Introduction
Good equipment is extremely scarce at the start of a Season and you will be lucky if you get a single Unique drop on day one (and even luckier if that drop will turn out to be useful to you). What you can get quite reliably are Runes, Jewels, and Gems. Because of this, the only reasonable way of getting solid equipment on day one involves crafting (both Crafted Items and Runewords). This guide goes over most of the early-ladder-viable Runewords and Crafted Items that should allow you to start strong in every new Project Diablo 2 Season.
Runewords
Early in the Ladder, Runes are much easier to obtain than specific items, so Low to Mid-level Runewords will be your main source of power during the first few days of a season. Before we give you the list of the best Early Ladder Runewords, let us remind you of some of the basics:
With that done, let's proceed to the list; we will start from the very early game stuff and then proceed to Runewords you should aim to get a bit later (but still in week 1, we'd say):
Steel (Tir-El) - If you're looking for an early power boost, this Runeword has got you covered. While it's nothing to write home about, remember that it only requires level 13 and consists of just 2 easy-to-get- Runes. It can be inscribed into Maces, Swords, and Axes. |
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Nadir (Nef-Tir) - This Runeword's main strength is its very low-level requirement of 13 - we can guarantee that you won't find anything better for the Helmet slot around that level. It provides some nice and useful bonuses that will definitely make the leveling process easier. While it also has some downsides, they are rather negligible. Moreover, Nef and Tir are among the most commonly dropped Runes by the Countess. Note: Nadir was slightly buffed in PD2; It can now roll from +3 to +5 Mana After Each Kill - in LOD it was just +2. |
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Malice (Ith-El-Eth) - As far as early game Weapons go, this is simply amazing. It is very easy to get and has very low requirements. From our experience, Malice works better when used with faster weapons so we recommend a Flail. |
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Stealth (Tal-Eth) - This is an almost perfect early game Runeword. It provides you everything you might need to progress quickly - mana regen, faster movement speed, additional stamina, faster cast rate, faster hit recovery, some stats, and resistances. On top of all this, it consists of only two easy-to-get Runes. You simply can't go wrong with this one and should try to get it as soon as you reach level 17. Note: Stealth was nerfed in PD2. In LOD it gave 25% Faster Run/Walk, Faster Cast Rate, and Faster Hit Recovery! |
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Leaf (Tir-Ral) - This Staff Runeword is great mainly if you're leveling as a Fire Sorceress (if you are, you should definitely get it). If you're playing as any other Fire-based build (except Fire Bowazon, for obvious reasons), it's worth going for as well, because +2 to Fire Skills is very significant and works with every Fire Skill. Note: If you use a Staff that grants Skill Levels as a base, its bonuses will remain active after you inscribe the Runeword. Because of this, it's a good idea to look for a Staff with sockets and +Skills that could be used for the Runeword. |
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Zephyr (Ort-Eth) - If you plan on leveling as a Bowazon, this Runeword is a must-have. It will increase your mobility, defense, and damage output which should make your journey to the late game a bit easier for some time. |
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Ancient's Pledge (Ral-Ort-Tal) - This one is up for dispute as it is very specialized - you get just resistances pretty much, but A LOT of them. However, if you're looking for early resistance bonuses you won't get anything better until level 29. Ancient's Pledge is a good choice if you feel like you're lacking survivability against monsters that use magic. Note: You will get all three Runes needed for this Runeword from the Rescue on Mount Arreat quest in Act V. |
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Pattern (Tal-Ort-Tir) - A solid early-game Weapon Runeword that will increase your DPS by quite a bit (it adds quite a lot of Fire and Lightning damage, and provides a high Enhanced Damage bonus). It also gives a nice bonus to all resistances, increases your stats, gives you some mana after each kill, and improves your Attack Rating which is quite welcome.
Note: This Runeword is Project Diablo 2-specific and thus is not available in LOD. However, it exists in LOD's game files. |
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Holy Thunder (Eth-Ral-Ort-Tal) - This Runeword will only work in Scepters and is tailored for Paladins. If you manage to get a good + Paladin Skills Scepter with 4 sockets, this will last you for a long time, especially if you plan on using the Holy Shock Aura in the end game. |
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Spirit Weapon (Tal-Thul-Ort-Amn) - An extremely powerful early ladder weapon runeword. It requires 4 runes, making it a bit harder than average to assemble, but it's definitely worth it - especially if you're playing as a caster. Spirit will make your character much stronger both offensively (+Skills, Faster Cast Rate, 3 types of additional damage, extra Mana), and defensively (Life Steal, Magic Absorb, and Vitality). Also, it has -25% to Requirements so you can put it into a Weapon you wouldn't be able to equip otherwise. Note: Spirit was nerfed in PD2 - in LOD, it gave +2 to all Skills which made it ridiculous. |
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Spirit Shield (Tal-Thul-Ort-Amn) - In some cases (if you're Paladin, mainly*), you might want to put the Spirit Runeword into a Shield instead of a Weapon. These two variants give largely the same bonuses, but there are some differences. The main benefit of Shield instead of a Weapon is the very high bonus to Resistances you'll get by doing so. *Paladins have much easier access to Shields with 4 Sockets, thanks to their class-specific shields. Other classes have to rely on Monarch (elite Kite Shield) that has a high strength requirement. |
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Myth [Barbarian Only] (Hel-Amn-Nef) - This is a great option for every mid-level Barbarian, especially if you roll +2 All Barbarian Skill Levels. Just keep in mind that it's almost purely offensive and you'll have to get defense and resistance from the rest of your gear. |
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Strength (Amn-Tir) - A simple but effective melee-focused Runeword that will not only increase your Damage but also allow you to equip better gear faster (thanks to +20 Strength it grants). It will also increase your survivability by quite a bit, thanks to 7% Life Steal and +10 Vitality. It is also one of the easiest-to-make Runewords for its level range, so it should get bonus points if you don't like farming. |
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Insight (Ral-Tir-Tal-Sol) - This quite powerful Weapon Runeword is surprisingly easy to make as you get two of its component Runes (Ral and Tal) from the Rescue on Mount Arreat quest in Act V. It's great especially for builds that rely on Weapon Damage (WW Barb, Shapeshifter Druid, etc.). It also gives a nice bonus to Magic Find, +5 to all attributes, and greatly improves Attack Rating which matters for some builds. Note: This is a top choice for an Act II Mercenary as well. The reason for this is very simple - you want the Meditation Aura, but you don't necessarily want to use Insight yourself. |
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Honor (Amn-El-Ith-Tir-Sol) - A very powerful, but hard-to-make early-game Weapon Runeword. If you get lucky and find all the required runes, you should definitely go for it. It will provide you with +1 All Skills, a lot of Attack Rating, a flat boost to Damage, 10 Strength, Whopping 25% chance for a Deadly Strike, and a nice Life Leech on top of all this. |
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Lore (Ort-Sol) - While a bit harder to get as it requires Runes you can't simply get from the Countess, this Runeword is still worth going for. The best thing about this Runerowd is the +1 Skills bonus, which will most likely be the first one you will get. On top of skill levels, you also get nice damage reduction, high lightning resistance, and some extra mana. |
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Rhyme (Shael-Eth) - This Runeword makes the Ancient's pledge not worth going for, as it's better in almost every way (it gives a bit fewer resistances, but that's it). It gives you +25 to all Resistances and provides the most important bonus of them all - Cannot Be Frozen. On top of that, it gives you a high Magic Find bonus, more Gold from monsters, and a +40 Faster Block Rate. There's no doubt about it, Rhyme is a BiS early game shield and you should go out of your way to get it. |
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Peace [Amazon Only] (Shael-Thul-Amn) - This is an amazing offensive Runeword, but it's available for Amazon only. If you're playing as one, you won't find anything better (for Damage output, at least) for dozens of levels. |
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Note: The next few Runewords are harder to get (as they require higher tier Runes), but you should be able to farm for them without too much of a problem, once you beat the game on Normal and proceed to higher difficulty levels, where higher tier Runes are more common.
Smoke (Nef-Lum) - A great mid-tier defensive Runeword that will provide you with a lot of defense, Resistances (up to 45, which is massive), and some much-needed Energy. Moreover, the faster hit recovery you'll get from it is likely to save your life on more than one occasion. This Runeword is almost necessary once you reach Nightmare, where having ~45-50 All Resistances is simply necessary if you want to progress at a good pace. |
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Splendor (Eth-Lum) - An extremely powerful Shield-only Runeword that is a mush-have for every caster build (if you're after optimal equipment, of course). The bonuses you get from Splendor are simply amazing; it improves your drops, makes your mana regenerate 15% faster and increases your mana pool by a bit, grants +1 to all your Skills, offers up to 35% Faster Cast Rate, and boosts your defenses by quite a bit. If you're looking for an item that will greatly increase your power AND substantially improve your drops, there's no other option at this level range. |
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Memory (Lum-Io-Sol-Eth) - If you're playing as a Sorceress, this powerful Staff Runeword is a perfect choice. It not only increases all your Skills by 3 but also grants +3 additional levels of Energy Shield on top of that. Moreover, it increases your max mana by 20% and gives a whopping +33% Faster Cast Rate which is simply massive. |
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Harmony (Tir-Ith-Sol-Ko) - This runeword should give you quite a substantial damage boost at mid-levels. It's a very solid choice for any Bowazon Build that utilizes Valkyrie as a personal Tank. It is also quite good as a Merc weapon if you've decided to hire Act I mercenary, thanks to its innate Vigor Aura. |
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Lionheart (Hel-Lum-Fal) - This is a great but harder-to-get alternative to Smoke (as it requires a Fal Rune and three Runes in total). It provides fewer Resistances but more than compensates for it with extra Life, defense, and stats. If you'd like to have a great all-around armor at mid-levels, you should definitely try to get this one. |
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Wealth (Lem-Ko-Tir) - If you're after better drops, you will love this one. This Runeword forgoes stats that can actually make your character stronger and replaces them with incredibly high Magic Find and Extra Gold stats. While it won't increase your power directly, it will certainly improve your odds of finding powerful items during your drop runs. |
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Principle [Paladin Only] (Ral-Pul-Eld) - This is an extremely powerful Paladin-only Runeword. +2 Skills it gives is simply amazing and you get a free Holy Bolt with each attack to boot! It also gives a lot of Life and some resistances, making it an all-rounder for its level range. Also, the bonus Damage to undead and Demons is relevant in surprisingly many locations, so don't neglect these bonuses when looking at this Runeword. Note: In LOD, the Gul Rune was used for this instead of Pul. |
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Rain [Druid only] (Ort-Mal-Ith) - A Druid Class Runeword that is amazing for any Druid build but truly excels in the Summoning variants. One of its notable features (other than +Skills, of course) is a very high Mana bonus that will take care of your resource-related problems. |
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Crafted Items
Project Diablo 2 has introduced substantial changes to Crafting. In PD2, you can use ANY item of the specific type (in LOD it was a specific item) as a base of the recipe. This means Blood Gloves can be made with any Magic-quality Gloves, Caster Helm can be made with any Magic-quality Helm, etc. Moreover, in PD2, you can upgrade crafted items (this uses the same recipes as rare items). All of this is done with your favorite item - the Horadric Cube.
Crafted Items have three to four fixed attributes, in addition to attributes of the base magic weapon used in creating them. Also, you can't predict what level will they require as that depends on the unidentified base weapon used in the recipe; this means that you might not be able to use your crafted item immediately - keep this in mind when crafting. There are 4 Crafted "sets" and each one consists of 9 pieces (Boots, Belt, Ring, Gloves, Shield, Armor, Weapon, Amulet, and Helm:
Crafting is RNG-heavy as you simply can't predict what attributes and level requirement the end product will have. However, you can choose which item type to craft based on the three Fixed Attributes every Crafted Item has. Most of the time, the end results of crafting won't be anywhere near as powerful as Runewords or Unique Items, but they should still come in handy during the first few days of the Ladder. Below we present you our choices of worthwhile early-game Crafted Items.
Caster Items
Caster Shield (Shield + Jewel + Eth Rune + Perfect Amethyst) - This recipe is worth your consideration if you need some extra mana and Faster Cast Rate |
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Caster Ring (Ring + Jewel + Amn Rune + Perfect Amethyst) - This creates a solid Ring that will greatly improve your mana pool and regeneration. If you're having mana-related problems, this will definitely come in handy. |
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Caster Amulet (Amulet + Jewel + Ral Rune + perfect Amethyst) - Just like the Caster Ring, Caster Amulet will fix your mana problems. Moreover, it will give you some Faster Cast Rate |
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Caster Weapon (Weapon + Jewel + Tir Rune + perfect Amethyst) - One of the best Crafted Items. This recipe will give you Faster Cast Rate, some mana, and +1 to All Skills, which makes it compete with some Runewords. The problem is, you'll never know what level the end result will require. |
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Blood Items
Blood Belt (Belt + Jewel + Eth Rune + perfect Ruby) - A solid improvement to a belt that improves your damage output thanks to the chance for open wounds, and increases your survivability thanks to some extra Life and Life Leech. |
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Blood Ring (Ring + Jewel + Sol Rune + Perfect Ruby) - If you need some additional Strength and Survivability, this is a rather good option. |
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Blood Armor (Armor + Jewel + Thul Rune + Perfect Ruby) - An interesting defensive option for melee builds. It will increase your survivability quite substantially if your DPS is high enough. |
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Blood Amulet (Amulet + Jewel + Amn Rune + Perfect Ruby) - Just like other Blood Items, the Amulet provides some extra Life and Life Leech. Unlike other Blood Items, however, it also gives +10% Faster Run/Walk. |
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Hit Power Items
Hit Power Amulet - (Amulet + Jewel + Thul Rune + Perfect Sapphire) - This Amulet will prove to be very useful in some builds - the ones that lack Attack Rating, specifically. If you're running a ShapeShifter Druid, you'll find this one quite useful. |
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Hit Power Boots (Boots + Jewel + Ral Rune + Perfect Sapphire) - An interesting defensive choice for melee builds. These Crafted Boots actually provide quite a lot of defensive power. |
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Hit Power Armor (Armor + Jewel + Nef Rune + Perfect Sapphire) - While this won't ever be as powerful as mid-level Armor Runewords, it can roll up to +40% Faster Hit Recovery, which is nice. |
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Safety Items
Safety Armor (Armor + Jewel + Eth Rune + Perfect Emerald) - This is a surprisingly powerful budget defensive option. It can roll up to 20% Damage Reduction and halves the Freeze Duration (which is nowhere near as good as Cannot Be Frozen, but beggars can't be choosers). |
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Safety Weapon (Bow/Crossbow + Jewel + Sol Rune + Perfect Emerald) - This works ONLY with bows and crossbows and is actually a very good choice for Bowazon builds during the early Ladder. |
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Safety Shield (Shield + Jewel + Nef Rune + Perfect Emerald) - Just like the Safety Armor, the Safety Shield provides Damage Reduction, which is extremely powerful. Unlike the Armor, however, it works with ALL sources of damage! |
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Safety Boots (Boots + Jewel + ort Rune + Perfect Emerald) - If you're looking for some additional defense, you might want to consider these boots; they might not be over the top powerful, but they will get the job done on day one. |
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END NOTE We hope that you have found this guide useful and informative. If you liked it and want us to add more guides such as this one, please let us know! Also, we will be happy to receive constructive criticism that will help us improve our future work so leave your suggestions in the comments section below. |