Build notes: |
April 14, 2021 December 30, 2021 |
Build Overview
Project Diablo 2 has introduced a plethora of changes to all Class skill trees, but changes to Necromancer's Curses were by far the most substantial. Firstly, the limit of one active curse per monster was effectively abolished with the addition of Curse Mastery which has changed the nature of Course-based Necro builds completely. And secondly, the Curses Skill Tree as a whole has received a complete rework which has made it much, much stronger, and fun to play with.
The featured version of Curse Necromancer is fully capable of solo-clearing high-end content but can still successfully support teammates while in a group (after all, it's a Curse Necro). There are some hard-to-make choices when it comes to Skills as you can't have them all - you would need ~20 more levels for that, however, this is not necessarily a bad thing as it allows you to finetune the build to your needs.
Season 4 Note: Dark Pact slowly but surely becomes the most often buffed skill in the game. Thanks to this, it remains powerful in season 4 (also, Curse changes help it a lot).
You can also check our other Best Project Diablo 2 Builds
Pros | Cons |
Great team player - a welcome addition to any group | Using the build's main offensive ability (Dark Pact) removes Curses which can be dangerous (monsters who survive are no longer debuffed) |
Fully capable of carrying its weight - viable for end-game solo play as well | Constantly re-applying curses can get quite tedious after a while |
Great utility and survivability | Starved for Skill Points - you will have to make some difficult choices that will affect your playstyle, strengths, and weaknesses |
Actually very good at dealing AoE Damage |
Skills
ATTRIBUTES |
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CURSES |
This skill tree is the main focus of this build. The general idea is to apply multiple curses to monsters and then nuke them with Dark Pact, and repeat the whole process if any of them survive. Core Skills include Dark Pact - the main damage source; Curse Mastery, and Iron Maiden - strong Dark Pact Synergies, and three Curses - we'd say that Weaken and Decrepify are mandatory, but the third one chosen should depend on your party composition. Skills:
Important: Dark Pact consumes all curses you've applied to targeted monsters, which means that you have to re-apply them before casting Dark pact again. |
SUMMONING SPELLS |
Summoning Spells are not the focus of this build, but some of them are still essential to have (Blood Warp). Others are optional (Golems) but still quite strong - you'll have to make some Skill Points compromises if you want them as well. Skills:
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POISON AND BONE SPELLS |
Our Skill Points are needed in the Curses Skill Tree, but there is one skill in the Poison and Bone tree that might come in handy and is worth at least some consideration. Skills:
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Items
As per usual with PD2 Builds, you want to get as many Skill levels (Necromancer/Curses in this case) as possible to increase the build's overall power level. Resistances are also important, but they should never come before the offensive power. A faster cast rate is necessary for faster application of Curses (the higher the breakpoint, you can achieve, the better - 56 FCR and 75 FCR breakpoints are rather easy to achieve and you should aim for them). Defensive stats, like faster hit recovery and life leech/life on each kill, are a nice addition but you should not choose gear for them specifically. |
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HELMETS |
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Harlequin Crest (Shako) - One of the strongest Helmets in the game. It gives you everything you might want - +2 to all skills, damage reduction, magic find, and some attributes (mana is especially welcome). |
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Steel Shade (Armet) - Thanks to the changes PD2 has introduced to this helmet, it is now a top defensive choice for pretty much any build that utilizes a shield. You can't go wrong with it when you need some extra defenses. Also, it will also boost your damage and mana sustain. |
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Delirium (Rune Word) - Solid boost to Magic Find and +2 to Skill Levels. A good budget alternative that will also help you make some more money. |
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WEAPONS |
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Blackhand Key (Grave Wand) - This is the single best item you can have on a Curse Necromancer. It gives us up to 5 (yes, FIVE) Curse Skill Levels (1-2 Necro Skills and 2-3 Curse Levels) which makes it an incredibly strong offensive choice. It also increases our Cast Rate by 30% (which is amazing) and provides some nice Health after each kill. If you can afford it, go for it - there are no substitutes. |
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Heart of the Oak (Runeword) - This is a solid alternative to the Blackhand key that gives +3 to All Skills, provides a nice cast rate boost, and some resistances. Place it in a Flail for the lowest attribute requirements. |
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Soul Harvest (Scythe) - This is a very interesting budget choice for the build. It only requires level 19 and provides up to +6 to Dark Pact, which makes it a great starter weapon. Its main downside is that it takes up both hands. |
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OFF-HANDS/SHIELDS | |
Homonculus (Hierophant Trophy) - A powerful Class item that increases Necromancer's Skills by 2, and provides some much-needed bonuses to mana. |
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Boneflame (Succubus Skull) - This amazing Necromancer-only off-hand can give you up to +3 Necromancer Skill Levels, and a plethora of powerful defensive affixes. If you can afford it, you should definitely go for it. |
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Lidless Wall (Grim Shield) - A very strong all-around Shield. It not only provides solid defenses but also grants +2 Skill levels and a 20% Faster Cast Rate.
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AMULETS |
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Mara's Kaleidoscope - This is one of the best Amulets in PD2 overall and it fits most of the builds, which makes it a good investment. It provides a great combination of offensive (+2 to all skills) and defensive (+20-30 to all resistances) properties. |
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[Alternative] Rare/Magic Amulets with + Necromancer/Curses Skills are great budget choices and solid fillers before you are able to get Mara's Kaleidoscope.
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ARMORS |
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Enigma (Runeword) - A solid all-around choice; it provides pretty much everything you might want from an item, including 3 charges ob Blink (they recharge quite quickly which makes them extremely useful to have). Because of the Jah • Ith • Ber runes required to complete it, it is very expensive, however. |
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Atma's Wail (Embossed Plate) - A solid defensive choice with very high defense, replenish life, +1 to All Skills, and a nice bonus to magic find. |
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Skin of the Vipermagi (Serpentskin Armor) - A solid budget choice that gives you +1 to all skills and provides some nice resistances. |
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RINGS |
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The Stone of Jordan - One of the most iconic items in Diablo 2, which increases the level of all your Skills and your max Mana. A solid offensive choice. |
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Raven Frost - This ring provides Freeze immunity which is extremely important to have. If you have freeze immunity from another item, you can choose a different ring. |
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Wisp Projector - Even though it's a Druid Ring, it is very solid for every Class. Also, the Lightning Absorb is a great addition to your defenses. Plenty of your deaths will be caused by Lightning Damage, so this one is definitely worth picking up. |
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GLOVES |
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Trang-Oul's Claws (Heavy Bracers) - These gloves offer an amazing faster cast rate boost (for gloves, that is). Moreover, they provide +2 to Curses which makes them the best choice, by far. |
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BOOTS |
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Waterwalk (Sharkskin Boots) - A very strong pair of boots and the most optimal choice for this build. A top pick if you're after Faster Block Rate, especially. They also provide a solid boost to Run/Walk Speed and Stamina. |
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Aldur's Advance (Battle Boots) - This pair of Boots offers very high bonus Movement Speed and Life. Also, they have a very high bonus to Fire Resistances, which should help you cap it @75 without having to find additional small charms for it. |
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Itherael's Path (Mirrored Boots) - If you are in need of some extra Faster Cast Rate, these amazing boots will come in handy for you. Also, they boast some of the best defensive stats available for this slot. |
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BELTS |
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Arachnid Mesh (Spiderweb Sash) - Grants extra Skills and FCR which makes it the best DPS-wise belt for a lot of builds. It also allows you to slow down enemies, which is useful in terms of survivability. The downside is it's the extremely high price - buy it only if you can afford everything else you might need. |
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String of Ears (Demonhide Sash) - A top-level defensive option that provides up to a 15% damage reduction bonus which is just amazing for this Item slot. |
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CHARMS |
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MERCENARY |
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We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with:
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END NOTE This is our premiere Project Diablo 2 build where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If we've missed something of importance, please let us know! If you have any Build requests, please post them in the Comments section below. We will be happy to cover your most requested builds in the future! Also, we hope that you have found this guide useful and informative. Also, we will be happy to receive constructive criticism that will help us improve our future work, so don't hesitate to give us your feedback. |