Enhanced Weapon Deadeye Lost Ark Build
A high Crit-based Deadeye build that offers a wide skill set to make the gameplay much more captivating Enhanced Weapon Deadeye
PvE Raiding Build
for Lost Ark
Last Update: 14th June 2022
Introduction
Deadeye is a versatile and very mobile ranged DPS Class, just like His female counterpart - the Gunslinger. He uses three weapons: a Pistol, a Shotgun, and a Rifle. Unlike Gunslinger who prefers a Rifle, Deadeye feels better with a Shotgun in His hands. There are two main Deadeye PvE Raiding Builds, both based on one of His Class Engravings:
Pistoleer and
Enhanced Weapon. The featured build is based on the latter.
Enhanced Weapon Deadeye gains a +20% (to +30% at Level 3
Enhanced Weapon) Crit Rate buff when He changes His stance. This, combined with other Crit Buffs (
Weakness Exposure, and extra Crit from Back Attacks) results in Him having a whooping base Crit Rate of 40-50% with His Shotgun. Because of this, He deals a lot of Damage very consistently. He uses a total of 16 Skills, so there's no real downtime - you always have something to do when playing the Enhanced Weapon Deadeye. To balance things out, Shotguns have a very limited Range and their Skills often lock you in quite long animations (which can be quite dangerous as Deadeye is rather squishy).
You can also check our other Lost Ark Builds
Pros |
Cons |
High Crit Rate and solid Crit Synergy |
Animation Locks |
Great Mobility |
Limited Range on Shotgun Skills |
Good DPS |
Back Attack Reliant |
Solid Stagger |
Squishy |
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Stat Priority
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Enhanced Weapon Deadeye should prioritize Specialization and Crit, but the exact ratios will depend on the Tier you're currently progressing through. In some cases, Swiftness is also viable.
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Skills
| SHOTGUN SKILLS | |
![]() SHOTGUN DOMINATOR |
Deadeye fires two shotguns at His enemies, dealing high amounts of damage, followed by a finishing shot that knocks enemies down. Nearby enemies receive double the Damage. This Holding Skill can hit extremely hard if you hit the Perfect Zone with it. To maximize its Damage output, try to hit the Perfect Zone near the end of its animation.
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Level 12
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![]() SHOTGUN RAPID FIRE |
Deadeye fires her shotgun three times, inflicting three damaging hits on her enemies. This relatively simple close-range Skill allows you to unleash a hailstorm of buckshot on your opponents. It's the most effective when used from behind the enemy and deals increased Damage to Push-Immune foes. Moreover, it offers solid Stagger Damage.
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Level 12
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![]() SIGN OF APOCALYPSE |
Deadeye fires His Shotgun two times, dealing high amounts of damage twice. Nearby enemies receive double the Damage. This simple close-range Shotgun Skill deals 2x Damage to enemies in the melee range. With the recommended Engravings, it will hit the Boss like a truck if you use it while standing right behind it.
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Level 12
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![]() LAST REQUEST |
Deadeye fires a powerful explosive bullet, dealing high amounts of damage and launching enemies into the air. This skill deals a lot of Stagger Damage and can be used as a Counter, but its high damage output and utility are just too good to save it for encounter-specific uses. It will serve you as a short-range gap closer, thanks to the
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Level 12
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| HANDGUN SKILLS | |
![]() QUICK SHOT |
Deadeye fires 2 times, dealing moderate amounts of damage. This skill can be used up to two times in a row. This is a handy ability that deals very solid damage and can be used to exploit the enemy's Weak Spots when you take the
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Level 12
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CRUEL TRACKER |
Deadeye fires his handgun 6 times, inflicting moderate amounts of damage, followed by one final shot that deals high amounts of damage. This fun-to-use multi-hit skill is one of your most powerful offensive Handgun abilities. With the
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Level 12
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![]() DEXTROUS SHOT |
Deadeye moves 6 meters as she glides and fires her handgun 4 times to inflict moderate amounts of Damage to nearby enemies. This Skill can be used up to two times in a row. This is primarily a mobility skill that can be used to dodge telegraphed attacks and to reposition. Thanks to the fact that you can use it two times in a row, it can be utilized to cover a lot of ground in a short time.
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Level 7
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![]() ENFORCE EXECUTION |
Deadeye dashes 5 meters forward, delivers an upper kick, and performs a head attack to deal moderate amounts of damage. Then, he rapid fires his handgun 8 times, ridding the enemy with holes. The handgun barrage keeps the pushed enemies airborne. Can Counterattack with the Upper Kick Attack. This is your second mobility tool with a utility similar to the
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Level 7
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![]() SOMERSAULT SHOT |
Deadeye somersaults to move 10 meters forward while firing his handgun to inflict minor amounts of damage. This is a solid mobility skill - use it as such.
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Level 4
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SPIRAL TRACKER |
Deadeye throws a spinning handgun at the target location within 10 meters from her, dealing moderate damage over 15 hits. This is another source of the |
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Level 4
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![]() AT02 GRENADE |
Deadeye throws a grenade at the target location within 10 meters of him, dealing moderate amounts of damage. This neat AoE ability is your team synergy skill; Thanks to the |
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Level 4
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![]() EQUILIBRIUM |
Deadeye fires his handgun across a broad area, dealing moderate amounts of damage to all enemies who find themselves in range. This skill serves as the trigger for the
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Level 1
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| RIFLE SKILLS | |
![]() SPIRAL FLAME |
Deadeye fires a powerful flame bullet, launching enemies into the air for high amounts of Fire Damage. The flame bullet also sets the ground ablaze, dealing Fire Damage over time every 0.8 seconds for 2.4 seconds.
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Level 1 [RUNE] any |
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![]() CATASTROPHE |
Deadeye throws a Claymore at the target location and detonates it, dealing high amounts of damage and launching all affected enemies into the air.
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Level 1 [RUNE] any |
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![]() TRIPLE EXPLOSION |
Deadeye fires an explosive bullet at the target location, dealing high amounts of damage. This Skill can be used up to three times in a row. This Skill has three charges, so you can weave it between your other Rifle Skills for some additional Damage. |
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Level 1
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![]() PERFECT SHOT |
Deadeye fires a high-speed large-caliber projectile to inflict moderate amounts of damage. She can hit the Perfect Zone to also knock enemies back and deal an additional devastating blow.
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Level 1 [RUNE] any |
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| AWAKENING | |
![]() BURSTING FLARE |
Deadeye summons a large-caliber rifle and shoots three times. The first two bullets inflict Damage to directly hit enemies and burst along the trajectory to pull enemies for another damaging hit. The last shot deals high amounts of damage to enemies hit directly and affected by its final burst. The final burst also knocks enemies away. This is a very powerful multi-hit Awakening Skill that deals tremendous Stagger Damage. It can single-handedly turn an encounter in your favor if used at the right time.
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Rotations/Skill Usage
Your Rotation/Priority List looks as follows (prioritize the Skills/Steps that are higher on the List - if something refreshes or the situation demands it (upcoming Mobility Phase, for example), use it before continuing down the list):
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Recommended Engravings
This is what defines this build. Since Levels 2 and 3 only provide minor upgrades, having this at Level 1 is perfectly fine (other Combat Engravings will give you more benefits when leveled up). |
This Engraving is extremely powerful, but it will punish you if you make a mistake. Deadeye has no defense to speak of and relies on His mobility to avoid taking damage - if you're confident in your ability to dodge attacks, |
Most of the attacks you will be using have the Back Attack modifier. Because of this, |
Thanks to the total number of Skills you have access to with this build, |
The more Crit Rate you have, the more powerful this Engraving becomes. As an Enhanced Weapon Deadeye, you have an incredibly high base Crit Rate and you want to stack even more of it eventually. Because of this, |
This Engraving can significantly boost your offensive power, but the tradeoff is painful. Pick it up only if you know encounter mechanics very well, as its downside will hurt too much otherwise; In other words: if you lack encounter experience, skip it. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). |
Enhanced Weapon Deadeye is very mobile, but having even more mobility can't hurt - especially if the mobility boost brings the Attack Speed boost along with it. Because of this, picking |
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Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Enhanced Weapon Deadeye Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons


Close Shot - Increases the Skill's Outgoing Damage dealt to nearby enemies by up to +45% (at Rank 5). This makes
Weak Point Detection - Increases Damage dealt to Push-Immune enemies by 70% (at Rank 5). This Tripod makes
The Ruler - Reduces the Attack Range by 20%. Adds Perfect Zone. Successful Perfect Zone empowers the last attack with outgoing Damage +300% (at Rank 5). If Perfect Zone fails, the normal last attack is triggered.
Galewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it even better at dealing damage. 
Enhanced Shot - Increases the skill's Damage dealt by 50% (at Rank 5).
Special Bullet - Increases Damage dealt to Push-Immune enemies by 120% (at Rank 5). This Tripod makes
Shotgun Rapid Fire deal much more Damage to Bosses (as they all are push-immune). 
Approached Apocalypse - Increases Damage dealt to Push-Immune enemies by 120% (at Rank 5). This Tripod makes 
Execution Engraving. Use it to improve your positioning before unleashing your other Shotgun Skills.
Quick Preparation - At Rank 5, this Tripod reduces
Last Request's Cooldown by 13 seconds (7 seconds at Rank 1). With it, you'll pretty much always have it ready to use when it's needed.
Volley - Fires 3 volleys at the enemy, dealing +115% (at Rank 5) increased Damage.
Overwhelm - A rune that makes the Skill deal up to +30% Stagger Damage (Legendary). This will help you help your team with stagger checks. 
Final Light Tripod. It is also one of your most powerful Handgun Skills. To utilize its full potential, you'll have to position yourself behind the enemy, however.
Swift Fingers - Increases the skill's Attack Speed by 20%. This shortens the skill's animation.
Initiate Shot - Increases the skill's total Damage output by boosting the first Chain Attack hit's damage by up to +100% (at Rank 5).
Rapid Fire Enhancement Tripod,
Explosive Bullet - The Skill's Last Attack becomes an explosive shot. On hit, Damage to nearby enemies +160% (at Rank 5). 
Dextrous Shot even better as a mobility skill.
Excellent Mobility - Increases the skill's move distance, making it more useful as a mobility tool.
Rage - Gives you a chance to gain an Attack Speed/Move Speed buff for 6 seconds when 
Tenacity Engraving)
Light Footwork - With this Tripod, Upper Kick will no longer knock enemies into the air, but will instead Paralyze them. The speed of the Upper Kick is increased by 20%. 
Ignore Collision - With this, the Skill can pierce normal bosses.
Conviction buff from the Rune. 
Bleed - This Rune makes
AT02 Grenade inflict all enemies hit with a Bleeding effect for 6 seconds. Thanks to 
Judgement Rune. 




Somersault Shot, and
Peacekeeper are your mobility tools.
Catastrophe
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Ambush Master - Increases the damage you deal with Back Attacks (Level 1 - +5%, Level 2 - +12%, Level 3 - + 25%). You should get this at Level 3 (which could amount to 25% increased DPS if you're perfect at performing back attacks).
Adrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied.
Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage.
Cursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).
Spirit Absorption - Increases Attack Speed and Movement Speed by (Level 1 - 3%, Level 2 - 8%, Level 3 - 15%).
Raid Captain - Increases Damage Dealt by a percentage (Level 1: +10%, Level 2: +22%, Level 3: +45%) of basic Move Speed Bonus. 