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Werewolf Shape Shifter Druid PD2 Build

Werewolf Shape Shifter Druid PD2 Build

Supposedly the most powerful Shape-Shifting Druid in terms of raw DPS

Werewolf Shape Shifter
Druid Build

Updated for Season 2
 

Build notes:
April 28, 2021
-Build created

 

Build Overview

Druid's Shape-Shifting Skill Tree offers a very interesting playstyle and is a good alternative for Druid mains who are bored with summoner builds (why summon beast when you can turn yourself into one!). Despite being fun to play, the featured Werewolf Build is not the strongest (but it's rather cheap and can be run on a budget). Its main strong point is the fact that it scales very well with gear which makes every equipment upgrade very noticeable. 

If you are looking for an old-school D2 build ported into Project Diablo 2, this is it. Despite being MUCH older than most other viable builds, this granddaddy can still pull its weight. You will definitely have a lot of fun with it, just don't expect it to breeze through the hardest content the game has to offer. 

You can also check our other Best Project Diablo 2 Builds

 

 Pros  Cons
 High Damage and extremely high Attack Speed    Has some Attack Rating problems
 One of the "classic" Diablo 2 builds   Somewhat squishy for a melee fighter  
 Can pull its weight in most types of content     Not nearly as strong as some of the top-tier builds 
 Scales with gear very well   

 

Skills

ATTRIBUTES
  1. Strength - Strength should not be your focus; all you want from this stat is enough of it to equip all your desired gear. 
  2. Dexterity - Just add enough points to be able to equip everything you want. 
  3. Vitality - You should put all your remaining points here. 
  4. Energy - Adding points to Energy is an extreme waste - don't do it. 
SHAPE-SHIFTING SKILLS

This Skill Tree is the main focus of this build. It will allow us to assume the form of a Werewolf and shred anything that stays in our way with sharp claws and vicious fangs. Werewolf Skill is the centerpiece of the build and other skill choices were made to complement it. 

  1. Werewolf [20/20] - An ability that allows the Druid to take the form of a Wolf, imparting to him heightened combat facilities and quicker reflexes. Werewolf form gives us enhanced Attack Speed (+68% at Level 20), Bonus to Damage (+120% at Level 20), and Physical and Magic Damage Reduction (7 at level 20, and an amount equal to skill level for all subsequent skill levels). This ability makes us resilient and extremely dangerous in close-quarters combat. 
  2. Lycanthropy [20/20] - Increases Druid's Attack Rating and Life percentage-wise. This gives us a very nice passive boost to defense and offense which is hard to pass up. 
  3. Feral Rage [20/20] - This powerful Skill grants the Druid the ability to steal increasing amounts of life from his enemies with successive hits, while in the Werewolf form. It also increases Druid's Damage, Attack, and Walk/Run Speeds. Without this, Werewolf form would be a mere shadow of itself. Feral Rage also synergizes with Fury. 
  4. Fury [20/20] - Throws the Druid into a bloodthirsty frenzy and makes him attack multiple foes with a raging fervor. This is an offensive ability that costs 4 Mana and deals 3 Hits per cast. It offers a high Attack % bonus and a nicely scaling Damage % bonus. 

SUMMONING SKILLS

After maxing out the relevant Shape Shifting Skills, you will have a couple of choices. Going for Heart of Wolverine, from this Skill Tree, is one of them. 

Skills:

  1. Heart of Wolverine [X/20] - Optional. This ability Grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party. Heart of Wolverine increases Druid's combat capabilities by quite a bit and works well as an addition to this Build's core. 
ELEMENTAL SKILLS

The other option is to invest some points into the Elemental Skill Tree. Doing this will make you a bit more versatile (you will have access to an alternative damage type). 

Skills:

  1. Arctic Blast [1/20] - Optional. Prerequisite. 
  2. Cyclone Armor [1/20] - Optional. Prerequisite. 
  3. Twister [1/20] - Optional. Prerequisite. 
  4. Tornado [1/20] - Optional. Prerequisite. 
  5. Hurricane [X/20] - Optional. Makes the Druid summon a gale of devastation that will wreak havoc around him, while the Druid stays cradled within the gentle calm of its eye. The most important thing about this Skill is the fact that it can be used while the Druid remains in the Werewolf form. Hurricane deals Cold damage which might come in handy in some situations, however, the skill's overall damage output in this build is rather low. 

 

Items

As per usual with PD2 Builds, you want to get as many Skill levels (Druid/Shape-Shifting Skills in this case) as possible to increase the build's overall power level. Resistances are also important, but they should never come before the offensive power. Other extremely important stats to have are Attack Rating and Increased Attack Speed. 

HELMETS

Andariel's Visage (Demonhead) - A great helmet that offers a very high Attack Speed bonus and +2 Skills increase. If Also gives quite high Life Leech which can be extremely helpful. 

Andariel's Visage

  • Defense: 310-387
  • Required Level: 83
  • Required Strength: 102
  • Durability: 20  
    • +100-150% Enhanced Defense 
    • +2 To All Skills 
    • 20% Increased Attack Speed 
    • 8-10% Life Stolen Per Hit 
    • +25-30 To Strength 
    • +10% To Maximum Poison Resist 
    • Fire Resist -30% 
    • Poison Resist +70% 
    • 15% Chance To Cast Level 15 Poison Nova When Struck 
    • Level 3 Venom (20 charges) 

Aldur's Stony Gaze (Hunter's Guise) - This helmet is a decent choice for any Druid build and it's not that pricey. 

Aldur's Stony Gaze

  • Defense: 157-171
  • Required Level: 36
  • Required Strength: 56
  • 20
  • Druid Only
    • +90 Enhanced Defense
    • 25% Faster Hit Recovery
    • 17% Mana Regeneration 
    • +40-50% Cold Resistance 
    • +5 to Light Radius 
    • +1-2 to Druid Skill Levels 
    • +1-2 to Druid Summoning Skills 

[Alternative] Delirium (Rune Word) - Solid boost to Magic Find and +2 to Skill Levels. A good choice if you're after some loot.  

Delirium

  • Defense: Depends on base Helmet
  • Required Level: 51
  • Required Strength: Depends on base Helmet
  • Durability: Depends on base Helmet
  • Lem + Ist + Io 
    • +261 Defense 
    • +10 Vitality 
    • +2 to All Skills
    • Level 17 Attract (60 Charges) 
    • 11% Chance to Cast Level 18 Confuse on Striking 
    • 6% Chance to Cast Level 14 Mind Blast When Struck 
    • 14% Chance to Cast Level 13 Terror When Struck 
    • +50% Extra Gold from Monsters
    • 25% Better Chance of Finding Magic Items 

WEAPONS

Kingslayer (Runeword) - This extremely powerful Runeword is one of the strongest offensive choices for this build. It offers an amazing boost to our damage output thanks to a plethora of very strong effects. You should socket it in a Two-Handed weapon with high base offensive stats. 

Kingslayer

  • Damage: Depends on base Weapon
  • Required Level: 53 
  • Required Dexterity: Depends on base Weapon
  • Required Strength: Depends on base Weapon
  • Durability: Depends on base Weapon
  • Mal + Um + Gul+ Fal  
    • +30% Increased Attack Speed 
    • +230-270% Enhanced Damage (varies) 
    • -25% Target Defense 
    • 20% Bonus To Attack Rating 
    • 33% Chance Of Crushing Blow 
    • 50% Chance Of Open Wounds  
    • +3 To Vengeance 
    • Prevent Monster Heal 
    • +10 To Strength 
    • 40% Extra Gold From Monsters 
    • Repairs 1 Durability In 10 Seconds 

The Cranium Basher (Thunder Maul) - This powerful Two-Handed mace offers 20% increased attack speed, a high Enhanced Damage bonus, and a whopping 75% chance for a Crushing Blow. On top of that, it gives +25 to all resistances and has a chance to cast Amplify Damage on hit, which is great. 

The Cranium Basher

  • Two-Hand Damage:  (132-145) To (632-704) (382-424.5 Avg) 
  • Required Level: 87 
  • Required Dexterity: - 
  • Required Strength: 253
  • Durability: 60 
    • +240-280% Enhanced Damage (varies) 
    • Adds 20-25 Damage 
    • +50% Damage To Undead 
    • 75% Chance of Crushing Blow 
    • 4% Chance To Cast Level 20 Amplify Damage On Striking 
    • 20% Increased Attack Speed 
    • All Resistances +25
    • +25 To Strength 

[Alternative] Bonehew (Ogre Axe) - Extremely cheap and surprisingly good for this build. It gives us an extremely high Damage boost and 30% increased attack speed. And it has 2 sockets. 

Bonehew

  • Two-Hand Damage: (103-117) to (536-609) 
  • Required Level: 64 
  • Required Dexterity: 75 
  • Required Strength: 195
  • Durability: 50 
    • +270-320% Enhanced Damage (varies) 
    • Level 14 Corpse Explosion (30 charges) 
    • Prevent Monster Heal 
    • 30% Increased Attack Speed 
    • 50% Chance To Cast Level 25 Bone Spear On Striking  
    • Socketed (2) 

AMULETS

[BiS] Mara's Kaleidoscope - A great combination of offensive (+2 to all skills) and defensive (+20-30 to all resistances) properties. This is one of the best Amulets in PD2 overall and it fits most of the builds, which makes it a good investment. 

Mara's Kaleidoscope

  • Required Level: 67
    • +2 To All Skills 
    • All Resistances +20-30 (varies) 
    • +5 To All Attributes 

Atma's Scarab - A great choice for this Build. Atma's Scarab has a chance to cast level 18 Amplify Damage on Striking which is simply amazing for our overall damage output. 

Atma's Scarab

  • Required Level: 60
    • 7% Chance to Cast Level 18 Amplify Damage on Striking 
    • 40-60% Bonus to Attack Rating (varies) 
    • 400 Poison Damage over 4 Seconds 
    • Poison Resist +30-60% (varies) 
    • Attacker Takes Damage of 400-600 (varies) 
    • +3 to Light Radius 

[Alternative] Rare/Magic Amulets with + Druid/Shape-Shifting Skills are great budget choices and solid fillers before you are able to get Mara's Kaleidoscope. 

Amulet Amulet

  • Required Level: varies. 
  • In Magic Amulets, look for:
    • +3 to Shape-Shifting Skills. 
  • In Rare Amulets, look for:
    • +2 Druid Skills 
    • Magic Find 
    • Resistances 
    • Attributes 

ARMORS

Enigma (Runeword) - The best all-around choice; it provides pretty much everything you might want from an item, including 3 charges ob Blink (they recharge quite quickly which makes them extremely useful to have). It also gives us a nice bonus to Strength, which we need to save some attribute points. 

Enigma

  • Defense: Depends on base Armor 
  • Required Level: 65 
  • Required Strength: Depends on base Armor 
  • Durability: Depends on base Armor 
  • Jah + Ith + Ber  
    • +2 To All Skills 
    • +25% Faster Run/Walk 
    • Blink Charges 3/3 [Recharges 1 per 6 sec]
    • +500-775 Defense (varies) 
    • +(0.5*Clvl)-(0.75*Clvl) (varies) To Strength (Based On Character Level)
    • Increase Maximum Life 5%
    • Damage Reduced By 4%
    • 15% Damage Taken Goes To Mana
    • +(0.5*Clvl)-(0.75*Clvl) % (varies) Better Chance of Getting Magic Items (Based On Character Level) 

[Alternative] Templar's Might (Sacred Armor) - A very solid choice that gives us a lot of Vitality and Strength, on top of increasing our Hit Recovery and providing +1 to all our Skills. However, the best thing about this armor is the Might Aura that boosts our DPS by a lot. 

Templar's Might

  • Defense: 1622 - 1923
  • Required Strength: 232
  • Durability: 60
  • Required Level: 74
    • +170-220% Enhanced Defense (varies) 
    • +250-300 Defense vs. Missile (varies) 
    • +20-30 to Strength (varies) 
    • +20-30 to Vitality (varies) 
    • 20% Faster Hit Recovery 
    • +40-50 to Maximum Stamina (varies) 
    • +1 to All Skills 
    • Level 4-8 Might Aura When Equipped (varies) 

RINGS

[BIS] Raven Frost - This ring provides Freeze immunity which is extremely important to have. Moreover, it gives us a high Attack Rating bonus which we desperately need. 

Raven Frost

  • Required Level: 76
    • +150-250 Attack Rating (varies) 
    • 15-45 Cold Damage 
    • +15-20 Dexterity (varies) 
    • +40 Mana 
    • Cold Absorb 5-10% (varies) 
    • Cannot be Frozen 

Wisp Projector - An extremely solid offensive choice (if you've decided to go for the Heart of the Wolverine). Also, the Lightning Absorb is a great addition to your defenses. Plenty of your deaths will be caused by Lightning Damage, so this one is definitely worth picking up. 

Wisp Projector

  • Required Level: 76
    • Lightning Absorb 4-6% (varies)
    • 8-12% Better Chance of Getting Magic Items 
    • +1-3 to Spirit of Barbs 
    • +1-3 to Heart of the Wolverine 
    • +1 To All Skills 

Nature's Peace - The best ring you can have if you want additional resistances. It increases all your maximum resistances which comes in handy during dungeon runs. 

Nature's Peace

  • Required Level: 69
    • Slain Monsters Rest in Peace
    • Prevent Monster Heal
    • +1-3 to Oak Sage
    • 1-3% to Maximum Lightning Resistances 
    • 1-3% to Maximum Cold Resistances 
    • 1-3% to Maximum Fire Resistances 
    • 1-3% to Maximum Poison Resistances 

Bul-Kathos Death Band - Another great ring choice. This one is a part of the "Bul-Kathos' Children" set. It provides a solid Attack Rating and Damage boosts, and some nice resistance bonuses. 

Bul-Kathos Wedding Band

  • Required Level: 69
    • 15-30% Enhanced Damage (varies) 
    • 100 to Attack Rating 
    • Lightning Resist +10-20% (varies) 
    • Physical Damage Taken Reduced by 4-6% (varies) 
    • Cannot Be Frozen (2 Items)

GLOVES

[BIS] Soul Drainer (Vambraces) - This pair of gloves is essential for this build, as it lowers enemy defenses which counteracts our attack rating problems somewhat. On top of that, Soul Drainers provide nice leech effects. 

Soul Drainer

  • Defense: 129 - 149 
  • Required Level: 74
  • Required Strength: 50 
  • Durability: 16
    • +90-120% Enhanced Defense (varies) 
    • 4-7% Mana Stolen Per Hit (varies) 
    • 4-7% Life Stolen Per Hit (varies) 
    • -(50-100) to Monster Defense per Hit (varies) 
    • Attacker Takes Damage of 600-860 (varies) 
    • 20% Chance to Pierce 
    • -(5-10)% to Enemy Physical Resistances (varies) 
    • Drain Life -30 

BOOTS

[BiS] Gore Rider (War Boots) - A top choice for any physical damage-based build. These extremely powerful boots provide amazing offensive bonuses and a solid 30% Increased Run/Walk Speed. 

Gore Rider

  • Defense: 140 - 162 
  • Required Level: 47
  • Required Strength: 94
  • Kick Damage: 39-80
  • Durability: 34 
    • +160-200% Enhanced Defense (varies) 
    • 30% Faster Run/Walk 
    • 10% Chance Of Open Wounds 
    • 15% Chance Of Crushing Blow 
    • 15% Deadly Strike 
    • Requirements -25% 
    • Attacker Takes Damage Of 5-10 (varies)  
    • +20 Maximum Stamina 

War Traveler's (Battle Boots) - The best pair if you want to increases your Loot by boosting MF stat. They also provide decent Movement Speed and extra STR/VIT. 

War Traveler's

  • Defense: 120-139 
  • Required Level: 42
  • Required Strength: 95
  • Kick Damage: 37-64 
  • Durability: 48
    • +150-190% Enhanced Defense 
    • 25% Faster Run/Walk 
    • +10 to Vitality 
    • +10 to Strength 
    • Adds 15-25 Damage 
    • +40% Slower Stamina Drain 
    • Attacker Takes Damage Of 5-10 
    • 30-50% Better Chance of Getting Magic Items 

BELTS

Nosferatu's Coil (Vampirefang Belt) - An extremely solid belt that gives a high Attack Speed bonus and a 10% chance for a Deadly Strike. If you're after the offense, this is a top choice. 

Nosferatu's Coil

  • Defense: 56 - 63 
  • Potion Slots: 16 
  • Required Level: 51
  • Required Strength: 50 
  • Durability: 14
    • Slows Target By 10% 
    • +2 To Mana After Each Kill 
    • 3-6% Life Stolen Per Hit (varies) 
    • +10-15 Strength (varies) 
    • 20% Increased Attack Speed 
    • 10% Deadly Strike 

Thundergod's Vigor (War Belt) - A top-level defensive option that provides a lot of resistance against Lightning, which is very important in the end-game. 

Thundergod's Vigor 

  • Defense: 137-159
  • Potion Slots: 16 
  • Required Level: 47
  • Required Strength: 110
  • Durability: 24
    • +160-200% Enhanced Defense 
    • 1-(150-250) Lightning Damage 
    • 5% Chance to Cast Level 17 Fist of the Heavens When Struck 
    • +5-10 Lightning Absorb 
    • 5% to Maximum Lightning Resist 
    • +10-15 to Strength 
    • +10-15 to Vitality 
    • +2 to Lightning Fury (Amazon Only) 
    • +2 to Lightning Strike (Amazon Only) 
    • +1 to Lightning Skills 

Verdungo's Hearty Cord (Mithril Coil) - A very solid defensive option that offers a Faster Hit Recovery bonus, an insanely high boost to maximum stamina, and up to 40 (!) Vitality. 

Verdungo's Hearty Cord

  • Defense: 125-158
  • Potion Slots: 16 
  • Required Level: 63
  • Required Strength: 106
  • Durability: 16
    • +90-140% Enhanced Defense 
    • 10% Faster Hit Recovery  
    • +30-40 To Vitality 
    • Replenish Life +10-13 
    • +100-120 Maximum Stamina 
    • Damage Reduced By 10-15% 
 

CHARMS

  1. Annihilus - Extremely powerful Charm that boosts Skills, Stats, and Resistances. It's the best Unique Small Charm, and it's limited to just 1 in your equipment. 
  2. Gheed's Fortune - Pretty much a must-have if you are after the best available charms. It adds 80-160% extra gold from monsters, reduces vendor prices by up to 15%, and gives up to 40% better magic find. 
  3. Hellfire Torch - The BiS Unique Large Charm that increases your Vitality, Skills, and more. 
  4. Grand Charms - These should have +Shape-Shifting Skills. 
  5. Small Charms - With these, you should get your desired Resistances, bonuses to Life, or bonuses to Magic Find. 

MERCENARY

We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with: 

  1. Infinity Rune Word in Ethereal Spear - This provides Conviction Aura, which reduces the defenses and resistances of nearby enemies and offers very high bonus damage. A top (and expensive) choice for any Act2 merc build. 
  2. Fortitude Rune Word in Armor - This will ensure that your merc doesn't die (it will make him almost immortal). 
  3. Steelrend Gloves - For massive damage bonus and Crushing Blow. 
  4. Vampire's Gaze - For high Life Leech and damage reduction. 
  5. String of Ears - Very high damage reduction and excellent survivability boost. 
  6. Goblin Toe - For extra damage and the chance for a crushing blow. 

 

END NOTE

This is our premiere Project Diablo 2 build where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! 

If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback.