Our Unstoppable Tank is one of the most durable builds in Fallout 76. It's best to be played in a team, where you get in close range, swing your Super Sledge and absorb all the damage so that your teammates can finish off the enemies. As a Tank, you heavily focus on Strength attribute, which passively increases your Melee Damage, so this is the natural choice for us.
Below you will find all the recommended Perks for each of the SPECIAL attributes. As you reach level 50 and have Power Armor equipped you will gain significant Strength Bonus. You should use the extra points on Slugger, Master Slugger, and Export Slugger Perks to increase your damage even further
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
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SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] |
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Take 45% less damage from your opponents' melee attacks Sprinting in Power Armor consumes no extra Fusion Core energy Your melee weapons ignore 75% of your target's armor Your melee weapons weigh 60% less, and you can swing them 30% faster Devastate and stagger enemies by sprinting into them with Power Armor Your two-handed melee weapons now do +10% damage |
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Strength is your main priority in this build. It increases your Melee Damage, grants one of the best defensive Perks (Blocker) and provides nice utility for your Power Armor Sprint. As you progress in the game and get close to capping Strength (15 Points) you can use the extra Points from Power Armor and possibly other sources (Herd Mentality mutation etc.) |
PERCEPTION [4 POINTS] |
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You now gain +40 Energy Resistance |
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Perception is the least important attribute in this build. You could as well skip it entirely and get some additional points in Charisma or Luck |
ENDURANCE [7 POINTS] |
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+40 Radiation Resistance Gain +3 to STR and END between the hours of 6:00 a.m. and 6.:00 pm. |
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Endurance is related to survival in the harsh environment, rather than providing direct damage mitigation. While it increases your maximum Health, it is much less important when you use a Power Armor since all the damage is dealt to the armor instead. We still decided to pick a few points of Endurance, whereas the Pers listed grant high situational bonuses |
CHARISMA [9 POINTS] |
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Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you Run 20% faster when part of a team Reduce your target's damage output by 30% for 2 seconds after you attack |
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Charisma is one of the most important SPECIAL attributes in Fallout 76. It grants very high bonuses when you are a part of a team |
INTELLIGENCE [6 POINTS] |
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All Power Armor parts and chassis weights are reduced by 75% Fusion Cores duration is now doubled |
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Intelligence attribute is strongly related to the use of Power Armors. Our INT Perks are used mainly to decrease the weight of items and save space on Power Cores. Carry weight is one of the most troublesome aspects in Fallout 76 that is overlooked in the majority of builds. With the Perks listed you kill two birds with one stone |
AGILITY [6 POINTS] |
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Action Points regenerate 45% faster Avoid 30% of incoming damage at the cost of 30 Action Points per hit |
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Agility is used to increases your AP regeneration and grant extra defenses from the Dodgy Perk. When you get in Melee Range you won't need as much AP as other classes since you can remain stationary, so this is a very effective combination |
LUCK [9 POINTS] |
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Chance your weapon will repair itself even more when hitting an enemy Slight chance your equipped armor will repair itself when struck Gain an 18% chance to reflect back some of the enemies' ranged damage (doesn't work in PvP) While below 30% health, gain a 45% chance to avoid damage |
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Luck is the second most important attribute for this build. It grants very good damage mitigation bonuses, and if you are lucky, it can save you a lot of money on repairs |
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Equipment
ARMOR: Power Armors are a must-have for this build. They grant insane damage and energy resistance, increase your carry weight and grant bonus Strength. Power Armors are a must-have for 90% of end-game builds and an obvious choice for a Tank character WEAPON: Super Sledge, All Rise (exceptional Super Sledge) and basically any high-level Two-Handed Weapons should be your pick. Fire Axe is one of the best (and quite easy to obtain) weapons for midlevel characters CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for this build. There are also other Chems that increases your damage resistance or melee damage, but they grant additional redundant stats which makes consuming them ineffective |
Mutations
Mutations are quite hard to obtain and maintain so we consider them optional additions. There are, however, two quite useful mutations that you can get for a Tank character. Remember to allocate the Starched Genes Perk when you do get any of the following mutations so that you do not remove them with Rad-aways.
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
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