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Dragonknight Class
Build Overview
Dragonknight is a fearsome warrior who unleashes his wrath in melee range. Dragonknight class has a very unique and versatile set of abilities, making it exceptionally fun to play, and offering diversity in different builds' composition. Dragonknights have a wide arsenal of Fire and DoT spells at their disposal, which can be used to build a Stamina-based melee character or a powerful Magicka spell-caster. With the latter being the subject of this guide. The recommended Races for this build are Breton, Altmer, and Dark Elf. This build ranks #7 on our DPS Tier list. Click here to check it out.
In the items section, we have included both the BiS (best in the slot) sets, as well as, optional items which will be much easier to obtain for more casual players and still yield good results.
Pros | Cons |
Good single-target and AoE DPS | Difficult and tricky rotation which is hard to master |
Flexible skillsets which let Magicka Dragonknight perform well in all types of encounters | Slower leveling because of limited solo capabilities |
Good self-sustain and self-healing | Mediocre maximum DPS in its current form |
Solid defenses thanks to Magicka shield |
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Attributes Priority
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Primary Skillset
[Inferno Staff - primary rotation and DoT]
Burning Embers (Dragonknight: Ardent Flame, morphed from Searing Strike) - a solid single-target DoT with self-healing based on the damage dealt | |
Engulfing Flames (Dragonknight: Ardent Flame, morphed from Fiery Breath) - one of the best spells in the game, which increases all Fire damage taken by your target by 10%. This spell provides insane group utility | |
Flame Lash (Dragonknight: Arden Flame, morphed from Lava Whip) - your primary spammable source of damage. It will deal increased damage to enemies which are Off Balance. Flame Lash provides very solid self-healing as well | |
Harness Magicka (Armor: Light Armor, morphed from Annulment) - a defensive spell which surrounds you with a Magicka shield that will absorb some of the incoming damage. Absorbing damage also restores some of your Magicka | |
Inner Light (Guild: Mages Guild, morphed from Magelight) - used as a passive buff which increases your maximum Magicka and Spell Critical rating | |
Ultimate: Elemental Rage (Weapon: Destruction Staff, morphed from Elemental Storm) - potent AoE Spell which deals elemental damage to enemies in a big area |
Secondary Skillset
[Lightning or Fire Staff - buffs and DoT]
Elemental Blockade (Weapon: Destruction Staff, morphed from Wall of Elements) - one of the best DPS skills at your disposal, both for single-target and area damage. It also puts enemies Off Balance which lets you use Flame Lash without its' Magicka cost | |
Eruption (Dragonknight: Earthen Heart, morphed from Ash Cloud) - a powerful AoE spell that deals high damage over time. It is also a very decent AoE slow | |
Flames of Oblivion (Dragonknight: Flames of Oblivion) - a very nice and convenient single-target spell which will be cast at the nearest enemy every 5 seconds for 15 seconds. Cast it every time you switch your skill bars | |
Channeled Acceleration (Guild: Psijic Order, morphed from Accelerate) - potent 36-second buff which increases your Movement Speed and Critical Damage. Make sure you get the timing right to benefit from its' bonuses for as long as possible | |
Inner Light (Guild: Mages Guild, morphed from Magelight) - again, used mainly for the passive buff | |
Ultimate: Standard of Might (Dragonknight: Ardent Flame, morphed from Dragonknight Standard) - one of the best Ultimates in the game. While active, it will increase all your damage by 12%, reduce damage taken by 12%, and deal very high DoT for 25 seconds |
Notable Passive Skills
Below you will find the most important Passive Skills for this build. Racial Passives will not be included | |
World in Ruin (Dragonknight: Ardent Flame) - increases your Flame damage | |
Battle Roar (Dragonknight: Earthen Heart) - helps you restore Health, Stamina, and Magicka whenever you use the Ultimate ability | |
Searing Heat (Dragonknight: Ardent Flame) - increases the damage and duration of Fiery Breath, Searing Strike, and Dragonknight Standard abilities | |
Combustion (Dragonknight: Ardent Flame) - increases your DoT and helps you regenerate Magicka | |
Iron Skin (Dragonknight: Draconic Power) - you block 10% more damage | |
Scaled Armor (Dragonknight: Draconic Power) - greatly increases your Spell Resistance | |
Concentration (Armor: Light Armor) - grants additional Spell Penetration | |
Evocation (Armor: Light Armor) - increases your maximum Magicka and reduces Magicka cost of all spells for each piece of Light Armor equipped | |
Spell Warding (Armor: Light Armor) - increases your Spell Resistance | |
Prodigy (Armor: Light Armor) - increases your Spell Critical rating for each piece of Light Armor equipped | |
Concentrated Barrier (Guild: Psijic Order) - if you have a Psijic's Guild ability socketed, it grants a protective barrier after you block an attack and | |
Constitution (Armor: Heavy Armor) - increases your Health recovery, and makes you recover some of your Magicka whenever you are hit | |
Penetrating Magic (Weapon: Destruction Staff) - increases Spell Penetration | |
Ancient Knowledge (Weapon: Destruction Staff) - Passively adds powerful bonuses depending on the type of staff that you are wielding |
Gear
Recommended Items and Sets: | ||
Chest: Silks of the Sun | ||
Type: Light | Trait: Divine | Glyph: Health |
Legs: Silks of the Sun | ||
Gloves: Light | Trait: Divine | Glyph: Magicka |
Gloves: Silks of the Sun | ||
Type: Light | Trait: Divine | Glyph: Magicka |
Boots: Silks of the Sun | ||
Type: Light | Trait: Divine | Glyph: Magicka |
Belt: Silks of the Sun | ||
Type: Light | Trait: Divine | Glyph: Magicka |
Head: Grothdarr Monster Set | ||
Type: Heavy | Trait: Divine | Glyph: Magicka |
Shoulder: Grothdarr Monster Set | ||
Type: Medium | Trait: Divine | Glyph: Magicka |
Necklace: Burning Spellweave | ||
Type: Light | Trait: Arcane | Glyph: Spell Damage |
Ring 1: Burning Spellweave | ||
Type: Light | Trait: Arcane | Glyph: Spell Damage |
Ring 2: Burning Spellweave | ||
Type: Light | Trait: Arcane | Glyph: Spell Damage |
Weapon 1: Burning Spellweave | ||
Type: Lightning | Trait: Precise | Glyph: Fire |
Weapon 2: The Maelstrom's Inferno Staff | ||
Type: Fire | Trait: Infused | Glyph: Absorb Magic |
Sets used in this build: | ||
Silks of the Sun: a very powerful Set for Fire-based spell-casters. It is a non-Trial set which can be obtained in Stonefalls in the Overland content. Silks of the Sun is bound on equip, which makes it possible to be found on the Guild Traders This set grants the following bonuses:
Grothdarr Monster Set: this Set is a guaranteed drop from veteran mode Boss in Vaults of Madness located in Coldharbour. It's the best pick for this Dragonknight build because of high Magicka bonus and AoE damage over time effect it provides
Burning Spellweave: our recommended choice for this build. It is bound on equip making it easier to acquire. It can be found bossed and mini-bosses in City of Ash dungeon.
Maelstrom Set - a single piece set which can be obtained from the veteran Maelstrom Arena. It grants:
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Alternative sets: | ||
Perfect Mantle of Siroria - the best possible Set for this build, however, it can be only obtained from Trials making it harder to get for beginners. You can replace Silks of the Sun with it if you decide to go that path. It can be obtained in Cloudrest Mini-Trial and each part is bound on pickup.
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Champion Points
High priority |
The Lover: Arcanist The Steed: Ironclad |
Medium priority |
The Ritual: Thaumaturge The Attronarch: Master at Arms The Apprentice: Elemental Expert, Elfborn The Shadow: Tumbling, Shadow Ward The Lower: Tenacity The Tower: Warlord The Lady: Hardy, Elemental Defender, Thick Skinned The Steed: Spell Shield |
Low priority |
The Attronach: Staff Expert The Apprentice: Spell Erosion |
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END NOTE This is the premiere version of our Magicka Dragonknight Pocket Build for Elder Scrolls Online. If you would like to see more detailed information added let us know in the comments below. We may try to add customization options for certain encounters and alternative gear options if you may find that useful. |
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