Harrow
Eidolon Capture build
Warframe Builds by Odealo
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Build notes |
August 24, 2018
-Build created |
1. General information
Harrow is a solid, but unconventional Frame. It does not match the regular Warframe's playstyle. Harrow's potential highly depends on the player's skill and experience to use his abilities in proper order. Harrow is based on building up Shield and using it to boost the DPS of itself and nearby allies. While Harrow does not excel at any particular Mission type, it is one of the best Frames for Eidolon Bosses capture. Also, unlike all the other Frames, his biggest downside may be his own team's composition.
This build excels in: |
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If possible, avoid: |
- Playing in teams that won't let Harrow get any kills
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2. Build's PROS & CONS
PROS |
- great CC mechanic that works against flying units as well
- instant healing based on the damage dealt
- decent DPS buffs on his 3 and 4
- Harrow is a well-rounded Frame
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CONS |
- there are better Frames for nearly all purposes
- requires experience and being familiar with Harrow's combos
- may not suit your taste in terms of gameplay mechanics
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3. Mods
Our Harrow build relies on high Ability Duration and Power. Harrow is a Shield-based Frame, which means taking Redirection Mod is a must-have. With our recommended Mods, your base Harrow stats should be at:
Detailed stats |
- 300.00 Health
- 1110.00 Shield
- 70.50/sec Shield Recharge
- 425.00 Power
- 150.00 Armor
- 1.00 Sprint Speed
- 214.00% Power Strength
- 254.00% Power Duration
- 79.00% Power Range
- 75.00% Power Efficiency
- 70.00% Enemy Armor
- +130.00% Chance to resist Knockdown
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Notable skill: Blessing |
- 70.00 Power Cost
- 30.60 seconds Blessing Duration
- 116.00% Group Health restored
- 116.00% Group Shield restored
- 100.00% of maximum % of Health Healed as Damage Resistance
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List of used Mods and add-ons |
Helmet: No Helmet equipped
Formas: 4 Formas required
Arcane Enhancements: Arcane Guardian, Arcane Barrier
Mod Capacity: 2/74
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Corrosive Projection: matches - polarity
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Redirection: requires adding D polarity
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Quick Thinking: matches D polarity
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Primed Continuity: requires adding V polarity
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Stretch: neutral polarity
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Power Drift: neutral polarity
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Narrow Minded: requires adding D polarity
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Primed Flow: matches - polarity
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Blind Rage: requires adding V polarity
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Streamline: neutral polarity
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