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Esoteric Flurry Striker Build for Lost Ark

Esoteric Flurry Striker Build for Lost Ark

One of the most mobile and versatile Melee DPS classes in Lost Ark

 Esoteric Flurry Striker
PvE Raiding Build
for Lost Ark

Last Update: 31st March 2022

 

Introduction

Striker is a dynamic melee fighter who relies on his mobility to keep himself out of harm's way and to maneuver around the battlefield to reach a favorable position (most of his attacks have the "Back Attack" requirement). As a Martial Artist, he excels at dealing damage in close combat and can support his teammates with very potent synergy skills. In fact, he has access to one of the most powerful team synergy skills in the game - Lightning WhisperLightning Whisper which not only increases every party member's Attack Speed but also lowers the enemy's Crit Resistance. Depending on the chosen build, he can focus on massive burst damage or high sustained DPS. 

In this Build Guide, we focus on the sustained DPS variant based on the Esoteric FlurryEsoteric Flurry Engraving. Esoteric Flurry Striker is a builder-spender build that revolves around accumulating his Elemental Meter by using regular skills to then spend it on the so-called Esoteric Skills for increased sustained damage. As a result, the build excels in fights against less dynamic opponents where it can maintain its rotation for longer periods of time. 

You can also check our other  Lost Ark Builds

 

 Pros  Cons
 Great Mobility   The Build's Burst Damage is relatively low 
 Good Stagger Damage   Low Defense 
 Solid Team Synergy   Relies on Back Attacks 
 High Sustained DPS   Can somewhat struggle with maintaining his DPS against the more dynamic Bosses 

 

Stat Priority

As an Esoteric Flurry Striker, you're mainly interested in Crit, Swiftness, and Specialization. The exact ratio of these stats will, however, depend on your current gear.

  • At the start (Tiers 1 and 2), you should prioritize Crit and Specialization should be your secondary stat. Swiftness is not as important here, but you can take some to boost your Movement and Attack speeds and reduce your Cooldowns a bit. 
  • In the Late Game (Tier 3), Swiftness overtakes Crit when it comes to value. Because of this, it should be your primary stat (especially if you already have Legendary accessories). 800 Swiftness is a bare minimum, but some players prefer to go for 900 or more. The rest of your stats should be split equally between Crit and Specialization. 

 

Skills

TIGER EMERGES
TIGER EMERGES

Esoteric Skill

Striker gathers Fire Energy and advances 4 meters forward, dealing large amounts of Damage and performing an upward attack that deals three extra hits. 

This is one of your main Damage sources that gets boosted by the Esoteric FlurryEsoteric Flurry Engraving. Its main downsides are the relatively long Cooldown (we shorten it via the Quick PreparationQuick Prep Tripod) and the Back Attack modifier (most of Striker's Attacks have this). It also deals High Stagger Damage, which is nice. 

  • Stagger: High 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Quick Preparation Quick Preparation - Reduces the skill's Cooldown by up to -8 seconds (at Rank 5). This ensures that Tiger EmergesTiger Emerges is always ready when you need it. 
  2. [Level II] Single Hit  Single Hit  - Increases Damage the skill deals when you attack a single enemy with it (so, a boss for example). At Level 5 this provides a 70% Damage Inflicted increase, which is insane. 
  3. [Level III] Ascension Ascension - A giant tiger head shoots up and attacks on the last hit, inflicting an additional 131% (at Rank 5) of Base Damage in a 100% wider area. This does two things: it increases the skill's AoE which helps against trash, and it increases the skill's total damage. 
  4. [RUNE] OverwhelmOverwhelm - A rune that makes the Skill deal up to +30% Stagger Damage. This will help you help your team with stagger checks. 
CALL THE WIND GOD
CALL THE WIND GOD

Esoteric Skill

Striker creates a tornado that attacks enemies thirteen times over 3 seconds, pulling them close and dealing high amounts of total damage. Striker can move up to 12 meters while using this skill. 

This is your 4th spender Skill (and the least important one), and you will want to pick it up only if you are able to generate enough resources to support it (high Specialization and WealthWealth Runes help with this). 

  • Stagger: High 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Note: Replace this one with a builder skill (like a Sweeping KickSweeping Kick), if you can't generate enough Identity Meter to support it. If you run the recommended WealthWealth Runes, you should be ok, though. 

Level 12

  1. [Level I] Lightning Storm Lightning Storm - Changes the skill's Element to Lightning. It now creates a Lightning Storm that has a 20% chance on each hit to deal additional Damage equal to 160% (at Rank 5) of the skill's Base Damage. Considering the total number of hits, this is almost certain bonus damage. 
  2. [Level II] Growth Attack Growth Attack - With this Engraving, each Tornado hit increases the skill's Damage by +12% (at Rank 5), up to a total of +108%. 
  3. [Level III] Summon Storm Summon Storm - Changes to Normal mode and removes back attack effect. Slowly calls forth tornado winds from every direction that chases foes for 3seconds. Damage to foes +40% (at Rank 1). On a hit, Push is removed and inflicts Paralysis. This makes the skill more dynamic and easier to use to its full potential. 
  4. [RUNE] OverwhelmOverwhelm - A rune that makes the Skill deal up to +30% Stagger Damage. This will help you help your team with stagger checks. 
BLAST FORMATION
BLAST FORMATION

Esoteric Skill

Striker strikes the ground to cause three explosions. The explosions advance forward in consecutive order to inflict increasing amounts of damage. Struck enemies are knocked back. 

This is a very powerful spender skill that amounts to a solid portion of your total burst damage, especially with the chosen Tripods. 

  • Stagger: Mid 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Weak Point DetectionWeak Point Detection - Increases the damage dealt to push-immune enemies by up to +60% (at Rank 5). Bosses tend to be push-immune, so this will increase your DPS during Raid encounters. 
  2. [Level II] Flame ExplosionFlame Explosion - Changes the skill's Element to Fire and adds a Damage over Time component to it. Damaged enemies will now be engulfed in flames and receive Fire Damage every second for 5 seconds. This effect stacks up to 6 times, which can potentially make its damage devastating. 
  3. [Level III] Great ExplosionGreat Explosion -  After the third explosion, another great explosion will occur to inflict Damage equal to 120% of Base Damage (at Rank 5). Additional AoE and Flame ExplosionFlame Explosion synergy. 
  4. [RUNE] GalewindGalewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster. 
LIGHTNING TIGER STRIKE
LIGHTNING TIGER STRIKE

Esoteric Skill

Striker gathers Lightning Energy that penetrates enemies. Then, he kicks and knocks enemies into the air, inflicting large amounts of damage. 

This powerful Esoteric Skill deals devastating single-target damage and can be used to exploit enemies' weak points. Moreover, it's amazing at dealing Stagger Damage. Just remember to fully charge it. 

  • Weak Point: Level 2
  • Stagger: High 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Single Hit  Single Hit - When attacking a single enemy with the skill, the skill's Damage is increased by up to +40% (at Rank 5). This is great for Boss encounters. 
  2. [Level II] Weak Point Detection Weak Point Detection - Increases the damage dealt to push-immune enemies by up to +70% (at Rank 5). Bosses tend to be push-immune, so this will increase your DPS during Raid encounters. 
  3. [Level III] Charged Kick Charged Kick - Charges for 1 second to attack the foe. When Overcharging, draw upon the great power of the White Tiger to inflict +120% Damage (at Rank 5). Move Distance +3 meters. If charging fails, Damage -75% and Move Distance -1 meter. Will still paralyze the enemy. 
  4. [RUNE] GalewindGalewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster. 
MOON FLASH KICK
MOON FLASH KICK

Striker charges forward while kicking, inflicting two damaging hits. Then, the skill can be pressed 3 times to deliver 4 additional kicks at a very fast speed to deal additional damage and perform a spinning kick followed by a finishing blow that knocks enemies back. 

This is an amazing Elemental Meter generator, especially when you pair it with a WealthWealth Rune. Moreover, it doubles as a mobility skill when needed. 

  • Stagger: Mid 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 11

  1. [Level I] White Flame Kick White Flame Kick - Changes the skill's Element to Fire. The skill now also burns enemies when the rapid kick attack lands 4 times, dealing additional fire damage every second for 5 seconds. 
  2. [Level II] Excellent Mobility Excellent Mobility - First charge attack's move distance is increased by 3 meters and the skill's Cooldown is reduced by up to -7 seconds (at Rank 5). 
  3. [Level III] Full Moon Kick Full Moon Kick - Changes the Skill to Normal mode. You now Charge forward and spin to land a finishing blow that inflicts +341% Damage (at Rank 5). This makes the skill much more dynamic and concentrates its damage in one big hit. 
  4. [RUNE] WealthWealth - With this Rune, your Elemental Meter gained from using the ability will be increased by another 40% (with Legendary Rune). This is a nice buff to your Esoteric Skills. 
SKY SHATTERING BLOW
SKY SHATTERING BLOW

Striker performs a roundhouse kick, dealing moderate amounts of damage. If the skill is used again, Striker kicks upward, sending targets flying and inflicting another damaging hit. Direction can be changed during the additional attacks. 

This skill offers a nice Attack and Move speed buff for 3 seconds when used, which makes it a great asset to have. Moreover, it works extremely well as a Counter Attack and generates a lot of Esoteric Meter. 

  • Attack Type: Back Attack, Frontal Attack 
  • Counter: Yes 

Level 10

  1. [Level I] Excellent Mobility Excellent Mobility - Increases the move distance of the first kick move by 1 meter. 
  2. [Level II] Blessing of the Wind Blessing of the Wind  - On the skill's second hit, your Move Speed and Attack Speed are increased by +19,2% (at Rank 5) for 3 seconds. 
  3. [Level III] Abundant Resources Abundant Resources - Increases the skill's MP cost by 25% and the Esoteric Meter generated by it by up to +300% (at Rank 5). 
  4. [RUNE] WealthWealth - With this Rune, your Elemental Meter gained from using the ability will be increased by another 30% (with Epic Rune). This is a nice buff to your Esoteric Skills. 
LIGHTNING WHISPER
LIGHTNING WHISPER

Striker rolls forward and summons lightning, inflicting moderate amounts of damage. Enemies hit with this skill have their Crit Resistance reduced by up to -8% for 6 seconds. 

This is a powerful synergy skill that will make up for your lacking Crit (which results from the necessity to stack Swiftness at later stages of the game) and buff the DPS of everyone in your party. Moreover, it generates a lot of Elemental Meter. 

  • Weak Point: Level 1 
  • Attack Type: Back Attack 

Level 10

  1. [Level I] Lightning's Blessing Lightning's Blessing - With this, LIGHTNING WHISPERLightning Whisper will also increase the whole party's Attack Speed by 8% for its duration. 
  2. [Level II] Quick Preparation Quick Preparation - Reduces the skill's Cooldown by up to -8 seconds (at Rank 5). This increases the uptime of Lightning Whisper's buffs and debuffs. 
  3. [Level III] Fatal Lightning Fatal Lightning - With this, LIGHTNING WHISPERLightning Whisper reduces enemies' Crit Resistance by a further 10% (for a total of -18% Crit Resistance). 
  4. [RUNE] WealthWealth - With this Rune, your Elemental Meter gained from using the ability will be increased by another 30% (with Epic Rune). This is a nice buff to your Esoteric Skills. 
STORM DRAGON AWAKENING
STORM DRAGON AWAKENING

Striker delivers a roundhouse kick, dealing moderate amounts of damage to the enemy 2 times, then he attacks an airborne enemy to launch them into the air. If the skill is used again within 2 seconds, Striker performs a knee attack that inflicts another damaging hit. If the enemy is airborne of lying on the ground, this will also launch them into the air. If the skill is used again, within 2 seconds, Striker becomes immune to Paralysis and rolls forward to perform a downward strike that inflicts moderate amounts of damage. Airborne enemies are slammed into the ground when the last hit lands. Each time you use additional Skills, the Cooldown of this skill is increased by +2 seconds. 

This Skill can be used up to 3 times in a row, which makes it perfect for pricing Rune effects. Combining it with RageRage Rune generally produces the best results. 

  • Attack Type: Back Attack 

Level 7

  1. [Level I] Excellent Mobility Excellent Mobility - Move Distance with the first kick is now increased by up to +4 meters (at Rank 5). 
  2. [Level II] Enhanced Strike Enhanced Strike - Increases the skill's outgoing Damage by up to +60% (at Rank 5). 
  3. [RUNE] RageRage - Gives you a chance to gain an Attack Speed/Move Speed buff for 6 seconds when STORM DRAGON AWAKENINGStorm Dragon Awakening is used. This Rune will help you increase the speed of your rotation. 
AWAKENING
NOVA BLAST
NOVA BLAST

Striker advances 4 meters forward and strikes 4 times with explosive attacks that inflict very high amounts of damage each. If the first strike fails, subsequent ones will be canceled. 

This is a powerful ultimate skill with a very long Cooldown, use it with caution and communicate its usage with the team to avoid misunderstandings. 

  • Stagger: High 
  • Super Armor: Push Immunity, Debuff Immunity 

 

Priority List/ Skill Usage

Esoteric Flurry Striker utilizes a builder-spender rotation that revolves around generating Esoteric Meter with builder skills (Lightning WhisperLightning Whisper, Moon Flash KickMoon Flash Kick, Sky Shattering BlowSky Shattering Blow) to spend it on Esoteric Skills (Tiger EmergesTiger Emerges, Call the Wind GodCall the Wind God, Blast FormationBlast Formation, and Lightning Tiger StrikeLightning Tiger Strike). 

  • Lightning WhisperLightning Whisper should always be used directly before Lightning Tiger StrikeLightning Tiger Strike and Tiger EmergesTiger Emerges as these two skills benefit from it the most. 

Your End-Game Rotation (with WealthWealth Runes and high Specialization) looks like this: 

  1. Use Storm Dragon AwakeningStorm Dragon Awakening three times for a good chance to proc RageRage Rune 
  2. Use Sky Shattering BlowSky Shattering Blow 
  3. Use Lightning WhisperLightning Whisper to apply the Crit debuffs 
  4. Use Lightning Tiger StrikeLightning Tiger Strike 
  5. Use Tiger EmergesTiger Emerges 
  6. Use Moon Flash KickMoon Flash Kick 
  7. Use Sky Shattering BlowSky Shattering Blow 
  8. Use Blast FormationBlast Formation 
  9. Use Call the Wind GodCall the Wind God 

If you can't generate enough resources to follow the above-mentioned rotation, use the following one instead (be aware that Call the Wind GodCall the Wind God is replaced with Sweeping KickSweeping Kick for extra resource generation): 

  1. Use Storm Dragon AwakeningStorm Dragon Awakening three times for a good chance to proc RageRage Rune 
  2. Use Sky Shattering BlowSky Shattering Blow 
  3. Use Moon Flash KickMoon Flash Kick 
  4. Use Lightning WhisperLightning Whisper 
  5. Use Sweeping KickSweeping Kick 
  6. Use Lightning Tiger StrikeLightning Tiger Strike 
  7. Use Tiger EmergesTiger Emerges 
  8. Use Sky Shattering BlowSky Shattering Blow 
  9. Use Blast FormationBlast Formation 
  10. Continue by using builder skills on Cooldown and follow them up with Lightning WhisperLightning Whisper ⇒ Lightning Tiger StrikeLightning Tiger Strike ⇒ Tiger EmergesTiger Emerges. If you have spare Orbs, use Blast FormationBlast Formation 

 

Recommended Engravings

  1. Esoteric FlurryEsoteric Flurry (Class Engraving) - Esoteric Skill Damage (at Level 1: +8%, at Level 2: +13%, at Level 3: +18%), but only 1 Elemental Orb is consumed. 

This is the core Engraving of this build. It changes the Orb cost of all your Esoteric Skills to 1 and increases the damage you deal with them. 

  1. Master of AmbushMaster of Ambush  - Increases the damage you deal with Back Attacks (Level 1 - +5%, Level 2 - +12%, Level 3 - + 25%). You should get this at Level 3 (which could amount to 25% increased DPS if you're perfect at performing back attacks). 

As a Striker, you want to hit your enemies in the back anyway, so this Engraving is a natural fit. It will increase your overall DPS by quite a lot and further encourage you to perform Back Attacks whenever possible. 

  1. GrudgeGrudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them. 

Grudge is one of the most powerful offensive Engravings, but it comes with a severe drawback that may get you killed. If you can live with the downside, it will serve you as an unconditional damage increase. Pick it up if you feel like you can avoid most (or all) avoidable damage during boss encounters. If you're still learning mechanics, you'll be better off skipping it. Also, remember that it's only worth using at Level 3, so never use it at level 2 and especially 1 (unless you want to take 5% more damage for every 1% increase in your own DPS). 

  1. Cursed DollCursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).

This Engraving can boost your offensive power rather significantly, but the tradeoff is painful. Only pick it if you know encounter mechanics very well, as its downside will hurt too much otherwise; In other words: if you lack experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). 

  1. AdrenalineAdrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied. 

Thanks to the sheer number of skills you rotate through with this build, AdrenalineAdrenaline is a solid choice - you should be able to stack it up with ease. 

  1. Keen Blunt Weapon Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage. 

The more Crit Rate you have, the more powerful this Engraving becomes. However, as a Striker, you receive a Crit bonus from Lightning WhisperLightning Whisper which makes Keen Blunt Weapon Keen Blunt Weapon viable even when you don't have too much base Crit. 

  1. Spirit AbsorptionSpirit Absorption - Increases Attack Speed and Movement Speed by (Level 1 - 3%, Level 2 - 8%, Level 3 - 15%). 

This one is completely optional. Pick it up if you feel like you need some extra Attack and Movement Speed. 

 

Gear Sets, Gems, Cards, etc.

  • Gear Sets - As a DPS Class, Soulfist wants his set to boost his offensive capabilities as much as possible. Here are the optimal Sets for each Tier: 
    • Tier 1: Seraphic Oath Set (Epic); Boisterous Elemental Set (Legendary) 
    • Tier 2: Marvelous Earth Set (Epic); Unyielding Will Set (Legendary) 
    • Tier 3: Twisted Dimensional Set (Epic); Preordained Diligence Set (Legendary) 
  • Gems -  With these, you can apply a Cooldown Reduction or Bonus Damage to your Skills. There is a limit of 11 Gems; you should distribute them in the following way: 
    • You should use Cooldown Reduction Gems on the following Skills: Lightning WhisperLightning Whisper, Esoteric Skill: Call the Wind GodEsoteric Skill: Call the Wind God, Sky Shattering BlowSky Shattering Blow, Moon Flash KickMoon Flash Kick, Esoteric Skill: Blast FormationEsoteric Skill: Blast Formation, Esoteric Skill: Tiger EmergesEsoteric Skill: Tiger Emerges, Esoteric Skill: Lightning Tiger Strike Esoteric Skill: Lightning Tiger Strike 
    • You should use Attack Gems on the following Skills: Esoteric Skill: Lightning Tiger Strike Esoteric Skill: Lightning Tiger StrikeEsoteric Skill: Tiger EmergesEsoteric Skill: Tiger EmergesEsoteric Skill: Blast FormationEsoteric Skill: Blast FormationEsoteric Skill: Call the Wind GodEsoteric Skill: Call the Wind God 
  • Cards - Depending on your budget, you should go for one of the following Card Sets: 
    • Light of Salvation Set - A Full set offers +30% Dark Damage Reduction, changes your Damage type to Holy, and increases your Holy Damage dealt by 15%. This is the optimal Set for the build. 
    • Three Umar Families Set - A Full set offers +12% Back Attack Damage to Enemies, -7.5% Damage from Guardians during Guardian Raids, 5% Elemental Damage Reduction, +2% Elemental Damage Done, A chance to Increase All Elemental Damage by 24% for 8 seconds. 
    • Lostwind Cliff Set - A Full set offers +25% Dark Damage Reduction and +7% Critical Rate. This one is the cheapest of the recommended three. 

 

ENDNOTE

This is the initial version of our Esoteric Flurry Striker Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG