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First Intention Wardancer Build for Lost Ark

First Intention Wardancer Build for Lost Ark

Complete setup for the Wardancer based on First Intention Engraving

 First Intention Wardancer
PvE Raiding Build
for Lost Ark

Last Update: 07th April 2022

 

Introduction

Wardancer, just like her counterpart Striker, has access to two types of skills: the regular skills that charge up her Elemental Meter and the so-called Esoteric skills that use it up and deal more damage. As a result, her standard gameplay loop revolves around building up resources and then spending them to perform powerful attacks. 

Intention EngravingFirst Intention Engraving changes this completely, as it removes Wardancer's ability to accumulate Elemental Meter which removes her ability to use Esoteric Skills. To balance this harsh penalty, it also increases Wardancer's Damage by quite a bit, however. To make the most out of this Damage bonus, First Intention Wardancer focuses on Swiftness and Crit to increase Movement Speed, Attack Speed, and Damage of her skills while reducing the Cooldowns. As a result, the build is capable of delivering a lot of damage quickly but suffers from mana-related issues (spamming skills will deplete your resources very quickly). She also retains her ability to move around the battlefield extremely quickly (this is further amplified by high Swiftness). When it comes to synergies, First Intention Wardancer is right up there with the best of them - She provides Attack Speed and Movement Speed buffs as well as Crit Resistance debuffs. 

You can also check our other  Lost Ark Builds

 

 Pros  Cons
 Solid DPS and good Burst Damage   Can experience severe mana-related problems in prolonged encounters 
 Great Mobility   Relies on Back Attacks to perform well 
 Fast Counter Attack with Sky Shattering BlowSky Shattering Blow  Her more powerful skills have long cooldowns (this can be fixed at Tier 3 with high Swiftness, somewhat) 
 Solid team synergies   Despite high Swiftness, she can experience skill downtime and be forced to auto-attack for the duration 


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Stat Priority

First Intention Wardancer greatly benefits from Crit. Swiftness is also extremely important, as it makes her even more agile than she already is. Normally, we'd recommend a "standard" high Crit + some Swiftness setup for this build, however, Wardancer can apply a Crit debuff on targets and she can give herself extra Crit Rate from multiple sources. Because of this, she doesn't really need as much Crit from stats and can focus more on Swiftness: You should aim for ~45% Swiftness and allocate the rest of the stats to Crit. 

 

Skills

LIGHTNING KICK
LIGHTNING KICK

Wardancer delivers a flurry of kicks that deal low amounts of Lightning damage three times, and then she strikes down at enemies, delivering a powerful follow-up blow. Downed enemies are lifted off the ground, and airborne enemies are slammed onto the ground for extra damage. 

This skill lets you reposition quickly and serves as the build's mobility tool as well as a gap closer. It has a rather short Cooldown that we shorten even more with the Quick RechargeQuick Recharge and high Swiftness, so you should never have positioning-related problems with this build. 

  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Sharp Movement Sharp Movement - Enables you to change direction while using the skill and increases its move distance by 4 meters (at Rank 5). This makes LIGHTNING KICKLightning Kick much better at fulfilling its mobility role in the build. 
  2. [Level II] Thunder Kick Thunder Kick  - Slam foes down while airborne to inflict up to +60% Damage (at Rank 5). 
  3. [Level III] Flash Lightning Flash Lightning - Changes to a powerful slam-down attack within 8 meters of the target location. On hit, Damage +40% (at Rank 5). Another mobility-related Engraving. 
  4. [RUNE] Quick RechargeQuick Recharge - Gives a chance to reduce all Cooldowns on skill use. 
FLASH HEAT FANG
FLASH HEAT FANG

Wardancer throws punches to inflict moderate amounts of damage over 9 separate hits, followed by a powerful finishing blow. 

This is a solid offensive skill with a very high Crit chance. If you put the JudgementJudgement Rune on it, you should use it after you proc ConvictionConviction. 

  • Weak Point: Level 1 
  • Stagger: Mid 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Fist of Darkness Fist of Darkness - Changes the skill's Element to Dark and increases its Crit Rate by up to +40% (at Rank 5). The skill now also inflicts enemies Darkness on enemies for 3 seconds. 
  2. [Level II] Weak Point Detection Weak Point Detection  - Increases the skill's Damage to Push-Immune enemies by up to +96% (at Rank 5). Bosses are push-immune, so this serves as a nice damage increase during Raids. 
  3. [Level III] Adrenaline Rush Adrenaline Rush - Changes the final move to an uppercut, knocking foes down. On hit, outgoing Damage +570%. Crit Rate +30%. 
  4. [RUNE] JudgementJudgement - Has a 30% chance to remove "Conviction" from you and increase your Combat Resource recovery and reduce Skill Cooldown for 6 seconds. 
MOON FLASH KICK
MOON FLASH KICK

Wardancer charges forward while kicking, inflicting two damaging hits. Then, the skill can be pressed 3 times to deliver 4 additional kicks at a very fast speed to deal additional damage and perform a spinning kick followed by a finishing blow that knocks enemies back. 

This is one of the most powerful skills in the Wardancer's arsenal. It will enable you to deliver a lot of burst damage without locking you in place. 

  • Stagger: Mid 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Intense Shock Intense Shock - Changes the skill's Element to Lightning and enables you to change the direction while using it. From now on, on the first charge attack hit, you will knock enemies into the air and electrocute them, dealing Lightning damage every second for 4 seconds. 
  2. [Level II] Single Hit Single Hit - Increases the skill's Damage when it's used against a single enemy by up to +80% (at Rank 5). This Engraving is perfect against Bosses. 
  3. [Level III] Full Moon Kick Full Moon Kick - Changes the Skill to Normal mode. You now Charge forward and spin to land a finishing blow that inflicts +341% Damage (at Rank 5). This makes the skill much more dynamic and concentrates its damage in one big hit. 
  4. [RUNE] GalewindGalewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it less awkward to use. 
SWEEPING KICK
SWEEPING KICK

Wardancer sweeps enemies off their feet, dealing moderate amounts of damage two times. Use the skill one additional time to change Wardancer's direction and make her deliver a spinning kick in the air, inflicting a further three hits for increasing amounts of damage. 

This is an extremely powerful attack that does not hinder your mobility. Together with MOON FLASH KICKMoon Flash Kick, it serves as your main source of burst damage. 

  • Stagger: Low 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Weak Point Detection Weak Point Detection - Increases the skill's Damage to Push-Immune enemies by up to +60% (at Rank 5). Bosses are push-immune, so this serves as a nice damage increase during Raids. 
  2. [Level II] Light of Justice Light of Justice - Changes the skill's Element to Holy and increases its AoE radius by 20% and Attack Speed by up to +36% (at Rank 5). This will speed up your delivery of burst damage. 
  3. [Level III] Pure Excellence Pure Excellence - Makes you lower your stance and gather energy at the bottom of your feet to then jump forward and perform 1 extreme kick, inflicting +205% Damage (at Rank 5) and knocking down enemies. While gathering energy, your Damage received is increased by 30%. This offers a tremendous boost to the skill's power at the risk of receiving a bit more damage. 
  4. [RUNE] GalewindGalewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it less awkward to use. 
WIND'S WHISPER
WIND'S WHISPER

Wardancer gains the blessing of wind for all party members within a 24 meters radius, increasing Move Speed by 11% and Attack Speed by 5.5% for 6 seconds. 

This is a solid party-wide Move Speed and Attack Speed buff that will also increase your Crit Rate and give you a high Attack Power boost. 

Level 10

  1. [Level I] Oath of the Wind Oath of the Wind - With this, WIND'S WHISPERWind's Whisper will also grant you a +16.6% (at Rank 5) Crit Rate buff for 6 seconds. 
  2. [Level II] Quick Preparation Quick Preparation  - Reduces the skill's Cooldown by up to -9s (at Rank 5). This potentially cuts almost 1/3 of WIND'S WHISPERWind's Whisper's base Cooldown, which is massive. 
  3. [Level III] Ready Attack Ready Attack - With this, WIND'S WHISPERWind's Whisper will also grant you a high bonus to Attack Power for 6 seconds
  4. [RUNE] FocusFocus - This Rune lowers the skill's Mana consumption by quite a lot, making it much more cost-effective. 
ROAR OF COURAGE
ROAR OF COURAGE

Wardancer lets out a battle cry, inflicting moderate amounts of damage and pushing surrounding enemies away. On hit, the enemies' Crit Resistance is lowered by 3% for 6 seconds. 

This gives you another powerful party-wide effect. Mainly, it reduces enemies' Crit Resistance by 10%, making them much more susceptible to being critically hit. 

Level 10

  1. [Level I] Magick Control Magick Control - Reduces the skill's Mana cost by quite a lot, making it much more economical to use. This is important to have, as First Intention Wardancer is almost always starved for mana. 
  2. [Level II] Supreme Ruler Afterimage Supreme Ruler Afterimage  - Increases the skill's effect duration by 2 seconds. This equals a higher debuff uptime, which is great. 
  3. [Level III] Fatal Wave Fatal Wave - This makes ROAR OF COURAGERoar of Courage reduce the target's Crit Resistance by 10%. 
  4. [RUNE] FocusFocus - This Rune lowers the skill's Mana consumption by quite a lot, making it much more cost-effective. 
ENERGY COMBUSTION
ENERGY COMBUSTION

Wardancer erupts the energy stored inside her to push enemies away, dealing moderate amounts of damage. Then, she calls forth a gust that shrouds her body, damaging enemies every 0.5 seconds for 35 seconds. 

This will deal constant damage for as long as you stay close to the boss. Always have it active before engaging. Also, this skill is great for pricing the ConvictionConviction Rune, thanks to the sheer number of hits it delivers over time. 

Level 10

  1. [Level I] Combustible Armor Combustible Armor - Reduces the incoming damage during skill use by up to -19.2% (at Rank 5). 
  2. [Level II] Intense Battle Intense Battle  - Increases Damage to Enemies by 5%, up to 50% for 2 seconds on Energy Combustion Hit. If you don't have high-level Cooldown Gems and lack Swiftness, you should use Skill ReductionSkill Reduction instead. 
  3. [Level III] Last Whisper Last Whisper - With this, the encircling squall causes an explosion upon expiring, inflicting additional Damage equal to 166% (at Rank 5) of total Damage inflicted by default energy before knocking enemies into the air. 
  4. [RUNE] ConvictionConviction - This rune gives you a 30% chance to imbue yourself with a "Convitvion" effect for 3 seconds. when in a "conviction" state. you can activate "Judgement" for an additional effect. 
SKY SHATTERING BLOW
SKY SHATTERING BLOW

Wardancer performs a roundhouse kick, dealing moderate amounts of damage. If the skill is used again, Striker kicks upward, sending targets flying and inflicting another damaging hit. Direction can be changed during the additional attacks. 

This skill offers a nice Attack Power buff for 3 seconds when used, which makes it a great asset to have. Moreover, it works extremely well as a Counter Attack and has a very short Cooldown. 

  • Attack Type: Back Attack, Frontal Attack 
  • Counter: Yes 

Level 8

  1. [Level I] Excellent Mobility Excellent Mobility - Increases the move distance of the first kick move by 1 meter. 
  2. [Level II] Ready Attack Ready Attack  - With this Engraving, the second strike of SKY SHATTERING BLOWSky Shattering Blow will also increase your Attack Power by up to +27.6% (at Rank 5) for 3 seconds. 
  3. [RUNE] BleedBleed -  This Rune makes SKY SHATTERING BLOWSky Shattering Blow inflict all enemies hit with a Bleeding effect for 6 seconds. Thanks to SKY SHATTERING BLOWSky Shattering Blow's low cooldown, Bleed provides a nice boost to DPS. 
AWAKENING
FIST OF DOMINANCE
FIST OF DOMINANCE

Wardancer uses the power of elements and releases an energy field, pulling enemies close. Then, she flies past the enemies and attacks them up to 6 times while absorbing 6 elemental forces, dealing high amounts of damage. After the last attack, she absorbs the typeless energy field and strikes down to the center of it, dealing another damaging hit and knocking enemies back. Wardancer's Damage Received is reduced by 80% while flying past enemies. 

This is a very versatile Awakening skill that not only deals devastating amounts of damage but can also prevent you from dying with its 80% Damage Resistance bonus. Use it strategically. 

  • Stagger: Mid-High 

 

Skill Usage/Rotation

  • Lightning Kick Lightning Kick is your main mobility tool - use it to reposition yourself and dodge telegraphed attacks. Just keep in mind that it's not instant - you'll have to reach without hesitation to ensure a successful dodge with it. 
  • Roar of CourageRoar of Courage and Wind's WhisperWind's Whisper are your self and party buffs. You should activate them before using your most powerful attacks (Moon Flash KickMoon Flash Kick and Sweeping KickSweeping Kick). 
  • Always activate Energy CombustionEnergy Combustion before engaging a boss in melee. 
  • You'll be forced to auto-attack during the skill downtime (spamming your low cooldown skills while waiting for the main ones is ill-advised as it will deplete your mana even quicker). The most effective way of doing so is to hold down the movement key while tapping your mouse1 (basic attack) repeatedly - this will make you perform a basic attack cancel which is faster than just doing the regular basic attack combo. 

Your main damage rotation looks as follows: 

  1. Activate Energy CombustionEnergy Combustion before closing in 
  2. Use Lightning Kick Lightning Kick to close distance 
  3. Wait for the ConvictionConviction Rune (from Energy CombustionEnergy Combustion) to proc and then use Flash Heat FangFlash Heat Fang 
  4. Activate Wind's WhisperWind's Whisper 
  5. Activate Roar of CourageRoar of Courage 
  6. Use Sweeping KickSweeping Kick 
  7. Use Moon Flash KickMoon Flash Kick 
  8. Use Lightning Kick Lightning Kick 
  9. Auto-Attack (as described above) and wait until your buff skills are back up 
  10. Rinse and repeat 

 

Recommended Engravings

  1. First IntentionFirst Intention (Class Engraving) - Increases your Damage Done by (Level 1: 15%, Level 2: 20%, Level 3: 25%), but prevents you from gaining Elemental Meter. 

This is the core Engraving of the build and it defines its playstyle: It boosts the damage of normal skills by a lot but prevents you from using Esoteric Skills completely (no Elemental Meter = no Esoteric Skills). This build is created around this, so the drawback doesn't really apply. You should try to get this at Level 3. 

  1. Raid CaptainRaid Captain - Increases Damage Dealt by a percentage (Level 1: +10%, Level 2: +22%, Level 3: +45%) of basic Move Speed Bonus. 

This Engraving is great because of two factors. Firstly, you should aim for a high Swiftness build anyway, so this will give you bonus Damage naturally. Secondly, Wind's WhisperWind's Whisper gives a solid Movement Speed buff on a relatively short Cooldown, which synergizes with Raid CaptainRaid Captain's effect. 

  1. GrudgeGrudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them. 

Grudge is one of the most powerful offensive Engravings, but it comes with a severe drawback that may get you killed. If you can live with the downside, it will serve you as an unconditional damage increase. Pick it up if you feel like you can avoid most (or all) avoidable damage during boss encounters. If you're still learning mechanics, you'll be better off skipping it. Also, remember that it's only worth using at Level 3, so never use it at level 2 and especially 1 (unless you want to take 5% more damage for every 1% increase in your own DPS). 

  1. Keen Blunt Weapon Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage. 

The more Crit Rate you have, the more powerful this Engraving becomes. If you have a ~60% Crit Rate, Keen Blunt Weapon Keen Blunt Weapon is definitely a solid option. 

  1. Cursed DollCursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).

This Engraving can boost your offensive power rather significantly, but the tradeoff is painful. Only pick it if you know encounter mechanics very well; If you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). 

  1. Increases MassIncrease Mass - Increases your Attack Power by (Level 1: +4%, Level 2: +10%, Level 3: +18%) at the cost of 10% reduced Attack Speed. 

If you have A LOT of Attack Speed, you can replace Cursed Doll with this one as its drawback is going to be less painful in such a case. Pick it up if you have 140% Attack Speed or more. 

  1. AdrenalineAdrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied. 

First Intention Wardancer is a high Swiftness build and Swiftness reduces Skill Cooldowns. This means that stacking and maintaining Adrenaline is easy with it. Having this at level 1 as a 6th Engraving definitely wouldn't hurt. 

  1. Master of AmbushMaster of Ambush  - Increases the damage you deal with Back Attacks (Level 1 - +5%, Level 2 - +12%, Level 3 - + 25%). 

A lot of Wardancer's Attacks have the Back Attack modifier, so this Engraving fits into the build quite naturally. If you want to take it, you should get it at Level 3 (which could amount to ~25% increased DPS if you're perfect at performing back attacks). 

 

Gear Sets, Gems, Cards, etc.

  • Gear Sets - As a DPS Class, Wardancer wants his set to boost her offensive capabilities as much as possible. Here are the optimal Sets for each Tier: 
    • Tier 1: Seraphic Oath Set (Epic); Boisterous Elemental Set (Legendary) 
    • Tier 2: Marvelous Earth Set (Epic); Unyielding Will Set (Legendary) 
    • Tier 3: Twisted Dimensional Set (Epic); Preordained Diligence Set (Legendary)
  • Gems -  With these, you can apply a Cooldown Reduction or Bonus Damage to your Skills. There is a limit of 11 Gems; you should distribute them in the following way: 
    • You should use Cooldown Reduction Gems on the following Skills: Wind's WhisperWind's Whisper, Moon Flash KickMoon Flash Kick, Sweeping KickSweeping Kick, Flash Heat FangFlash Heat Fang, Lightning KickLightning Kick 
    • You should use Attack Gems on the following Skills: Moon Flash KickMoon Flash KickSweeping KickSweeping KickFlash Heat FangFlash Heat FangLightning KickLightning Kick, Energy CombustionEnergy Combustion, Roar of CourageRoar of Courage 
  • Cards - Depending on your budget, you should go for one of the following Card Sets: 
    • Light of Salvation Set - A Full set offers +30% Dark Damage Reduction, changes your Damage type to Holy, and increases your Holy Damage dealt by 15%. 
    • Lostwind Cliff Set - A Full set offers +25% Dark Damage Reduction and +7% Critical Rate. This one is the cheaper of the recommended two. 

 

ENDNOTE

This is the initial version of our First Intention Wardancer Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG