Introduction
Gunlancer is a heavily-armored fighter who excels at damage mitigation. He is currently one of two Classes with access to a full immunity counter stance skill (Counter Gunlance). In combat, he's not only great at soaking up damage but also at supporting teammates by providing damage resistance buffs, shielding them, and lowering the enemies' armor. Moreover, Gunlancer is the only Class that can interrupt boss mechanics, thanks to his Shout of Hatred Taunt Skill, and save his teammates that way. There are two Raiding builds for the Gunlancer, both based on his Class Engravings: Combat Readiness and Lone Knight. The following build makes use of the latter.
Lone Knight Gunlancer sacrifices some of his survivability in exchange for increased DPS, Stagger Damage, and Weak Point Damage. Thanks to the power of the Lone Knight Engraving, He also offers solid Burst Damage right from the start. If you want to make the most out of this offensive power, however, you have to pay close attention to positioning as most of the build's attacks have positional requirements. Despite being less durable than his Combat Readiness-based counterpart, Lone Knight Gunlancer still is more resilient than most other Classes. The build's main weakness is the awkward spacebar dodge that moves you backward (which actually says quite a lot about the build's strength...).
You can also check our other Lost Ark Builds
Pros | Cons |
Great Survivability | But lower than the Combat Readiness Build's |
Solid Stagger Damage | Lacks Mobility, so you have to think ahead |
Good Team Utility with Shields and Damage Reduction buffs | Positional Requirements for Offensive Skills |
Good Burst Damage right from the Early Game | Spacebar Dodge moves you backward... |
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Stat Priority
Lone Knight Gunlancer lacks innate Crit Rate, so the best way to improve his Damage output is to simply stack Crit. Out of the other two Stats, Swiftness is the one to go for, as Lance SKills do not scale with Specialization. The two main ways of building a Lone Knight Gunlancer are as follows:
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Skills
FIRE BULLET |
Gunlancer performs a shelling attack at enemies at close range, dealing moderate amounts of Damage. This is a solid offensive skill with a very short base cooldown of just 7 seconds (it becomes even lower with Gems and high Swiftness). Thanks to the Lucky Chance Tripod, you can sometimes spam it a few times in a row. It synergizes extremely well with the Quick Recharge Rune.
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Level 12
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CHARGED STINGER |
While in a defensive stance, Gunlancer focuses his energy and thrusts the spear in front of himself. He can slowly change the direction of the attack while focusing the energy. Damage varies according to the charge stage: Low when uncharged, moderate when charged to level 1, and high when Overcharged. This is a very powerful charging skill that deals decent amounts of Stagger Damage. While a bit clunky at first, it becomes much more dynamic with the Super Charge Engraving and the Galewind Rune.
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Level 12
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GUNLANCE SHOT |
Gunlancer performs a vicious thrusting attack to deal moderate amounts of Damage and focus energy at the tip of his gunlance. The energy draws enemies towards him, damaging them further. When the energy is charged enough, Gunlancer fires a shell to inflict another hit on the enemies and launch them into the air. This is a solid offensive skill that deals good amounts of damage. To improve it a bit, we pick up the Close Explosion Tripod that changes it to Charging mode. Thanks to this, it can benefit from the Super Charge Engraving. Note: Gunlance Shot can be replaced with Counter Gunlance if you need some extra defenses and/or you don't have enough Skill Points to unlock all of its Tripods.
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Level 12
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SURGE CANNON |
Gunlancer compresses the energy using the exploder on his weapon, then he propels it out in front of him. If the energy is not fully compressed, this skill deals moderate amounts of damage. If the energy is fully compressed, it deals high amounts of damage and knocks the enemies back. This powerful charging skill deals tremendous amounts of Stagger Damage. With the Overcharge Tripod, it becomes a charging skill that benefits from the Super Charge Engraving which makes it even better. It's your main offensive ability that will serve you well during the regular rotation as well as during stagger checks.
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Level 12
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DASH UPPER FIRE |
Gunlancer advances 3 meters forward, shrinking enemies with his gunlance to deal moderate amounts of damage and launching them into the air. When the skill is used again, Gunlancer fires a shell to inflict an additional powerful hit. This is your main Counter Skill that also deals relatively high Stagger Damage.
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Level 11
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SHOUT OF HATRED |
Gunlancer lets out a fierce roar, inflicting moderate amounts of damage to all enemies within 8 meters radius. Non-player enemies are taunted for 5 seconds, and certain skills on them are disabled. Monsters of Challenge or higher difficulty cannot be taunted again for a set period of time. This Skill is what makes Gunlancer truly unique, as it's currently the only one in the game that can interrupt many boss mechanics. Besides that, it also generates a lot of Identity Gauge, when used outside the Defensive Stance, and provides a party-wide DPS buff against affected enemies. |
Level 10
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Gunlancer lets out an inspiring roar and surrounds all party members within a 24 meters radius with a shield that reduces their damage taken by 25% for 6 seconds. This is a powerful defensive skill that lets you protect your party members from a considerable portion of the incoming damage. Moreover, with the Survive Tripod, Nellasia's Energy also creates a Shield around everyone. It is best used to protect your group against attacks that can't be interrupted with Shout of Hatred. |
Level 10
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BASH |
Gunlancer performs a powerful shield attack that inflicts moderate amounts of damage and stuns enemies for 3 seconds. This is a very versatile ability that not only debuffs the target (-12% defense for 10 seconds) but also provides you with a self-buff (considerable Attack Power increase for 5 seconds). It also deals very high Stagger Damage which makes it perfect as an opener during Stagger Checks.
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Level 7
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AWAKENING | |
GUARDIAN'S PROTECTION |
When using this Skill, Gunlancer recovers 100% of his Identity Gauge and releases a protection aura within a 10 meters radius. Enemies within the aura take high amounts of damage and become stunned for 4 seconds. All party members within the aura take 40% less Damage and become immune to Debuffs and Push mechanics. This powerful Awakening skill allows you to instantly fill up your Shield Meter to enter the Defensive Stance immediately. Moreover, it can save your party members' lives thanks to its high and long-lasting damage reduction effect.
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Priority List/ Skill Usage
Lone Knight Gunlancer is a bit more complicated to play than the Combat Readiness-based version, as it can't rely on the Defensive Stance as much which forces you to be more deliberate and manage your Shield Meter more carefully. Still, you can soak up a lot of damage before you fall over, so you can employ quite a relaxed playstyle.
Your optimal damage rotation looks as follows:
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Recommended Engravings
This powerful Engraving gives your Lance Skills a lot of extra Crit Rate and Crit Damage, however, it prevents you from using your Battlefield Shield. Having this at Level 3 as soon as possible is key to optimizing your DPS. |
As the description suggests, this Engraving will make your charging skills better, so use it if you want to improve your Charged Stinger, Gunlance Shot, and Surge Cannon. |
This Engraving is extremely powerful, but it will punish you if you make a mistake. If you can live with the downside, it will serve you as an unconditional damage increase. Gunlancer is probably the easiest Class for running Grudge, as he boasts the highest defenses and can shrug off the additional incoming damage with relative ease. Also, this is only really worth using at Level 3 and becomes very powerful when you reach Tier 3 content. |
The majority of the Lone Knight Gunlancer's attacks have the Head Attack modifier, so this Engraving is a great choice. It will increase your damage output without making you suffer any drawbacks. Run it at Level 3 (it should be quite cheap as it's not a very popular Engraving). |
This Engraving can boost your offensive power rather significantly, but the tradeoff is quite painful. Only pick it if you know encounter mechanics very well; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
This engraving is very effective if you've chosen the High Swiftness Stat Build. Cooldown Reduction provided by Swiftness should allow you to maintain the buff with relative ease. Also, the more Cooldown Reduction Gems you run, the more reliable this Engraving becomes. |
This Engraving is worth taking if you went for the high Swiftness Stat Build as it kind of makes up for the lack of Crit stat from accessories. It should make your Critical Strikes much more consistent and it is well worth the drawback. |
Gunlancer moves like a tank and tanks are not really known for their dynamics, so any boost to mobility is welcome. With this Engraving at Level 3, you'll move significantly quicker and your skill animations will become much faster. In other words, pick this engraving if you want your Gunlancer to become more dynamic. |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Lone Knight Gunlancer Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
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