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Hammer of the Gods Titan POE2 Build

Hammer of the Gods Titan POE2 Build

A simple Attack build for the Titan; it uses Hammer of the Gods to inflict a powerful Ignites

Hammer of the Gods
Ignite Titan Build

Updated for Path of Exile 2 Early Access

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Guide notes
February 01, 2025
- Created for Early Access. 
Build Overview
Tags: [MELEE] [ELEMENTAL] [LIFE] [IGNITE]

Budget: 

Defenses: 

Boss DPS:

AoE:

 

It's a rather simple build; its premise is to find the hardest-hitting Attack and use it to Ignite enemies. Hammer of the Gods is by far the strongest Attack in the game with an equally big drawback of a 24-second Cooldown. It pairs up somewhat well with the Ignite mechanics, as Ignite doesn't stack, making Hit Rate more or less useless in such builds. That being said, your Ignite will last around 10 seconds, and as the long Cooldown may seem like a serious disadvantage at first glance, this 10 seconds should still be enough to take down map bosses with one hit. You will be able to Ignite by allocating Avatar of Fire. Damage over Time inflicted on enemies is one of the best ways to deal with bosses, as you don't have to constantly look for the window of opportunity to deal damage - you hit thrice a minute, spending the rest of the fight focusing on dodging and rolling. When the Hammer is on Cooldown you will use Stampede. The build has high boss damage but is also very tanky.

It relies on Maximum Life, Maximum Elemental Resistances, and Armour, which may sound underwhelming, but combined with high Block Chance and Life on Block it makes for an amazing build for mapping. You'll need to avoid large AoE Hits from pinnacle bosses, but it's nearly impossible to die on a regular map. Just be sure to scavenge for Maximum Elemental Resistances whenever applicable, cap Chaos Resistance, use the Life Flask, and get a lot of Armour.

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1. Gameplay

For the majority of a map, you will run around Stampeding the enemies. Occasionally you may use Infernal Cry when you stumble upon a big pack of monsters, but be sure to have it ready for Rare and Unique Enemies - before you hit them with a Hammer. Press the weapon swap button to get the more damage-oriented weapon set before using this attack. To boost your DPS cast Flammability. Your passive skills are Overwhelming Presence and Scavenged Plating.


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2. Build's PROS & CONS

PROS
  • one of the tankiest non-ES builds in the game
  • very high Boss damage
CONS
  • poor clear speed
  • prone to large and infrequent hits or damage over time

 

3. Leveling tips

Begin with Perfect Strike because it has high damage and guaranteed Ignite on Perfect Strike. For clearing use Rolling Slam/Leap Slam and Boneshatter. Implement Herald of Ash too - you can start specializing in Fire Damage right from the start. Later on, you will fully transition into the Stampede and Hammer setup, but that depends on your weapon and character level.

[DPS] Perfect Strike setup
Perfect Strike Perfect Strike - Has high damage and always Ignites, but you have to time the strike perfectly.
Window of Opportunity Window of Opportunity - If you're good at timing use this Gem for 50% more damage.
Fire Infusion Fire Infusion - Extra Fire Damage, but less Cold and Lightning Damage.
Searing Flame Searing Flame - Less Hit Damage, but more Ignite Damage.
[DPS] Boneshatter setup
Boneshatter Boneshatter - If you hit an enemy that's primed for Stun, it releases a Shockwave that deals area damage.
Impact Shockwave Impact Shockwave - Creates a Shockwave on a Heavy Stun.
Close Combat Close Combat - More Damage against enemies at short range.
Ignition Ignition - 100% more Chance to Ignite.
[DPS] Leap Slam setup
Leap Slam Leap Slam - Slam into enemies to damage and Stun them.
Martial Tempo Martial Tempo - More Attack Speed.
Momentum Momentum - 40% more Damage if you've leapt over 2 metres.
Magnified Effect Magnified Effect - More Area of Effect.
[DPS] Hammer of the Gods setup
Hammer of the Gods Hammer of the Gods - Use it against bosses or Rare enemies, it scales well with Gem Level.
Primal Armament Primal Armament - 25% more Weapon Elemental Damage.
Fist of War Fist of War - Ancestrally boosts the Attack, but it takes 6 seconds to recharge.
Eternal Flame Eternal Flame - 100% increased Ignite Duration but less Ignite Chance. It should Ignite with no issues.
[UTILITY] other gems
Herald of Ash Herald of Ash - Converts all Physical Damage to Fire. Upon killing an enemy, it burns all nearby foes to enhance your clear speed.
Overwhelming Presence Overwhelming Presence - It should make Igniting and Stunning enemies easier.
Infernal Cry Infernal Cry - Empower your next Attack and detonate affected enemies on kill.


4. Final Skill Tree, Ascendancy Points, and Pantheon

Final Skill Tree:

Passive Tree
 
The Skill Tree to use with a Shield; it has Block Chance and Attack Speed.
Passive Tree
The Skill Tree for dual-wield. It doesn't need any Block Chance or Attack Speed.

Click on the image to open the Passive Tree preview in a new window

Or import the build into PoB (there are two Skill Trees for two weapon sets):
Path of Building 2 code

Ascendancy points:

Preferably in this order:

  1. Earthbreaker
  2. Colossal Capacity
  3. Hulking Form
  4. Crushing Impacts
  5. Mysterious Lineage (respec Earthbreaker)

 

5. Final Gems links

[DPS] Hammer of the Gods setup
Hammer of the Gods Hammer of the Gods - Your main damaging ability. It has a high cooldown so use it only against the toughest enemies.
Searing Flame Searing Flame - 25% Less Damage with Hits and 75% more Magnitude of Ignite inflicted, which results in much more Ignite damage.
Fist of War Fist of War - Once every 6 seconds, which is less than the inherent skill Cooldown, the next Attack with Hammer is Ancestrally Boosted.
Eternal Flame Eternal Flame - Less chance to Ignite and 100% increased Ignite Duration. Chance to Ignite is based on the initial Hit Damage, which is pretty much guaranteed with Hammer of the Gods anyway.
Close Combat Close Combat - Up to 25% more Damage against enemies close to you.
Primal Armament Primal Armament - 25% more Damage.
[DPS] Stampede setup
Stampede Stampede - Your other damaging ability, to be used against smaller enemies or when the Hammer is on Cooldown. It doubled as a movement skill so it's great for fast clearing maps.
Martial Tempo Martial Tempo - 25% more Attack Speed.
Momentum Momentum - 40% more Damage if you've moved over two metres while using Stampede; make sure to have some room when charging on rare monsters.
Magnified Effect Magnified Effect - 40% more Area of Effect.
Armour Explosion Armour Explosion - Trigger an explosion when the Stampede Fully Breaks enemy's Armour. Passives like Shattering Blow will help you with Breaking Armour.
Fire Infusion Fire Infusion - 25% of Damage as Extra Fire Damage, less Cold and Lightning Damage.
[UTILITY] Infernal Cry setup
Infernal Cry Infernal Cry - Empowers the next Attack with additional Fire Damage. It has an 8-second cooldown so we recommend using it mainly to boost the Hammer's damage, but causing explosions on death with Combustion may be valid if you struggle with clearing.
Enraged Warcry Enraged Warcry - 30% more Damage with the empowered attack if the Warcry can consume 10 Rage.
Premeditation Premeditation - 15% more Damage with the empowered attack.
Raging Cry Raging Cry - Warcry grants 4 Rage per 5 Power. That's 16 Rage when used near a Unique enemy.
[MOBILITY] Leap Slam setup
Leap Slam Leap Slam - It's here only to save time by jumping over moats and bushes given an opportunity.
Holy Descent Holy Descent - Consecrated Ground on landing.
[MOBILITY] Shield Charge setup
Shield Charge Shield Charge - A mobility skill to traverse the terrain; it's faster than walking.
Ingenuity Ingenuity - Increased Cooldown Recovery Rate for Shield Charge.
[UTILITY] Flammability setup
Flammability Flammability - Lowers Fire Resistance, increasing the Ignite Damage. It's the sole reason to look for Intelligence in the build, and a lot of it at that, so you may want to keep it at a low level, or even omit it entirely.
Heightened Curse Heightened Curse - Increased Effect of the Curse.
Arcane Tempo Arcane Tempo - More Cast Speed.
[UTILITY] Overwhelming Presence setup
Overwhelming Presence Overwhelming Presence - Nearby enemies are easier to Stun and Ignite.
Herbalism Herbalism - 30% increased Life Recovery from a Flask.
Precision Precision - Increases Accuracy Rating. You cannot miss with Hammer, it is used for other Attacks.
Cannibalism Cannibalism - Instantly Recovers 4% of Life on Kill.
[UTILITY] Scavenged Plating setup
Scavenged Plating Scavenged Plating - Grants stacks of Plating when you fully Break enemies' Armour. When fully stacked, provides you with 70% more Armour and some Throrns.
Persistence Persistence - 40% more Skill Effect Duration.


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6. Gear Setup

It's a Life build with its primary defensive layer being Block Chance, high Maximum Elemental Resistances, and Armour. The Life Recovery is sourced from the Surrender's Life on Block, Cannibalism, and Life Flask, so passive Regeneration is not needed, even though Blood Magic causes you to lose Life with every skill use. Your gear should be rich in Armour and Maximum Life, which is the role of the Prefixes on most of the gear pieces. For Suffixes, look for Resistances and Attributes. Strength is especially important, because of the Giant's Blood which triples its requirements when it comes to weapons, and you will need a good weapon with a high Strength requirement. To increase Damage, get a good two-hand Mace with high base Physical Damage (later converted to Fire), increased Elemental Damage, and Gem Level to Melee Skills. In the two 2-hand setup, for killing bosses, focus on global modifiers, such as Gem Level and increased Elemental Damage with Attacks.

Stat priorities on items:

  1. Physical DPS on a weapon
  2. Attribute Requirements
  3. Resistances
  4. Maximum Life
  5. Gem Level for Hammer of the Gods
  6. Ignite and Ailment Damage, Duration, Magnitude
  7. increased Elemental and Fire damage
  8. Armour
Two Hand Mace(Weapon) Rare Two Hand Mace - You'll need three of such weapons - one to use with a Shield, and the other two you'll dual wield. They all need high Physical Damage; the single one could use Attack Speed, and the dual Maces are better with global modifiers.
Min. requirements:
increased Physical Damage
adds Physical Damage
increased Elemental Damage with Attacks
Level of all Melee Skills
Optional affixes:
increased Attack Speed
Strength
The Surrender(Off-hand) The Surrender - The Surrender Recovers Life on Block, so be sure your Block Chance is high when using it. Even if you have high Armour and Maximum Resistances, you probably will still need it.
Grants Skill: Raise Shield
(40–60)% increased Block chance
(150–200)% increased Armour
+(150–200) to Stun Threshold
Recover 4% of Life when you Block
Helmet(Helmet) Rare Helmet - Intelligence can be found on all Helmet types so get it here if you need it. Besides that, seek the basic defensive stats.
Min. requirements:
Maximum Life
Strength
Optional affixes:
Elemental and Chaos Resistance
Intelligence
Armour
Gloves(Gloves) Rare Gloves - Gloves play a big role in Attack builds - try to find a pair with Added Damage, Attributes, and Level of all Melee Skills.
Min. requirements:
Maximum Life
Level of all Melee Skills
Attributes
Optional affixes:
Elemental and Chaos Resistance
increased Attack Speed
Added Physical Damage
Added Elemental Damage
Boots(Boots) Rare Boots - Here try to get high Movement Speed with Resistances and Strength.
Min. requirements:
increased Movement Speed
Maximum Life
Elemental and Chaos Resistance
Optional affixes:
Strength
Xoph's Blood(Amulet) Xoph's Blood - It has all you need. It increases your damage and Maximum Life, which is hard to get.
+(10–15) to Strength
(10–15)% increased maximum Life
+(20–30)% to Fire Resistance
Enemies in your Presence have Fire Exposure
Ring(Ring) Rare Ring - Rings can roll added Damage, but their primary role is providing you with Attributes and Resistances. They may also increase your Fire Damage, or add Damage to Attacks.
Min. requirements:
Maximum Life
Elemental and Chaos Resistance
Attributes
Optional affixes:
Added Physical Damage
Added Fire Damage
increased Fire Damage
Belt(Belt) Rare Belt - Here you should look for Maximum Life, Strength, and Resistances. Life Flask mods or Charm Slots too if you can afford it.
Min. requirements:
Maximum Life
Strength
Elemental and Chaos Resistance
Optional affixes:
Armour
Life Flask modifiers
Charm Slots
Body Armour (Body Armour) Rare Body Armour - Find a Body Armour with a lot of basic defensive stats such as Maximum Life, Armour, and Resistances. Not much else is needed here.
Min. requirements:
Maximum Life
Elemental and Chaos Resistance
Armour
Optional affixes:
Attributes
Titanrot Cataphract(Body Armour) Titanrot Cataphract - This Armour could be good if you desperately need more Strength.
(400–500)% increased Armour
(15–30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Ruby Jewel(Jewel) Rare Ruby Jewels - Ruby Jewels should provide you with Rage on Hit, Fire Damage, and Ignite Damage.
Optional affixes:
Rain 1 Rage on Melee Hit
increased Melee Damage
increased Elemental Damage
increased Fire Damage
increased Magnitude of Ignite you Inflict
Maximum Rage
Maximum Fire Resistance
Sapphire(Jewel) Rare Sapphire Jewels - Sapphire Jewels can increase your Elemental Damage, Maximum Lightning Resistance, and Ignite Damage.
Optional affixes:
increased Elemental Damage
increased Magnitude of Ailments you Inflict
increased Duration of Damaging Ailments you Inflict
Maximum Cold Resistance
Emerald Jewel(Jewel) Rare Emerald Jewels - On Emerald Jewels look for the same mods as on Sapphire ones, the only difference is that you can find Maximum Lightning, not Cold, Resistance on them.
Optional affixes:
increased Elemental Damage
increased Magnitude of Ailments you Inflict
increased Duration of Damaging Ailments you Inflict
Maximum Cold Resistance


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