Build notes: |
April 9, 2021 January 12, 2022 |
Build Overview
Double Throw (and thrown weapons in general) was one of the Skills that got a lot of love from Project Diablo 2 developers. Double Throw is a ranged attack that allows you to throw both of your Weapons and deal massive damage. The skill also has a built-in chain, which allows you to hit plenty of enemies with each Attack. This build is truly Godly, and allows you to faceroll Maps and pretty much most of the content. You are tanky, with massive Life Leech, tons of damage, increased mobility, and your Axes fly all over the screen obliterating enemies. Needless to say, a relatively low-budget version of this build allows you to solo farm Baal below level 80 without having to consume Potions. After you get all the equipment, get some fancy corruptions and extra sockets, you may not even need many adjustments to take on DClone - but yeah, that's something you need to be experienced with anyway. Furthermore, for some reason, the build doesn't seem to be that popular and the BiS weapons go for less than 1 Ist Rune each.
Having played this build for quite some time, I couldn't really find any downsides of that character. Maybe mobility could have been better, but if you build Enigma this is kind of mitigated. You can also max out the Increased Speed Passive and run nearly as fast as an Amazon. That's not exactly the most recommended option, but if you want to be at fast as possible, that's an option. According to our PD2 Tier List for Season 2, it's the Top Barbarian build currently.
Season 4 Note: After the rework received in season 1, Double Throw has turned out to be a bit too good... and thus it was nerfed in seasons 3 and 4. Despite this, it still remains solid and is currently the best Combat Skill for Mapping with a Barbarian.
You can also check our other Best Project Diablo 2 Builds
Pros | Cons |
Insane DPS with massive area coverage | Let's put mobility here so that it doesn't seem too one-sided |
Faceroll Maps and most of the content | |
Tanky with massive Life Leech | |
Can be played as a Starter and budget-friendly build |
Skills
ATTRIBUTES |
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WARCRIES |
You want all the "buff" type Warcries allocated with at least 1 point in each. We also recommend spending all additional Points on specific Warcries and abilities from this Tree after you get all the core Combat Skills and Throwing Mastery. Whether you decide to go Find Items, Battle Orders, Battle Cry, or Battle Command is up to your personal preference. If you are socketing your Items with Ists and picking up MF gear, obviously Find Item is mandatory. Make sure to hotkey all the Warcries and use them all once every 5 minutes Skills:
Optional skills:
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COMBAT MASTERIES |
You will find only Passives in this Tree and you are going to take them all except for the ones related to the types of Weapons that are you not going to use as a Double Throw Barbarian. It's recommended to just allocate 1 Point in each Passive (except for Throwing Mastery), which will be then increased by all the + to Skills bonuses that you have Skills:
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COMBAT SKILLS |
You will find Double Throw in this Skill Tree which is the build-defining Skill in this build. You are going to take only three Skills here, and max out just Double Thrown and Double Swing for the synergy bonus. Frenzy is just a prerequisite and you shouldn't take more than 1 Point here Skills:
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Items
As always, you want to increase the level of All Skills/Barbarian Skills to the highest level possible. For Barbarians this is an even more important stat because of all the Warcries and Passives that benefit from it, so basically all other stats must have a lower priority. You also want Attack Speed and Faster Hit Recovery - as long as you attack enemies will melt, if you get hit (stunned/knocked back in the result) too much, you won't Leech and you may end up dying |
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HELMETS |
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[BIS] Arreat's Face (Slayer Guard) - Arreat's Face can give you +2 to All Skills and up to +2 to Combat Skills as well, making it the best all-round option for this build. It also offers All Resistances, Attributes, FHR, and Life Leech |
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Andariel's Visage (Demonhead) - another great helmet option that offers a very high Attack Speed bonus. If you are struggling to get to the next IAS Breakpoint, picking up Andariel's Visage is a great option |
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Crown of Ages (Corona) - A very solid defensive choice that gives us a high damage reduction, some nice resistances, a lot of Defense, and up to three sockets which make it much more versatile than some other worthwhile helmets. |
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WEAPONS |
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[BIS] Lacerator (Winged Axe) - Lacerator is your go-to weapon for this Barb. It deals massive Physical Damage with a chance to apply Amplify Damage to enemies on hit, which basically doubles your DPS. It also has a high chance to open wounds and prevents Monster heal. It's also cheap, so it shouldn't be hard to get nearly perfect rolls with decent corruption for just a few high runes |
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Gimmershred (Flying Axe) - another extremely powerful Weapon that deals massive Elemental Damage of all three types. Personally, I have used two of these on Weapon Swap, but to be honest, I have rarely needed to swap at all |
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Demon's Arch (Balrog Spear) - another interesting option, though it only deals two types of damage making it a less versatile weapon than Gimmershred. It gives you Life Steal though, allowing you to choose from a wider variety of items for other slots |
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AMULETS |
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Mara's Kaleidoscope - one of the best Amulets in Project Diablo 2. The Resistances are negligible in this build, but still, the +2 Skill is invaluable for a Double Throw Barb |
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Seraph's Hymn - another powerful +2 Amulet which instead of Attributes/Resistances grants you extra damage against Undead and Demons |
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Highlord's Wrath - a great option if you need extra IAS to reach the next Breakpoint. Also grants bonus Lightning Damage and a high chance for Crushing Blows but "just" +1 to Skills |
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ARMORS |
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Templar's Might (Sacred Armor) - one of the best choices as it grants +1 to Skills and Might Aura which boosts your DPS. The Armor can be however equipped on a Mercenary, so then you should definitely pick one of the other options for yourself |
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Enigma (Runeword) - the best all-around Armor for this build. It grants +2 to All Skills, Teleport skill which fixes all your needs for additional mobility, tons of Life Strength and Magic Find. Consists of Jah • Ith and Ber runes, making it quite an expensive option |
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Chains of Honor (Runeword) - another great option for this build with offers tons of damage and Resistances. It requires Dol • Um • Ber • Ist to complete it, and the Ber rune required for the Rune Word makes it quite a pricy option as well. It should be socketed in a chest with the highest defense rating you can afford |
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RINGS |
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[BIS] Wisp Projector - the BiS Ring for raw damage, and also the Lightning Absorb is a great addition to your defenses |
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[BIS] Raven Frost - Freeze immunity is a must-have for pretty much every build. Raven Frost is the easiest way to get it |
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Bul-Kathos Wedding Band - another great option that adds +1 to Skills and extra Life. Should be used instead of Raven Frost if you get the Freeze immunity corrupted modifier one some other piece of equipment |
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GLOVES |
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[BIS] Soul Drainer (Vambraces) - I found this pair to be mandatory as Mana Steal was necessary to play this build comfortably. If you have another way to replenish your Mana and feel comfortable enough using Potions, there are definitely better DPS-wise options for this slot |
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Steelrend (Ogre Gauntlets) - this pair offers the highest possible DPS bonus with a high chance of Crushing Blow and up to 80% (!!) Enhanced Damage |
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Dracul's Grasp (Vampirebone Gloves) - another very popular option for this slot that grants a high IAS bonus and Life Steal |
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BOOTS |
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War Traveler's (Battle Boots) - the best all-around pair for this build. It grants high MF bonus and the extra Added Damage scales greatly with various sources of Enhanced Damage bonuses |
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Gore Rider (War Boots) - this pair offers the highest possible DPS bonuses for your character. |
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BELTS |
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[BIS] Verdungo's Hearty Cord (Mithril Coil) - the best option in terms of defenses, but also the very high FHR bonus allows you to deal damage more consistently without having to avoid getting hit that much |
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Thundergod's Vigor (War Belt) - adds a ton of extra Lightning Damage so if you pair it with Highlord's Amulet, you may not even need to swap Weapons against Physical Immune enemies. It also grants a ton of defenses against Lightning Damage |
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Nosferatu's Coil (Vampirefang Belt) - this is the recommended belt if you need extra Attack Speed. It also offers additional Life Steal and increases your chance to deal Deadly Strike |
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Goldwrap (Heavy Belt) - An interesting choice for this build; it grants quite a lot of Attack Speed, some defense, and high Magic Find which is great for farming. |
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CHARMS |
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MERCENARY |
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We recommend picking up Act 1 Vigor Mercenary for an extra Movement Speed bonus. Also, the Rogue merc can give you up to two powerful Auras from Faith Rune Word and Templar's Might (if she end up having enough Strength to equip it)
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END NOTE We have just started making guides for Project Diablo 2 so we will appreciate any feedback (or criticism as well). We would like to provide the highest quality content on our website, so if you would like us to add some other type of information, like Leveling Tips & Gear, more alternative equipment options, recommended farming areas, and such, please let us know in the comments below! |
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