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Control Glaivier Lost Ark Build

Control Glaivier Lost Ark Build

Glaivier DPS setup that limits the use of Focus Stance while boosting the Flurry Skill Damage significantly

 Control Glaivier
PvE Raiding Build
for Lost Ark

Last Update: 25th April 2022

 

Introduction

Normally, Glaivier uses two Stances that have different Skill Sets associated with them. These Stances are called Focus and Flurry. In Focus Stance, She uses a spear to unleash a hailstorm of swift blows on her enemies. In Flurry Stance, She turns into a graceful war-dancer and performs wide sweeping attacks with her glaive that can easily strike multiple foes at once. 

Control Engraving changes the above-mentioned flow of combat rather drastically by preventing Glaivier from entering the Focus Stance. Instead, it offers a hefty bonus to Flurry Skill Damage (up to +36% at Level 3). As a result, the following build uses a simple rotation that is much easier to master than the one used by Pinnacle Glaivier. Moreover, thanks to the lack of stance-dancing, Control Glaivier can use her Identity Gauge to augment Flurry Skills via the Final DecisionFinal Decision Tripod that drains Dual Meter in exchange for bonus Damage. Because of the lowered usable skill count, the build necessitates stacking Swiftness to reduce Cooldowns and prevent downtime. As for the drawbacks; Control Glaivier is not as mobile as the build based on the PinnaclePinnacle Engraving and She can't use Dragonscale Defense which lowers Her defensive capabilities a little. 

You can also check our other  Lost Ark Builds

 

 Pros  Cons
 Simple Rotation without Stance switching   Requires high Swiftness which results in Crit Rate problems 
 Low Cooldowns on Skills thanks to high Swiftness   Has to use specific Gearsets and Engravings to make up for the lacking Crit Rate 
 Good Stagger   Locked out from Identity Buffs (normally received after changing Stances)
 Identity Gauge is used as a resource for increasing DPS   Relies on Back Attacks 

 

Stat Priority

As mentioned in the intro, Control Glaivier has access to a limited number of skills as she can't enter the Focus Stance. Because of this, stacking Swiftness is the way to go. However, getting some Crit can also be argued for as going full Swiftness creates some problems (mainly, the necessity to pick up Crit-based Engravings and Gearsets). The two viable Stat Builds for the build are: 

  • Swiftness Build - Use Swiftness Accessories and complement them with a necklace that has Crit. This is generally the better-performing stat build. 
  • Swiftness/Crit Build - Balance Swiftness and Crit to achieve a 50/50 ratio. This will fix the build's Crit problems, allowing for more liberal gear and Engraving choices. However, it will also create problems of its own. Mainly, Skill downtime and lower overall DPS. 

 

Skills

FLURRY STANCE
CHAIN SLASH
CHAIN SLASH

Glaivier strikes upward with her spear to inflict moderate amounts of damage and launch enemies into the air. Then, she slashes with her spear while advancing 3 meters forward, inflicting another hit. Afterward, she slashes 2 more times in the opposite direction, inflicting even more damage. Airborne enemies are launched in the air again when hit. 

This is a very powerful Skill with a considerable range, thanks to the Brilliant Spear Brilliant Spear Tripod. With it, you'll be able to strike your target from a relatively safe distance. It can be augmented with the Final Decision Final Decision Tripod which makes it much stronger. 

  • Stagger: Low 
  • Weak Point: Level 1 
  • Attack Type: Back Attack

Level 12

  1. [Level I] Fatal Strike Fatal Strike - With this, upon using the Skill, you will advance 4 meters forward and quickly spin the spear 4 times while standing in place, Paralyzing Enemies. It also increases the Skill Damage by up to +40.3% (at Rank 5). 
  2. [Level II] Final Decision Final Decision  - Makes you consume 20% of the Dual Meter in exchange for 96% increased (at Rank 5) Damage. This effect won't trigger if your Dual Meter is at below 20% capacity. 
  3. [Level III] Brilliant Spear Brilliant Spear - Makes you Swing your spear and disperse your Energy 8 meters forward to paralyze Enemies. Skill Damage increased by up to +95.2% (at Rank 5) 
  4. [RUNE] GalewindGalewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster. 
HALF MOON SLASH
HALF MOON SLASH

Glaivier drags her spear across the ground while moving forward, dealing 2 damaging hits, followed by a powerful diagonal upward slash that deals high amounts of damage. Hit enemies are launched in the air. 

This is one of your main Stagger Damage dealers and the skill you should attach ConvictionConviction to (as it deals multiple Hits which increases the chance that the Rune triggers). It can be augmented with the Final Decision Final Decision Tripod for greatly increased Damage. 

  • Stagger: Mid 
  • Weak Point: Level 2 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Flurry Expertise Flurry Expertise - Increases the Skill's Single-Target Damage by +45% (at Rank 5), by +25% (Rank 5) when attacking 2 enemies, +30% (Rank 5) when attacking 5, and +40% (Rank 5) when attacking at least 10.  
  2. [Level II] Final Decision Final Decision  - Makes you consume 20% of the Dual Meter in exchange for 96% increased (at Rank 5) Damage. This effect won't trigger if your Dual Meter is at below 20% capacity. 
  3. [Level III] Blade of Tornado Blade of Tornado - Creates a whirlwind with an upward strike, dealing Damage equal to 80% of the skill's Base Damage (at Rank 5). This also changes the skill's mechanics a bit if you chose StretchStretch or Spin Upper SlashSpin Upper Slash from the 1st tripod tier. 
  4. [RUNE] ConvictionConviction - This rune gives you a 30% chance to imbue yourself with a "Convitvion" effect for 3 seconds. when in the "conviction" state. you can activate "Judgement" for an additional effect. 
FLASH KICK
FLASH KICK

Glaivier uses her spear to as a lever to advance 7 meters forward, dealing damage three times. The initial attack is followed by a strong kick that deals moderate amounts of Damage. 

This is a solid mobility skill that can be used as a gap closer, however, unlike other mobility skills, it actually deals decent damage when the appropriate Tripods are chosen. It's quick to use and can be utilized to easily avoid attacks, but it has a drawback - when optimized for damage, it burns your Identity Gauge. 

  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Excellent Mobility Excellent Mobility - Increases the skill's move distance by up to +4 meters (at Rank 5). This makes FLASH KICKFlash Kick much better as a mobility tool. 
  2. [Level II] Final Decision Final Decision  - Makes you consume 20% of the Dual Meter in exchange for 96% increased (at Rank 5) Damage. This effect won't trigger if your Dual Meter is at below 20% capacity. With this, FLASH KICKFlash Kick will deal solid amounts of Damage in addition to its utility. 
  3. [Level III] Corkscrew Corkscrew -  Spin your Body to strike more enemies. Skill Damage +80% (at Rank 5), Range +20%. This also makes FLASH KICKFlash Kick inflict some Stagger Damage. 
  4. [RUNE] RageRage - Gives you a chance to gain an Attack Speed/Move Speed buff for 6 seconds after the Skill is used. This Rune will help you increase the speed of your rotation. 
RAGING DRAGON SLASH
RAGING DRAGON SLASH

Glaivier enlarges her spear and spins 360 degrees to inflict high amounts of damage, knocking enemies back. 

This is a powerful offensive skill that offers very solid Stagger Damage. Thanks to the Quick Slash Quick Slash it's very dynamic and can be used with minimal risk. It's one of your main damage dealers with this build. 

  • Stagger: Mid-High 
  • Attack Type: Back Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Quick Preparation Quick Preparation - Reduces the Skill's Cooldown by up to -5 seconds (at Rank 5). This helps quite a lot as RAGING DRAGON SLASHRaging Dragon Slash has a long base cooldown of 24 seconds. 
  2. [Level II] Quick Slash Quick Slash - This makes you swing your spear diagonally, decreasing AoE Radius by 20% but also reducing the Attack Time by 0.6 seconds. The attack will also be performed immediately for 46.4% (at Rank 5) increased Damage. 
  3. [Level III] Awaken Awaken - This makes you create a Dragon along the skill's trajectory. The Dragon attacks 3 times; Skill Damage +83% (at Rank 5), Crit Rate +25%. 
  4. [RUNE] OverwhelmOverwhelm - A rune that makes the Skill deal +30% Stagger Damage (Legendary). This will help you help your team with stagger checks. 
WHEEL OF BLADES
WHEEL OF BLADES

Glaivier spins sideways, inflicting 3 damaging hits, followed by a finishing blow that deals moderate amounts of damage. Airborne enemies hit by the spinning attack are launched in the air again, and then get slammed to the ground with the last blow. 

This is a solid Stagger Damage dealer and a great candidate for the JudgementJudgement Rune as it dels multiple hits, it can be used 2 times in a row (thanks to a Tripod), and it has a relatively short base Cooldown of 14 seconds. 

  • Stagger: Mid 
  • Attack Type: Frontal Attack 
  • Super Armor: Paralysis Immunity 

Level 12

  1. [Level I] Magick Control Magick Control - Reduces the skill's Mana Cost by up to -67% (at Rank 5). 
  2. [Level II] Weak Point Detection Weak Point Detection - Increases the Damage dealt to Push-Immune enemies by up to +60% (at Rank 5). This makes the skill deal more damage to Bosses as they tend to be Push-Immune. 
  3. [Level III] Consecutive Spin Consecutive Spin - Changes the Skill to Combo Mode and allows you to use it 2 consecutive times. Total Damage is increased by up to +144% Iat Rank 5). This is necessary if you want to use the JudgementJudgement Rune on WHEEL OF BLADESWheel of Blades
  4. [RUNE] JudgementJudgement - Has a 30% chance to remove "Conviction" from you and increase your Combat Resource recovery and reduce Skill Cooldown for 6 seconds. 
WINDSPLITTER
WINDSPLITTER

Glaivier strikes with her spear in multiple directions, inflicting moderate amounts of damage and pulling enemies close. 

This is mostly a filler skill with some grouping utility (it helps group up trash for faster clearing). You will be using it mostly when your more powerful Skills are on Cooldown, which means that you can replace it with another Skill of your choice. 

  • Attack Type: Back Attack 

Level 12

  1. [Level I] Magick Control Magick Control - Reduces the skill's Mana Cost by up to -67% (at Rank 5). 
  2. [Level II] Final Decision Final Decision  - Makes you consume 20% of the Dual Meter in exchange for 96% increased (at Rank 5) Damage. This effect won't trigger if your Dual Meter is at below 20% capacity. 
  3. [Level III] Giant Wheel Giant Wheel -  Changes the Skill to Combo mode and adds a greater spin attack that pulls enemies in again. Total Skill Damage is increased by + 145% (at Rank 5). 
  4. [RUNE] GalewindGalewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it much more dynamic. 
SHACKLING BLUE DRAGON
SHACKLING BLUE DRAGON

Glaivier spins her spear where she stands and strikes down with force, creating a shockwave that deals high amounts of damage. Enemies hit by this Skill lose 8% if their Crit Resistance for 6 seconds. 

This is your team synergy skill that will let you reduce the enemy's Crit Resistance by 18% for 6 seconds. Sadly, it has a rather low uptime because of the long base Cooldown of 24 seconds. 

  • Weak Point: Level 1 
  • Stagger: Low 

Level 10

  1. [Level I] Quick Preparation Quick Preparation - Reduces the Skill's Cooldown by up to -5 seconds (at Rank 5). This helps quite a lot as SHACKLING BLUE DRAGONShackling Blue Dragon has a long base cooldown of 24 seconds. 
  2. [Level II] Blitz Blitz - Reduces the AoE Radius by 20% in exchange for an immediate Spear Strike. This makes the skill considerably more dynamic. 
  3. [Level III] Critical Spear Critical Spear - Reduces the Enemy Crit Resistance by a further 10% on hit. 
  4. [RUNE] FocusFocus - This Rune lowers the skill's Mana consumption by quite a lot, making it much more cost-effective. 
VAULT
VAULT

Glaivier sticks her spear in the ground and performs a somersault, dealing moderate amounts of damage and launching enemies into the air. 

This is the only skill in Glaiviers arsenal that has the Counter property and it's a must-have because of it. You will be using it mainly to Counter Attack bosses. 

  • Stagger: Low 
  • Attack Type: Frontal Attack 
  • Super Armor: Paralysis Immunity 
  • Counter: Yes 

Level 4

  1. [Level I] Excellent Mobility Excellent Mobility - Increases the Skill's forward move distance by 3 meters. This makes hitting the target with VAULTVault easier. 
  2. [RUNE] ProtectionProtection - While casting a Skill, gain a Shield with X% of your Max HP. 
AWAKENING
SPEAR METEOR
SPEAR METEOR

Glaivier performs an attach at the target location. She leaps 4 meters backward while facing forward, focusing energy onto her spear, and throws it at the target area. The spear strikes the ground to inflict high amounts of damage and then causes an explosion that inflicts multiple devastating hits to every enemy in range, knocking them back with the last hit. 

This is a safe Awakening option as it has a rather long-range and relatively short start-up. Alternatively, you can use Storming Red DragonStorming Red Dragon, which is better for more static engagements (it deals Damage instantly, but has a long channeling time which forces you to stand still during its use). 

  • Stagger: High 
  • Super Armor: Push Immunity, Debuff Immunity 

 

Rotation/Skill Usage

Control Glaivier follows a simple Skill Rotation that becomes more and more spammy as you increase your Swiftness levels. 

  • Wheel of BladesWheel of Blades, Half Moon SlashHalf Moon Slash, and Raging Dragon SlashRaging Dragon Slash are your main Stagger Damage dealers. 
  • Shackling Blue DragonShackling Blue Dragon is your tram synergy skill that can lower the enemy's Crit Resistance by 18% for 6 seconds. You should try to use it on Cooldown to maximize Debuff's uptime. 
  • Chain SlashChain Slash is your best attack and you should use it on Cooldown - this means that you effectively follow a mix of a Rotation and a Priority List. 
  • If you're using the recommended Runes, you'll have the ConvictionConviction/JudgementJudgement combo attached to your Half Moon SlashHalf Moon Slash + Wheel of BladesWheel of Blades. Always use Wheel of BladesWheel of Blades after you get a ConvictionConviction proc (the text will notify you of this). Rune effect has a 30-second Cooldown. 
  • Flash KickFlash Kick is your mobility skill/gap closer. Use it as an opener as it also deals decent damage. 
  • VaultVault is also your only Counter Skill. 
  • Always try to position yourself behind the boss before you start attacking, to benefit from the Back Attack bonus. 

Your Standard Skill Rotation/Priority List looks as follows: 

  1. Use Flash KickFlash Kick to engage the target and position yourself properly  
  2. Use Shackling Blue DragonShackling Blue Dragon, if the ConvictionConviction/JudgementJudgement combo is on Cooldown, to apply its debuff 
  3. Use Half Moon SlashHalf Moon Slash 
  4. Use Chain SlashChain Slash on Cooldown 
  5. Use Wheel of BladesWheel of Blades 
  6. Use Shackling Blue DragonShackling Blue Dragon if the ConvictionConviction/JudgementJudgement combo is available 
  7. Use Raging Dragon SlashRaging Dragon Slash 
  8. Use WindsplitterWindsplitter 

 

Recommended Engravings

  1. ControlControl (Class Engraving) - Prevents you from entering the Focus Stance, but increases Skill Damage of Flurry Skills by (Level 1: 18%, Level 2: 27%, Level 3: 36%). 

This is the core Engraving of this build and everything else is built around it. With it, your Flurry Skill Damage will get a significant boost but you won't be able to use any Focus Skills. You should have this at Level 3 eventually. 

  1. Master of AmbushMaster of Ambush  - Increases the damage you deal with Back Attacks (Level 1 - +5%, Level 2 - +12%, Level 3 - + 25%). You should get this at Level 3 (which could amount to 25% increased DPS if you're perfect at performing back attacks). 

As a Control Glaivier, you want to attack your target from the back anyway, so this Engraving is a natural fit. It will encourage you to pay more attention to your positioning as missing Back Attacks, while you have it, active will make you lose even more potential DPS than otherwise. 

  1. GrudgeGrudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them. 

A very powerful, but risky-to-use Engraving that offers a considerable offensive boost at the cost of increased damage taken. If you can live with the downside, it will serve you as an unconditional damage increase. Keep in mind that it's only worth using at Level 3, so never use it at level 2 and especially 1 (unless you want to take 5% more damage for every 1% increase in your own DPS). 

  1. Raid CaptainRaid Captain - Increases Damage Dealt by a percentage (Level 1: +10%, Level 2: +22%, Level 3: +45%) of basic Move Speed Bonus. 

This Engraving is great because you are stacking Swiftness that increases your Movement Speed. If you're on a very tight budget (you're making this Character as an Alt, for example), you can pair this with Spirit AbsorptionSpirit Absorption

  1. Cursed DollCursed Doll - Increases Attack Power at the cost of reduced 25% Healing Received (does not affect natural Health recovery (Level 1 - +3% Attack Power, Level 2 - 8% Attack Power, Level 3 - +16% Attack Power).

This Engraving can boost your offensive power rather significantly, but the tradeoff is painful. Only pick it if you know encounter mechanics very well, or if you trust in your ability to avoid incoming damage. Also, using this at Levels 1 and 2 is not worth the risks involved (so, use it at Level 3 or don't use it at all). 

  1. AdrenalineAdrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied. 

This build really needs some additional Crit Rate and AdrenalineAdrenaline can provide plenty of it (it also provides some Attack Power, which is always welcome). Luckily, Control Glaivier relies on high Swiftness, so stacking and maintaining this Engraving's effect is quite trivial. 

  1. Keen Blunt Weapon Keen Blunt Weapon - Increases your Crit Damage (Level 1: +10%, Level 2: +25%, Level 3: +50%) but also gives your attacks a chance to deal 20% Reduced Damage. 

The more Crit Rate you have, the more powerful this Engraving becomes. For this build, it's a decent enough choice but its effectiveness will largely depend on your other active Engravings (AdrenalineAdrenaline) and your ability to perform Back Attacks consistently (as they have a +10% Crit Rate bonus). 

 

Gear Sets, Gems, Cards, etc.

  • Gear Sets - As a DPS Class, Glaivier wants Her set to boost Her offensive capabilities as much as possible. Here are the optimal Sets for each Tier: 
    • Tier 1: Seraphic Oath Set (Epic); Boisterous Elemental Set (Legendary) 
    • Tier 2: Marvelous Earth Set (Epic); Unyielding Will Set (Legendary) 
    • Tier 3: Twisted Dimensional Set (Epic); Preordained Diligence Set (Legendary) 
  • Gems -  With these, you can apply a Cooldown Reduction or Bonus Damage to your Skills. There is a limit of 11 Gems; you should distribute them in the following way: 
    • You should use Cooldown Reduction Gems on the following Skills: Shackling Blue Dragon, Wheel of BladesWheel of Blades, Raging Dragon SlashRaging Dragon Slash, Half Moon SlashHalf Moon Slash, Chain SlashChain Slash 
    • You should use Attack Gems on the following Skills: Chain SlashChain SlashWheel of BladesWheel of BladesRaging Dragon SlashRaging Dragon SlashHalf Moon SlashHalf Moon Slash, WindsplitterWindsplitter, Flash KickFlash Kick 
  • Cards - Depending on your budget, you should go for one of the following Card Sets: 
    • Light of Salvation Set - A Full set offers +30% Dark Damage Reduction, changes your Damage type to Holy, and increases your Holy Damage dealt by 15%. 
    • Lostwind Cliff Set - A Full set offers +25% Dark Damage Reduction and +7% Critical Rate. This one is the cheaper of the recommended two. 

 

ENDNOTE

This is the initial version of our Control Glaivier Raiding Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. 

Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG