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List of new Tinctures in Patch 3.25 in Path of Exile

List of new Tinctures in Patch 3.25 in Path of Exile

A list of new regular and Unique Tincture Items introduced in Patch 3.25 Settlers of Kalguur.

List of Tinctures

 

Overview

The Tincture is a replacement for your Flask. It doesn't use Charges but applies Manaburn stacks on you that incrementally consume a portion of your maximum Mana. If you run out of Mana or deactivate it manually you will have to wait a few seconds before you can activate it again. By default, you can use only one Tincture that boosts your Melee Weapon, but if you pick the Warden Ascendency you can use additional Tincture or apply their effect to Ranged Weapon as well. 

 

List of Tinctures

Tinctures can be of Normal, Magic, or Unique quality, similar to Flasks. You can use regular Currency items like Orb of Alteration to modify their bonuses. There are many types of Tinctures suitable for every style. As always, Magic Tinctures can have 1 Prefix and 1 Suffix, specific to the Tincture type. Here we present you a complete list of all Tinctures and their possible modifiers. 

Magic Tinctures
Poisonberry Tincture
Requires Level 45
20% chance to Poison with Melee Weapons
(60–90)% increased Damage with Poison from Melee Weapons
Ashbark Tincture
Requires Level 32
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Blood Sap Tincture
Requires Level 45
20% chance to cause Bleeding with Melee Weapons
(60–90)% increased Damage with Bleeding from Melee Weapons
Borealwood Tincture
Requires Level 32
25% chance to Freeze with Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
Fulgurite Tincture
Requires Level 32
25% chance to Shock with Melee Weapons
(25–35)% increased Effect of Shock from Melee Weapons
Ironwood Tincture
Requires Level 18
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Oakbranch Tincture
Requires Level 60
Gain 3 Rage on Melee Weapon Hit
Prismatic Tincture
Requires Level 18
(70–100)% increased Elemental Damage with Melee Weapons
Rosethorn Tincture
Requires Level 18
(100–150)% increased Critical Strike Chance with Melee Weapons
Sporebloom Tincture
Requires Level 52
25% chance to Blind Enemies on Hit with Melee Weapons
(25–35)% increased Effect of Blind from Melee Weapons
Unique Tinctures
Grasping Nightshade
25% chance to Blind Enemies on Hit with Melee Weapons
(25-35)% increased Effect of Blind from Melee Weapons
Requires Level 52
Melee Weapon Hits Inflict (2-3) Withered Debuffs for 2 seconds
(20-30)% chance to inflict a Grasping Vine on Melee Weapon Hit
Wildfire Phloem
25% chance to Ignite with Melee Weapons
(60–90)% increased Damage with Ignite from Melee Weapons
Requires Level 32​
-1 Fire Damage taken from Hits per Mana Burn
(15-25)% chance to refresh Ignite Duration on Melee Weapon Hit
Cover Full Life Enemies in Ash for (4-10) seconds on Melee Weapon Hit​​​​​​
The Battle Within
Gain 3 Rage on Melee Weapon Hit
Requires Level 60
Does not inflict Mana Burn over time
Inflicts Mana Burn on you when you Hit an Enemy with a Melee Weapon
(1-5)% increased Rarity of Items found per Mana Burn, up to a maximum of 100%
Melee Weapon Attacks have Culling Strike
Sap of the Seasons
(70–100)% increased Elemental Damage with Melee Weapons
Requires Level 18
Melee Weapon Damage Penetrates 1% Elemental Resistances per Mana Burn
(20-40)% increased Cooldown Recovery Rate
(-35-35)% reduced/increased Mana Burn rate
Mightblood Ire
40% reduced Enemy Stun Threshold with Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
Requires Level 18
Melee Strike Skills deal Splash Damage to surrounding targets
(15-25)% reduced Mana Burn rate

 

 


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Tincture Modifiers

Just like the Magic Flasks, you can upgrade your Tinctures to Magic Quality with two special affixes. With the Warden Ascendency, you can use two Tinctures, but their effect does not stack. Usually, you will use only one Tincture, so it is very important to get the highest Tiers of modifiers. The additional Bonus from the Suffix is scaled by the Effect magnitude of your Tincture. There are a lot of useful combinations, but only a few of them will be the best for you. Crafting the perfect one can be daunting, we recommend buying the one you need from other players via the marketplace and selling the good ones that simply do not suit your Build instead. In the vast majority of situations, only the Attack Speed, Elemental Penetration, Critical Strike Multiplier, or DoT Multiplier will matter, although there might be some niche uses for other modifiers too. 

In many instances, the highest Modifier Tiers are available only on Tinctures with 85 Item Levels, which are obtained from Tier 17 Maps. They are not as accessible as the usual Tier 16 Maps, so you might need to settle for a weaker version for the time being. In such cases, we put a piece of additional information with the second-best Tier. Crafting Tincture below that level is not recommended. 

Tincture Affixes  
Prefix Item Level for Highest Tier
(11-22)% increased Effect
(11-19)% increased Effect
85
64
35% increased effect
(37-51)% increased Mana Burn rate
84
(21-35)% reduced effect
50% reduced Mana Burn rate
84
(15–26)% reduced Mana Burn rate 80
(13–32)% increased Cooldown Recovery Rate 82
Suffix Item Level for Highest Tier
+(9–33)% to Damage over Time Multiplier with Melee Weapon Attacks 84
Melee Weapon Damage Penetrates (5–19)% Elemental Resistances
Melee Weapon Damage Penetrates (5–16)% Elemental Resistances
85
73
+(9–33)% to Melee Weapon Critical Strike Multiplier
+(9–28)% to Melee Weapon Critical Strike Multiplier
85
73
(15–29)% increased Melee Weapon Attack Speed
(15–24)% increased Melee Weapon Attack Speed
85 
65
(40–79)% increased Melee Weapon Damage against Enemies that are on Low Life 80
(11–30)% increased Flask Charges gained from Kills with Melee Weapons
(11–25)% increased Flask Charges gained from Kills with Melee Weapons
85
72
Gain (11–30) Life per Enemy Killed with Melee Weapons 80
Gain (2–7) Life per Enemy Hit with Melee Weapons 77
Gain (2–11) Mana per Enemy Killed with Melee Weapons 82
Gain (1-3) Mana per Enemy Hit with Melee Weapons 84
Melee Weapon Hits have (30–60)% chance to ignore Enemy Physical Damage Reduction 80
(25–65)% increased Duration of Elemental Ailments from Melee Weapon Attacks 82

 


On Odealo dozens of sellers compete for your attention. Buying PoE Currency here guarantees the best prices, prompt delivery, and the best quality of service.

 

If you have any other build requests please leave that in the comments below. We are always open to suggestions and constructive feedback.

Pictures used in this article are the intellectual property of Grinding Gear Games.

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