You will get amount of mods what you set in order, all mods in same price.
1st stars:
Anti-Armor
Aristocrat's
Assassin's
Auto Stim
Berserker's
Bloodied
Bolstering
Chameleon
Cloaking
Executioner's
Exterminator's
Furious
Ghoul Slayer's
Gourmand's
Hunter's
Instigating
Juggernaut's
Junkie's
Life Saving
Medic's
Mutant Slayer's
Mutant's
Nocturnal
Overeater's
Quad
Regenerating
Stalker's
Suppressor's
Troubleshooter's
Two Shot
Unyielding (Gain up to +3 to All Stats (except END) when Health is Low)
Vampire's
Vanguard's
Weightless
Zealot's
2st stars:
Agility (+2 Agility)
Antiseptic (+25% Reduced Disease Chance From Environmental Hazards)
Basher's (+50% Bash Damage)
Charisma (+2 Charisma)
Crippling (+50% Limb Damage)
Endurance (+2 Endurance)
Explosive (Projectiles explode for +20% weapon damage)
Fireproof (+25 Fire Resistance)
Glutton (Hunger and Thirst Grow 10% Slower)
Hardy (Receive 7% Less Explosion Damage)
HazMat (+25 Radiation Resistance)
Heavy Hitter's (+40% Power Attack Damage)
Hitman's (+25% Damage While Aiming)
Inertial (Replenish 15 Action Points with Each Kill)
Intelligence (+2 Intelligence)
Last Shot (The last round in a magazine has a 25% chance to Deal +100% Damage)
Luck (+2 Luck)
Perception (+2 Perception)
Poisoner's (+25 Poison Resistance)
Powered (+5% Action Point Regen)
Rapid ([Ranged] +25% Weapon Speed / [Melee] +40% Weapon Speed)
Riposting (+50% Melee Damage Reflection While Blocking)
Steady (+25% Melee Damage While Not Moving)
Strength (+2 Strength)
VATS Enhanced (+50% Chance to Hit a Target in VATS)
Vital (+50% Critical Damage)
Warming (+25 Cryo Resistance)
3st stars:
Acrobat's (-50% Fall Damage)
Adamantium (Receive 15% less Limb Damage)
Agility (+3 Agility)
Arms Keeper's (Weapon Weights Reduced by 20%)
Belted (Ammo Weight Reduced by 20%)
Burning (5% chance to deal 12 Fire damage per second for 3 to Melee Attackers)
Cavalier's
Defender's ([Armor] -15% Damage Taken While Blocking / [Melee] -40% Damage Taken While Power Attacking)
Dissipating % Radiation Damage Recovery)
Diver's (Breathe Underwater)
Doctor's (+5% Effectiveness of Stimpaks, RadAway, and Rad-X)
Durability (Breaks 50% slower)
Electrified (5% chance to deal 12 Energy damage per second for 3 to Melee Attackers)
Endurance (+3 Endurance)
Frozen (5% chance to deal 12 Cryo damage per second for 4 to Melee Attackers)
Ghost's (10% Chance to cause the Player to be Invisible for 2 seconds when Hitting a Target)
Lightweight (-90% weight)
Lucky (+15 Bonus VATS Critical Charge)
Nimble (+100% Faster Movement Speed While Aiming)
Pack Rat's (Junk Item Weights Reduced by 20%)
Perception (+3 Perception)
Resilient (+250 Damage Resistance While Reloading)
Safecracker's (Increases Size of Sweet-Spot While Picking Locks by 2)
Secret Agent's (+25% Less Noise While Sneaking +25% Reduce Detection Chance)
Sentinel's (75% Chance to Reduce Damage by 15% While Not Moving)
Steadfast (+50 Damage Resistance While Aiming)
Strength (+3 Strength)
Swift (+15% Reload Speed)
Thru Hiker's (Food, Drink, and Chem Weights Reduced by 20%)
Toxic (5% chance to deal 12 Poison damage per second for 7 to Melee VATS Optimized (-25% Action Point Cost)