Combat Readiness Gunlancer Tank Lost Ark Build
One of the most durable Builds in the game that doesn't fall far behind in DPS either Combat Readiness Tank Gunlancer
PvE Raiding Build
for Lost Ark
Last Update: 24th March 2022
Introduction
Gunlancer is a heavily-armored fighter who excels at damage mitigation. He is (currently) the only Character Class with access to a full immunity counter stance skill (
Counter Gunlance). In combat, he can not only soak up damage but also has the ability to support teammates by shielding them, providing damage resistance buffs, and lowering the enemies' armor. Moreover, Gunlancer is the only Class that can interrupt boss mechanics, thanks to his
Shout of Hatred Taunt Skill. Despite his focus on high defenses and support, Gunlancer's offensive capabilities are almost up to par with other, much less tanky Classes.
Combat Readiness Gunlancer, which is the focus of this Build Guide, offers the highest survivability in the entire game and the ability to boost his outgoing damage by receiving hits while in the Defensive Stance. Moreover, he brings decent Stagger damage and nice defensive utility to the table, which makes him a worthy addition to any team. To optimize Combat Readiness Gunlancer's strength, the featured build maximizes Specialization as it combines extremely well with the Class's Defensive Stance identity skill and increases the outgoing damage of multiple Gunlancer skills.
You can also check our other Lost Ark Builds
Pros |
Cons |
High Sustained Damage |
Low Mobility |
The highest Survivability in the game |
Can experience mana-related problems at low gear levels |
Can simply ignore most of the Boss Attacks |
Short range of the attacks |
Good Team Utility with Shields and Damage Reduction buffs |
Spacebar Dodge moves you backward... |
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Stat Priority
| Gunlancer's "Blue" Skills, which make up the majority of this build's kit, benefit very much from Specialization. Moreover, the Class's Identity Gauge gains scale well with the stat. To take advantage of these facts, you should definitely focus on maximizing Specialization. Doing so will allow you to deal higher damage and manage your Identity Skill better. Another stat that's worth taking is Crit, but only on a single Accessory piece (Necklace). This is because Gunlancer's cooldowns are relatively low and he does not have to rely on big Critical Hits to do his part in the battle. |
Skills
![]() SHIELD BASH |
Gunlancer performs a powerful shield swing to deal low amounts of damage. If he uses the skill again, he will additionally inflict moderate amounts of damage with the follow-up swing. Thanks to selected Engravings, this
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Level 12
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![]() LEAP ATTACK |
Gunlancer performs a 9 meter leap toward the target location and strikes at the ground, dealing high amounts of AoE damage. This powerful Skill not only deals considerable Damage but also serves as one of the few available ways for the Gunlancer to move around the battlefield quickly. With it, you will be able to dodge attacks that have to be dodged (so, the instant-kill mechanics, mainly).
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Level 12
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![]() GUARDIAN'S THUNDERBOLT |
Gunlancer calls forth a lightning strike from the sky to deal high amounts of Lightning damage to all enemies within 5 meters radius. The Lightning also electrocutes all hit enemies for 3 seconds. This is a very powerful offensive AoE skill with no positional requirements and a rather quick animation. It also deals a quite high Stagger Damage.
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Level 12
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![]() SHIELD CHARGE |
Gunlancer charges forward with his shield raised in front of him. While charging, he inflicts moderate amounts of damage with each hit. Shield Charge is a Holding skill, so you can cancel it early by releasing the button. This skill serves as a damage source, but not only that. With the
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Level 12
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![]() BASH |
Gunlancer performs a powerful shield attack that inflicts moderate amounts of damage and stuns enemies for 3 seconds. This is a very versatile ability that not only debuffs the target (-12% defense for 10 seconds) but also provides you with a self-buff (considerable Attack Power increase for 5 seconds). Also, it deals high Stagger Damage.
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Level 11
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![]() SHOUT OF HATRED |
Gunlancer lets out a fierce roar, inflicting moderate amounts of damage to all enemies within 8 meters radius. Non-player enemies are taunted for 5 seconds, and certain skills on them are disabled. Monsters of Challenge or higher difficulty cannot be taunted again for a set period of time. This Skill is what makes Gunlancer truly unique, as it's currently the only one in the game that can interrupt many boss mechanics. Besides that, it also generates a lot of Identity Gauge, when used outside the Defensive Stance, and provides a party-wide DPS buff against affected enemies. |
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Level 10
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![]() NELLASIA'S ENERGY |
Gunlancer lets out an inspiring roar and surrounds all party members within a 24 meters radius with a shield that reduces their damage taken by 25% for 6 seconds. This is a powerful defensive skill that lets you protect your party members from the incoming damage. Moreover, with the |
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Level 10
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![]() DASH UPPER FIRE |
Gunlancer advances 3 meters forward, shrinking enemies with his gunlance to deal moderate amounts of damage and launching them into the air. When the skill is used again, Gunlancer fires a shell to inflict an additional powerful hit. This is your main Counter Attack Skill that also deals relatively high Stagger Damage.
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Level 7
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| AWAKENING | |
![]() GUARDIAN'S PROTECTION |
When using this Skill, Gunlancer recovers 100% of his Identity Gauge and releases a protection aura in a 10 meters radius. Enemies within the aura take high amounts of damage and become stunned for 4 seconds. All party members within the aura take 40% less Damage and become immune to Debuffs and Push mechanics. This powerful Awakening skill allows you to instantly fill up your Shield Meter to enter the Defensive Stance immediately. Moreover, it can save your party members' lives thanks to its high and long-lasting damage reduction effect.
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Rotations/ Skill Usage
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With this build, you can focus on dealing damage without the need for dodging mechanics as you should be able to simply tank most of the incoming damage. The only attacks you have to watch out for are 1-shot kill nukes and skills that deal % of your HP in damage.
Your Standard DPS rotation looks like this:
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Recommended Engravings
This is the Core Engraving of this Build. It increases the damage of all your Blue skills, makes your Shields much more durable, and gives you a slight DPS boost when your shields are active. Moreover, it has no drawbacks, which makes it worth running right from the start. |
As a Combat Readiness Gunlancer, you should be able to keep a shield active almost all the time, which makes this a constant DPS boost with no drawbacks. |
Most of the Skills you will be using won't require you to strike from the back or from the front. Because of this, |
This is a very solid choice for the tankiest build in the entire game, isn't it? If you're good at preserving your Health by managing your defensive cooldowns, this will give you a solid Damage boost without any drawbacks. |
This Engraving is extremely powerful, but it will punish you if you make a mistake. If you can live with the downside, it will serve you as an unconditional damage increase. Gunlancer is probably the easiest Class for running |
This engraving is very effective for a Combat Readiness Gunlancer as his Cooldowns are low which allows you to maintain the buff with relative ease. The more Cooldown Reduction Gems you run, the more reliable this Engraving becomes. |
This Engraving can boost your offensive power rather significantly, but the tradeoff is quite painful. Only pick it if you know encounter mechanics very well; If you lack experience, skip it. This should replace |
This is a good choice if you plan on maximizing your survivability and team utility. |
Gunlancer moves like a tank and tanks are not really known for their dynamics, so any boost to mobility is welcome. With this Engraving at Level 3, you'll move significantly quicker and your skill animations will become much faster. In other words, pick this engraving if you want your Gunlancer to become more dynamic. |
Gear Sets, Gems, Cards, etc.
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ENDNOTE This is the initial version of our Combat Readiness Gunlancer Raid Tank Build for Lost Ark, where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |
Pictures used in this article are the intellectual property of Tripod Studio and Smilegate RPG
Pros
Cons


Nimble Movement - Increases the skill's Attack Speed by up to +27% (at Rank 5). This is a necessary addition, especially when the
Additional Hit Engraving is selected as well.
Weak Point Detection - Increases Damage dealt to Push-Immune enemies by up to +94.8% (at Level 5). This Engraving will make
Quick Recharge - Gives a chance to reduce all Cooldowns on skill use. 
Direct Hit - Increases the Skill's Direct Damage done when landing by up to +40% (at Rank 5). The alternative here would be Cooldown Reduction, but Gunlancer's skills recharge quite fast already and it wouldn't provide too much of a difference.
Electric Field - Element is now Lightning. You create an electrical area where you land, inflicting 14.0% (at Rank 5) of the landing attack Damage every 1s for 5s. This adds a nice DoT component to the skill and increases it overall damage by quite a bit.
Low Shock - Changes
Galewind - Increase the skill's casting speed. With this, the Skill's animation becomes much faster, making it more dynamic. 
Damage Luck - Drops an additional Thunderbolt, dealing another powerful hit to the enemy. This provides the highest DPS boost of the three available Tier 1 Tripods.
Tough Strike - Increases the skill's outgoing damage by up to +50% (at Rank 5).
Lightning Stalk - On thunderbolt hit, shoot lightning streaks crosswise, inflicting +80.0% Damage (at Rank 5). This offers a considerable damage boost to the skill. 
Shield Tripod,
Barricade Engraving.
Destruction Charger - Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +30.0% per hit (at Rank 5). Max of 210.0% (at Rank 5).
Armor Destruction - Makes you apply a -12% Defense debuff for 10 seconds when you Bash an enemy. This turns Bash into a party-wide DPS increase. Also, this lasts for the duration of Bash's Cooldown, so you can potentially maintain it 100% of the time.
Ready Attack - With this, Bashing an enemy will also give you a considerable boost to Attack Power for 5 seconds (+25% at Rank 1).
Bell Strike - Increases the skill's AoE Radius by +30%. This makes Bash much stronger against packs of weaker enemies.
Bleed - This Rune makes Bash inflict all enemies hit with a Bleeding effect for 6 seconds. Thanks to Bash's low cooldown, Bleed provides a nice boost to DPS, especially against trash mobs.
Quick Preparation - Reduces the skill's Cooldown by up to -6 seconds (at Rank 5). This will allow you to generate your Identity Gauge much faster.
Open Weakness - On hit, Shield Meter restored +20%. Weakness is exposed and outgoing Damage from all party members +3.0% for 12.0s. Frontal attacks and back attacks from all party members +9.0%.
Focus - This Rune lowers the skill's Mana consumption by quite a lot, making it much more cost-effective. 
Survive Tripod,
Effectiveness - Increases the skill's Damage Reduction by an extra -35% (at Rank 1). 
Ready Attack - With this, the first attack of the sequence will also increase your Attack Power by up to +23% (at Rank 5) for 4 seconds.
Weak Point Detection - Increases damage dealt to push-immune enemies by up to + (70%). This Tripod will greatly increase
Overwhelm - A rune that makes the Skill deal +30% Stagger Damage. This will help you help your team with stagger checks. 
Hit Master - Increases the damage of attacks that do not correspond to back attack or front attack by (Level 1: 3%, Level 2: 8%, Level 3: 16%). This effect does not apply to Awakenings.
Cursed Doll, but without the drawback.
Stabilized Status - Increases your Damage dealt by (Level 1: +3%, Level 2: +8%, Level 3: +16%) when your Health is above 80%.
Grudge - Increases your Damage Dealt to Bosses (Level 1: +4%, Level 2: +10%, Level 3: +20%), but makes you take 20% more damage from them.
Adrenaline - When using skills other than mobile and basic attacks, attack power increases by (Lv. 1: 0.3%, Lv. 2: 0.6%, Lv. 3: 1%) for 6 seconds (stacks up to 6), and when this effect reaches its maximum stack, critical hit rate increases by an additional (Lv. 1: 5%, Lv. 2: 10%, Lv. 3: 15%). This effect is applied after the skill ends if the cooldown time reduction due to skill cancellation is applied.
Awakening - Reduces the Cooldown of your Awakening Skill by (level 1: 10%, Level 2: 25%, Level 3: 50%) and increases the maximum number of uses by (Level 1: +1, Level 2: +3, Level 3: +3)
Spirit Absorption - Increases Attack Speed and Movement Speed by (Level 1 - 3%, Level 2 - 8%, Level 3 - 15%). 