Whats's included in this bundle?
5x 1-Star Power Armor Mods
5x 2-Star Power Armor Mods
5x 3-Star Power Armor Mods
5x 4-Star Power Armor Mods
Pick 5x (You can mix and match)
Aristocrat's - Grants up to +20 Energy Resistance and Damage Resistance, the higher Your Caps
Assassin's - 15% Damage from Humans
Auto Stim - Automatically use a Stimpak When Hit While Health is 25% or less, once every 60 seconds
Bolstering - Grants up to +35 Energy Resistance and Damage Resistance, the Lower Your Health
Chameleon - Become Invisible While Sneaking and Not Moving
Cloaking - Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Exterminator's - 15% Damage from Mirelurks and Insects
Ghoul Slayer's - 15% Damage from Ghouls
Hunter's - 15% Damage from Animals
Mutant Slayer's - 15% Damage from Super Mutants
Mutant's - +10 Damage Resistance and Energy Resistance while Mutated
Nocturnal - +40 Damage Resistance and Energy Resistance at Night
Overeater's - Increases Damage Reduction up to 6% as you Fill Your Hunger and Thirst Meters
Regenerating - +0.5% Heal Rate
Troubleshooter's - 15% Damage from Robots
Vanguard's - Grants up to +35 Energy Resistance and Damage Resistance, the higher Your Health
Zealot's - 15% Damage from Scorched
Pick 5x (You can mix and match)
Agility - +2 Agility
Antiseptic - +25% Reduced Disease Chance From Environmental Hazards
Charisma - +2 Charisma
Endurance - +2 Endurance
Fireproof - +25 Fire Resistance
Glutton - Hunger and Thirst Grow 10% Slower
Hardy - Receive 7% Less Explosion Damage
HazMat - +25 Radiation Resistance
Intelligence - +2 Intelligence
Luck - +2 Luck
Perception - +2 Perception
Poisoner's - +25 Poison Resistance
Powered - +5% Action Point Regen
Strength - +2 Strength
Warming - +25 Cryo Resistance
Pick 5x (You can mix and match)
Arms Keeper's - Weapon Weights Reduced by 20%
Belted - Ammo Weight Reduced by 20%
Burning - 5% chance to deal 19 Fire damage per second for 3 seconds to Melee Attackers
Cavalier's - 75% to Reduce Damage by 15% While Sprinting
Defender's - -15% Damage Taken While Blocking
Dissipating - +0.25% Radiation Damage Recovery
Doctor's - +5% Effectiveness of Stimpaks, RadAway, and Rad-X
Durability - +50 Durability
Electrified - 5% chance to deal 18 Energy damage per second for 3 seconds to Melee Attackers
Frozen - 5% chance to deal 12 Cryo damage per second for 4 seconds to Melee Attackers
Pack Rat's - Junk Item Weights Reduced by 20%
Safecracker's - Increases Size of Sweet-Spot While Picking Locks by 2
Sentinel's - 75% Chance to Reduce Damage by 15% While Not Moving
Thru-hiker's - Food, Drink, and Chem Weights Reduced by 20%
Toxic - 5% chance to deal 12 Poison damage per second for 7 seconds to Melee Attackers
Pick 5x (You can mix and match)
Aegis - Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Battle-Loader's - 15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Bruiser's - Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Choo-Choo's - 10% Chance for 500 Damage & Bloody Mess* When Sprinting Into Targets (up to 50% Chance on Full Stack)
Limit-Breaking - Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Miasma's - When Hit, a Poisonous Cloud Harms Nearby Targets for 10s (Poison Damage Increases Per Equipped Piece)
Propelling - Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Radioactive-Powered - Gain +2 Action Point Regen at the Cost of RADS (up to +10 Action Point Regen on Full Stack)
Ranger's - Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reflective - Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Rejuvenator's - Gradually Restores Wearer's & Teammates' Health & Action Points Within a 50ft Radius
Runner's - Sprinting Action Point Cost Reduced by -20% (up to -100% on Full Stack)
Sawbones - Health Regenerates Slowly (+1 Health per second) (up to +5 Health per second on Full Stack)
Scanner's - Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Stalwart's - Power Armor Breaks 5% Slower For Owner & All Teammates Within a 50ft Radius (up to 25% Slower on Full Stack)
Tanky's - +200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)