourself | |
Near-Death Experience (Necromancer: Living Death) - increases your Spell Critical Strike Chance with healing abilities if you have a Living Death ability socketed | |
Last Gasp (Necromancer: Bone Tyrant) - increases your maximum Health by 2,000 | |
Absorb (Weapon: Restoration Staff) - restored Magicka when you block a Spell with Restoration Staff equipped | |
Essence Drain (Weapon: Restoration Staff) - fully charged Heavy Attacks increase your healing done for 3 seconds | |
Restoration Expert (Weapon: Restoration Staff) - greatly increases your healing of low-life allies when you have a Restoration Staff equipped | |
Cycle of Life (Weapon: Restoration Staff) - Heavy Attacks restore additional Magicka | |
Restoration Master (Weapon: Restoration Staff) - increases your healing with Restoration Spells | |
Evocation (Armor: Light Armor) - increases your Magicka recovery by 2% for every piece of Light Armor equipped, and reduces the cost of your Magicka-based abilities by 4% | |
Prodigy (Armor: Light Armor) - increases your Spell Critical rating when you have at least 5 pieces of Light Armor equipped | |
Spell Warding (Armor: Light Armor) - grants increased Spell Resistance | |
Undaunted Command (Guild: Undaunted) - restores 4% of your maximum Health and Magicka whenever you activate a synergy | |
Undaunted Mettle (Guild: Undaunted) - increases your maximum Magicka for each type of Armor you have equipped |
Gear
Recommended Items and Sets: | ||
Chest: Vestment of Olorime | ||
Type: Light | Trait: Infused | Glyph: Magicka |
Legs: Vestment of Olorime | ||
Gloves: Light | Trait: Infused | Glyph: Magicka |
Gloves: Vestment of Olorime | ||
Type: Light | Trait: Infused | Glyph: Magicka |
Boots: Vestment of Olorime | ||
Type: Light | Trait: Divine | Glyph: Health |
Belt: Vestment of Olorime | ||
Type: Light | Trait: Divine | Glyph: Health |
Head: Earthgore Monster Set | ||
Type: Medium | Trait: Divine | Glyph: Health |
Shoulder: Earthgore Monster Set | ||
Type: Heavy | Trait: Divine | Glyph: Magicka |
Necklace: Healing Mage | ||
Type: Jewelry | Trait: Arcane | Glyph: Magicka Recovery |
Ring 1: Healing Mage | ||
Type: Jewelry | Trait: Arcane | Glyph: Spell Damage |
Ring 2: Healing Mage | ||
Type: Jewelry | Trait: Arcane | Glyph: Spell Damage |
Weapon 1: Healing Mage | ||
Type: Restoration Staff | Trait: Powered | Glyph: Absorb Magicka |
Weapon 2: Healing Mage | ||
Type: Lightning Staff | Trait: Charged | Glyph: Crushing |
Sets used in this build: | ||
Vestment of Olorime: the BiS set for this build. It grants very high Magicka Recovery, extra defensive utility, and amazing buffs for all your allies. It can be obtained from the veteran Cloudrest and it's bound on pick-up
Earthgore: greatly increases your healing output making it the best two-piece set available. Earthgore Helmet can be obtained from the final boss in veteran mode Bloodroot Forge, and the Shoulders can be found in Urgalag Chief-Bane's chest after opening it with an Undaunted Key. Earthgore Set is bound on pick-up
Healing Mage: another extremely powerful Set for healers. It grants very high bonus Magicka and Magicka Recovery, adds extra healing, and debuffs nearby enemies by reducing their Weapon Damage whenever you use a healing spell. It can be obtained from Aetherian Archive and it's bound on pick-up.
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Champion Points
High priority |
The Apprentice: Blessed, Elfborn The Lover: Arcanist, Tenacity The Steed: Ironclad |
Medium priority |
The Apprentice: Elemental Expert The Shadow: Shadow Ward, Tumbling The Tower: Warlord The Lady: Hardy, Elemental Defender, Thick Skinned The Steed: Spell Shield |
Low priority |
The Ritual: Thaumaturge The Apprentice: Spell Erosion |
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END NOTE This is the beta version of our Magicka Necromancer Healer build. We will be updating it as soon as the actual Elweyr expansion is launched and we know exactly which skills and Sets are optimal for this build. Stay tuned! |
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