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Holy Bolt Paladin Build Guide for PD2

Holy Bolt Paladin Build Guide for PD2

One of the best Paladin setups based on the Holy Bolt which deals high Magic Damage

Holy Light
Paladin Build

Updated for Season 2
 

Build notes:
April 13, 2021
-Build created

 

Build Overview

Holy Light has been the most powerful and popular Paladin Skill in Season 1. It was slightly nerfed in Season 2, it does not deal (and heal) as much damage as it previously did, but it's still one of the strongest abilities in Paladin's arsenal. It lets you farm most of the content, including taking down Ubers solo. Holy Bolt has tons of synergies available and deals Magic Damage which is extremely convenient on Hell difficulty where most monsters have some form of resistances or immunities and just a few of them have Magic Immunity. The build itself also offers very smooth leveling, thanks to the wide variety of Auras you can choose and very high Holy Bolt damage. Combined, those can easily make up for the lack of gear on lower levels and help you progress faster through the campaign. You can also use Holy Nova - which you max out anyway because it increases the damage of your Holy Bolt directly. Holy Nova offers very good AoE and can help you with clearing more spread-out packs of enemies. Overall, this is a very versatile and well-balanced build that excels in most aspects.

The following Holy Bolt Paladin build is great for playing solo, but it truly shines in team play. You can deal tons of damage with Holy Bolt, offer extra healing with Holy Bolt/Holy Light. Depending on your team composition, you can greatly boost the DPS of all your allies by using Salvation Aura. Having a solid Life pool, maximum Block Chance, and Holy Shield, you should be running quite comfortably around high Tier Maps and Hell in general.

You can also check our other Best Project Diablo 2 Builds

 

 Pros  Cons
 Very high Magic Damage which is the most convenient form of damage any character can deal in Diablo 2  Recent nerfs caused Holy Bolt to have lower damage and healing effectiveness
 Amazing team utility from Auras and extra healing  Can run into Mana issues with budget gear
 A well-geared Mercenary becomes immortal with your heals and can deal substantially higher damage  
 Smooth leveling makes it a good Starter build  

 

Skills

ATTRIBUTES

  1. Strength - just enough to equip all the required equipment
  2. Dexterity - you want to have max Block Chance (75%). Just pop your Holy Shield and add Dexterity until you see the 75% in your stats window
  3. Vitality - you are looking to spend all the remaining Points in Vitality
  4. Energy - do not allocate any Points to Energy

DEFENSIVE AURAS

The only mandatory Skill from this Passive Tree is Salvation Aura. Salvation Aura is the one you will most likely use when playing in teams, which simply grants massive DPS bonuses for Elemental DPS characters and a bonus to All Resistances. Optionally you can pick level 1 Redemption, but it requires you to spend 3 extra Points in its' prerequisites so it all depends on your actual gear and how comfortable you feel without the extra Mana Regen it provides

Skills:

  1. Salvation [1/20] - one of the best Paladin's Auras. If you play in a team that deals mainly Elemental Damage it's also the best way to boost the DPS output of your team 

Optional Skills:

  1. Prayer [1/20] - prerequisite
  2. Defiance [1/20] - prerequisite
  3. Vigor [1/20] - prerequisite
  4. Redemption [1/20] - a useful Aura if you run out of Mana constantly. It allows you to "drain" Mana from slain enemies

OFFENSIVE AURAS

You don't need any Skills from the Offensive Aura Tree. In some rare cases, you may want to add Conviction Aura to your party, but most likely Salvation Aura will simply be better and it doesn't require you to spend so many Points in useless Prerequisite Skills

COMBAT SKILLS

This is your core Passive Tree where the majority of Points will be allocated on your Holy Bolt and all of its synergies. It's also mandatory to pick Holy Shield as your primary defense Paladin Skill which also allows you to pick up Holy Nova. Basically, you want to max out Holy Bolt, Holy Light, Fist of the Heaves, and Holy Nova, and all excess Points can be spent on Holy Shield

Skills:

  1. Holy Bolt [20/20] - the core ability used in this build which deals Magic Damage to your targets or heals allies. It's one of the best Paladin's Skills currently with three synergy Skills that boosts its' damage and can be used to heal your Mercenary when he gets to Low Life
  2. Holy Light [20/20] - mainly for Holy Bolt's synergy but it can be also used for more potent ranged healing
  3. Blessed Hammer [1/20] - only a prerequisite
  4. Fist of the Heaves [20/20] - Holy Bolt's synergy, another mandatory 20 Points goes here. It technically could be used as your primary Skill, but its damage is lackluster
  5. Smite [1/20] - prerequisite only
  6. Charge [1/20] - prerequisite and a mobility skill that lets your travel faster
  7. Conversion [1/20] - prerequisite only
  8. Holy Shield [x/20] - a mandatory defensive Spell for all Paladins. You need at least 1 Point spent here as soon as possible, and after you pick up all Holy Bolt synergy skills, you can spend all excess Points in Holy Shield for extra Defense rating and Block Chance
  9. Holy Nova [20/20] - another Holy Bolt's synergy which boosts its damage. It can be also used to deal damage to spread out enemies because of its' solid damage and good AoE

 

Items

As always, Holy Bolt Paladin being a spell caster build should prioritize + to All Skills and Faster Cast Rate. Optimally you should aim for 125% or if that appears to be out of your reach, just stick to 65% on your FCR stat. Obviously, you want Faster Hit Recovery as well to be able to play comfortably and maxed out Block Chance and Resistances 

HELMETS

[BIS] Harlequin Crest (Shako) - the most popular choice. It grants bonuses to all Skills and tons of Life/Mana and a very high bonus Magic Find (which is always very useful, even if you don't exactly focus on that stat)

Shako

Defense: 98 to 141
Required Strength: 50
Durability: 12
Required Level: 62
+2 to All Skills
+1-99 to Life(1 per character level)
+1-99 to Mana(1 per character level)
Damage Reduced By 3-5% (varies)
50% Better Chance of Getting Magic Items
+2 to All Attributes

Steel Shade (Armet) - another great option that offers higher defensive utility and bonuses to your Block. It also appears to be a perfect option against Fire damage dealers including the Clone of Diablo thanks to the Fire Absorb

Steel Shade

Defense: Defense: 300 to 345
Required Strength: 109
Durability: 24
Required Level: 62
+100-130% Enhanced Defense (varies)
+4-8% Mana Stolen per Hit (varies)
+5-11 Fire Absorb (varies)
Replenish Life +30-48
+1-2 to All Skills (varies)
20% Increased Chance of Blocking
30% Faster Block Rate
28% Better Chance of Getting Magic Item

WEAPONS

[BIS] Heart of the Oak (Rune Word) - obtained by socketing Ko • Vex • Pul • Thul in a 4 socket Flail for the lowest attribute requirements. It offers +3 to All Skills, high FCR, and All Resistances on top of all the other valuable Bonuses. Replenish Life is also a great addition to your survivability as you can't Life Steal when playing this Pala

HOTO

+3 To All Skills
+30% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +20-30 (varies)
Removed
Level 14 Raven (60 Charges)

Hand of Blessed Light (Divine Scepter) - adds a ton of Skill points to all your core Skills but has no FCR making it a slightly weaker option than a HotO

Hanf of Blessed Light

One-Hand-Damage: (66-72) To (155-169)
Required Strength: 103
Durability: 70
Required Level: 42
Base Weapon Speed: -10
Range: 2
+130-160% Enhanced Damage (varies)
Adds 20-45 Damage
+50% Damage To Undead
+2 To Paladin Skill Levels
100% Bonus To Attack Rating
Regenerate Mana 15%
Removed
+2 To Fist Of The Heavens (Paladin Only)
+2-4 Holy Bolt (Paladin Only) (varies)
+4 To Light Radius
+2-4 Holy Light (Paladin Only) (varies)
+2 Holy Nova (Paladin Only)

 

SHIELDS

[BIS] Herald of Zakarum (Gilded Shield) - a Paladin only shield that adds very high bonuses to all your core Skills and the highest defensive utility. Sadly, it doesn't grant any FCR bonus so you may need to alter other item choices or just forget about reaching higher breakpoints and having to rely on the longer cast animation

Herald of Zakarum

Defense: 422 to 507
Block: 82%
Smite Damage: 20 to 28
Required Strength: 89
Required Level: 42
+2 To Paladin Skill Levels
+1-2 To Combat Skills (Paladin Only) (varies)
+150-200% Enhanced Defense
30% Increased Chance Of Block
30% Faster Block Rate
30% Bonus To Attack Rating
+15-30 To Strength (varies)
+15-30 To Vitality (varies)
All Resistances +50

Spirit (Rune Word) - a good rolled; close to 35% FCR Spirit is a great option for this build. It's also an inexpensive Rune Word as it requires no higher level runes, but only Tal • Thul • Ort • Amn. As a Paladin, you can socket them in a Paladin's Vortex Shield with extra Resistances for the best result

Spirit

+1 To All Skills
+25-35% Faster Cast Rate (varies)
+25% Faster Hit Recovery
+250 Defense Vs. Missile
+11-22 To Vitality (varies)
+59-82 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14
Requirements -25%

 

AMULETS

Mara's Kaleidoscope - one of the best Amulets in Project Diablo 2. It grants massive bonuses to Skills, Resistances, and Attributes

Mara

Required Level: 67
+2 To All Skills
All Resistances +20-30 (varies)
+5 To All Attributes

Seraph's Hymn - another powerful +2 Amulet that also increases your damage against Demons and Undead, with a small bonus to your Defensive Auras

Amulet

Required Level: 65
+2 to All Skills
+1-2 to Defensive Auras (Paladin Only) (varies)
50-80% Damage vs. Demons (varies)
+150-250 to Attack Rating Against Demons (varies)
50-80% Damage vs. Undead (varies)
+150-250 to Attack Rating Against Undead (varies)
+2 to Light Radius

Rare +2 Skill/FCR Amulet - possibly the Best in Slot option, but with all the necessary stats it will be extremely rare to find (or simply very expensive). You will also benefit from Life and Resistances on it

Highlords

Recommended affixes:
+2 to All Skills
Faster Cast Rate

Optional affixes:
Life
Resistances
Paladin Combat Skills

 

ARMORS

Enigma (Rune Word) - the best all-around Armor for this build. It grants +2 to All Skills and Teleport Skill which greatly boosts your mobility. It requires Jah, Ith, and Ber Runes that makes it a quite expensive option

Enigma

+2 To All Skills
+25% Faster Run/Walk
Blink Charges 3/3 [Recharges 1 per 6 sec]
+500-775 Defense (varies)
+(0.5*Clvl)-(0.75*Clvl) (varies) To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 4%
15% Damage Taken Goes To Mana
+(0.5*Clvl)-(0.75*Clvl) % (varies) Better Chance of Getting Magic Items (Based On Character Level)

Skin of the Vipermagi (Serpentskin Armor) - greatly helps in capping resistances and getting to the 125% Cast Rate breakpoint. Other than that it offers way less defensive/utility bonuses. It's still a decent pick, and a much cheaper one when compared to Enigma 

Skin of the Vipermagi

Defense: 279
Required Strength: 43
Durability: 24
Required Level: 29
+120% Defense
+1 to All Skills
30% Faster Cast Rate
Magic Damaged Reduced by 5-8 (varies)
All Resistances +20-30 (varies)

 

RINGS

Rare FCR Rings - the BiS option if they get you to the 125% FCR Breakpoint. They should also grant extra Life/Resistances/Attributes

Wisp Projector

Recommended affix:
10% Faster Cast Rate
Life
Resistances

Optional affixes:
Attributes
Magic Find

Raven Frost - the easiest way to obtain Freeze Immunity. When you are able to socket your equipment, we would recommend however getting a rare FCR Ring and socketing Cham Rune in your Helmet or Herald of Zakarum Shield

Raven Frost

Required Level: 76
+150-250 Attack Rating (varies)
15-45 Cold Damage
+15-20 Dexterity (varies)
+40 Mana
Cold Absorb 5-10% (varies)
Cannot be Frozen

Bul-Kathos Wedding Band - another great option that adds +1 to Skills and extra Life

Wisp Projector

Required Level: 58
+1 To All Skills
+ (0.5 Per Character Level) 0-49 To Life)
3-5% Life Stolen Per Hit (varies)
+50 Maximum Stamina

GLOVES

[BIS] Trang-Oul's Claws (Heavy Bracers) - this pair offers the highest possible FCR on Gloves which makes it the best option for this build

Trang Oul Claws

Defense: 67-74 (varies)
Required Strength: 58
Durability: 16
Required Level: 45
+20% Faster Cast Rate
Cold Resist +30%
+30 Defense
+10-15% Poison Skill Damage (varies)
+2 To Curses (Necromancer Only)
+20 to Meteor (4 Items

BOOTS

War Traveler's (Battle Boots) - the best all-around pair for this build. This pair grants decent stats and high MF making it an optimal choice for plenty of builds

War Traveler's

Defense: 120 to 139
Kick Damage: 37 to 64
Required Strength: 95
Durability: 48
Required Level: 42
+150-190% Enhanced Defense (varies)
25% Faster Run/Walk
+10 to Vitality
+10 to Strength
Adds 15-25 Damage
+40% Slower Stamina Drain
Attacker Takes Damage Of 5-10 (varies)
30-50% Better Chance of Getting Magic Items (varies)

BELTS

[BIS] Arachnid Mesh (Spiderweb Sash) - in terms of damage, this is the only viable end-game option. It is second to none thanks to the increase to all Skills and FCR. 

Arachnid Mesh

Defense: 119 to 138
Potion Slots: 16
Required Strength: 50
Durability: 12
Required Level: 80
+90-120% Enhanced Defense (varies)
Slows Target by 20%
+1 To All Skills
+10-20% Faster Cast Rate (varies)
Maximum Mana 5-10% (varies)
Level 3 Venom (31 Charges

CHARMS

  1. Gheed's Fortune - it's always good to have a high rolled Gheed's to increase your loot yield
  2. Hellfire Torch - alongside Annihilus, one of the two best possible charms you can get any character in the game. Grants +1 to All Class Skills and other valuable bonuses 
  3. Annihilus - same as above, pretty much mandatory for any character
  4. Grand Charms - you want Grand Charms with Paladin Combat Skills and either FCR, FHR, or Life
  5. Small Charms - first prioritize Resistances if you don't have them all capped at 75, then look for FHR, Life, or Magic Find

MERCENARY

We recommend picking up Act 2 Defiance Mercenary for extra physical damage mitigation it offers. Mercenary is a very important addition to this build and you should aim to gear him properly. You should end up with nearly immortal Merc with tons of Damage if you have all the gear listed below

  1. Breath of the Dying Rune Word in high DPS Ethereal War Pike or Ghost Spear. This can be pretty pricy, but the DPS output of your Mercenary will outclass plenty of regular characters
  2. Fortitude Rune Word in Ethereal high defense Armor simply for the highest possible defensive utility
  3. Dracul's Grasp Gloves - for high IAS and Life Steal
  4. Andariel's Visage - the BiS Helmet for your Merc which grants IAS and Life Steal
  5. String of Ears - very high damage reduction bonuses make it an amazing Belt. You could also use Verdungo's Hearty Cord for a similar result
  6. Gore Rider Boots - which offer the highest DPS bonus, and with the items listed above and your potential healing, he shouldn't need any extra defensive bonuses here

 

END NOTE

We have just started making guides for Project Diablo 2 so we will appreciate any feedback (or criticism as well). We would like to provide the highest quality content on our website, so if you would like us to add some other type of information, like Leveling Tips & Gear, more alternative equipment options, recommended farming areas, and such, please let us know in the comments below! 

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