Introduction
The Hack'n'Slash game market is currently dominated by the Path of Exile and, to a lesser extent, Diablo 3. These well known and proven franchises have shaped the H'n'S genre by introducing and refining, now widely used, solutions and in-game features (like randomized loot, upgradable skills, varied difficulty levels, distinct classes, item rarities, seasons, challenges, ladders... the list goes on and on). The Hack'n'Slash system is so refined these days, that new games struggle to introduce new refreshing features and gameplay improvements.
Eleventh Hour Games, the developers behind the Last Epoch, have picked up the gauntlet and are preparing a new Hack'n'Slash Action RPG that aims to shake, refine, and maybe even redefine the genre with the combination of unique, well known, proven, and loved features. In this guide, we will do our best to introduce you to the new exciting world of Eterra in which the Last Epoch is set. We will also describe Last Epoch's gameplay features and systems (Talents, skill trees, and more) in detail to draw a bigger picture of how the upcoming game currently looks like, and what to expect in the near future.
Important Note: Please remember that Last Epoch is still in development, and all information featured in this Guide is subject to change. We promise you to keep this Guide up to date with all new information that becomes available as the time passes.
Last Epoch's Features
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Note: If you are interested in detailed Class descriptions and backstories, we got you covered! Just check our Last Epoch Classes Guide, HERE. |
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Other uses of this mechanic include the interaction with the Epoch that will allow players to travel through time and defeating the Draal Queen that will trigger a Cutscene which will send the player forward in time to the Ruined Era. |
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The Skill System
Player Character's skills are what defines the in-game experience in the Last Epoch. All available Classes will have access to several unique, powerful, and accordingly flashy (everybody likes fireworks, right?) skills. Every single one of these skills will be customizable in various satisfying ways, which will enable Players to craft and modify their favorite Classes to suit their playstyles and needs.
Note: Action bar will be limited to a maximum of 5 skills. This will ensure that every single one of the slotted skills will be build-defining, and the ability selection will be an important part of building a Character. This seemingly limiting decision will ensure a bigger build diversity, provide players with engaging character-building experience, force experimentation, and create a lot of space for tinkering and finetuning.
Skill Trees The possible skill combinations alone ensure that there will be dozens of perfectly playable builds for each class. However, for those of you who are not yet satisfied by the Last Epoch's builds diversity, we present the Skill Tree system. Every single one of the slotted skills will have its own Skill Tree that will augment, improve, change, and sometimes redefine its characteristics. Moreover, some of the Skill Tree branches will be available only for certain Master Classes, this means that a Fireball used by a Sorcerer will be very different from a Fireball used by a Mage. An example is in order to show you the possibilities that the Skill Tree system provides. So, without further ado, we present you the customization possibilities for the above-mentioned Fireball spell (remember that every skill in the Last Epoch will have its own skill tree!):
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Burning Flames - Fireball has a 20% chance to Ignite enemies per point. A maximum of 4 Points can be allocated to this Skill Node. | |
Skira's Gambit - Fireball has a 100% chance to apply an additional Ignite at the cost of the 70% reduced Hit Damage. A maximum of 1 Point can be allocated to this Skill Node. | |
Conflagration - Fireball deals 20% increased Hit Damage against Ignited Targets. A maximum of 5 Points can be allocated to this Skill Node. | |
Blasting Flames - Fireball now explodes on destruction, dealing AoE Damage. A maximum of 1 Point can be allocated to this Skill Node. | |
Volatile Flames - Fireball has a 10% chance per point to deal Double Damage A maximum of 5 Points can be allocated to this Skill Node. | |
Frostburn - Fireball deals 25% more damage when hitting chilled Targets. A maximum of 5 Points can be allocated to this Skill Node. | |
Piercing Heat - Fireball pierces through an additional enemy per Skill Point. A maximum of 5 Points can be allocated to this Skill Node. | |
Spread of Destruction - Fireball has a 25% chance per point to deal AoE Damage around its primary Target on hit. A maximum of 4 Points can be allocated to this Skill Node. | |
Dancing Fire - Two extra projectiles and 15% reduced cast speed per point. A maximum of 2 Points can be allocated to this Skill Node (for a max of 5 projectiles - 1 standard + 4 and 30% reduced cast speed). | |
Seeker's Ash - Fireball now follows their Targets. Activating this Node removes any extra Fireball projectiles unless you also have the "Embers" Node activated. A maximum of 1 Point can be allocated to this Skill Node. | |
Rapid Flames - Fireball's cast speed is increased by 6% per point. A maximum of 5 Points can be allocated to this Skill Node. | |
Incinerate - Fireball's cast speed is increased by 12% per point at the expense of 25% increased Mana cost per point. A maximum of 4 Points can be allocated to this Skill Node. | |
Mana Sphere - Fireball's mana efficiency is increased by 28% per point. A maximum of 4 Points can be allocated to this Skill Node. | |
Plasmaball - 20% of Fireball's base Fire Damage is added as a base Lightning Damage per point at the expense of 4% reduced cast speed per point. A maximum of 7 Points can be allocated to this Skill Node. | |
Arcane Divergence - Fireball shoots 2 extra projectiles, but its mana cost is increased by 100%. A maximum of 1 Point can be allocated to this Skill Node. | |
Embers - Extra Fireball projectiles are now fired in sequence in the same direction. This Node halves the number of extra Fireball projectiles and reduces Fireball's cast speed by 25%. A maximum of 1 Point can be allocated to this Skill Node. | |
Torrent - Adds 1 extra Fireball Projectile per point but reduces Fireball's Damage by 7% per point and increases its mana cost by 40% per point. Extra Projectiles gained from this Node are not affected by the Embers' penalty. A maximum of 2 Points can be allocated to this Skill Node. | |
Manaburned - Removes all extra Fireball's projectiles and increases its damage by 10% for each projectile that would otherwise be added by this tree. When you are out of Mana, Fireball if free to cast. A maximum of 1 Point can be allocated to this Skill Node. | |
Unchained Fire - Fireball's cost is reduced to 0 Mana at the expense of 40% reduced Ignite chance from Nodes on this Tree and 20% reduced Fireball Damage. A maximum of 1 Point can be allocated to this Skill Node. | |
Inevitable Flames - Fireball's traveling speed is reduced by 6% per point, but it deals 10% increased Damage per point. A maximum of 5 Points can be allocated to this Skill Node. | |
Ghostfire - Fireball always pierces its Target, but deals 20% reduced Damage. A maximum of 1 Point can be allocated to this Skill Node. | |
Flamethrower - Fireball becomes a channeled ability with 50% reduced Damage and 70% reduced range, that spews 7 Fireballs per second. Any Cast Speed reductions and increases apply to Fireball's Damage instead. Cast Speed bonuses from other sources now only affect how quickly you start channeling. A maximum of 1 Point can be allocated to this Skill Node. | |
Infernal Legacy - Fireballs now last 20% longer, which causes them to travel further before they disappear. A maximum of 5 Points can be allocated to this Skill Node. | |
As you can see, the Skill Tree system provides A LOT of room for spell customization, which will ensure very diversified gameplay experience. |
The Mastery System
Each of Last Epoch's 5 Base Classes will have access to its three unique Mastery Trees. 1 Mastery Point will be awarded per level, starting from level 3. These points will be used by Players to unlock passive benefits present on the Mastery Trees, and at certain thresholds will also grant access to new Tree-specific skills.
Passive bonuses include things like:
Once Player spends enough Mastery Points into a single Mastery Tree, he will have the option of spending a point on that Tree's Locknode. Doing so will allow him to allocate points further down the Tree and cement His alignment to that Mastery branch, transforming His character into the Mastery Class corresponding with the chosen Tree branch.
Note: Only one Mastery Class can be unlocked per character.
The Crafting System
Last Epoch's Crafting System will allow Players to modify most of the available in-game Equipment items by removing, changing or adding their Affix Shards*. Crafting requires an item that Player wants to modify, a special crafting item** in the modifier slot and an optional item in the support slot. Currently, there are three types of Crafting Items:
*Affix Shards are Modifiers present on the magic Items. These Affixes can be added to most Equipment items (except Uniques and Set pieces). Each Affix can modify one or more stats. Affixes that modify more than one stat are known as hybrid affixes.
**Crafting Items can be gathered in-game as loot from enemies and will be indicated by an orange text when dropped in the world. Picked up Crafting Items end up in Player's regular inventory, however, Player will have an option to move them to a special Crafting Storage Space with the unlimited storage capacity by Right-Clicking them in regular inventory.
Last Epoch's Crafting System has some specific mechanic and follows a set of rules:
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*Locked Item can no longer have any Affixes added to it. |
Crafting in the Last Epoch is associated with a lot of risks, but the rewards for successful Crafts are accordingly high. We can already see that Items with well sought, high Tier affixes will be worth a fortune and creating them will require a lot of Gold, patience, and luck. |
END NOTE The Last Epoch shapes to be a strong contender in the Action RPG genre but is still in a rather early stage of development, which means that all information featured above are subject to change. We will do our best to keep this guide up to date with all future game updates so that it stays true to the currently available in-game content. If we have missed a piece of information that is especially important to you, please let us know and we will make sure to add the missing information. Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below. We also plan on expanding this guide with further sections, so stay tuned. |
Pictures used in this article are the intellectual property of Eleventh Hour Games