1 Item = 1 Weapon (price is the same)
Provide weapon(s) name in chat with us after you`ve placed order:
Anti-armor The Fixer (+25% WS, -90% Weight)
Anti-armor The Fixer (Explosive, +50 Damage Resistance)
Anti-armor The Fixer (Explosive, -35% AP)
Anti-armor Handmade (+25% WS, +500 to All Resistances)
Anti-armor Handmade (Explosive, +15% VATS Crit Charge)
Anti-armor Handmade (+50% Crit Damage, +15 VATS Crit Charge)
Anti-armor .50 Cal Machine Gun (25% WS, +15% RS)
Anti-armor .50 Cal Machine Gun (25% WS, +3 Perception)
Anti-armor Minigun (+50% Crit Damage, +15% VATS Crit Charge)
Anti-armor Laser Rifle (+25% WS, +3 Perception)
Anti-armor Gauss Rifle (-35% AP, +50% Limb Damage)
Anti-armor Gamma Gun (+50% Crit Damage, -35% AP)
Anti-armor Flamer (+25% WS, +3 Agility)
Anti-armor Cryolator (+25% WS, +50 Damage Resistance)
Anti-armor Pipe Rifle (+25% WS, -90% Weight)
Anti-armor Radium Rifle (Explosive, -35% AP)
Anti-armor Radium Rifle (+50% Chance to Hit a Target, +500 to All Resistances)
Anti-armor Bear Arm (+40% WS, +40% Chance to Block Attacks)
Anti-armor Bear Arm (+40% WS, +3 Strenght)
Anti-armor Death Tambo (+40% WS, +40% Chance to Block Attacks)
Anti-armor Deathclaw Gauntlet (+40% WS, -90% Weight)
Anti-armor Meat Hook (+40% WS, +3 Agility)
Anti-armor Switchblade (+40% WS, +3 Strenght)
Anti-armor Ski Sword (+40% WS, +40% Chance to Block Attacks)
Anti-armor Grognak`s Axe (+40% WS, +3 Endurance)
Bloodied The Fixer (Explosive, +3 Agility)
Bloodied The Fixer (Explosive, +15% RS)
Bloodied The Fixer (+25% WS, -35% AP)
Bloodied The Fixer (+25% WS, +15% RS)
Bloodied Handmade (+50% Crit Damage, -35% AP)
Bloodied Handmade (+50% Crit Damage, +15% RS)
Bloodied Handmade (EXplosive, -35% AP)
Bloodied Handmade (+25% WS, +50 Damage Resistance)
Bloodied Handmade (Explosive, +500 to All Resistances)
Bloodied Handmade (EXplosive, +3 Agility)
Bloodied Handmade (+50% Crit Damage, +15 VATS Crit Charge)
Bloodied Prime Lever Action Rifle (Explosive, -35% AP)
Bloodied Lever Action Rifle (Explosive, -90% Weight)
Bloodied Lever Action Rifle (+25% WS, -35% AP)
Bloodied Lever Action Rifle (+50% Crit Damage, -90% Weight)
Bloodied Lever Action Rifle (+25% WS, 15 VATS Crit Charge)
Bloodied Lever Action Rifle (Explosive, +3 Perception)
Bloodied .50 Cal Machine Gun (Explosive, -35% AP)
Bloodied .50 Cal Machine Gun (Explosive, +15% RS)
Bloodied Gatling Gun (+25% WS, -90% Weight)
Bloodied Gatling Gun (Explosive, -90% Weight)
Bloodied Minigun (Explosive, +15% VATS Crit Charge)
Bloodied Minigun (Explosive, +15% RS)
Bloodied Minigun (+25% WS, +3 Perception)
Bloodied .308 Light Machine Gun (Explosive, +15 VATS Crit Charge)
Bloodied .308 Light Machine Gun (Explosive, +15% RS)
Bloodied Prime .308 Light Machine Gun (+25% WS, +50 Damage Resistance)
Bloodied Plasma Rifle (+25% WS, -35% AP)
Bloodied Plasma Rifle (+25% WS, -90% Weight)
Bloodied Prime Gatling Plasma (+25% WS, +3 Perception)
Bloodied Laser Rifle (+25% WS, +50 Damage Resistance)
Bloodied Laser Rifle (+15% RS, +50% Crit Damage)
Bloodied Tesla Rifle (+25% WS, -90% Weight)
Bloodied Tesla Rifle (+25% WS, +15% RS)
Bloodied Tesla Rifle (+25% WS, +100% Faster Movement Speed)
Bloodied Prime Gauss Rifle (+50% Crit Damage, -35% AP)
Bloodied Gauss Rifle (+50 Damage Resist, +50% Crit Damage)
Bloodied Gauss Rifle (+50% Critical Damage, 15% RS)
Bloodied Gauss Rifle (+50% Crit Damage, -90% Weight)
Bloodied Prime Ultracite Gatling Laser (25% WS, +15% RS)
Bloodied Combat Rifle (Explosive, -35% AP)
Bloodied Combat Shotgun (Explosive, +100% Faster Movement Speed)
Bloodied Combat Shotgun (Explosive, +15% RS)
Bloodied Combat Shotgun (EXplosive, 15 VATS Crit Charge)
Bloodied Pump action Shotgun (Explosive, -35% AP)
Bloodied Pump action Shotgun (Explosive, +3 Perception)
Bloodied 10mm Submachine Gun (+25% WS, -90% Weight)
Bloodied 10mm Submachine Gun (Explosive, +15% RS)
Bloodied Submachine Gun (Explosive, +3 Agility)
Bloodied Assault Rifle (Explosive, -90% Weight)
Bloodied Pipe Rifle (+25% WS, +100% Faster Movement Speed)
Bloodied Pipe Revolver Rifle (Explosive, -35% AP)
Bloodied Crossbow (+50% Crit damage, +50 Damage Resistance)
Bloodied The Dragon (Explosive, +15% RS)
Bloodied Railway Rifle (Explosive, -35% AP)
Bloodied Railway Rifle (Explosive, +15% RS)
Bloodied Auto Grenade Launcher (+25% WS, -90% Weight)
Bloodied 10mm Pistol (+50% Crit Damage, +15% RS)
Bloodied Action Revolver (Explosive, +15 VATS Crit Charge)
Bloodied Ultracite Laser Pistol (+15 VATS Crit Charge, +50% Chance to Hit Target)
Bloodied Power First (+40% WS, +3 Strenght)
Bloodied Mole Miner Gauntlet (+40% WS, +3 Strenght)
Bloodied Bear Arm (+40% WS, -90% Weight)
Bloodied Bear Arm (+40% WS, +3 Agility)
Bloodied Deathclaw Gauntlet (+40% WS, +3 Agility)
Bloodied Deathclaw Gauntlet (+40% WS, +15% More Damage Blocked)
Bloodied Meat Hook (+40% Power Attack Damage, +3 Strenght)
Bloodied Meat Hook (+40% WS, +15% More Damage Blocked)
Bloodied Combat Knife (+40% WS, +3 Strenght)
Bloodied Fire Axe (+40% WS, -90% Weight)
Bloodied Shishkebab (+40% Power Attack Damage, +3 Endurance)
Bloodied Assaultron Blade (+40% Power Attack Damage, +15% More Damage Blocked)
Bloodied Ski Sword (+40% WS, -90% Weight)
Bloodied Ski Sword (+40% Power Attack Damage, +3 Endurance)
Bloodied Super Sledge (+40% WS, +3 Strenght)
Bloodied Super Sledge (+40% WS, -90% Weight)
Bloodied Grognak`s Axe (+40% WS, +15% More Damage Blocked)
Bloodied Tenderizer (+40% WS, +3 Strenght)
Bloodied Tenderizer (+40% WS, -90% Weight)
Furious The Fixer (Explosive, +100% Faster Movement Speed)
Furious Handmade (Explosive, +100% Faster Movement Speed)
Furious Handmade (Explosive, +3 Perception)
Furious .50 Cal Machine Gun (Explosive, +100% Faster Movement Speed)
Furious .50 Cal Machine Gun (Explosive, +3 Agility)
Furious Minigun (+25% Damage While Aiming, +15% RS)
Furious Minigun (Explosive, -90% Weight)
Furious Prime .308 Light Machine Gun (Explosive, -90% Weight)
Furious .308 Light Machine Gun (Explosive, +3 Agility)
Furious Assault Rifle (Explosive, +50 Damage Resist)
Furious Submachine Gun (Explosive, +15% RS)
Furious Gamma Gun (+25% damage while aiming, -35% AP)
Furious Laser Pistol (+50% Limb Damage, +500 to All Resistance)
Furious Broadsider (+15 VATS Crit Charge, +50% VATS Chance to Hit Target)
Furious Bear Arm (+40% WS, +3 Agility)
Furious Bear Arm (+50% Blocked Damage Reflection, +40% Chance to Block Attacks)
Furious Meat Hook (+40% Power Attack Damage, +3 Endurance)
Furious Cultist Dagger (+40% Power Attack Damage, +3 Agility)
Furious Shishkebab (+40% WS, +3 Strenght)
Furious Shishkebab (+40% Power Attack Damage, -90% Weight)
Furious Fire Axe (+50% Limb Damage, -90% Weight)
Furious Grognak`s Axe (+40% WS, +3 Endurance)
Furious Tenderizer (+40% WS, -90% Weight)
Instigating The Fixer (+50% Critical Damage, -35% AP)
Instigating Lever Action Rifle (Explosive, +15% VATS Crit Charge)
Instigating Pump Action Shotgun (Explosive, -90% Weight)
Instigating Double-Barrel Shotgun (+50% Bash Damage, +50 Damage Resistance)
Instigating Black Powder Rifle (Explosive, 15% RS)
Instigating Harpoon Gun (+50% Limb Damage, +15% RS)
Instigating Railway Rifle (Explosive, +3 Agility)
Instigating M79 Grenade Launcher (+50% Bash Damage, -90% Weight )
Instigating Prime 10mm Pistol (Explosive, +100% Faster Movement Speed)
Instigating Deathclaw Gauntlet (+40% Power Attack Damage, +15% More Damage Blocked)
Instigating Bowie Knife (+40% WS, -90% Weight)
Instigating Switchblade (+40% WS, +3 Strenght)
Instigating Ski Sword (+40% WS, +40% Chance to Block Attacks)
Instigating Ski Sword (+40% Power Attack Damage, +3 Endurance)
Instigating Super Sledge (+50% Blocked Damage Reflection, +15% More Damage Blocked)
Instigating Super Sledge (+50% Blocked Damage Reflection, +40% Chance to Block Attacks)
Instigating Grognak`s Axe (+40% Power Attack Damage, +15% More Damage Blocked)
Instigating Grognak`s Axe (+40% WS, -90% Weight)
Instigating Tenderizer (+40% WS, -90% Weight)
Junkies The Fixer (Explosive, -90% Weight)
Junkies The Fixer (+25% WS, +15% RS)
Junkies Handmade (+25% WS, +3 Perception)
Junkies .50 Cal Machine Gun (Explosive, -35% AP)
Junkies .50 Cal Machine Gun (+25% WS, +3 Perception)
Junkies Minigun (+25% damage aiming damage, +15% VATS Crit Charge)
Junkies Gatling Plasma (+25% WS, +15 VATS Crit Charge)
Junkies Tesla Rifle (+25% WS, +3 Perception)
Junkies Combat Shotgun (Explosive, +3 Perception)
Junkies Hunting Rifle (+50% Crit Damage, +15 VATS Crit Charge)
Junkies Double-Barrel Shotgun (Explosive, +15% RS)
Junkies 10mm Submachine Gun (Explosive, +15% RS)
Junkies Assault Rifle (+15 VATS Crit Charge, +25% WS)
Junkies 10mm Pistol (Explosive, +15 VATS Crit Charge)
Junkies Action Revolver (Explosive, +15% RS)
Junkies Pipe Revolver (Explosive, +15% RS)
Junkies Ultracite Laser Pistol (+50% Crit Damage, -35% AP)
Junkies Auto Grenade Launcher (+50% Crit Damage, -35% AP)
Junkie`s Deathclaw Gauntlet (+50% Blocked Damage Reflection, +15% More Damage Blocked)
Junkie`s Meat Hook (+40% Power Attack Damage, +15% More Damage Blocked)
Junkie`s Assaultron Blade (+40% WS, -90% Weight)
Junkie`s Shishkebab (+40% WS, +3 Endurance)
Junkie`s Super Sledge (+50% Limb Damage, +40% Chance to Block Attacks)
Junkie`s Tenderizer (+40% WS, -90% Weight)
Quad Handmade (Explosive, -90% Weight)
Quad Handmade (Explosive, +15% RS)
Quad Handmade (Explosive, +500 to All Resistances)
Quad Lever Action Rifle (+25% WS, +15% RS)
Quad .50 Cal Machine Gun (+25% WS, -90% Weight)
Quad Minigun (+25% WS, -90% Weight)
Quad Assault Rifle (+25% WS, -25% AP)
Quad Gatling Plasma (Explosive, 90% RW)
Quad Tesla Rifle (+25% WS, +15% RS)
Quad Gamma Gun (+25% WS, -90% Weight)
Quad Assaultron Head (+50% Crit Damage, +3 Perception)
Quad Plasma Pistol (+25% WS, +100% Faster Movement Speed)
Quad Double-Barrel Shotgun (Explosive, +100% Faster Movement Speed)
Quad Double-Barrel Shotgun (+25% WS, -90% Weight)
Quad Double-Barrel Shotgun (Explosive, +3 Agility)
Quad Double-Barrel Shotgun (Explosive, +3 Perception)
Quad Combat Rifle (Explosive, +15 VATS Crit Charge)
Quad Tesla Rifle (+25% WS, +500 to All Resistances)
Quad Railway Rifle (Explosive, +50 Damage Resist)
Two Shot The Fixer (Explosive, -90% Weight)
Two Shot Handmade (Explosive, +15% RS)
Two Shot Lever Action Rifle (Explosive, +100% Faster Movement Speed)
Two Shot Lever Action Refle (Explosive, +15 VATS Crit Charge)
Two Shot .50 Cal Machine Gun (Explosive, -35% AP)
Two Shot Gatling Gun (Explosive, +100% Faster Movement Speed)
Two Shot Minigun (Explosive, -35% AP)
Two Shot .308 Light Machine Gun (Explosive, +3 Agility)
Two Shot Ultracite Gatling Laser (+50 Damage Resistance, +25% Damage While Aiming)
Two Shot Gamma Gun (+50 Damage Resistance, +50% Bash Damage)
Two Shot Harpoon Gun (+50 Damage Resistance, +50% Bash Damage)
Two Shot fat Man (+50% Chance to Hit a Target, +100% Faster Movement Speed)
Two Shot Missile Launcher (+15 VATS Crit Charge, +50% Bash Damage)
Two Shot Combat Rifle (Explosive, -90% Weight)
Two Shot Prime Pump Action Shotgun (Explosive, -35% AP)
Two Shot Assault Rifle (Explosive, +100% Faster Movement Speed)
Two Shot Assault Rifle (+25% WS, -90% Weight)
Two Shot 10mm Submachine Gun (Explosive, +50 Damage Resist)
Two Shot The Dragon (Explosive, +3 Perception)
Two Shot 10mm Pistol (+50% Chance to Hit a Target, +500 to All Resistances)
Two Shot Tactical Western Revolver (Explosive, +3 Perception)
Vampire`s Bear Arm (+40% WS, +3 Endurance)
Vampire`s Cultist Dagger (+50% Blocked Damage Reflection, +3 Strenght)
Vampire`s Meat Hook (+40% WS, +3 Strenght)
Vampire`s Fire Axe (+40% WS, +3 Agility)
Vampire`s Fire Axe (+40% WS, -90% Weight)
Vampire`s Shishkebab (+40% WS, +40% Chance to Block Attacks)
Vampire`s Revolutionary Sword (+50% Blocked Damage Reflection, -90% Weight)
Vampires The Fixer (+25% WS, +15 VATS Crit Charge)
Vampires The Fixer (+25% Damage While Aiming, +3 Perception)
Vampires .50 Cal Machine Gun (+25% WS, -35% AP)
Vampires Gatling Gun (+50% Critical Damage, +100% Faster Movement Speed)
Vampires Minigun (Explosive, +50 Damage Resist)
Vampires .308 Light Machine Gun (Explosive, +15% RS)
Vampires Assault Rifle (+50 Damage Resistance, +5% Damage While Aiming)
Vampires 10mm Submachine Gun (+50% Crit Damage, +15% VATS Crit Charge)
Vampires Radium Rifle (+15 VATS Crit Charge, +50% Bash Damage)
Vampires Auto Grenade Launcher (+50% Limb Damage, +500 to All Resistances)
Assassins The Fixer (+50 Damage Resistance, +50% Critical Damage)
Executioners .308 Light Machine Gun (+25% WS, +15% RS)
Executioners Gatling Plasma (+15 VATS Crit Charge, +50% Bash Damage)
Executioners Auto Grenade Launcher (+25% WS, +15% RS)
Exterminator The Fixer (+25% Damage While Aiming, -35% AP)
Ghoul Slayer Assaultron Head (+25% WS, +15% RS)
Hunters Crossbow (+50% VATS Chance to Hit Target, -90% Weight)
Medics The Fixer (+50% Bash Damage, +3 Perception)
Mutants The Fixer (+25% WS, +15 VATS Crit Meter)
Noctrual The Fixer (+15 VATS Crit Charge, +50% Bash Damage)
Troubleshooters Ultracite Gatling Laser (+15 VATS Crit Charge, +50% Bash Damage)
Black Diamond 15 LVL (Cryo Damage)
Disorderly Conduct 45 LVL (+20% weapon speed)
Kingfisher 50LVL (+10% Damage per location)
Resolute Veteran (+5 Minimum Bullet Storm Stack Count)
The Action Hero (+1 % Deflect Chance per Bullet Storm Stack )
The Guarantee (Grants Perk Demolition Expert Rank 3)
The Quick Fix 50 LVL (Swing Speed Increases per Addiction up to 50%)
Note:
- Delivery face to face
- Specify your Bethesda ID in order details
* when i`m offline, you also can place an order, i`m available to delivery every day and it will be done immediately when i`m come back.