Anti Armor - Enclave Plasma Rifle - 25% Faster Fire Rate 25% Less Vats Cost
Anti Armor - Enclave Plasma Rifle - 50% More Critical 25% Less Vats Cost
Anti Armor - Enclave Plasma Rifle - 25% Faster Fire Rate 50% Breaks Slower
Bloodied - Enclave Plasma Rifle - 25% Faster Fire Rate 25% Less Vats Cost
Bloodied - Enclave Plasma Rifle - 25% Faster Fire Rate 50% Breaks Slower
Bloodied - Enclave Plasma Rifle - 50% More Critical 25% Less Vats Cost
Quad - Enclave Plasma Rifle - 25% Faster Fire Rate 25% Less Vats Cost
Quad - Enclave Plasma Rifle - 50% More Critical 25% Less Vats Cost
Quad - Enclave Plasma Rifle - 25% Faster Fire Rate 15% Faster Reload
Two Shot - Enclave Plasma Rifle - 50% More Critical 15% Vats Critical Recharge
Two Shot - Enclave Plasma Rifle - 50% More Critical 25% Less Vats Cost
Two Shot - Enclave Plasma Rifle - 50% More Critical 25% Less Vats Cost
Two Shot - Enclave Plasma Rifle - 25% Faster Fire Rate 50% Breaks Slower
Instigating - Enclave Plasma Rifle - 25% Faster Fire Rate 25% Less Vats Cost
Instigating - Enclave Plasma Rifle - 25% Faster Fire Rate 15% Faster Reload
Junkies - Enclave Plasma Rifle - 25% Faster Fire Rate 90% Reduced Weight
Vampires - Enclave Plasma Rifle - 25% Faster Fire Rate 50% Breaks Slower
Vampires - Enclave Plasma Rifle - 50% More Critical 25% Less Vats Cost