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Assemble Abomination Necromancer Starter Build for Last Epoch

Assemble Abomination Necromancer Starter Build for Last Epoch

Complete Build Guide for an Abomination Necromancer, a starter build that uses just one Minion

Assemble Abomination
Necromancer/Acolyte Build

Updated for Patch 1.0
 

Build notes:
February 24, 2024
-Updated for Patch 1.0

 

Build Overview

An Abomination, which can be assembled out of your other Minions, can be a very effective tool to deal with all kinds of threats. In this build, it's the only Minion able to deal any damage. The Abomination will stay permanently, as the Age of Undeath passive disables its Health Decay. To make it work, its diet must consist exclusively of Skeletons - the regular ones, and Mages - so that two of your Skills are dedicated solely to feeding the Abomination, increasing its Health and Damage. The only active Skill that must be used every now and then is a Dread Shade with Egoism and Lone Watcher passives - it is specialized in buffing a single Minion with greatly increased effect. The emergency Skill that can be deployed in a dire need of more DPS is Infernal Shade - it further buffs your Minion, but in turn, it will drain its Health permanently - which can cause it to eventually die. If you've used it at least once, your Abomination will have to be re-summoned, but it should stay up long enough to take down basically any Boss in the game on its own.

The main idea behind this build is to Summon as many Skeletons as possible, of all kinds available, to maximize the Health and DPS of your Abomination. For that, you need to unlock Rogues, Pyromancers, and Cryomancers. You should avoid picking up Death Knights, as they make you unable to summon any other type of Skeletal Mages.

You can also view the full build on the Last Epoch planner here: Assemble Abomination Necromancer Build

 

You can also check our other Last Epoch builds and character guides

 

 Pros
 The build doesn't require any rare items, it can be assembled with just the basic items and has very high damage even with literally 0 equipment.
 Requires little to no involvement from the player, which might be a downside, but from the practical point of view, it's great.
  Currently one of the best Starter builds in the game if you are looking to quickly take on level 100 Bosses and Dungeons.
Cons
   It has only one minion which might be slacking behind your character or focusing wrong enemies.
   The build has no defensive modules from Skills, only from raw stats like Vitality.

 

Passive Skill Trees

acolyte
Acolyte Skill Tree (22 Points)
When it comes to the first Tier Passives, you can freely alter between Blood Aura and Forbidden Knowledge, depending on whether you want extra Minion Damage or Necrotic Resistance. Intelligence has a very limited effect in this build. Stolen Vitality is allocated for more vitality and increased Minions' Health, while Dark Rituals passive enhances your Minion with Attack and Cast Speed. Soul Aegis provides Minion with much more Armour.
necromancer
Necromancer Skill Tree (87 Points)
The Abomination's Health is obviously important, but no less than your own - seek Vitality, Health, Armor, and Resistances for you and your Minion. Here it's a purpose of Blood ArmourMortal Tether, Cling to Life, Rite of Undeath, and Tyrant. The Cast Speed is not important at all, you won't have to cast any Spells more than once every couple of minutes - that is when you need to create new Abominations only. Your Abomination will use "Devouring Souls" Skill and Melee Attacks. The generic Minion's Damage and Attack Speed are the best options to pick. "Devouring Souls" deals Necrotic Damage. Risen Army, Frantic Summons, River of Bones, and Blades of Forlon increase damage. Don't forget about the passives for an increased number of Maximum Skeletons - Unbound Necromancy, Tyrant's Legion, and Disciples of Necromancy.

 

Skills

Note: Left-Clicking on any of the ability trees below will open the full-size version in a new window. 

Summon Skeleton

Summon Skeleton -This Skill simply summons Skeleton Minions, these are not supposed to deal damage but to boost the Abomination.

Your Abomination grows in damage for each Minion and for each type of Minion it has consumed. Hollow Walkers and Marrow Walkers passives are great since they increase the Maximum Number of Skeletons. Skeleton Rogue is also useful as it adds a new type of Skeleton to the pool. The remaining points can be spent on Mana Efficiency.

Summon Skeleton

Summon Skeletal Mage

Summon Skeletal Mage - For our purposes, it is a skill very similar to the aforementioned Summon Skeleton. It summons Skeletal Mages, later conusmed.

Here, you can increase the Minion's type pool by allocating Pyromancers and Cryomancers. Order of Death increases the Maximum Number of Mage Skeletons by one. You can also allocate Leech Life which increases the Health of your Skeletal Mages, and effectively the Abomination's

Summon Skeletal Mage

Dread Shade

Dread Shade - This Minion attaches itself to one of your other Minions to grant them various buffs. In this setup, it won't drain Health nor give an aura-type buff.

Dread Shade increases Necrotic Damage of your Minions. Egoism is very important - it ensures your Abomination always Crits making it one of the most OP Abilities in the entire game (nerf incoming?). Since you're only using one Minion to deal damage you should also get the All for One and Lone Watcher so that your Shade affects only one Minion, and it won't Drain its Health. The rest of the points can be spent to increase the effectiveness of the buff the Dread Shade provides. Symbiotic Apparition is also great - the buffs will affect your character too.

Dread Shade

Assemble Abomination

Assemble Abomination - This is the core Skill of the build, you can use it to consume all of your 14 Skeletons of 6 different types. It will conjure an exceptionally powerful Abomination.

Engorgement and Epicurean will scale up the damage with the number and type of consumed Minions. Pick Age of Undeath to make the Abomination permanent, it won't lose Health over time but will require Skeletons to be summoned, which is not an issue as we made it so that these are diverse and plentiful. Corrupt Palate and Frightful Feast will add a powerful Necrotic Spell to the Abomination's arsenal. Our recommended setup revolves around having your Abomination cast Devouring Souls for extra AOE/Damage, but possibly boosting the Attack Speed and Melee Damage via Death in the Family, may result in much higher single-target DPS if you wanted to farm Bosses only.

assemble abomination

Infernal Shade

Infernal Shade - Infernal Shade is to be used when you need more Damage, for example during Boss fights.

Allocate Devouring in Flames and all the passives branching out of it. You can attach one Infernal Shade to your own Abomination and it will stay attached until your Minion dies, which might take a long time thanks to Soulfire. The Damage it deals will ramp up after some time, ensuring the demise of its host, but the damage it grants will also slowly increase. The remaining points can be spent to increase its duration, Slow Chance, and for other utility purposes.

infernal shade

 

Items

Stat priority:

Look after yourself by gathering Vitality and Health, but don't forget about your Minion's Health and Damage. It can be easily acquired on almost all types of gear pieces. To get more Damage for the Abomination, try to score some Intelligence on your Items. Remember to keep your Resistances high as it's the most accessible defense for its price. Overall, it's a very cheap build that requires no Unique Items, although some can be recommended.

On your Rare Items, you should also look for increases to the Level of Assemble Abomination as the Relic slot prefix, and possibly Minion Critical Strike Chance on both Armor and the Helmet slot. On your Gloves and Belt you can craft Minion Damage or Health, and other than that, simply focus on generic defensive stats for your character. On your Boots, you should get the suffix that teleports your Minion back to you whenever you use a Traversal Skill, which is Transplant.

  1. Experimental Minions Transported with Traversal Skills (Boots)
  2. Health
  3. Vitality
  4. Resistances
  5. Minion Damage (Necrotic, Physical, Attack Speed, Critical Multiplier)
  6. Adaptive Spell Damage for Minions
  7. Minion Health
  8. Armor

Recommended Unique Items: 

Ribbons of Blood 
  • +(28-45)% Fire Resistance
  • (28-45)% increased Fire Damage
  • (7-10)% increased Health
  • (2-4)% of Melee Minion Damage Leeched as Health on Hit
  • (20-40)% Minion Increased Leech Rate
  • +(4-7) Melee Physical Damage for Minions
  • Your Minions cannot be Crit

Ribbons of Blood - Grants Fire Resistance, increases Health, Leech Rate, and makes your Minions take no extra damage from Critical Strikes making them more durable.

Death Rattle
  • (5-35)% increased Minion Damage
  • (5-35)% increased Minion Critical Strike Chance
  • +(35-65)% Minion Critical Strike Multiplier
  • +(5-10) Intelligence
  • Your minions take (10-30)% increased damage
  • Regain 30 health on minion death
  • +1 to Sacrifice

Death Rattle - This Amulet makes your Minion more fragile, but increases its damage significantly - even more so, as your Abomination will always Crit. It also provides you with some Intelligence.

Idols:

For the Abomination to cast its "Devouring Souls" skill more often, seek the modifier for an "Increased Minion Cooldown Recovery Speed" - commonly found on the Large Immortal Idols (1x3). Other than that just get extra defensive stats like Health, and possibly Minion Damage or Resistances.

Mandatory mods:

  • Increased Minion Cooldown Recovery Speed

Other recommended mods:

  • Increased Minion Damage
  • Increased Health/ % Health
  • Resistances

Recommended Blessings:

  • The Black Sun Timeline has some defensive Blessings - Echo of Solarum for Void Resistance and Memory of Light for extra Health.
  • From The Age of Winter, you can obtain Bulwark of the Tundra for increased Armour, Protection of Heorot for Cold Resistance, and Resolve of Grael for Physical Resistance, 
  • Spirits of Fire Timeline is also abundant with defensive Blessings: Body of Obsidian for extra Armour, Embers of Immortality for increased Endurance, Heart of the Caldera for Fire Resistance, and the best of them all: Spirit of Command that increases Minions' Damage
  • From the Reign of Dragons, you can get Dream of Eterra for Necrotic Resistance, Persistence of Will for Poison Resistance, Resolve of Humanity that improves all resistances, and Survival of Might for Critical Strike Avoidance
  • In Ending the Storm you're able to obtain Bastion of Divinity for Lightning Resistance and Rhythm of the Tide for increased Health Regeneration

 

END NOTE

This is the beta version of our Assemble Abomination Necromancer Build for Last Epoch - presumable the most powerful Minion Build in the game (and possibly overall best as well). We didn't have much time for testing, but this build already shows a lot of promise and outperforms many other End Game setups. Obviously, as the game gets new content updates, we will be updating this guide regularly, though it may be impossible to be done after each Patch. 

Pictures used in this article are the intellectual property of Eleventh Hour Games