Grenadier/Shotgunner is a very unique Solo build. It provides a very enjoyable playstyle, and every Fallout fan should try it out at least once. While it will underperform when compared to the most popular Power Armor builds, it adds a bit of a roleplaying twist and is simply fun to play. As a Grenadier, you are throwing grenades and use other explosive weapons at your disposal to deal with enemies from a distance, and when you need, you can use a Combat Shotgun to help you out in close and mid-range combat. This build is best in closed areas - buildings, caverns, and such.
Below you will find all the recommended Perks for each of the SPECIAL attributes and a brief explanation of gear, consumables, and mutations which can be used in this build.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] |
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Take 45% less damage from your opponents' melee attacks Your shotguns now do +20% damage Your shotguns now do +20% damage Your shotguns now do +20% damage Shotguns now weigh 90% less and you reload them 30% faster |
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Strength increases your maximum carry weight which is quite important if you plan to carry a bunch of grenades with you. Also, you should pick Scattershot and the Shotgunner Perks to increase your close-range DPS |
PERCEPTION [6 POINTS] |
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Your shotguns have excellent accuracy and spread Your explosives detonate with twice the radius See a throwing arc when tossing thrown weapons, and they fly 15% further |
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Perception has several interesting Perks for a Grenadier character, as well as greatly increases your Shotgun usability |
ENDURANCE [5 POINTS] |
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Your limb damage is completely eliminated You gain much-increased benefit from being Well Fed or Well Hydrated |
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Endurance increases your maximum Health and allows you to use a bunch of useful defensive Perks. You could also consider using Ironclad instead of the two Perks listed above |
CHARISMA [7 POINTS] |
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When adventuring alone, take 20% less damage and gain 30% AP regen Reduce your target's damage output by 30% for 2 seconds after you attack |
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Charisma is mainly related to team play, but it also has several useful Perks for solo players. The two Perks combined are mandatory for this build |
INTELLIGENCE [5 POINTS] |
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Your explosives do +100% damage |
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Intelligence is related to crafting and Power Armors. We do not intend to use any of that, but picking up Demolition Expert will greatly increase your damage |
AGILITY [12 POINTS] |
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Action Points regenerate 45% faster Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb Avoid 30% of incoming damage at the cost of 30 Action Points per hit Each AGI point adds +2 Damage and Energy Resist (max 30) when not using Power Armor Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills |
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Agility increases your maximum AP and AP regeneration. It also has useful defensive Perks for non-Power Armor users and Adrenaline which is one of the best DPS-oriented Perk in the game for one point |
LUCK [6 POINTS] |
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While below 30% health, gain a 45% chance to avoid damage Carry junk to gain up to 30 Damage and Energy Resistance while not wearing a Power Armor |
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Luck is used for two very valuable defensive Perks - Serendipity and Junk Shield |
Equipment
ARMOR: There are no strict requirements for armors in this build. It's a bit more important to get the right Legendary powers on them which will grant additional defensive stats. For example, Vanguard's, Bolstering, Cavalier's prefixes are extremely good WEAPON: Combat Shotgun is a fast and reliable weapon. You can easily find it at level 20 and then add modifications as your progress in the game CHEMS: Psychobuff (+25% damage, +3 Strength, +3 Endurance, and+65 to maximum Life) and Bufftats (Strength +3, Endurance +3, Perception +3, and increase your maximum Health by 40) are the best Chems you can use when facing powerful enemies. They both grant very good bonuses to your defenses which are this builds' weakest point. Remember not to use any Chems when you have the Healing Factor mutation |
Mutations
There aren't many mutations that you should forcefully look for. If you do manage one of the mutations listed below you can simply try to limit the number of Rad-Aways you consume and they will grant nice bonuses for quite a while
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
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