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Lightning Arrow Deadeye POE2 Build

Lightning Arrow Deadeye POE2 Build

One of the best Ranged Attack builds in Path of Exile 2 which offers massive AoE and single-target DPS while maintaining a safe distance

Lightning Arrow
Deadeye Build

Updated for Path of Exile 2 Early Access

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Guide notes
December 19, 2024
- Created for Early Access. 
Build Overview
Tags: [RANGED] [ELEMENTAL] [LIFE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

Lightning Damage Deadeye is currently one of the strongest archetypes. It deals mostly Converted Lightning and a bit of Cold Damage, so with high enough damage you will frequently Shock and Freeze. Conversion is sourced from Herlad Skills and your Active Skills, which are primarily Lightning Arrow and Lightning Rods. Lightning Arrow is a basic Attack that's good for clearing. Combined with Herald Skills and an automated Voltaic Mark, your clear speed is one of the highest in the game. Lightning Rods is, on the other hand, a much better skill against stationary targets, as it deals extremely high damage in the exact spot where the Rods are. These Rods don't just deal damage passively, you have to activate them. To do so, Hit them with a Chaining Lightning beam sourced from Orb of Lightning, which releases beams each time you yourself use a Lightning Skill, and Ball Lightning, which is Triggered when you Shock, so that you don't have to do anything but attack with your main damaging ability.

Pick Deadeye for Far Shot and Endless Munitions. Your damage heavily relies on additional Projectiles and Attack Speed. Try to keep a distance from your enemies to get the damage bonus from Far Shot. Gathering Winds increases Evasion, makes you move, and attack faster. With high Evasion, Wind Ward becomes a great tool to mitigate the damage that you cannot Evade. Combine it with Wind Dancer to protect yourself from Melee Damage.

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1. Gameplay

Attacks with Lightning Arrow to slay regular enemies. Against bosses use your Lightning Rods with Orb of Storms (preferably two Orbs), and Ball Lightning, Triggered with Cast on Shock. Herald of Thunder will increase your clear speed. Introduce Cold Damage with Herald of Ice to Freeze bosses if your Physical Damage is high enough. You can then automate your Voltaic Mark with Cast on Freeze. Occasionally, use Escape Shot to Escape or Freeze.


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2. Build's PROS & CONS

PROS
  • Very high damage against bosses
  • One of the fastest builds for mapping
  • High Evasion
CONS
  • Fragile against damage that hits you
  • Expensive to gear up

 

3. Leveling tips

Start with Lightning Arrow and Lightning Rods. it's similar to how you will play it later on. To activate Rods use Orb of Storms, you won't have enough Spirit and other resources for Ball Lightning that's cast on Shock until later on. Keep upgrading your Bow as you level up.

[DPS] Lightning Arrow setup
Lightning Arrow Lightning Arrow - Sends a Lightning Arrow which will hit three additional enemies near its target with beams of lightning
Martial Tempo Martial Tempo - 25% more Attack Speed.
Innervate Innervate - Grants extra Physical as Lightning Damage, but only for 3 seconds after you kill a Shocked enemy with the Lightning Arrow.
[DPS] Lightning Rod setup
Lightning Rod Lightning Rod - Fires Arrows that stay in the ground; you can then Hit the Rod with a Chaining beam from the Lightning Arrow and Orb of Storms. Use it against tough targets.
Concentrated Effect Concentrated Effect - Rods land in a concentrated area to maximize single-target damage.
Scattershot Scattershot - Adds two additional Arrows, their quantity is crucial.
[UTILITY] Orb of Storms setup
Orb of Storms Orb of Storms - It will target the Lightning Rods to activate them each time you use a Lightning Skill, which is Lightning Rod. Make sure to cast it over these Rods.
Magnified Effect Magnified Effect - Increased AoE so that it's easier to Hit Rods. It's not required once you get good at it.
Chain Chain - Adds one additional Chain to target one additional Rod per activation.
[UTILITY] other gems
Herald of Ice Herald of Ice - Use it if you have enough Cold Damage to Freeze. If you don't, look for Added Cold Damage on your gear.
Herald of Thunder Herald of Thunder - Improves your damage and clear speed with Lightning Bolts.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 

Click on the image to open the Passive Tree preview in a new window

Or use the full browser version: Passive Tree

Ascendancy points:

Preferably in this order:

  1. Gathering Winds
  2. Far Shot
  3. Endless Munitions
  4. Wind Ward

 

5. Final Gems links

[DPS] Lightning Arrow setup
Lightning Arrow Lightning Arrow - Sends a Lightning Arrow which will hit three additional enemies near its target with beams of lightning, making it great for clearing packs of mobs.
Primal Armament Primal Armament - It's 25% more Weapon Elemental Damage.
Martial Tempo Martial Tempo - 25% more Attack Speed.
Ice Bite Ice Bite - You're aiming at high Physical Damage, later partially Converted. This Support Gem grants you extra Physical as Cold Damage for 3 seconds after you Freeze an enemy, so be sure you can Freeze with Lightning Arrow.
Innervate Innervate - Grants extra Physical as Lightning Damage, but only for 3 seconds after you kill a Shocked enemy with the Lightning Arrow.
Mobility Mobility - You want to keep some of your Movement Speed while attacking.
[DPS] Lightning Rod setup
Lightning Rod Lightning Rod - Fires Arrows that stay in the ground; you can then Hit the Rod with a Chaining beam from the Lightning Arrow, Ball Lightning, and Orb of Storms. Use it against tough targets.
Concentrated Effect Concentrated Effect - Rods land in a concentrated area to maximize single-target damage.
Scattershot Scattershot - Adds two additional Arrows, their quantity is crucial.
Heft Heft - 30% more Maximum Physical Damage, which you should have a lot of, later Converted.
Rising Tempest Rising Tempest - 12% more Elemental Damage for every Cold or Fire Skill used in the past 4 seconds. It's an Escape Shot in our case.
Inspiration Inspiration - 40% less Mana Cost for the linked Skill.
[UTILITY] Orb of Storms setup
Orb of Storms Orb of Storms - It will target the Lightning Rods to activate them each time you use a Lightning Skill, which is Lightning Rod. Make sure to cast it over these Rods.
Chain Chain - Adds one additional Chain to target one additional Rod per activation.
Magnified Effect Magnified Effect - Increased AoE so that it's easier to Hit Rods. It's not required once you get good at it.
Unleash Unleash - You can summon two Orbs per Cast if you don't do it often, which you shouldn't. Requires Overabundance or else it will do nothing.
Overabundance Overabundance - +1 to Maximum Orb of Storms. Overrides the one Orb limit, but reduces its Duration.
Persistence Persistence - Orb of Storms lasts longer.
[UTILITY] Herald of Ice setup
Herald of Ice Herald of Ice - It converts all your Physical Damage to Cold, but you still have Skill-level Conversion from Herald of Thunder and Skills themselves, so the majority of your Attack Damage will be of the Lightning type. The Skill causes you to Shatter Frozen enemies on Kill making it another great tool for clearing maps. It's required to Cast on Freeze.
Elemental Focus Elemental Focus - Inability to inflict Elemental Ailments, but more Elemental Damage.
Cold Mastery Cold Mastery - Increases Gem Level of Herald of Ice.
Longshot Longshot - Shattered enemies deal more damage when exploding if they're far from you.
[UTILITY] Herald of Thunder setup
Herald of Thunder Herald of Thunder - Converts Physical Damage to Lightning. Even with Herald of Ice, your Lightning Attacks will deal three-quarters Lightning damage and one-quarter Cold Damage. It deals damage to enemies after a kill.
Conduction Conduction - 100% more Chance to Shock.
Lightning Mastery Lightning Mastery - Increases Gem Level of Herald of Thunder.
[UTILITY] Cast on Shock setup
Cast on Shock Cast on Shock - You should be able to Shock frequently to trigger the Ball Lightning Skill often. You don't need it during mapping, activate it against bosses.
Ball Lightning Ball Lightning - Its only purpose is to Hit Lightning Rods.
Impetus Impetus - Cast on Shock gains 40% increased Energy.
Energy Retention Energy Retention - 35% Chance to refund half of the Energy when the Skill is Triggered.
Deceleration Deceleration - Ball Lightning moves slower, hovering over the rods for a bit longer.
[UTILITY] Cast on Freeze setup
Cast on Freeze Cast on Freeze - Your Cold Damage should be high enough to Freeze every now and then. It will Trigger Voltaic Mark. If you don't have enough Spirit just cast it manually.
Voltaic Mark Voltaic Mark - Voltaic Mark is used for a 50% more Shock Chance and a 30% increased effect of Shock. During mapping, it also deals AoE damage which definitely helps.
[UTILITY] Escape Shot setup
Escape Shot Escape Shot - The only Cold Attack you use yourself. Use it to escape enemies that pose a danger to you. You can also use it to Freeze enemies and trigger Voltaic Mark.
Holy Descent Holy Descent - Creates Consecrated Ground, which halves the Curse Effect and grants Life Regeneration.
[UTILITY] Wind Dancer setup
Wind Dancer Wind Dancer - A protective Persistent Buff that grants you more Evasion. Upon being Hit with a Melee Attack it knocks enemies back and Triggers Gale Force.
Blind Blind - It also Blinds enemies on Hit, making you more likely to Evade Attacks.


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6. Gear Setup

You don't need any Unique Items except Thief's Torment to get Mana on Hit. On your Bow and Quiver look for high Physical Damage with Attack Speed, Gem Level for Projectile Skills, and Added Cold Damage to Freeze enemies more easily. To host all the Persistent Buffs you will need some extra Spirit. Dexterity and Intelligence are required to equip skills and equipment.

Stat priorities on items:

  1. Physical DPS
  2. Evasion Rating
  3. Level of Projectile Skills
  4. Maximum Life
  5. Elemental Resistances
  6. Attribute Requirements
  7. Spirit
  8. Life and Mana on Kill
Thief's Torment(Ring) Thief's Torment - Use it against bosses to gain Mana on Hit and to not run out of Mana.
+(120–160) to Accuracy Rating
(30–40)% increased Rarity of Items found
+(10–15)% to all Elemental Resistances
Gain 25 Life per Enemy Hit with Attacks
Can't use other Rings
Gain 15 Mana per Enemy Hit with Attacks
50% reduced Duration of Curses on you
Asphyxia's Wrath(Off-hand) Asphyxia's Wrath - It's good if you can't yet manage to Freeze enemies, and it should not be needed later.
Adds 1 to 3 Physical Damage to Attacks
(5–10)% increased Attack Speed
+(5–10)% to Cold Resistance
Enemies Chilled by your Hits increase damage taken by Chill Magnitude
Attacks Gain (5–10)% of Damage as Extra Cold Damage


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